Renamed **game** to **fgame**

This commit is contained in:
OM 2023-06-15 23:44:02 +02:00
parent 55c0366382
commit e4fa0fff3a
227 changed files with 25 additions and 23 deletions

View file

@ -82,7 +82,7 @@ set(SOURCES_SHARED
"code/script/scriptvariable.cpp"
)
file(GLOB_RECURSE SOURCES_BG "code/game/bg_*.cpp")
file(GLOB_RECURSE SOURCES_BG "code/fgame/bg_*.cpp")
## For executable
@ -163,12 +163,12 @@ set(SOURCES_APP ${SOURCES_SHARED} ${SOURCES_COMMON} ${SOURCES_SKEL})
## Server
### Server game library
file(GLOB_RECURSE SOURCES_GAME "code/game/*.c" "code/game/*.cpp" "code/parser/*.cpp" "code/script/*.cpp")
file(GLOB_RECURSE SOURCES_GAME "code/fgame/*.c" "code/fgame/*.cpp" "code/parser/*.cpp" "code/script/*.cpp")
set(SOURCES_GAME_LIB ${SOURCES_SHARED} ${SOURCES_GAME})
add_library(fgame SHARED ${SOURCES_GAME_LIB})
target_compile_definitions(fgame PRIVATE GAME_DLL WITH_SCRIPT_ENGINE ARCHIVE_SUPPORTED TARGET_GAME_TYPE=${TARGET_GAME_TYPE})
target_include_directories(fgame PUBLIC "code/qcommon" "code/script" "code/game")
target_include_directories(fgame PUBLIC "code/qcommon" "code/script" "code/fgame")
target_include_directories(fgame PRIVATE "code/parser")
target_compile_features(fgame PUBLIC cxx_nullptr)
target_compile_features(fgame PUBLIC c_variadic_macros)

View file

@ -30,7 +30,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "q_shared.h"
#include "tr_types.h"
#include "../game/bg_public.h"
#include "../fgame/bg_public.h"
#include "cm_public.h"
#include "cg_public.h"

View file

@ -31,7 +31,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "keys.h"
#include "snd_public.h"
#include "../cgame/cg_public.h"
#include "../game/bg_public.h"
#include "../fgame/bg_public.h"
#ifdef USE_CURL
#include "cl_curl.h"

View file

@ -90,7 +90,6 @@ Animate::Animate()
frame_delta = vec_zero;
if( !LoadingSavegame )
{
edict->s.actionWeight = 1.0f;

View file

@ -28,7 +28,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <lz77.h>
#ifdef GAME_DLL
#include "../game/entity.h"
#include "../fgame/entity.h"
#endif
enum

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