Commit graph

9375 commits

Author SHA1 Message Date
Lwmte
610b7dc942 Add missing blob shadows for objects 2024-12-30 19:12:18 +01:00
Lwmte
cf8d642e4e Reduce blob shadow intensity in half 2024-12-30 18:56:50 +01:00
Lwmte
7bb719d337 Invert blob shadow intensity to be consistent with dynamic shadows 2024-12-30 18:15:02 +01:00
Lwmte
2b69daeb5e Put compiled shaders into version subdirectory 2024-12-30 17:57:34 +01:00
Lwmte
9df0004e6b Remove unused shadow calculations 2024-12-30 13:24:30 +01:00
Sezz
92305a5d25 Revert "Add functional Scale field to Pose class"
This reverts commit 62bf124830.
2024-12-30 22:04:27 +11:00
Sezz
62bf124830 Add functional Scale field to Pose class 2024-12-30 21:46:12 +11:00
Sezz
6b32f73f7a Remove TriggerGunSmoke_SubFunction(); old -> Prev prefix 2024-12-30 20:18:40 +11:00
Lwmte
b0d1b4d8bf Update README.md 2024-12-30 08:56:56 +01:00
Lwmte
147aea42f5 Fix underwater switch jump spam issue 2024-12-30 08:33:00 +01:00
Lwmte
5597750c2c Remove abandoned diary code, convert all inventory items to pickups, fix diary savegame 2024-12-28 11:20:25 +01:00
Lwmte
382f778fa2 Bump version, add runtime checks 2024-12-27 19:45:31 +01:00
Lwmte
36fa14f5ac Update CHANGELOG.md 2024-12-27 18:16:36 +01:00
Lwmte
9ced5c52e2 Fixed occasional crashes with creatures stuck in a sector with no pathfinding set 2024-12-27 16:50:32 +01:00
Lwmte
957151cd56 Update CHANGELOG.md 2024-12-27 14:45:18 +01:00
Lwmte
9b9699c134 Fixed engine not starting from non-Latin paths 2024-12-27 14:29:29 +01:00
Lwmte
505f666545 Fixed #1536 2024-12-27 09:34:11 +01:00
Lwmte
6b2797ee2e Proper fix for previously reverted commit 2024-12-27 09:22:02 +01:00
Lwmte
be627f1005 Revert "Fixed rare case of not being able to start a new game or exit game from main menu"
This reverts commit 89183bbb4e.
2024-12-27 05:06:57 +01:00
Lwmte
89183bbb4e Fixed rare case of not being able to start a new game or exit game from main menu 2024-12-27 01:29:22 +01:00
Lwmte
0c4402468b Update ShaderManager.cpp 2024-12-26 22:23:33 +01:00
Lwmte
2d9f34901b Fixed SMAA shaders recompiling with another filenames 2024-12-26 22:14:47 +01:00
Lwmte
315c5ebbf7 Update CHANGELOG.md 2024-12-26 19:02:12 +01:00
Lwmte
0bc6648c78 Fixed #1539 2024-12-26 19:00:43 +01:00
Lwmte
d028a5ffd0 Fixed #1535 2024-12-26 18:52:24 +01:00
Lwmte
9100406a23 Update CHANGELOG.md 2024-12-26 16:45:55 +01:00
Lwmte
74401de755 Fixed #1540 2024-12-26 16:43:51 +01:00
Lwmte
c67e777271 Add bounds check for shaders 2024-12-26 16:13:41 +01:00
Lwmte
8fb4668dfc Update CHANGELOG.md 2024-12-26 11:19:19 +01:00
Lwmte
575bf6cfb1
Shader manager (#1534)
* Squashed commit of the following:

commit 0543f9146a
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 25 13:49:12 2024 +0100

    Fix bad merge

commit 529ffb50dd
Merge: 329bb52ec a1c76af54
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 25 13:47:26 2024 +0100

    Merge branch 'develop' into realtime_shader_reloading

commit 329bb52ec7
Merge: 3f749b485 ac800ff1e
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 25 13:40:38 2024 +0100

    Merge branch 'develop_mirrors' into realtime_shader_reloading

commit ac800ff1e1
Author: Sezz <sezzary@outlook.com>
Date:   Wed Dec 25 18:23:26 2024 +1100

    Final formatting pass

commit c2b2756725
Author: Sezz <sezzary@outlook.com>
Date:   Wed Dec 25 18:22:59 2024 +1100

    Update RendererFrame.cpp

commit d32eeac7ab
Author: Sezz <sezzary@outlook.com>
Date:   Wed Dec 25 18:15:45 2024 +1100

    Reapply "Formatting pass"

    This reverts commit becd24da93.

commit becd24da93
Author: Sezz <sezzary@outlook.com>
Date:   Wed Dec 25 18:12:43 2024 +1100

    Revert "Formatting pass"

    This reverts commit 88a8ba24de.

commit 88a8ba24de
Author: Sezz <sezzary@outlook.com>
Date:   Wed Dec 25 17:35:39 2024 +1100

    Formatting pass

commit a56d487e30
Author: Jakub <80340234+Jakub768@users.noreply.github.com>
Date:   Wed Dec 25 00:31:11 2024 +0000

    Update CHANGELOG.md

commit 86aad7c7b1
Merge: daa65d4e3 e3ecc3acd
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Tue Dec 24 23:22:50 2024 +0100

    Merge branch 'develop' into develop_mirrors

commit daa65d4e3c
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Tue Dec 24 20:46:01 2024 +0100

    Update CHANGELOG.md

commit 58fc1a8ea0
Merge: 63ffb77bd ee867fb9d
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Tue Dec 24 20:15:28 2024 +0100

    Merge branch 'develop' into develop_mirrors

commit 63ffb77bd6
Merge: b3195ae83 3ea8978c6
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Tue Dec 24 20:07:53 2024 +0100

    Merge branch 'develop' into develop_mirrors

commit b3195ae83f
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Tue Dec 24 20:01:11 2024 +0100

    Update RendererInit.cpp

commit 3f749b4856
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Tue Dec 24 09:10:07 2024 +0100

    Reload shaders on graphic settings change

commit f04dcd42cc
Merge: 63539e4f9 1118b2fb2
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Tue Dec 24 08:57:13 2024 +0100

    Merge branch 'develop_mirrors' into realtime_shader_reloading

commit 1118b2fb22
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Tue Dec 24 08:47:33 2024 +0100

    Disable self-shadowing for now, as it's causing visual glitches

commit 63539e4f98
Merge: ca25f8773 32f94c2f2
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Tue Dec 24 01:49:18 2024 +0100

    Merge branch 'develop_mirrors' into realtime_shader_reloading

commit 32f94c2f2a
Merge: e6f4e9e24 c757422f2
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Tue Dec 24 01:35:17 2024 +0100

    Merge branch 'develop' into develop_mirrors

commit e6f4e9e24b
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Tue Dec 24 01:07:20 2024 +0100

    Implement proper soft shadows

commit 9fbcc7b8cf
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Tue Dec 24 00:52:32 2024 +0100

    Fixed silent crash if several Lara objects are present in level near dynamic light with shadow

commit ca25f87738
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Tue Dec 24 00:51:11 2024 +0100

    Work

commit 12dae8df99
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Sun Dec 22 22:55:50 2024 +0100

    Fixed #1524

commit 9df39696a2
Merge: 724953329 6d38bb361
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Sun Dec 22 20:45:10 2024 +0100

    Merge branch 'develop' into develop_mirrors

commit 7249533290
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Sun Dec 22 20:42:06 2024 +0100

    Fixed postprocessing order and precompile shaders to speed-up loading

commit b75d14184f
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Sun Dec 22 19:57:12 2024 +0100

    Fix #1525

commit bcf4dc5497
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Sun Dec 22 16:11:53 2024 +0100

    Interpolate Lara flare light, hide target highlighters in binos

commit 9e923a36bb
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Sun Dec 22 15:06:27 2024 +0100

    Fixed #1522

commit 1de0d48d58
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Sat Dec 21 22:07:46 2024 +0100

    Fixed #1521

commit 7076014c9b
Merge: af097017f b62c8d7c4
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Sat Dec 21 20:03:47 2024 +0100

    Merge branch 'develop' into develop_mirrors

commit af097017f5
Merge: 4ed353000 04b659b41
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Sat Dec 21 19:32:07 2024 +0100

    Merge branch 'develop' into develop_mirrors

commit 4ed353000d
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Sat Dec 21 12:20:05 2024 +0100

    Update title.bin

commit 7a3aea07fa
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Sat Dec 21 11:26:49 2024 +0100

    Rename CamOldPos and use more consistent type for it

commit 1748eef34a
Merge: 839f05b3d 0ae388845
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Sat Dec 21 10:25:23 2024 +0100

    Merge branch 'develop' into develop_mirrors

commit 839f05b3d1
Merge: e4fe73ffd d75bba698
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Sat Dec 21 01:05:36 2024 +0100

    Merge branch 'develop' into develop_mirrors

commit e4fe73ffd5
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Sat Dec 21 00:02:53 2024 +0100

    Don't perform binocular animations if binocular meshswap is not present

commit 3f7942eb76
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Fri Dec 20 23:55:15 2024 +0100

    Fix meshswap, if object is not present

commit 40cfaaeb0d
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Fri Dec 20 23:43:27 2024 +0100

    Fixed various binocular / lasersight issues

commit 1ef9a0e7e6
Merge: ca578885a 64c177702
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Thu Dec 19 22:36:14 2024 +0100

    Merge branch 'develop' into develop_mirrors

commit ca578885a2
Author: MontyTRC89 <montyhammet@hotmail.it>
Date:   Thu Dec 19 12:19:07 2024 +0100

    Fixed 3D non-sorted sprites mirroring

commit 288a413400
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Thu Dec 19 08:59:37 2024 +0100

    Continuation of previous fix

commit 60cfe1e2f4
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Thu Dec 19 08:47:24 2024 +0100

    Fix Lara not mirroring when using binoculars

commit 2e17f7f8d9
Merge: a6687654b 625131fbb
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Thu Dec 19 01:40:19 2024 +0100

    Merge branch 'develop' into develop_mirrors

commit a6687654b0
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 22:44:00 2024 +0100

    Fixed mirrors on savegame reloading

commit 22460e0edf
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 17:01:19 2024 +0100

    Update CHANGELOG.md

commit 842d6345fe
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 16:40:25 2024 +0100

    Add option to reflect sprites

commit ab79156bfe
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 15:37:25 2024 +0100

    Update RendererDraw.cpp

commit 8ba6a2c286
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 14:56:24 2024 +0100

    Spawn mirrored dynamic lights in Lara rooms too

commit 1afa98169f
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 14:17:59 2024 +0100

    Rename

commit 6d195dbb63
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 13:35:47 2024 +0100

    Reorganize renderer code a little

commit 1f002745f3
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 13:14:08 2024 +0100

    Rename fields for consistency

commit 79a8db0655
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 12:51:17 2024 +0100

    Remove lambdas

commit b586dce76e
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 12:36:58 2024 +0100

    Remove unrelated changes

commit 8cebdae0ef
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 12:23:23 2024 +0100

    Draw reflections also when Lara is in any of mirrored rooms, not only camera

commit 38b210013f
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 11:55:00 2024 +0100

    Fixed 3D sprites mirroring

commit 2705a5ae7b
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 11:09:56 2024 +0100

    Update RendererDraw.cpp

commit 14f6ab36d0
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 10:57:59 2024 +0100

    Fixed dynamic lights

commit 85469cb4d4
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 10:18:04 2024 +0100

    Fixed billboards, reintroduce ReflectVectorOptionally

commit 3535eddf5d
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 03:12:13 2024 +0100

    Remove unnecessary inline, dont reflect room lights

commit bf6ef08c57
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 02:44:49 2024 +0100

    More decopypasting, rename inline function, remove unneeded arg

commit 569644f1d4
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 02:28:31 2024 +0100

    Decopypaste more mirror-related code

commit 60a59caa53
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 01:09:47 2024 +0100

    Update level.cpp

commit 5dd8db198c
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Wed Dec 18 01:07:10 2024 +0100

    Simplify renderer code, remove excessive if statements

commit 31d278a780
Merge: f09b81fc8 88bbe4862
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Tue Dec 17 19:48:18 2024 +0100

    Merge branch 'develop' into develop_mirrors

commit f09b81fc87
Merge: 3e6e9cb61 ab7e25aa7
Author: MontyTRC89 <montyhammet@hotmail.it>
Date:   Sun Dec 15 06:56:26 2024 +0100

    Merge branch 'develop' into develop_mirrors

commit 3e6e9cb61e
Author: MontyTRC89 <montyhammet@hotmail.it>
Date:   Sun Dec 15 06:56:05 2024 +0100

    Added logic for hiding selectively reflecting moveables and statics;
    Added enabled flag for disabling mirrros in the future with LUA;

commit c5f10777e7
Author: MontyTRC89 <montyhammet@hotmail.it>
Date:   Fri Dec 13 05:20:23 2024 +0100

    Fixed random statics positions while shooting

commit 8978a51bfe
Author: MontyTRC89 <montyhammet@hotmail.it>
Date:   Fri Dec 13 04:51:07 2024 +0100

    Fixed ambient occlusion in mirrored rooms

commit f3afaf47cf
Merge: 4e08942d8 6198975be
Author: MontyTRC89 <montyhammet@hotmail.it>
Date:   Thu Dec 12 06:10:39 2024 +0100

    Merge branch 'develop' into develop_mirrors

commit 4e08942d86
Merge: 265283aac e674b8526
Author: MontyTRC89 <montyhammet@hotmail.it>
Date:   Wed Dec 11 13:43:19 2024 +0100

    Merge branch 'develop' into develop_mirrors;
    Removed RendererMirror references in methods calls;

commit 265283aacf
Author: MontyTRC89 <montyhammet@hotmail.it>
Date:   Wed Dec 11 04:35:20 2024 +0100

    Cached reflection matrix of mirrors at load time;
    Fixed lighting in mirrored items;
    Added bad cull mode after mirrore debrises drawing;
    Added mirroring of dynamic lights;

commit f44a04d057
Author: MontyTRC89 <montyhammet@hotmail.it>
Date:   Tue Dec 10 14:57:00 2024 +0100

    Fixed items culling in mirror rooms;
    Changed file format for having also virtual room;

commit 74c74042d5
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Sun Dec 8 21:41:51 2024 +0100

    Use emplace_back and camera room number

commit 41b16e5696
Merge: 39f0c131c 9a241dbc8
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Sun Dec 8 21:07:44 2024 +0100

    Merge branch 'develop' into develop_mirrors

commit 39f0c131c3
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date:   Sun Dec 8 21:02:00 2024 +0100

    Use default argument value for ReadCount

commit c4330a777c
Merge: 374abb27d d96bf4ba8
Author: MontyTRC89 <montyhammet@hotmail.it>
Date:   Sat Dec 7 05:03:24 2024 +0100

    Merge branch 'develop' into develop_mirrors

commit 374abb27d3
Author: MontyTRC89 <montyhammet@hotmail.it>
Date:   Sat Dec 7 05:02:09 2024 +0100

    Implemented mirrors in file format

commit 3e89391776
Merge: ec6ab6413 f9f1f59eb
Author: MontyTRC89 <montyhammet@hotmail.it>
Date:   Fri Dec 6 15:10:05 2024 +0100

    Merge branch 'develop' into develop_mirrors

commit ec6ab64131
Author: MontyTRC89 <montyhammet@hotmail.it>
Date:   Fri Dec 6 15:08:54 2024 +0100

    Added debris and effects drawing in mirrored rooms;
    Some optimizations for early skip non mirrored items;

commit 2218dd3179
Merge: 92eb4af79 2ee37ea7d
Author: MontyTRC89 <montyhammet@hotmail.it>
Date:   Thu Dec 5 11:54:59 2024 +0100

    Merge branch 'develop' into develop_mirrors;
    Added correct lights to reflected items;

commit 92eb4af796
Author: MontyTRC89 <montyhammet@hotmail.it>
Date:   Thu Dec 5 11:19:11 2024 +0100

    Fixed broken previous commit

commit bb3d0b993b
Author: MontyTRC89 <montyhammet@hotmail.it>
Date:   Thu Dec 5 10:20:32 2024 +0100

    WIP TR4 style mirrors

* Code etiquette

* Recompile AA shaders on graphics settings change

* Fixed code under ifdef

---------

Co-authored-by: Sezz <sezzary@outlook.com>
2024-12-26 11:48:14 +02:00
Lwmte
6105f707db Update RendererFrame.cpp 2024-12-26 10:52:57 +01:00
Lwmte
a9af06e2fa Revert light collector changes which caused static mesh lights to break 2024-12-26 10:52:13 +01:00
Sezz
e888b9d7e1 Move light effect functions to new file; lara_optics.cpp/h -> Optics.cpp/h; Trigger -> Spawn prefix for light effect functions 2024-12-26 15:31:43 +11:00
Jakub
749d6626f9
include description of OnUseItem and OnFreeze 2024-12-26 00:05:24 +00:00
Jakub
a1c76af546
Update CHANGELOG.md 2024-12-25 11:13:17 +00:00
Lwmte
74499ccef2 Revert variable shadow softness for performance reasons 2024-12-25 11:27:58 +01:00
Lwmte
d0527bf2dd Remove GetNextLevel, as it is broken 2024-12-25 09:32:34 +01:00
Lwmte
222177f45b
Mirrors (#1519)
* WIP TR4 style mirrors

* Fixed broken previous commit

* Added debris and effects drawing in mirrored rooms;
Some optimizations for early skip non mirrored items;

* Implemented mirrors in file format

* Use default argument value for ReadCount

* Use emplace_back and camera room number

* Fixed items culling in mirror rooms;
Changed file format for having also virtual room;

* Cached reflection matrix of mirrors at load time;
Fixed lighting in mirrored items;
Added bad cull mode after mirrore debrises drawing;
Added mirroring of dynamic lights;

* Fixed ambient occlusion in mirrored rooms

* Fixed random statics positions while shooting

* Added logic for hiding selectively reflecting moveables and statics;
Added enabled flag for disabling mirrros in the future with LUA;

* Simplify renderer code, remove excessive if statements

* Update level.cpp

* Decopypaste more mirror-related code

* More decopypasting, rename inline function, remove unneeded arg

* Remove unnecessary inline, dont reflect room lights

* Fixed billboards, reintroduce ReflectVectorOptionally

* Fixed dynamic lights

* Update RendererDraw.cpp

* Fixed 3D sprites mirroring

* Draw reflections also when Lara is in any of mirrored rooms, not only camera

* Remove unrelated changes

* Remove lambdas

* Rename fields for consistency

* Reorganize renderer code a little

* Rename

* Spawn mirrored dynamic lights in Lara rooms too

* Update RendererDraw.cpp

* Add option to reflect sprites

* Update CHANGELOG.md

* Fixed mirrors on savegame reloading

* Fix Lara not mirroring when using binoculars

* Continuation of previous fix

* Fixed 3D non-sorted sprites mirroring

* Fixed various binocular / lasersight issues

* Fix meshswap, if object is not present

* Don't perform binocular animations if binocular meshswap is not present

* Rename CamOldPos and use more consistent type for it

* Update title.bin

* Fixed #1521

* Fixed #1522

* Interpolate Lara flare light, hide target highlighters in binos

* Fix #1525

* Fixed postprocessing order and precompile shaders to speed-up loading

* Fixed #1524

* Fixed silent crash if several Lara objects are present in level near dynamic light with shadow

* Implement proper soft shadows

* Disable self-shadowing for now, as it's causing visual glitches

* Update RendererInit.cpp

* Update CHANGELOG.md

* Update CHANGELOG.md

* Formatting pass

* Revert "Formatting pass"

This reverts commit 88a8ba24de.

* Reapply "Formatting pass"

This reverts commit becd24da93.

* Update RendererFrame.cpp

* Final formatting pass

---------

Co-authored-by: MontyTRC89 <montyhammet@hotmail.it>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
2024-12-25 10:21:07 +02:00
Jakub
4e41bb97de
Update CHANGELOG.md 2024-12-25 00:30:06 +00:00
Lwmte
e3ecc3acdb Update docs, fix savegame formatting, bump version 2024-12-24 23:22:02 +01:00
Lwmte
ee867fb9dc Don't try to draw debug box in non-debug mode 2024-12-24 20:15:12 +01:00
Lwmte
3ea8978c67 Rename traveledDistance to distanceTraveled 2024-12-24 20:04:13 +01:00
Sezz
96f41ef9e8 Draw interaction box in collision stats debug page 2024-12-24 13:13:45 +11:00
Lwmte
c757422f2d Fixed #1526 2024-12-24 01:34:36 +01:00
Lwmte
6d38bb3617 Prevent log spam with fish swarm 2024-12-22 20:42:42 +01:00
Lwmte
b62c8d7c40 Minor changes 2024-12-21 20:01:55 +01:00
Lwmte
04b659b410 Revert joint connection code, fix compass needle 2024-12-21 19:31:24 +01:00
Lwmte
0620e83125 Don't give LDoc warning on compile 2024-12-21 12:40:24 +01:00
Lwmte
0ae3888456 Expose different animation slots to scripting API 2024-12-21 10:09:00 +01:00
Lwmte
d75bba698f Fixed Electricity Wires object not doing instant kill when Lara is in close proximity 2024-12-21 01:02:50 +01:00