Update CHANGELOG.md

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Lwmte 2025-02-04 20:58:09 +01:00
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@ -6,7 +6,7 @@ TombEngine releases are located in this repository (alongside with Tomb Editor):
## [Version 1.7.X] (link to release) - yyyy-mm-dd
### Bug fixes
* Fixed display pickup numeric string not being interpolated in 60FPS mode.
* Fixed display pickup numeric string not being interpolated in high framerate mode.
* Fixed two block platform room portal traversal failing in some cases.
* Fixed incorrect handling of dynamic light shadows.
* Fixed ricochet flashes after using explosive weapons.
@ -18,15 +18,14 @@ TombEngine releases are located in this repository (alongside with Tomb Editor):
* Fixed player model submerging into the floor while swimming underwater.
### New Features
* Added various Translate() methods to Vec2 and Vec3 script objects.
* Added a particle based waterfall emitter object and associated sprite slots.
- You must use this version: https://github.com/TombEngine/Resources/raw/refs/heads/main/Wad2%20Objects/Interactables/TEN_Waterfall_Emitter.wad2
- You must use this version: https://github.com/TombEngine/Resources/raw/refs/heads/main/Wad2%20Objects/Interactables/TEN_Waterfall_Emitter.wad2
### Lua API changes
* Added Effects.EmitAirBubble() function to spawn air bubbles.
* Added additional arguments for Sprite object slot and starting rotation value for EmitParticle function.
* Added various Translate() methods to Vec2 and Vec3 script objects.
## [Version 1.7.1] (https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.7.4) - 2025-04-01