openmohaa/code/fgame/effectentity.cpp
2023-06-15 23:44:02 +02:00

39 lines
1.1 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// effectentity.cpp: Effect entity.
#include "effectentity.h"
CLASS_DECLARATION( Animate, EffectEntity, "effectentity" )
{
{ NULL, NULL }
};
EffectEntity::EffectEntity
(
void
)
{
edict->s.eType = ET_MODELANIM;
}