openmohaa/code/fgame/VehicleHalfTrack.cpp
2023-06-15 23:44:02 +02:00

63 lines
1.5 KiB
C++

/*
===========================================================================
Copyright (C) 2018 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "vehicle.h"
#include "player.h"
CLASS_DECLARATION(DrivableVehicle, VehicleHalfTrack, "VehicleHalfTrack")
{
{ &EV_Damage, &VehicleHalfTrack::EventDamage },
{ &EV_Killed, &VehicleHalfTrack::Killed },
{ NULL, NULL }
};
VehicleHalfTrack::VehicleHalfTrack()
{
;
}
void VehicleHalfTrack::Think()
{
vmove_t vm;
flags |= FL_POSTTHINK;
prev_velocity = velocity;
SetSlotsNonSolid();
SetMoveInfo(&vm);
VmoveSingle(&vm);
GetMoveInfo(&vm);
SetSlotsSolid();
}
void VehicleHalfTrack::Postthink()
{
// FIXME: STUB
}
void VehicleHalfTrack::Killed(Event* ev)
{
deadflag = DEAD_DEAD;
}