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Archive the m_bAlwaysAway
variable
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1 changed files with 2 additions and 1 deletions
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@ -150,8 +150,9 @@ inline void Door::Archive(Archiver& arc)
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arc.ArchiveInteger(&trigger);
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arc.ArchiveInteger(&nextdoor);
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arc.ArchiveSafePointer(&master);
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arc.ArchiveBoolean(&locked);
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arc.ArchiveFloat(&next_locked_time);
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arc.ArchiveBoolean(&locked);
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arc.ArchiveBool(&m_bAlwaysAway);
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}
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class RotatingDoor : public Door
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