openmohaa/code/fgame/g_bot.cpp
2023-06-15 23:44:02 +02:00

60 lines
1.4 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// g_bot.cpp
#include "g_local.h"
#include "entity.h"
#include "playerbot.h"
void G_BotBegin
(
gentity_t *ent
)
{
level.m_bSpawnBot = true;
G_ClientBegin( ent, NULL );
}
void G_BotThink
(
gentity_t *ent,
int msec
)
{
usercmd_t ucmd;
usereyes_t eyeinfo;
PlayerBot *bot;
assert( ent );
assert( ent->entity );
assert( ent->entity->IsSubclassOfBot() );
bot = ( PlayerBot * )ent->entity;
bot->UpdateBotStates();
bot->GetUsercmd( &ucmd );
bot->GetEyeInfo( &eyeinfo );
G_ClientThink( ent, &ucmd, &eyeinfo );
}