mirror of
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100 lines
2 KiB
C++
100 lines
2 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// VehicleCollisionEntity.cpp : MOHAA Vehicle Collision
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#include "VehicleCollisionEntity.h"
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#include "g_phys.h"
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CLASS_DECLARATION( Entity, VehicleCollisionEntity, NULL )
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{
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{ &EV_Damage, &VehicleCollisionEntity::EventDamage },
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{ NULL, NULL }
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};
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VehicleCollisionEntity::VehicleCollisionEntity
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(
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Entity *ent
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)
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{
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if( LoadingSavegame )
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{
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return;
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}
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edict->s.eType = ET_GENERAL;
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m_pOwner = ent;
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takedamage = DAMAGE_YES;
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edict->s.renderfx &= ~RF_DONTDRAW;
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edict->r.svFlags &= ~SVF_NOCLIENT;
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setMoveType( MOVETYPE_PUSH );
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edict->clipmask |= MASK_CLIP;
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edict->s.eFlags |= EF_LINKANGLES;
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}
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VehicleCollisionEntity::VehicleCollisionEntity
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(
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void
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)
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{
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if( LoadingSavegame )
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{
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return;
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}
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gi.Error( ERR_DROP, "VehicleCollisionEntity Created with no parameters!\n" );
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}
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void VehicleCollisionEntity::EventDamage
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(
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Event *ev
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)
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{
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Event *event = new Event( ev );
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m_pOwner->ProcessEvent( event );
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}
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void VehicleCollisionEntity::Solid
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(
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void
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)
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{
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setContents( CONTENTS_SOLID );
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setSolidType( SOLID_BSP );
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}
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void VehicleCollisionEntity::NotSolid
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(
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void
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)
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{
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setSolidType( SOLID_NOT );
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}
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