openmohaa/code/fgame/VehicleTank.cpp
2023-06-15 23:44:02 +02:00

149 lines
3.1 KiB
C++

/*
===========================================================================
Copyright (C) 2018 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "vehicle.h"
#include "vehicleturret.h"
#include "player.h"
CLASS_DECLARATION(DrivableVehicle, VehicleTank, "VehicleTank")
{
{ &EV_Damage, &VehicleTank::EventDamage },
{ NULL, NULL }
};
VehicleTank::VehicleTank()
{
entflags |= FL_ROTATEDBOUNDS;
}
VehicleTank::~VehicleTank()
{
entflags &= ~FL_ROTATEDBOUNDS;
}
qboolean VehicleTank::Drive(usercmd_t *ucmd)
{
Vector i;
Vector j;
Vector k;
Vector vTmp;
vTmp = velocity;
VectorNormalize(vTmp);
if (!driver.ent || !driver.ent->client)
{
return qfalse;
}
if (!drivable)
{
driver.ent->client->ps.pm_flags |= PMF_FROZEN;
ucmd->forwardmove = 0;
ucmd->rightmove = 0;
ucmd->upmove = 0;
return qfalse;
}
moveimpulse = ucmd->forwardmove * (vTmp.length() + 1.0);
m_bIsBraking = ucmd->forwardmove >> 31;
m_fAccelerator += ucmd->forwardmove * 0.005;
if (m_fAccelerator < 0)
{
m_fAccelerator = 0.0;
}
turnimpulse = -ucmd->rightmove;
VehicleTurretGun *vtg = (VehicleTurretGun *)Turrets[0].ent.Pointer();
if (vtg && vtg->IsSubclassOfVehicleTurretGun() && driver.ent->IsSubclassOfSentient())
{
vtg->RemoteControl(ucmd, (Sentient *)driver.ent.Pointer());
if (ucmd->upmove)
turnimpulse -= AngleSubtract(angles[1], vtg->angles[1]);
}
return qtrue;
}
void VehicleTank::EventDamage(Event *ev)
{
int mod;
mod = ev->GetInteger(9);
if (mod > MOD_VEHICLE && mod != MOD_SHOTGUN && mod != MOD_GRENADE)
{
Vehicle::EventDamage(ev);
if (g_gametype->integer == GT_SINGLE_PLAYER)
{
Player *p = (Player *)driver.ent.Pointer();
if (p)
{
if (p->IsSubclassOfPlayer())
{
p->m_iNumHitsTaken++;
}
}
}
}
}
void VehicleTank::Think()
{
flags |= FL_POSTTHINK;
}
void VehicleTank::Postthink()
{
// FIXME: STUB
}
void VehicleTank::CalculateOriginOffset()
{
// FIXME: STUB
}
void VehicleTank::UpdateSound()
{
// FIXME: STUB
}
void VehicleTank::AttachDriverSlot(Event* ev)
{
Vehicle::AttachDriverSlot(ev);
VehicleTurretGun *vtg = (VehicleTurretGun *)Turrets[0].ent.Pointer();
if (vtg && vtg->IsSubclassOfVehicleTurretGun() && driver.ent->IsSubclassOfSentient())
{
vtg->SetOwner((Sentient *)driver.ent.Pointer());
Think();
Postthink();
vtg->Think();
}
}