Added qglCompressedTexImage

This commit is contained in:
OM 2023-05-21 02:03:38 +02:00
parent 59bf9fbd54
commit dceceb976d
4 changed files with 92 additions and 0 deletions

View file

@ -528,6 +528,34 @@ extern void ( APIENTRY * qglVertex4sv )(const GLshort *v);
extern void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
// GL_ARB_texture_compression
extern void (APIENTRY* qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
extern void (APIENTRY* qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
extern void (APIENTRY* qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
extern void (APIENTRY* qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
extern void (APIENTRY* qglGetCompressedTexImageARB)(GLenum target, GLint lod, void* img);
#ifndef GL_COMPRESSED_RGB_ARB
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define GL_COMPRESSED_RGB_ARB 0x84ED
#define GL_COMPRESSED_RGBA_ARB 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#endif
// GL_EXT_texture_compression_s3tc
#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#endif
#if defined( _WIN32 )
extern int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *);

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@ -355,3 +355,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define qglVertexPointer glVertexPointer
#define qglViewport glViewport
#define qglCompressedTexImage3DARB glCompressedTexImage3D
#define qglCompressedTexImage2DARB glCompressedTexImage2D
#define qglCompressedTexSubImage3DARB glCompressedTexSubImage3D
#define qglCompressedTexSubImage2DARB glCompressedTexSubImage2D
#define qglGetCompressedTexImageARB glGetCompressedTexImage

View file

@ -404,6 +404,12 @@ void ( APIENTRY * qglVertex4sv )(const GLshort *v);
void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
void (APIENTRY* qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
void (APIENTRY* qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
void (APIENTRY* qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
void (APIENTRY* qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
void (APIENTRY* qglGetCompressedTexImageARB)(GLenum target, GLint lod, void* img);
void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
@ -755,6 +761,12 @@ static void ( APIENTRY * dllVertex4sv )(const GLshort *v);
static void ( APIENTRY * dllVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
void (APIENTRY* dllCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
void (APIENTRY* dllCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
void (APIENTRY* dllCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
void (APIENTRY* dllCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
void (APIENTRY* dllGetCompressedTexImageARB)(GLenum target, GLint lod, void* img);
static void APIENTRY logAccum(GLenum op, GLfloat value)
{
fprintf( glw_state.log_fp, "glAccum\n" );
@ -2994,6 +3006,12 @@ void QGL_Shutdown( void )
qglVertexPointer = NULL;
qglViewport = NULL;
qglCompressedTexImage3DARB = NULL;
qglCompressedTexImage2DARB = NULL;
qglCompressedTexSubImage3DARB = NULL;
qglCompressedTexSubImage2DARB = NULL;
qglGetCompressedTexImageARB = NULL;
// bk001129 - from cvs1.17 (mkv)
#if defined(__FX__)
qfxMesaCreateContext = NULL;
@ -3391,6 +3409,12 @@ qboolean QGL_Init( const char *dllname )
qglVertexPointer = dllVertexPointer = GPA( "glVertexPointer" );
qglViewport = dllViewport = GPA( "glViewport" );
qglCompressedTexImage3DARB = dllCompressedTexImage3DARB = GPA("glCompressedTexImage3DARB");
qglCompressedTexImage2DARB = dllCompressedTexImage2DARB = GPA("qglCompressedTexImage2DARB");
qglCompressedTexSubImage3DARB = dllCompressedTexSubImage3DARB = GPA("qglCompressedTexSubImage3DARB");
qglCompressedTexSubImage2DARB = dllCompressedTexSubImage2DARB = GPA("qglCompressedTexSubImage2DARB");
qglGetCompressedTexImageARB = dllGetCompressedTexImageARB = GPA("qglGetCompressedTexImageARB");
// bk001129 - from cvs1.17 (mkv)
#if defined(__FX__)
qfxMesaCreateContext = GPA("fxMesaCreateContext");
@ -4141,6 +4165,12 @@ void QGL_EnableLogging( qboolean enable ) {
qglVertex4sv = dllVertex4sv ;
qglVertexPointer = dllVertexPointer ;
qglViewport = dllViewport ;
qglCompressedTexImage3DARB = dllCompressedTexImage3DARB;
qglCompressedTexImage2DARB = dllCompressedTexImage2DARB;
qglCompressedTexSubImage3DARB = dllCompressedTexSubImage3DARB;
qglCompressedTexSubImage2DARB = dllCompressedTexSubImage2DARB;
qglGetCompressedTexImageARB = dllGetCompressedTexImageARB;
}
}

View file

@ -404,6 +404,11 @@ void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
void ( APIENTRY * qglVertex4sv )(const GLshort *v);
void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
void (APIENTRY* qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
void (APIENTRY* qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
void (APIENTRY* qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
void (APIENTRY* qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
void (APIENTRY* qglGetCompressedTexImageARB)(GLenum target, GLint lod, void* img);
void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
@ -749,6 +754,12 @@ static void ( APIENTRY * dllVertex4sv )(const GLshort *v);
static void ( APIENTRY * dllVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
void (APIENTRY* dllCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
void (APIENTRY* dllCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
void (APIENTRY* dllCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
void (APIENTRY* dllCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
void (APIENTRY* dllGetCompressedTexImageARB)(GLenum target, GLint lod, void* img);
static const char * BooleanToString( GLboolean b )
{
if ( b == GL_FALSE )
@ -3159,6 +3170,12 @@ void QGL_Shutdown( void )
qglVertexPointer = NULL;
qglViewport = NULL;
qglCompressedTexImage3DARB = NULL;
qglCompressedTexImage2DARB = NULL;
qglCompressedTexSubImage3DARB = NULL;
qglCompressedTexSubImage2DARB = NULL;
qglGetCompressedTexImageARB = NULL;
qwglCopyContext = NULL;
qwglCreateContext = NULL;
qwglCreateLayerContext = NULL;
@ -3611,6 +3628,12 @@ qboolean QGL_Init( const char *dllname )
qglVertexPointer = dllVertexPointer = GPA( "glVertexPointer" );
qglViewport = dllViewport = GPA( "glViewport" );
qglCompressedTexImage3DARB = dllCompressedTexImage3DARB = GPA("glCompressedTexImage3D");
qglCompressedTexImage2DARB = dllCompressedTexImage2DARB = GPA("glCompressedTexImage2D");
qglCompressedTexSubImage3DARB = dllCompressedTexSubImage3DARB = GPA("glCompressedTexSubImage3D");
qglCompressedTexSubImage2DARB = dllCompressedTexSubImage2DARB = GPA("glCompressedTexSubImage2D");
qglGetCompressedTexImageARB = dllGetCompressedTexImageARB = GPA("glGetCompressedTexImage");
qwglCopyContext = GPA( "wglCopyContext" );
qwglCreateContext = GPA( "wglCreateContext" );
qwglCreateLayerContext = GPA( "wglCreateLayerContext" );
@ -4370,6 +4393,12 @@ void QGL_EnableLogging( qboolean enable )
qglVertex4sv = dllVertex4sv ;
qglVertexPointer = dllVertexPointer ;
qglViewport = dllViewport ;
qglCompressedTexImage3DARB = dllCompressedTexImage3DARB;
qglCompressedTexImage2DARB = dllCompressedTexImage2DARB;
qglCompressedTexSubImage3DARB = dllCompressedTexSubImage3DARB;
qglCompressedTexSubImage2DARB = dllCompressedTexSubImage2DARB;
qglGetCompressedTexImageARB = dllGetCompressedTexImageARB;
}
}