mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 21:57:57 +03:00
Fix too high farVal for glDepthRange
This commit is contained in:
parent
b0b82f0252
commit
989ec9574c
1 changed files with 1 additions and 1 deletions
|
@ -802,7 +802,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
|
|||
if ( depthRange ) {
|
||||
qglDepthRange (0, 0.3);
|
||||
} else {
|
||||
qglDepthRange (0, 1.875);
|
||||
qglDepthRange (0, 1.0);
|
||||
}
|
||||
oldDepthRange = depthRange;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue