*RB_BeginSurface*: Don't set the shadertime here

This commit is contained in:
OM 2023-05-21 02:05:22 +02:00
parent bea35d28fc
commit a45b36f2f3

View file

@ -306,7 +306,6 @@ to overflow.
==============
*/
void RB_BeginSurface( shader_t *shader ) {
tess.numIndexes = 0;
tess.numVertexes = 0;
tess.shader = shader;
@ -316,12 +315,6 @@ void RB_BeginSurface( shader_t *shader ) {
tess.numPasses = shader->numUnfoggedPasses;
tess.currentStageIteratorFunc = shader->optimalStageIteratorFunc;
tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset;
if (tess.shader->clampTime && tess.shaderTime >= tess.shader->clampTime) {
tess.shaderTime = tess.shader->clampTime;
}
}
/*