openmohaa/code/fgame/VehicleSlot.cpp
2023-06-15 23:44:02 +02:00

162 lines
2.9 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// VehicleSlot.cpp
//
#include "VehicleSlot.h"
#include "weapturret.h"
cVehicleSlot::cVehicleSlot()
{
prev_takedamage = ( damage_t )-1;
prev_solid = ( solid_t )-1;
prev_contents = -1;
}
void cVehicleSlot::NotSolid
(
void
)
{
if( !( flags & FL_SWIM ) )
{
return;
}
if( !ent )
{
return;
}
// Save previous values
prev_takedamage = ent->takedamage;
prev_solid = ent->edict->solid;
prev_contents = ent->edict->r.contents;
ent->takedamage = DAMAGE_NO;
ent->setSolidType( SOLID_NOT );
}
void cVehicleSlot::Solid
(
void
)
{
if( !( flags & FL_SWIM ) )
{
return;
}
if( !ent )
{
return;
}
// Restore previous values
ent->takedamage = prev_takedamage;
ent->setSolidType( prev_solid );
ent->edict->r.contents = prev_contents;
// Save previous values
prev_takedamage = ( damage_t )-1;
prev_solid = ( solid_t )-1;
prev_contents = -1;
}
cTurretSlot::cTurretSlot()
{
owner_prev_takedamage = ( damage_t )-1;
owner_prev_solid = ( solid_t )-1;
owner_prev_contents = -1;
}
void cTurretSlot::NotSolid
(
void
)
{
if( !( flags & FL_SWIM ) )
{
return;
}
if( !ent )
{
return;
}
cVehicleSlot::NotSolid();
if( ent->IsSubclassOfTurretGun() )
{
TurretGun *turret = ( TurretGun * )ent.Pointer();
Entity *owner = turret->GetOwner();
if( owner )
{
owner_prev_takedamage = owner->takedamage;
owner_prev_solid = owner->edict->solid;
owner_prev_contents = owner->edict->r.contents;
owner->takedamage = DAMAGE_NO;
owner->setSolidType( SOLID_NOT );
}
}
}
void cTurretSlot::Solid
(
void
)
{
if( !( flags & FL_SWIM ) )
{
return;
}
if( !ent )
{
return;
}
cVehicleSlot::NotSolid();
if( ent->IsSubclassOfTurretGun() )
{
TurretGun *turret = ( TurretGun * )ent.Pointer();
Entity *owner = turret->GetOwner();
if( owner )
{
owner->takedamage = owner_prev_takedamage;
owner->setSolidType( owner_prev_solid );
owner_prev_takedamage = ( damage_t )-1;
owner_prev_solid = ( solid_t )-1;
}
}
}