Fix too high farVal for glDepthRange

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smallmodel 2024-11-17 16:46:21 +01:00
parent b0b82f0252
commit 989ec9574c
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@ -802,7 +802,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
if ( depthRange ) {
qglDepthRange (0, 0.3);
} else {
qglDepthRange (0, 1.875);
qglDepthRange (0, 1.0);
}
oldDepthRange = depthRange;
}