Write server frametime depending on the protocol used

This commit is contained in:
OM 2023-07-02 18:31:43 +02:00
parent b67b3863ba
commit b9c5a4d5ba

View file

@ -579,18 +579,21 @@ void SV_DropClient( client_t *drop, const char *reason ) {
}
}
#if TARGET_GAME_PROTOCOL >= 15
void MSG_WriteServerFrameTime(msg_t* msg, float f) {
void MSG_WriteServerFrameTime_ver_15(msg_t* msg, float f) {
MSG_WriteFloat(msg, f);
}
#else
void MSG_WriteServerFrameTime(msg_t* msg, float f) {
void MSG_WriteServerFrameTime_ver_6(msg_t* msg, float f) {
// Nothing to write
}
#endif
void MSG_WriteServerFrameTime(msg_t* msg, float f) {
if (MSG_IsProtocolVersion15()) {
MSG_WriteServerFrameTime_ver_15(msg, f);
} else {
MSG_WriteServerFrameTime_ver_6(msg, f);
}
}
/*
================