Sezz
|
737f5aa742
|
Make getters const
|
2025-02-06 04:28:58 +11:00 |
|
Sezz
|
2b41ae743a
|
Tidy up Lua doc for Static class
|
2025-02-06 02:35:16 +11:00 |
|
Sezz
|
437ce7c139
|
Complete short -> int conversions for Lua
|
2025-02-06 01:22:59 +11:00 |
|
Lwmte
|
237ceca0f4
|
Fixed custom shatter sounds
|
2025-02-05 08:04:23 +01:00 |
|
Lwmte
|
64e0c303ba
|
Update CHANGELOG.md
|
2025-02-04 20:58:09 +01:00 |
|
Sezz
|
d2b692cb3b
|
ShadowMode::Lara -> ShadowMode::Player
|
2025-02-03 16:15:41 +11:00 |
|
Sezz
|
ebb20121ac
|
-1 -> NO_VALUE and other formatting
|
2025-02-01 23:57:54 +11:00 |
|
Jakub
|
4a6f30a152
|
Update LICENSE
|
2025-02-01 12:07:10 +00:00 |
|
Sezz
|
45d46e0e6b
|
Fix display pickup string not being interpolated in 60FPS mode
|
2025-02-01 22:55:35 +11:00 |
|
Sezz
|
903fdf288f
|
Optimise BitField class (#1511)
* Optimise BitField class
* DebugBuild -> DEBUG_BUILD
* Fix merge error
|
2025-02-01 22:40:50 +11:00 |
|
TrainWrack
|
48902b00a9
|
Emit air bubble exposed (#1537)
* Update to bug report form
* Update bug_report.yaml
* Update AUTHORS.md
- Tomo (general coding, special FX coding, bug fixing)
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update bug_report.yaml
* Update EffectsFunctions.cpp
* First Commit
* Check
* Update CHANGELOG.md
* Doc revisions
* Doc Revision
* Update EffectsFunctions.cpp
* Remove room from arguements.
* Doc clarification.
* Make Size and Amplitude Optional
* Update EffectsFunctions.cpp
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Nemoel-Tomo <tomo_669@hotmail.com>
Co-authored-by: Jakub <kubabilinski03@gmail.com>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
|
2025-02-01 11:23:04 +00:00 |
|
TrainWrack
|
fa0e125f59
|
Emit particle upgrade (#1542)
* Update to bug report form
* Update bug_report.yaml
* Update AUTHORS.md
- Tomo (general coding, special FX coding, bug fixing)
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update bug_report.yaml
* Expose ObjectSlot
* Docs
* Code Update
* FinalPush
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update CHANGELOG.md
* Expose startRot
* Expose startRot
* Remove Space.
* Code cleanup, revise doc comment
* Nicer defaults in doc
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Nemoel-Tomo <tomo_669@hotmail.com>
Co-authored-by: Jakub <kubabilinski03@gmail.com>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
|
2025-02-01 11:22:49 +00:00 |
|
Sezz
|
bcbe216508
|
Update Vec3.cpp
|
2025-02-01 20:17:11 +11:00 |
|
Sezz
|
06c33908d9
|
Explicit conversion
|
2025-02-01 20:13:34 +11:00 |
|
Sezz
|
c99b8abf25
|
Add Translate() functions to script Vec2 and Vec3 classes
|
2025-02-01 20:01:55 +11:00 |
|
Sezz
|
d8c646fabd
|
Start restructuring script Moveable class
|
2025-02-01 17:47:29 +11:00 |
|
Lwmte
|
98b01ff64a
|
Fixed #1562
|
2025-01-30 22:25:57 +01:00 |
|
Lwmte
|
d163d1ec30
|
Fixed #1558
|
2025-01-27 19:27:37 +01:00 |
|
Sezz
|
6ef8a562e5
|
Update doc comment for moveable
|
2025-01-28 04:10:12 +11:00 |
|
Lwmte
|
d919e16790
|
Fixed player model submerging into the floor while swimming underwater
|
2025-01-25 23:03:28 +01:00 |
|
Lwmte
|
faf17cd03a
|
Fixed #1557
|
2025-01-24 23:18:14 +01:00 |
|
Lwmte
|
5f402e380b
|
Fixed #1556
|
2025-01-24 22:55:08 +01:00 |
|
Sezz
|
ae20a49eb2
|
Update VS hint comments for various classes
|
2025-01-23 17:02:26 +11:00 |
|
Sezz
|
fb97628ac9
|
Add Scale field to Pose class (#1546)
* Reapply "Add functional Scale field to Pose class"
This reverts commit 92305a5d25 .
* Update lara.cpp
|
2025-01-23 16:48:46 +11:00 |
|
Sezz
|
fc0c260ea1
|
Update script Rotation class and its doc
|
2025-01-23 15:25:09 +11:00 |
|
Lwmte
|
0dd0061a94
|
Update CHANGELOG.md
|
2025-01-21 20:55:57 +01:00 |
|
Lwmte
|
7735f660ab
|
Fixed #1553
|
2025-01-21 20:49:32 +01:00 |
|
Lwmte
|
5764965230
|
Fixed #1554
|
2025-01-21 20:47:06 +01:00 |
|
Lwmte
|
b55675b9ce
|
Fixed #1552
|
2025-01-21 20:46:47 +01:00 |
|
Lwmte
|
7be096f86a
|
Fixed dynamic light shadows not being handled correctly
|
2025-01-19 05:42:16 +01:00 |
|
Sezz
|
db2649e936
|
Fix two block platform sometimes not traversing room portals correctly; cleanup
|
2025-01-18 19:54:04 +11:00 |
|
Stranger1992
|
ff41900bd9
|
Updated to reflect develop branch after merging Pull Request
|
2025-01-12 16:39:17 +00:00 |
|
Nemoel-Tomo
|
2a89abe66d
|
Tr1 electric ball (#1413)
Implementation of the Electric Ball from Tomb Raider I, inside Level 5: St Francis Folly
|
2025-01-12 16:15:45 +00:00 |
|
Nemoel-Tomo
|
a97548467e
|
Waterfall_Emitter (#1359)
* waterfall emitter. warning for the test I changed waterfallmist object
* test
* update
* update
* update
* formatting
* formatting
* formatting
* update mist color
* import develop
* bugfix sprite
* added mor sprite particles
* waterfall intensity
* update waterfall to be more filled
* update
* Create a new sprite sequence for waterfall
* Fixed texture order
* removed GetParticleDistanceFade() from waterfall
* Order
* Update Particle struct; update waterfall
* Update Particle struct
* Simplify waterfall emitter
* Simplify waterfall emitter
* Simplify waterfall emitter
* Simplify
* Fix waterfall density; move sprite slot
* Update Waterfall.cpp
* fixed some small bugs with the waterfall after simplify
* commit
* imported develop 60fps branch
* fixed waterfall errors
* update
* commit
* update/test
* update Waterfall
* fixed last bugs
* formatting
* added option for sound
* update
* update, fixing errors
* update
* formatting
* Formatting
* fixed color issue, now only savegame is left
* formatting
* added new fields to savegame
* targetpos is now Vector3
* import develop
* Fixes according to GH notes + move waterfall-specific code out of effects.cpp
* Rollback object ID rename, add missing enum
* renamed ID_WATERFALL_ into ID_WATERFALL_SPRITES
* fixed SpriteSeqID for spark in spark.cpp
* Update CHANGELOG.md
* rewritten waterfall code
* Update waterfall impact point
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
|
2025-01-10 22:27:48 +00:00 |
|
Stranger1992
|
bfe07f6e21
|
Bump version in Lua API for development
|
2025-01-05 16:45:30 +00:00 |
|
Stranger1992
|
4dce157665
|
Bump Tomb Editor version for next dev cycle
Amended also in the Development branch for TE
|
2025-01-05 16:27:38 +00:00 |
|
Stranger1992
|
c25c7a1c96
|
Update CHANGELOG.md
|
2025-01-05 15:10:17 +00:00 |
|
Stranger1992
|
2da7401c28
|
Update changelog with template for the next version.
|
2025-01-05 15:09:41 +00:00 |
|
Stranger1992
|
66d7e51f5d
|
Bump dev version to 1.7.2
This has been done to draw a line post-release and any commits after this to form the next release. Version number may change.
|
2025-01-04 18:41:11 +00:00 |
|
Sezz
|
cebc0175c9
|
Move splash effect to its own file
|
2025-01-04 17:03:46 +11:00 |
|
Sezz
|
b81b28039c
|
Fix gravity being applied when vaulting on the same frame as the player lands
|
2025-01-04 16:03:07 +11:00 |
|
Sezz
|
5444ede2a8
|
Reliably stop at edge when running at it while holding Walk
|
2025-01-04 15:51:52 +11:00 |
|
Sezz
|
43d5bb9639
|
Update CHANGELOG.md
|
2025-01-03 23:31:59 +11:00 |
|
Sezz
|
fb7e4dce70
|
Merge branch 'develop' of https://github.com/MontyTRC89/TombEngine into develop
|
2025-01-03 23:06:28 +11:00 |
|
Sezz
|
9baf5222f8
|
Reset IsAirborne flag properly when exiting fly cheat
|
2025-01-03 23:06:25 +11:00 |
|
Lwmte
|
12ac1219e9
|
Update spark.cpp
|
2025-01-02 13:10:57 +01:00 |
|
Lwmte
|
7f071b5ec5
|
Port additional ricochet effect from tomb4
|
2025-01-02 11:15:04 +01:00 |
|
Sezz
|
06ee8fa4b8
|
Update debug interaction box drawing
|
2025-01-01 19:15:47 +11:00 |
|
Lwmte
|
01129f62b5
|
Revert object camera position fix
|
2024-12-31 18:46:56 +01:00 |
|
Lwmte
|
b353557c7f
|
Also check VC runtimes version before launching
|
2024-12-31 11:57:44 +01:00 |
|