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Fix the bullet tracer scale
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@ -427,7 +427,7 @@ static void CG_BulletTracerEffect(const vec3_t i_vStart, const vec3_t i_vEnd, in
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0,
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1,
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1.0,
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1.0,
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scale,
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BEAM_INVERTED,
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1000.0,
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iLife,
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