Added com_target_game startup variable

FS_Startup now uses `fs_basegame` variable for mainta/maintt
This commit is contained in:
OM 2023-06-29 21:25:26 +02:00
parent ff0474a483
commit 75aeba31c6
4 changed files with 94 additions and 10 deletions

View file

@ -123,6 +123,7 @@ cvar_t *con_autochat;
#endif
cvar_t *precache;
cvar_t *com_target_game;
// com_speeds times
int time_game;
@ -140,9 +141,18 @@ qboolean com_gameClientRestarting = qfalse;
char com_errorMessage[MAXPRINTMSG];
static const char *target_game_names[] =
{
"moh",
"mohta",
"mohtt"
};
void Com_WriteConfig_f( void );
void CIN_CloseAllVideos(void);
void Com_InitTargetGame();
//============================================================================
static char *rd_buffer;
@ -1578,10 +1588,13 @@ void Com_Init( char *commandLine ) {
// done early so bind command exists
CL_InitKeyCommands();
com_target_game = Cvar_Get("com_target_game", "0", CVAR_LATCH | CVAR_PROTECTED);
com_standalone = Cvar_Get("com_standalone", "0", CVAR_ROM);
com_basegame = Cvar_Get("com_basegame", BASEGAME, CVAR_INIT);
com_homepath = Cvar_Get("com_homepath", "", CVAR_INIT|CVAR_PROTECTED);
Com_InitTargetGame();
FS_InitFilesystem ();
Com_InitJournaling();
@ -1654,12 +1667,29 @@ void Com_Init( char *commandLine ) {
Cmd_AddCommand( "crash", Com_Crash_f );
Cmd_AddCommand( "freeze", Com_Freeze_f );
}
Cmd_AddCommand( "quit", Com_Quit_f );
Cmd_AddCommand( "changeVectors", MSG_ReportChangeVectors_f );
Cmd_AddCommand("quit", Com_Quit_f);
Cmd_AddCommand("changeVectors", MSG_ReportChangeVectors_f );
Cmd_AddCommand("writeconfig", Com_WriteConfig_f );
Cmd_SetCommandCompletionFunc( "writeconfig", Cmd_CompleteCfgName );
Cmd_AddCommand("game_restart", Com_GameRestart_f);
#ifndef DEDICATED
Cmd_AddCommand( "writeconfig", Com_WriteConfig_f );
// override anything from the config files with command line args
Com_StartupVariable( NULL );
// get dedicated here for proper hunk megs initialization
#ifdef DEDICATED
com_dedicated = Cvar_Get ("dedicated", "1", CVAR_INIT);
Cvar_CheckRange( com_dedicated, 1, 2, qtrue );
#else
com_dedicated = Cvar_Get ("dedicated", "0", CVAR_LATCH);
Cvar_CheckRange( com_dedicated, 0, 2, qtrue );
#endif
// allocate the stack based hunk allocator
Com_InitHunkMemory();
// if any archived cvars are modified after this, we will trigger a writing
// of the config file
cvar_modifiedFlags &= ~CVAR_ARCHIVE;
//
// init commands and vars
@ -2548,6 +2578,47 @@ void Field_AutoComplete(field_t* field)
Field_CompleteCommand(completionField->buffer, qtrue, qtrue);
}
void Com_InitTargetGameWithType(target_game_e target_game)
{
const char* protocol;
switch (target_game)
{
case target_game_e::TG_MOH:
Cvar_Set("com_protocol", va("%i", protocol_e::PROTOCOL_MOH));
Cvar_Set("com_legacyprotocol", va("%i", protocol_e::PROTOCOL_MOH));
// "main" is already used as first argument of FS_Startup
Cvar_Set("fs_basegame", "");
break;
case target_game_e::TG_MOHTA:
Cvar_Set("com_protocol", va("%i", protocol_e::PROTOCOL_MOHTA));
Cvar_Set("com_legacyprotocol", va("%i", protocol_e::PROTOCOL_MOHTA));
Cvar_Set("fs_basegame", "mainta");
break;
case target_game_e::TG_MOHTT:
// mohta and mohtt use the same protocol version number
Cvar_Set("com_protocol", va("%i", protocol_e::PROTOCOL_MOHTA));
Cvar_Set("com_legacyprotocol", va("%i", protocol_e::PROTOCOL_MOHTA));
Cvar_Set("fs_basegame", "maintt");
break;
default:
Com_Error(ERR_FATAL, "Invalid target game '%d'", target_game);
return;
}
}
/*
===============
Com_InitTargetGame
===============
*/
void Com_InitTargetGame() {
Com_InitTargetGameWithType(static_cast<target_game_e>(com_target_game->integer));
}
#ifdef __cplusplus
}
#endif

View file

@ -3442,7 +3442,7 @@ static void FS_ReorderPurePaks( void )
FS_Startup
================
*/
static void FS_Startup(const char* gameName, const char* extensionName)
static void FS_Startup(const char* gameName)
{
const char* homePath;
@ -3464,9 +3464,6 @@ static void FS_Startup(const char* gameName, const char* extensionName)
Cvar_ForceReset( "com_basegame" );
}
if (extensionName && FS_FilenameCompare(extensionName, gameName)) {
Cvar_Set("fs_basegame", extensionName);
}
if (!FS_FilenameCompare(fs_gamedirvar->string, gameName)) {
// This is the standard base game. Servers and clients should
@ -3992,7 +3989,7 @@ void FS_InitFilesystem( void ) {
Cvar_Set("fs_game", "");
// try to start up normally
FS_Startup( com_basegame->string, GAME_EXTENSION_BASE);
FS_Startup(com_basegame->string);
FS_SetRestrictions();
#ifndef STANDALONE
@ -4029,7 +4026,7 @@ void FS_Restart( int checksumFeed ) {
FS_ClearPakReferences(0);
// try to start up normally
FS_Startup(BASEGAME, GAME_EXTENSION_BASE);
FS_Startup(com_basegame->string);
FS_CheckPak0( );

View file

@ -299,6 +299,20 @@ typedef int clipHandle_t;
#define strnicmp strncasecmp
#endif
typedef enum {
TG_MOH,
TG_MOHTA,
TG_MOHTT,
TG_INVALID
} target_game_e;
typedef enum {
PROTOCOL_MOH_MIN = 6,
PROTOCOL_MOH = 8,
PROTOCOL_MOHTA_MIN = 15,
PROTOCOL_MOHTA = 17,
} protocol_e;
// plane sides
typedef enum
{

View file

@ -980,6 +980,7 @@ extern cvar_t* com_legacyprotocol;
#ifndef DEDICATED
extern cvar_t* con_autochat;
#endif
extern cvar_t* com_target_game;
// com_speeds times
extern int time_game;
@ -1068,6 +1069,7 @@ void Hunk_Log( void);
void Hunk_Trash( void );
void Com_TouchMemory( void );
void Com_InitHunkMemory(void);
// commandLine should not include the executable name (argv[0])
void Com_Init( char *commandLine );