smallmodel
|
5819145af8
|
Synchronize the entity time with the channel time when loading
This prevents the channel from stopping immediately during respatialization, the entity time may be updated quite some time after loading
|
2024-11-17 18:46:21 +01:00 |
|
smallmodel
|
154464cda1
|
Set the server huddraw elements on single-player mode
This fixes huddraw elements not being archived properly when the map starts
|
2024-11-17 18:26:00 +01:00 |
|
smallmodel
|
2342f08a79
|
Print the new damage when g_showbullettrace is turned on
|
2024-11-17 18:02:57 +01:00 |
|
smallmodel
|
16711a33ef
|
Fix bulletthroughwood and bulletthroughmetal not being archived correctly
This caused issues on some single-player maps where bullet would go through walls
|
2024-11-17 18:02:35 +01:00 |
|
smallmodel
|
cea0d95fee
|
Set the pitch to default when setting a new SFX
This fixes channels having an incorrect pitch when starting the sound under some circumstances
|
2024-11-17 17:12:36 +01:00 |
|
smallmodel
|
989ec9574c
|
Fix too high farVal for glDepthRange
|
2024-11-17 16:46:21 +01:00 |
|
smallmodel
|
b0b82f0252
|
Fix incorrect start trace for Actor::DontFaceWall()
This fixes AI not turning from wall
|
2024-11-17 16:36:45 +01:00 |
|
smallmodel
|
80ddba1013
|
Fix constant string for "officer" disguise type
This fixes the officer think not working at all
|
2024-11-17 16:36:19 +01:00 |
|
smallmodel
|
23f776d3c7
|
Fix typo
|
2024-11-17 14:32:44 +01:00 |
|
smallmodel
|
880acf9120
|
Make com_target_game and com_target_demo write-protected (can only be set at startup)
|
2024-11-17 14:28:00 +01:00 |
|
smallmodel
|
598110477e
|
Archive the m_bAlwaysAway variable
|
2024-11-16 22:35:55 +01:00 |
|
smallmodel
|
ffdfbc3c7d
|
Fix the bullet stopping after the first entity
|
2024-11-16 21:57:12 +01:00 |
|
smallmodel
|
a7dc8b3493
|
Don't archive r_fastsky variable
This prevents this setting to be altered by mods forever
|
2024-11-16 21:36:56 +01:00 |
|
smallmodel
|
67d8cad64d
|
Allow sound files from OS disk in pure mode
|
2024-11-16 21:34:19 +01:00 |
|
smallmodel
|
b007842fb4
|
Fix pure checksums not matching the server
|
2024-11-16 21:32:53 +01:00 |
|
smallmodel
|
2c4b5fc9ba
|
Rename the type variable to currentType so it doesn't take precedence over the type member
This fixes an issue where it was the type variable that was being set, rather than the type member
|
2024-11-16 20:07:26 +01:00 |
|
smallmodel
|
e96a3f4f59
|
Use c_str() instead of accessing m_data
c_str() will always return a valid string even if empty
|
2024-11-16 19:27:48 +01:00 |
|
smallmodel
|
8eded28efc
|
Fix the typename in the error message for incompatible types
|
2024-11-16 19:22:01 +01:00 |
|
smallmodel
|
b68bb4cee7
|
Fix integer overflow in wait command that would cause infinite loop in stock scripts
It was causing a rare infinite loop in anim/stand.scr where it waits for 9999999 if the actor is unarmed and medic
|
2024-11-16 19:10:26 +01:00 |
|
smallmodel
|
824cfd789c
|
Properly save and restore entity's children solidity
|
2024-11-16 18:19:45 +01:00 |
|
smallmodel
|
a0b80a9096
|
Fix string not usable for targetname
|
2024-11-16 18:17:19 +01:00 |
|
smallmodel
|
857d25825b
|
Remove tmvolume like other commands when shutting down OpenAL
|
2024-11-16 16:57:59 +01:00 |
|
smallmodel
|
735832829d
|
Don't drop the weapon if it has no ammo
|
2024-11-16 00:29:44 +01:00 |
|
smallmodel
|
5703161166
|
Fix grenade dropping no ammo
This makes the weapon drop at least 1 ammo clip
|
2024-11-16 00:29:13 +01:00 |
|
smallmodel
|
d85455e9ec
|
Don't export referenced paks if download is disabled on the server
|
2024-11-15 21:00:20 +01:00 |
|
smallmodel
|
f6c9de4286
|
Use com_basegame instead of BASEGAME macro
|
2024-11-15 20:58:46 +01:00 |
|
smallmodel
|
67b285924c
|
Prefix OpenAL with debug prints
|
2024-11-14 19:49:22 +01:00 |
|
smallmodel
|
0c206beb45
|
Expect a SimpleEntity rather than an Entity
The specified path in FollowPath can be a Waypoint which is a subclass of SimpleEntity
|
2024-11-14 19:46:16 +01:00 |
|
smallmodel
|
9a6472210c
|
Use a separate user-data location for the demo version
|
2024-11-13 23:15:31 +01:00 |
|
smallmodel
|
fb2f3bddaa
|
Fix the intermission screen (mission failed/success) not hiding immediately on the base game
|
2024-11-13 20:01:05 +01:00 |
|
smallmodel
|
96ca9c20e4
|
Rework fade sequence and make it work
|
2024-11-13 19:40:31 +01:00 |
|
smallmodel
|
d01fa33e46
|
Use 0.31 for Breakthrough demo
This makes the Breakthrough demo client compatible with Breakthrough demo servers
|
2024-11-13 00:07:07 +01:00 |
|
smallmodel
|
ab84a6ea58
|
Add support for the demo version of the game
This allows the demo version of the game to be used, both for playing on demo servers, or for hosting a demo server
|
2024-11-12 23:09:37 +01:00 |
|
smallmodel
|
b0a683c188
|
Don't localize if the localization hasn't been initialized
|
2024-11-12 23:09:32 +01:00 |
|
smallmodel
|
e5ef61c5d2
|
Abort decal loading if a shader cannot be found while loading
|
2024-11-12 23:00:38 +01:00 |
|
smallmodel
|
02af9a763d
|
Better support for older BSP versions
|
2024-11-12 20:56:26 +01:00 |
|
smallmodel
|
132903a843
|
Use different fields for protocol version 6 and 8
|
2024-11-12 20:56:02 +01:00 |
|
smallmodel
|
fe862badf6
|
Add printdeathmsg from moh 2.0 and above
|
2024-11-12 18:37:17 +01:00 |
|
smallmodel
|
1ad5964c2f
|
Implement stoploopsound from moh 2.0 and above
|
2024-11-12 18:21:24 +01:00 |
|
smallmodel
|
851a16e18c
|
Fix the bullet tracer scale
|
2024-11-12 00:09:29 +01:00 |
|
smallmodel
|
763a79cb74
|
Fix angle when in turret
|
2024-11-11 23:48:39 +01:00 |
|
smallmodel
|
c9ccb0efaf
|
Check for Sentient instead of Player
|
2024-11-11 23:48:19 +01:00 |
|
smallmodel
|
9e060d11b6
|
Allow user-created variables
|
2024-11-11 20:58:37 +01:00 |
|
smallmodel
|
50fdbaf152
|
Use CVAR_RESETSTRING instead of CVAR_SERVER_CREATED
|
2024-11-11 20:36:03 +01:00 |
|
smallmodel
|
ccca958ec5
|
Get the grid1 on each iteration in case it has been reallocated
This fixes a very rare crash that would occur when loading a world map
|
2024-11-11 19:48:49 +01:00 |
|
smallmodel
|
dd37ba2741
|
Properly archive clients
|
2024-11-11 19:06:05 +01:00 |
|
smallmodel
|
81b49236a5
|
Use proper types for playerState_t structure
|
2024-11-11 19:00:36 +01:00 |
|
smallmodel
|
894e1d7d66
|
Properly cleanup the existing owner from targets
|
2024-11-11 18:37:29 +01:00 |
|
smallmodel
|
9d83d58756
|
Create path only if the target is a SplinePath
|
2024-11-11 18:28:56 +01:00 |
|
smallmodel
|
54b9a0c340
|
Fix incorrect SKB offsets
|
2024-11-11 18:28:42 +01:00 |
|