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drawSurf sprite check fix
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parent
7b9835a118
commit
c27695247e
1 changed files with 5 additions and 28 deletions
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@ -717,7 +717,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
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continue;
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}
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oldSort = drawSurf->sort;
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if (drawSurf->surface != SF_SPRITE) {
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if (*drawSurf->surface != SF_SPRITE) {
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R_DecomposeSort(drawSurf->sort, &entityNum, &shader, &dlightMap, &bStaticModel);
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} else {
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shader = tr.sortedShaders[((refSprite_t*)drawSurf->surface)->shaderNum];
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@ -978,12 +978,12 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, int componen
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ri.Error (ERR_DROP, "Draw_StretchRaw: size not a power of 2: %i by %i", cols, rows);
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}
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GL_Bind( tr.scratchImage[0] );
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GL_Bind( tr.scratchImage );
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// if the scratchImage isn't in the format we want, specify it as a new texture
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if ( cols != tr.scratchImage[0]->width || rows != tr.scratchImage[0]->height ) {
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tr.scratchImage[0]->width = tr.scratchImage[0]->uploadWidth = cols;
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tr.scratchImage[0]->height = tr.scratchImage[0]->uploadHeight = rows;
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if ( cols != tr.scratchImage->width || rows != tr.scratchImage->height ) {
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tr.scratchImage->width = tr.scratchImage->uploadWidth = cols;
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tr.scratchImage->height = tr.scratchImage->uploadHeight = rows;
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qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
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qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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@ -1016,29 +1016,6 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, int componen
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qglEnd ();
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}
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void RE_UploadCinematic (int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) {
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GL_Bind( tr.scratchImage[client] );
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// if the scratchImage isn't in the format we want, specify it as a new texture
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if ( cols != tr.scratchImage[client]->width || rows != tr.scratchImage[client]->height ) {
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tr.scratchImage[client]->width = tr.scratchImage[client]->uploadWidth = cols;
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tr.scratchImage[client]->height = tr.scratchImage[client]->uploadHeight = rows;
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qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
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qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
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qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
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} else {
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if (dirty) {
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// otherwise, just subimage upload it so that drivers can tell we are going to be changing
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// it and don't try and do a texture compression
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qglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_RGBA, GL_UNSIGNED_BYTE, data );
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}
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}
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}
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/*
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=============
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RB_SetColor
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