OM
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e54f4a65f9
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altname fix
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2023-05-22 13:44:37 +02:00 |
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OM
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55ad4dacdd
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Added DDS support
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2023-05-22 13:01:52 +02:00 |
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OM
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c4aca55b1a
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Minor fixes
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2023-05-22 02:38:43 +02:00 |
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OM
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9e7991f4b1
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Load JPEG before TGA
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2023-05-22 02:16:21 +02:00 |
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OM
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7085d60d02
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Added Team Tactics features
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2023-05-21 19:58:43 +02:00 |
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OM
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342552c349
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Process lightmap coord array on static models
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2023-05-21 02:48:57 +02:00 |
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OM
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9addff08ce
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Bind if the texture is a lightmap
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2023-05-21 02:48:41 +02:00 |
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OM
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2ff1071115
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Export *R_PrintInfoWorldtris*
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2023-05-21 02:43:07 +02:00 |
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OM
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49f4ac66ab
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Added *R_DrawLensFlares*
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2023-05-21 02:40:50 +02:00 |
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OM
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7761cbd74c
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Implemented *RB_SetupStaticModelGridLighting* and *RB_Static_BuildDLights*
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2023-05-21 02:40:44 +02:00 |
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OM
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ac45f20fa6
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Added *UploadCompressed* (although useless) + *force32bit* support in *Upload32*
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2023-05-21 02:05:48 +02:00 |
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OM
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a45b36f2f3
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*RB_BeginSurface*: Don't set the shadertime here
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2023-05-21 02:05:22 +02:00 |
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OM
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bea35d28fc
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Added RefreshShaderNoMip
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2023-05-21 02:05:06 +02:00 |
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OM
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bb71f84985
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Fixed sky seams
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2023-05-21 02:04:47 +02:00 |
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OM
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2f62e61dc8
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Using 1.875 instead of 1.0
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2023-05-21 02:04:09 +02:00 |
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OM
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dceceb976d
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Added qglCompressedTexImage
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2023-05-21 02:03:38 +02:00 |
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OM
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93e56d968e
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Added clampmapx / clampmapy support
Don't determine sort order / fog color adjustment
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2023-05-20 21:14:17 +02:00 |
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OM
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b4e22d3040
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set *r_ignoreFastPath* to 0 by default
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2023-05-20 21:12:00 +02:00 |
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OM
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d7c6cc0157
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Removed scratchimage array
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2023-05-20 19:33:16 +02:00 |
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OM
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f1b83f1dab
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Added more rgbgen support
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2023-05-20 19:33:00 +02:00 |
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OM
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bb401d8d3c
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now sets tr.needsLightScale
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2023-05-20 19:32:47 +02:00 |
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OM
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8bb9cd46f8
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RB_SurfaceFace renders with dlight
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2023-05-20 19:32:29 +02:00 |
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OM
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c27695247e
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drawSurf sprite check fix
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2023-05-20 19:32:09 +02:00 |
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OM
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7b9835a118
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Corrected terrain lightmap
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2023-05-20 19:31:51 +02:00 |
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OM
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2dc75b7527
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Added lightmap grid data support
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2023-05-20 19:30:12 +02:00 |
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OM
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4dc60b9aa4
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Added lighting-grid / sphere light basic implementation
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2023-05-20 17:02:01 +02:00 |
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OM
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ce89399824
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Fixed unix compilation errors
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2023-05-20 16:14:53 +02:00 |
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OM
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d6fd337a07
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Terrain crash fix
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2023-05-20 14:57:14 +02:00 |
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OM
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b16ce90be3
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Added *UI_LoadResource* calls
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2023-05-19 23:15:24 +02:00 |
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OM
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cf51e14cf5
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Added FPS counter
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2023-05-19 20:52:10 +02:00 |
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OM
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6059063b67
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Added "constant" parameter for "rgbGen"
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2023-05-19 17:48:24 +02:00 |
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OM
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8bf57017ac
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Proper implementation of *RE_AddPolyToScene*
+ Increased *MAX_POLYS* and *MAX_POLYVERTS*
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2023-05-19 17:48:09 +02:00 |
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OM
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45e82c590e
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Set numSpheresUsed to 0
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2023-05-19 16:59:20 +02:00 |
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OM
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0c92890ef2
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Implemented CGEN_STATIC
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2023-05-19 16:59:08 +02:00 |
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OM
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03e8a64283
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Added parent support in *RE_AddRefEntityToScene*
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2023-05-19 16:58:46 +02:00 |
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OM
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4a49b15649
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Removed CONTENTS_FOG
Added more surface params
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2023-05-19 13:56:07 +02:00 |
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OM
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6c448694b6
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Fixed static models color rendering
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2023-05-19 13:40:29 +02:00 |
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OM
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34a1cee89b
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Made sure to unpack static models correctly
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2023-05-19 13:40:18 +02:00 |
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OM
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29239dadfa
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Don't call ri.Hunk_Alloc when there are no texmods
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2023-05-19 13:40:03 +02:00 |
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OM
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e5a4574f92
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Added *R_DistanceCullPointAndRadius*
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2023-05-19 13:39:31 +02:00 |
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OM
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2d70547f9d
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Cleanup
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2023-05-19 03:21:04 +02:00 |
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OM
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f6279e8c17
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*R_RecursiveWorldNode* now take the fog frustum into account, it also calls *R_AddPermanentMarkFragmentSurfaces* and set the vis static models
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2023-05-19 03:20:50 +02:00 |
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OM
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18ade839c6
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Added more shader commands
More fox support
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2023-05-19 03:19:56 +02:00 |
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OM
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b72eb8c6cc
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Using PLANE_NON_AXIAL instead of 3
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2023-05-19 03:13:37 +02:00 |
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OM
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e0446db81d
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Added one more mark function
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2023-05-19 03:13:23 +02:00 |
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OM
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a8bb9aaa77
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Using qglFogi instead
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2023-05-19 03:12:55 +02:00 |
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OM
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6595c3c673
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Added sprites and ter marks to the render scene
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2023-05-19 02:12:03 +02:00 |
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OM
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4ecf3195a5
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Added *R_CullLocalBoxOffset*
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2023-05-19 02:11:45 +02:00 |
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OM
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02f0e309e3
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Implemented *R_ClearRealDlights*, *R_UploadDlights* and *R_AllocLMBlock*
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2023-05-19 02:11:28 +02:00 |
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OM
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0fdfcf48f9
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Added *RB_ComputeShadowVolume* (not implemented)
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2023-05-19 02:10:56 +02:00 |
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