CG_PlayerTeamIcon: Removed TARGET_GAME_PROTOCOL check

This commit is contained in:
OM 2023-06-29 21:29:57 +02:00
parent dbfa741a06
commit e33a562c04

View file

@ -30,16 +30,17 @@ void CG_PlayerTeamIcon(refEntity_t* pModel, entityState_t* pPlayerState)
{
qboolean bInArtillery, bInTeam, bSpecialIcon;
#if TARGET_GAME_PROTOCOL < 15
if (pPlayerState->eFlags & EF_ALLIES)
if (cgi.protocol < PROTOCOL_MOHTA_MIN)
{
cg.clientinfo[pPlayerState->number].team = TEAM_ALLIES;
} else if (pPlayerState->eFlags & EF_AXIS) {
cg.clientinfo[pPlayerState->number].team = TEAM_AXIS;
} else {
cg.clientinfo[pPlayerState->number].team = TEAM_NONE;
if (pPlayerState->eFlags & EF_ALLIES)
{
cg.clientinfo[pPlayerState->number].team = TEAM_ALLIES;
} else if (pPlayerState->eFlags & EF_AXIS) {
cg.clientinfo[pPlayerState->number].team = TEAM_AXIS;
} else {
cg.clientinfo[pPlayerState->number].team = TEAM_NONE;
}
}
#endif
if (pPlayerState->number == cg.snap->ps.clientNum) {
return;