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Denormalize configstrings when sending the game state
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1 changed files with 1 additions and 1 deletions
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@ -647,7 +647,7 @@ void SV_SendClientGameState( client_t *client ) {
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for ( start = 0 ; start < MAX_CONFIGSTRINGS ; start++ ) {
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if (sv.configstrings[start][0]) {
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MSG_WriteSVC( &msg, svc_configstring );
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MSG_WriteShort( &msg, start );
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MSG_WriteShort( &msg, CPT_DenormalizeConfigstring(start) );
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MSG_WriteScrambledBigString( &msg, sv.configstrings[start] );
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}
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}
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