Init the client game export for scores and CG message

This commit is contained in:
OM 2023-07-01 21:18:30 +02:00
parent cf009a4628
commit 00b926db29
2 changed files with 5 additions and 7 deletions

View file

@ -832,9 +832,10 @@ void CG_GetScoreBoardColor(float* fR, float* fG, float* fB, float* fA);
void CG_GetScoreBoardFontColor(float* fR, float* fG, float* fB, float* fA);
void CG_GetScoreBoardPosition(float* fX, float* fY, float* fW, float* fH);
int CG_GetScoreBoardDrawHeader();
const char* CG_GetColumnName(int iColumnNum, int* iColumnWidth);
//const char* CG_GetColumnName(int iColumnNum, int* iColumnWidth);
void CG_PrepScoreBoardInfo();
void CG_ParseScores();
void CG_InitScoresAPI(clientGameExport_t* cge);
//
// cg_specialfx.cpp

View file

@ -687,7 +687,6 @@ clientGameExport_t *GetCGameAPI(void)
cge.CG_EyeOffset = CG_EyeOffset;
cge.CG_EyeAngles = CG_EyeAngles;
cge.CG_SensitivityScale = CG_SensitivityScale;
cge.CG_ParseCGMessage = CG_ParseCGMessage;
cge.CG_RefreshHudDrawElements = CG_RefreshHudDrawElements;
cge.CG_HudDrawShader = CG_HudDrawShader;
cge.CG_HudDrawFont = CG_HudDrawFont;
@ -699,14 +698,12 @@ clientGameExport_t *GetCGameAPI(void)
cge.CG_EndTiki = CG_EndTiki;
cge.CG_GetParent = CG_GetParent;
cge.CG_GetObjectiveAlpha = CG_GetObjectiveAlpha;
cge.CG_GetColumnName = CG_GetColumnName;
cge.CG_GetScoreBoardColor = CG_GetScoreBoardColor;
cge.CG_GetScoreBoardFontColor = CG_GetScoreBoardFontColor;
cge.CG_GetScoreBoardPosition = CG_GetScoreBoardPosition;
cge.CG_GetScoreBoardDrawHeader = CG_GetScoreBoardDrawHeader;
cge.CG_WeaponCommandButtonBits = CG_WeaponCommandButtonBits;
cge.CG_CheckCaptureKey = CG_CheckCaptureKey;
CG_InitCGMessageAPI(&cge);
CG_InitScoresAPI(&cge);
// FIXME
//cge.profStruct = NULL;