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Update CHANGELOG.md
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@ -6,7 +6,7 @@ TombEngine releases are located in this repository (alongside with Tomb Editor):
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## [Version 1.7.X] (link to release) - yyyy-mm-dd
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### Bug fixes
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* Fixed display pickup numeric string not being interpolated in 60FPS mode.
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* Fixed display pickup numeric string not being interpolated in high framerate mode.
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* Fixed two block platform room portal traversal failing in some cases.
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* Fixed incorrect handling of dynamic light shadows.
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* Fixed ricochet flashes after using explosive weapons.
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@ -18,15 +18,14 @@ TombEngine releases are located in this repository (alongside with Tomb Editor):
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* Fixed player model submerging into the floor while swimming underwater.
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### New Features
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* Added various Translate() methods to Vec2 and Vec3 script objects.
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* Added a particle based waterfall emitter object and associated sprite slots.
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- You must use this version: https://github.com/TombEngine/Resources/raw/refs/heads/main/Wad2%20Objects/Interactables/TEN_Waterfall_Emitter.wad2
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- You must use this version: https://github.com/TombEngine/Resources/raw/refs/heads/main/Wad2%20Objects/Interactables/TEN_Waterfall_Emitter.wad2
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### Lua API changes
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* Added Effects.EmitAirBubble() function to spawn air bubbles.
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* Added additional arguments for Sprite object slot and starting rotation value for EmitParticle function.
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* Added various Translate() methods to Vec2 and Vec3 script objects.
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## [Version 1.7.1] (https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.7.4) - 2025-04-01
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