openmohaa/code/fgame/decals.cpp
2023-06-15 23:44:02 +02:00

91 lines
1.8 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// decals.cpp: Decal entities
#include "decals.h"
#include "level.h"
CLASS_DECLARATION( Entity, Decal, NULL )
{
{ NULL, NULL }
};
Decal::Decal
(
)
{
edict->s.eType = ET_DECAL;
edict->s.modelindex = 1; // must be non-zero
PostEvent( EV_Remove, FRAMETIME );
}
void Decal::setDirection
(
Vector dir
)
{
edict->s.surfaces[0] = DirToByte( dir );
}
void Decal::setShader
(
str decal_shader
)
{
str temp_shader;
shader = decal_shader;
edict->s.tag_num = gi.imageindex( shader.c_str() );
temp_shader = shader + ".spr";
CacheResource( temp_shader );
}
void Decal::setOrientation
(
str deg
)
{
Vector ang;
if ( !deg.icmp( "random" ) )
ang[2] = random() * 360;
else
ang[2] = atof( deg );
setAngles( ang );
}
void Decal::setRadius
(
float rad
)
{
edict->s.scale = rad;
}