Added parent support in *RE_AddRefEntityToScene*

This commit is contained in:
OM 2023-05-19 16:58:46 +02:00
parent 4e14535f08
commit 03e8a64283

View file

@ -268,7 +268,33 @@ void RE_AddRefEntityToScene( const refEntity_t *ent, int parentEntityNumber) {
}
backEndData[tr.smpFrame]->entities[r_numentities].e = *ent;
backEndData[tr.smpFrame]->entities[r_numentities].lightingCalculated = qfalse;
backEndData[tr.smpFrame]->entities[r_numentities].bLightGridCalculated = qfalse;
backEndData[tr.smpFrame]->entities[r_numentities].sphereCalculated = qfalse;
if (parentEntityNumber != ENTITYNUM_NONE)
{
int i;
//
// Find the parent entity to attach to
//
for (i = r_firstSceneEntity; i < r_numentities; i++)
{
if (backEndData[tr.smpFrame]->entities[i].e.entityNumber == parentEntityNumber)
{
backEndData[tr.smpFrame]->entities[r_numentities].e.parentEntity = i - r_firstSceneEntity;
break;
}
}
if (i == r_numentities) {
backEndData[tr.smpFrame]->entities[i].e.parentEntity = ENTITYNUM_NONE;
}
}
else
{
backEndData[tr.smpFrame]->entities[r_numentities].e.parentEntity = ENTITYNUM_NONE;
}
r_numentities++;
}