Denormalize configstrings when sending the game state

This commit is contained in:
OM 2023-07-02 19:42:03 +02:00
parent a3755ff308
commit 96f72c0bb8

View file

@ -647,7 +647,7 @@ void SV_SendClientGameState( client_t *client ) {
for ( start = 0 ; start < MAX_CONFIGSTRINGS ; start++ ) {
if (sv.configstrings[start][0]) {
MSG_WriteSVC( &msg, svc_configstring );
MSG_WriteShort( &msg, start );
MSG_WriteShort( &msg, CPT_DenormalizeConfigstring(start) );
MSG_WriteScrambledBigString( &msg, sv.configstrings[start] );
}
}