mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 21:57:57 +03:00
Fix the intermission screen (mission failed/success) not hiding immediately on the base game
This commit is contained in:
parent
96ca9c20e4
commit
fb2f3bddaa
1 changed files with 8 additions and 8 deletions
|
@ -911,13 +911,13 @@ void CG_DrawActiveFrame(int serverTime, int frameTime, stereoFrame_t stereoView,
|
|||
{
|
||||
default:
|
||||
case 0:
|
||||
cgi.UI_HideMenu("mission_success_1", CVAR_ARCHIVE);
|
||||
cgi.UI_HideMenu("mission_success_1", qtrue);
|
||||
break;
|
||||
case 2:
|
||||
cgi.UI_HideMenu("mission_success_2", CVAR_ARCHIVE);
|
||||
cgi.UI_HideMenu("mission_success_2", qtrue);
|
||||
break;
|
||||
case 3:
|
||||
cgi.UI_HideMenu("mission_success_3", CVAR_ARCHIVE);
|
||||
cgi.UI_HideMenu("mission_success_3", qtrue);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
|
@ -925,21 +925,21 @@ void CG_DrawActiveFrame(int serverTime, int frameTime, stereoFrame_t stereoView,
|
|||
{
|
||||
default:
|
||||
case 0:
|
||||
cgi.UI_HideMenu("mission_failed_1", CVAR_ARCHIVE);
|
||||
cgi.UI_HideMenu("mission_failed_1", qtrue);
|
||||
break;
|
||||
case 2:
|
||||
cgi.UI_HideMenu("mission_failed_2", CVAR_ARCHIVE);
|
||||
cgi.UI_HideMenu("mission_failed_2", qtrue);
|
||||
break;
|
||||
case 3:
|
||||
cgi.UI_HideMenu("mission_failed_3", CVAR_ARCHIVE);
|
||||
cgi.UI_HideMenu("mission_failed_3", qtrue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (cgi.Cvar_Get("g_success", "", 0)->integer) {
|
||||
cgi.UI_HideMenu("StatsScreen_Success", qfalse);
|
||||
cgi.UI_HideMenu("StatsScreen_Success", qtrue);
|
||||
} else {
|
||||
cgi.UI_HideMenu("StatsScreen_Failed", qfalse);
|
||||
cgi.UI_HideMenu("StatsScreen_Failed", qtrue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue