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Added Team Tactics features
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3933e63044
commit
7085d60d02
5 changed files with 105 additions and 15 deletions
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@ -297,15 +297,21 @@ typedef struct {
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qboolean testGun;
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// farplane parameters
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float farplane_distance;
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float farplane_distance;
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float farplane_bias;
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vec3_t farplane_color;
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qboolean farplane_cull;
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qboolean farplane_cull;
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int skyboxFarplane;
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qboolean renderTerrain;
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float farclipOverride;
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vec3_t farplaneColorOverride;
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// portal sky parameters
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qboolean sky_portal;
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float sky_alpha;
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vec3_t sky_origin;
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vec3_t sky_axis[3]; // rotation vectors
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vec3_t sky_axis[3]; // rotation vectors
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int skyboxSpeed;
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// weapon viewkick recoil
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float viewkick[2];
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@ -371,8 +377,9 @@ typedef struct {
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int fraglimit;
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int timelimit;
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int maxclients;
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int cinematic;
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char mapname[MAX_QPATH];
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int cinematic;
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int mapChecksum;
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char mapname[MAX_QPATH];
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//
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// locally derived information from gamestate
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@ -475,6 +482,7 @@ int CG_LastAttacker( void );
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void CG_Init( clientGameImport_t *imported, int serverMessageNum, int serverCommandSequence, int clientNum );
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void CG_Shutdown( void );
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void CG_ServerRestarted( void );
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void CG_ParseFogInfo(const char* str);
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//
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// cg_modelanim.cpp
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@ -303,6 +303,7 @@ typedef struct {
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int framecount;
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int frametime; // msec since last frame
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float serverFrameTime;
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int realtime; // ignores pause
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int realFrametime; // ignoring pause, so console always works
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@ -66,6 +66,34 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define CS_MOTD 4 // g_motd string for server message of the day
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#define CS_WARMUP 5 // server time when the match will be restarted
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#if TARGET_GAME_PROTOCOL >= 15
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#define CS_MUSIC 6 // MUSIC_NewSoundtrack(cs)
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#define CS_FOGINFO 7 // cg.farplane_cull cg.farplane_distance cg.farplane_color[3]
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#define CS_SKYINFO 8 // cg.sky_alpha cg.sky_portal
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#define CS_GAME_VERSION 9
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#define CS_LEVEL_START_TIME 10 // so the timer only shows the current level cgs.levelStartTime
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#define CS_CURRENT_OBJECTIVE 11
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#define CS_RAIN_DENSITY 12 // cg.rain
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#define CS_RAIN_SPEED 13
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#define CS_RAIN_SPEEDVARY 14
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#define CS_RAIN_SLANT 15
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#define CS_RAIN_LENGTH 16
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#define CS_RAIN_MINDIST 17
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#define CS_RAIN_WIDTH 18
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#define CS_RAIN_SHADER 19
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#define CS_RAIN_NUMSHADERS 20
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#define CS_VOTE_TIME 21
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#define CS_VOTE_STRING 22
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#define CS_VOTE_YES 23
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#define CS_VOTE_NO 24
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#define CS_VOTE_UNDECIDED 25
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#else
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#define CS_MUSIC 8 // MUSIC_NewSoundtrack(cs)
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#define CS_FOGINFO 9 // cg.farplane_cull cg.farplane_distance cg.farplane_color[3]
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#define CS_SKYINFO 10 // cg.sky_alpha cg.sky_portal
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@ -85,6 +113,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define CS_RAIN_SHADER 21
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#define CS_RAIN_NUMSHADERS 22
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#endif
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#define CS_MATCHEND 26 // cgs.matchEndTime
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#define CS_MODELS 32
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@ -98,11 +128,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define CS_PLAYERS (CS_LIGHTSTYLES+MAX_LIGHTSTYLES) // 1684
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#define CS_WEAPONS (CS_PLAYERS+MAX_CLIENTS) // su44 was here
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#define CS_TEAMS 1876
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#define CS_GENERAL_STRINGS 1877
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#define CS_SPECTATORS 1878
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#define CS_ALLIES 1879
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#define CS_AXIS 1880
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#define CS_TEAMS 1892
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#define CS_GENERAL_STRINGS 1893
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#define CS_SPECTATORS 1894
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#define CS_ALLIES 1895
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#define CS_AXIS 1896
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#define CS_SOUNDTRACK 1881
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#define CS_TEAMINFO 1
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@ -528,6 +558,15 @@ extern const char *means_of_death_strings[];
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#define DF_NO_DROP_WEAPONS (1<<16)
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#define DF_NO_FOOTSTEPS (1<<17)
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#define DF_WEAPON_LANDMINE_ALWAYS (1<<21)
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#define DF_WEAPON_NO_RIFLE (1<<22)
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#define DF_WEAPON_NO_SNIPER (1<<23)
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#define DF_WEAPON_NO_SMG (1<<24)
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#define DF_WEAPON_NO_MG (1<<25)
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#define DF_WEAPON_NO_ROCKET (1<<26)
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#define DF_WEAPON_NO_SHOTGUN (1<<27)
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#define DF_WEAPON_NO_LANDMINE (1<<28)
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#define DM_FLAG( flag ) ( g_gametype->integer && ( ( int )dmflags->integer & ( flag ) ) )
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// content masks
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@ -612,7 +651,49 @@ typedef enum {
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void BG_EvaluateTrajectoryDelta( const trajectory_t *tr, int atTime, vec3_t result );
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void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean snap );
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void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s, int time, qboolean snap );
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void BG_PlayerStateToEntityStateExtraPolate(playerState_t* ps, entityState_t* s, int time, qboolean snap);
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#if TARGET_GAME_PROTOCOL >= 15
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enum vmAnim_e {
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VM_ANIM_DISABLED,
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VM_ANIM_IDLE,
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VM_ANIM_CHARGE,
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VM_ANIM_FIRE,
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VM_ANIM_FIRE_SECONDARY,
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VM_ANIM_RECHAMBER,
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VM_ANIM_RELOAD,
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VM_ANIM_RELOAD_SINGLE,
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VM_ANIM_RELOAD_END,
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VM_ANIM_PULLOUT,
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VM_ANIM_PUTAWAY,
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VM_ANIM_LADDERSTEP,
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VM_ANIM_IDLE_0,
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VM_ANIM_IDLE_1,
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VM_ANIM_IDLE_2,
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};
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#else
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enum vmAnim_e {
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VM_ANIM_IDLE,
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VM_ANIM_CHARGE,
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VM_ANIM_FIRE,
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VM_ANIM_FIRE_SECONDARY,
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VM_ANIM_RECHAMBER,
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VM_ANIM_RELOAD,
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VM_ANIM_RELOAD_SINGLE,
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VM_ANIM_RELOAD_END,
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VM_ANIM_PULLOUT,
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VM_ANIM_PUTAWAY,
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VM_ANIM_LADDERSTEP
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VM_ANIM_IDLE_0,
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VM_ANIM_IDLE_1,
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VM_ANIM_IDLE_2,
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VM_ANIM_DISABLED,
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};
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#endif
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#ifdef __cplusplus
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}
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@ -468,8 +468,8 @@ typedef struct {
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// little-endian "2015"
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#define BSP_BETA_VERSION 18 // Beta Allied Assault
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#define BSP_BASE_VERSION 19 // vanilla Allied Assault
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#define BSP_VERSION 19 // current Allied Assault
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#define BSP_MIN_VERSION 18 // Beta Allied Assault
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#define BSP_MAX_VERSION 21 // Breakthrough
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// there shouldn't be any problem with increasing these values at the
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@ -2233,9 +2233,9 @@ void RE_LoadWorldMap( const char *name ) {
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c_gridVerts = 0;
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i = LittleLong(header.version);
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if (i < BSP_BASE_VERSION || i > BSP_VERSION) {
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if (i < BSP_MIN_VERSION || i > BSP_MAX_VERSION) {
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ri.Error(ERR_DROP, "RE_LoadWorldMap: %s has wrong version number (%i should be between %i and %i)",
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name, i, BSP_BASE_VERSION, BSP_VERSION);
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name, i, BSP_MIN_VERSION, BSP_MAX_VERSION);
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}
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// load into heap
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