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Fixed configstring not sending after post-loading
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1 changed files with 1 additions and 1 deletions
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@ -96,7 +96,7 @@ void SV_SetConfigstring (int index, const char *val) {
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// send it to all the clients if we aren't
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// spawning a new server
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if ( sv.state == SS_GAME || sv.restarting ) {
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if (sv.state == SS_LOADING2 || sv.state == SS_GAME || sv.restarting ) {
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// send the data to all relevent clients
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for (i = 0, client = svs.clients; i < svs.iNumClients ; i++, client++) {
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