openmohaa/code/renderer
2023-05-19 16:58:46 +02:00
..
qgl.h Added GL flags 2023-05-19 02:10:19 +02:00
qgl_linked.h Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
ref_trin.def Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
renderer.vcproj Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_backend.c Cleanup 2023-05-19 03:21:04 +02:00
tr_bsp.c Made sure to unpack static models correctly 2023-05-19 13:40:18 +02:00
tr_cmds.c Reset static models rendering properly 2023-05-16 23:34:50 +02:00
tr_curve.c Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_draw.c set backEnd.in2D to qtrue instead of 1 2023-05-15 21:33:25 +02:00
tr_flares.c Fixed Linux compilation errors 2023-05-11 22:48:13 +02:00
tr_font.cpp Operating reordering 2023-05-16 00:07:03 +02:00
tr_ghost.cpp Pre-added renderer files 2023-05-09 19:18:16 +02:00
tr_ghost.h Pre-added renderer files 2023-05-09 19:18:16 +02:00
tr_image.c Fog fixes 2023-05-19 02:08:32 +02:00
tr_init.c Using qglFogi instead 2023-05-19 03:12:55 +02:00
tr_light.c Implemented *R_ClearRealDlights*, *R_UploadDlights* and *R_AllocLMBlock* 2023-05-19 02:11:28 +02:00
tr_local.h Added *R_DistanceCullPointAndRadius* 2023-05-19 13:39:31 +02:00
tr_main.c Added *R_DistanceCullPointAndRadius* 2023-05-19 13:39:31 +02:00
tr_marks.c Removed CONTENTS_FOG 2023-05-19 13:56:07 +02:00
tr_marks_permanent.c Added one more mark function 2023-05-19 03:13:23 +02:00
tr_model.cpp Added *g_bInfoworldtris* 2023-05-19 02:10:03 +02:00
tr_noise.c Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_public.h const param fix 2023-05-11 18:45:56 +02:00
tr_scene.c Added parent support in *RE_AddRefEntityToScene* 2023-05-19 16:58:46 +02:00
tr_shade.c Added multi-texture GL values 2023-05-19 02:09:13 +02:00
tr_shade_calc.c Fog fixes 2023-05-19 02:08:32 +02:00
tr_shader.c Removed CONTENTS_FOG 2023-05-19 13:56:07 +02:00
tr_shadows.c Added *RB_ComputeShadowVolume* (not implemented) 2023-05-19 02:10:56 +02:00
tr_sky.c Fixed Linux compilation errors 2023-05-11 22:48:13 +02:00
tr_sky_portal.cpp Early implementation of fog and sky portal 2023-05-19 00:29:13 +02:00
tr_sphere_shade.cpp Fixed dynamic light issues 2023-05-15 14:21:16 +02:00
tr_sprite.c Implemented R_LoadFont 2023-05-09 19:13:37 +02:00
tr_staticmodels.cpp Fixed static models color rendering 2023-05-19 13:40:29 +02:00
tr_sun_flare.cpp Renderer fixes 2023-05-09 21:58:24 +02:00
tr_surface.c Introducing full LOD terrain support 2023-05-18 14:41:37 +02:00
tr_swipe.cpp Quick compilation fixes (still linker errors) 2023-05-08 14:59:08 +02:00
tr_terrain.c Fixed terrains vertices being wrongly rendered 2023-05-18 17:15:52 +02:00
tr_util.cpp Made cntColors as a byte instead 2023-05-16 14:11:53 +02:00
tr_vis.cpp Added R_VisDebug 2023-05-10 20:56:38 +02:00
tr_vis.h Added R_VisDebug 2023-05-10 20:56:38 +02:00
tr_world.c *R_RecursiveWorldNode* now take the fog frustum into account, it also calls *R_AddPermanentMarkFragmentSurfaces* and set the vis static models 2023-05-19 03:20:50 +02:00