openmohaa/code
smallmodel 5819145af8
Synchronize the entity time with the channel time when loading
This prevents the channel from stopping immediately during respatialization, the entity time may be updated quite some time after loading
2024-11-17 18:46:21 +01:00
..
AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater Use nanosleep(2) instead of usleep(3) 2024-07-26 23:03:09 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Fix the intermission screen (mission failed/success) not hiding immediately on the base game 2024-11-13 20:01:05 +01:00
client Synchronize the entity time with the channel time when loading 2024-11-17 18:46:21 +01:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Set the server huddraw elements on single-player mode 2024-11-17 18:26:00 +01:00
gamespy Use 0.31 for Breakthrough demo 2024-11-13 00:07:07 +01:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
Launcher Only create launchers for the standalone game 2024-11-04 22:52:49 +01:00
libmad Add libmad 0.16.4 2024-07-11 23:04:04 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Add Voip code from ioq3 2024-09-22 16:50:44 +02:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Fix string not usable for targetname 2024-11-16 18:17:19 +01:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Make com_target_game and com_target_demo write-protected (can only be set at startup) 2024-11-17 14:28:00 +01:00
renderer Fix too high farVal for glDepthRange 2024-11-17 16:46:21 +01:00
renderercommon Fix the return value of FS_Seek 2024-09-25 21:04:55 +02:00
renderergl1 Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
renderergl2 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
script Rename the type variable to currentType so it doesn't take precedence over the type member 2024-11-16 20:07:26 +01:00
sdl Add fixes from upstream ioq3 2024-09-19 19:24:31 +02:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Set the server huddraw elements on single-player mode 2024-11-17 18:26:00 +01:00
skeletor Use a macro constant for movement/action skan blend frames 2024-10-27 21:39:16 +01:00
sys Don't localize if the localization hasn't been initialized 2024-11-12 23:09:32 +01:00
tiki Fix typo 2024-11-17 14:32:44 +01:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Rework fade sequence and make it work 2024-11-13 19:40:31 +01:00
web Add Emscripten implementation from ioquake3 upstream 2024-07-26 23:57:50 +02:00
zlib Use a more modern implementation of minizip from ioquake3 2024-09-24 22:25:33 +02:00