Commit graph

116 commits

Author SHA1 Message Date
OM
e54f4a65f9 altname fix 2023-05-22 13:44:37 +02:00
OM
55ad4dacdd Added DDS support 2023-05-22 13:01:52 +02:00
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c4aca55b1a Minor fixes 2023-05-22 02:38:43 +02:00
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9e7991f4b1 Load JPEG before TGA 2023-05-22 02:16:21 +02:00
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7085d60d02 Added Team Tactics features 2023-05-21 19:58:43 +02:00
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342552c349 Process lightmap coord array on static models 2023-05-21 02:48:57 +02:00
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9addff08ce Bind if the texture is a lightmap 2023-05-21 02:48:41 +02:00
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2ff1071115 Export *R_PrintInfoWorldtris* 2023-05-21 02:43:07 +02:00
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49f4ac66ab Added *R_DrawLensFlares* 2023-05-21 02:40:50 +02:00
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7761cbd74c Implemented *RB_SetupStaticModelGridLighting* and *RB_Static_BuildDLights* 2023-05-21 02:40:44 +02:00
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ac45f20fa6 Added *UploadCompressed* (although useless) + *force32bit* support in *Upload32* 2023-05-21 02:05:48 +02:00
OM
a45b36f2f3 *RB_BeginSurface*: Don't set the shadertime here 2023-05-21 02:05:22 +02:00
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bea35d28fc Added RefreshShaderNoMip 2023-05-21 02:05:06 +02:00
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bb71f84985 Fixed sky seams 2023-05-21 02:04:47 +02:00
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2f62e61dc8 Using 1.875 instead of 1.0 2023-05-21 02:04:09 +02:00
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dceceb976d Added qglCompressedTexImage 2023-05-21 02:03:38 +02:00
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93e56d968e Added clampmapx / clampmapy support
Don't determine sort order / fog color adjustment
2023-05-20 21:14:17 +02:00
OM
b4e22d3040 set *r_ignoreFastPath* to 0 by default 2023-05-20 21:12:00 +02:00
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d7c6cc0157 Removed scratchimage array 2023-05-20 19:33:16 +02:00
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f1b83f1dab Added more rgbgen support 2023-05-20 19:33:00 +02:00
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bb401d8d3c now sets tr.needsLightScale 2023-05-20 19:32:47 +02:00
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8bb9cd46f8 RB_SurfaceFace renders with dlight 2023-05-20 19:32:29 +02:00
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c27695247e drawSurf sprite check fix 2023-05-20 19:32:09 +02:00
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7b9835a118 Corrected terrain lightmap 2023-05-20 19:31:51 +02:00
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2dc75b7527 Added lightmap grid data support 2023-05-20 19:30:12 +02:00
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4dc60b9aa4 Added lighting-grid / sphere light basic implementation 2023-05-20 17:02:01 +02:00
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ce89399824 Fixed unix compilation errors 2023-05-20 16:14:53 +02:00
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d6fd337a07 Terrain crash fix 2023-05-20 14:57:14 +02:00
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b16ce90be3 Added *UI_LoadResource* calls 2023-05-19 23:15:24 +02:00
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cf51e14cf5 Added FPS counter 2023-05-19 20:52:10 +02:00
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6059063b67 Added "constant" parameter for "rgbGen" 2023-05-19 17:48:24 +02:00
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8bf57017ac Proper implementation of *RE_AddPolyToScene*
+ Increased *MAX_POLYS* and *MAX_POLYVERTS*
2023-05-19 17:48:09 +02:00
OM
45e82c590e Set numSpheresUsed to 0 2023-05-19 16:59:20 +02:00
OM
0c92890ef2 Implemented CGEN_STATIC 2023-05-19 16:59:08 +02:00
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03e8a64283 Added parent support in *RE_AddRefEntityToScene* 2023-05-19 16:58:46 +02:00
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4a49b15649 Removed CONTENTS_FOG
Added more surface params
2023-05-19 13:56:07 +02:00
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6c448694b6 Fixed static models color rendering 2023-05-19 13:40:29 +02:00
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34a1cee89b Made sure to unpack static models correctly 2023-05-19 13:40:18 +02:00
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29239dadfa Don't call ri.Hunk_Alloc when there are no texmods 2023-05-19 13:40:03 +02:00
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e5a4574f92 Added *R_DistanceCullPointAndRadius* 2023-05-19 13:39:31 +02:00
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2d70547f9d Cleanup 2023-05-19 03:21:04 +02:00
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f6279e8c17 *R_RecursiveWorldNode* now take the fog frustum into account, it also calls *R_AddPermanentMarkFragmentSurfaces* and set the vis static models 2023-05-19 03:20:50 +02:00
OM
18ade839c6 Added more shader commands
More fox support
2023-05-19 03:19:56 +02:00
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b72eb8c6cc Using PLANE_NON_AXIAL instead of 3 2023-05-19 03:13:37 +02:00
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e0446db81d Added one more mark function 2023-05-19 03:13:23 +02:00
OM
a8bb9aaa77 Using qglFogi instead 2023-05-19 03:12:55 +02:00
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6595c3c673 Added sprites and ter marks to the render scene 2023-05-19 02:12:03 +02:00
OM
4ecf3195a5 Added *R_CullLocalBoxOffset* 2023-05-19 02:11:45 +02:00
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02f0e309e3 Implemented *R_ClearRealDlights*, *R_UploadDlights* and *R_AllocLMBlock* 2023-05-19 02:11:28 +02:00
OM
0fdfcf48f9 Added *RB_ComputeShadowVolume* (not implemented) 2023-05-19 02:10:56 +02:00