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newyear-20
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|
@ -7,18 +7,18 @@
|
|||
(setq-local flycheck-clang-include-path includes)
|
||||
(setq-local flycheck-gcc-include-path includes)
|
||||
(dap-register-debug-template
|
||||
"PSX Debug"
|
||||
(list :name "PSX -- Engine debug"
|
||||
"Sonic XA Debug"
|
||||
(list :name "PSX -- Sonic XA debug"
|
||||
:type "gdbserver"
|
||||
:request "attach"
|
||||
:gdbpath "/usr/bin/gdb-multiarch"
|
||||
:target ":3333"
|
||||
:cwd root
|
||||
;;:executable (concat root "build/engine.elf")
|
||||
;;:args (concat "-x " root "tools/gdbinit.txt")
|
||||
;; :autorun (list "monitor reset shellhalt"
|
||||
;; "load build/engine.elf"
|
||||
;; "tbreak main")
|
||||
:executable (concat root "build/sonic.elf")
|
||||
:args (concat "-x " root ".gdbinit")
|
||||
:autorun (list "monitor reset shellhalt"
|
||||
"load build/sonic.elf"
|
||||
"tbreak main")
|
||||
))
|
||||
;; (when neotreebuf
|
||||
;; (with-current-buffer (first neotreebuf)
|
||||
|
|
4
.gdbinit
|
@ -1,5 +1,5 @@
|
|||
target remote localhost:3333
|
||||
monitor reset shellhalt
|
||||
file ./build/engine.elf
|
||||
load ./build/engine.elf
|
||||
file ./build/sonic.elf
|
||||
load ./build/sonic.elf
|
||||
tbreak main
|
||||
|
|
1
.gitignore
vendored
|
@ -10,3 +10,4 @@ build/
|
|||
/*.chd
|
||||
*.tiled-session
|
||||
/.pcsx
|
||||
temp/
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
cmake_minimum_required(VERSION 3.21)
|
||||
|
||||
project(PSXEngine
|
||||
LANGUAGES C CXX ASM
|
||||
LANGUAGES C ASM
|
||||
VERSION 0.1.0
|
||||
DESCRIPTION "Platformer Engine for PSX"
|
||||
DESCRIPTION "Sonic The Hedgehog XA for PlayStation"
|
||||
HOMEPAGE_URL "https://luksamuk.codes")
|
||||
|
||||
file(GLOB ENGINE_SRC
|
||||
file(GLOB SONICXA_SRC
|
||||
${CMAKE_CURRENT_LIST_DIR}/src/*.c
|
||||
${CMAKE_CURRENT_LIST_DIR}/src/*.s)
|
||||
|
||||
|
@ -31,14 +31,14 @@ endif()
|
|||
|
||||
set(CMAKE_C_FLAGS "-Wall")
|
||||
|
||||
psn00bsdk_add_executable(engine
|
||||
psn00bsdk_add_executable(sonic
|
||||
GPREL
|
||||
${ENGINE_SRC})
|
||||
${SONICXA_SRC})
|
||||
|
||||
target_include_directories(engine PUBLIC
|
||||
target_include_directories(sonic PUBLIC
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_LIST_DIR}/include/>)
|
||||
|
||||
psn00bsdk_add_cd_image(iso engine
|
||||
psn00bsdk_add_cd_image(iso "SONICXA"
|
||||
iso.xml
|
||||
DEPENDS engine system.cnf)
|
||||
DEPENDS sonic system.cnf)
|
||||
|
||||
|
|
110
Makefile
|
@ -1,12 +1,17 @@
|
|||
export PATH := /opt/psn00bsdk/bin:$(PATH)
|
||||
export PSN00BSDK_LIBS := /opt/psn00bsdk/lib/libpsn00b
|
||||
|
||||
CHD := ./SONICXA.chd
|
||||
CUESHEET := ./build/SONICXA.cue
|
||||
|
||||
MAP16SRC := $(shell ls ./assets/levels/**/map16.json)
|
||||
COL16SRC := $(shell ls ./assets/levels/**/tiles16.tsx)
|
||||
MAP128SRC := $(shell ls ./assets/levels/**/tilemap128.tmx)
|
||||
LVLSRC := $(shell ls ./assets/levels/**/Z*.tmx)
|
||||
MDLSRC := $(shell ls ./assets/models/**/*.rsd)
|
||||
PRLSRC := $(shell ls ./assets/levels/**/parallax.toml)
|
||||
XASRC := $(shell ls ./assets/bgm/*.txt)
|
||||
VAGSRC := $(shell ls ./assets/sfx/*.ogg)
|
||||
|
||||
MAP16OUT := $(addsuffix MAP16.MAP,$(dir $(MAP16SRC)))
|
||||
COL16OUT := $(addsuffix MAP16.COL,$(dir $(COL16SRC)))
|
||||
|
@ -15,41 +20,40 @@ LVLOUT := $(addsuffix .LVL,$(basename $(LVLSRC)))
|
|||
OMPOUT := $(addsuffix .OMP,$(basename $(LVLSRC)))
|
||||
MDLOUT := $(addsuffix .mdl,$(basename $(MDLSRC)))
|
||||
PRLOUT := $(addsuffix PRL.PRL,$(dir $(PRLSRC)))
|
||||
XAOUT := $(addsuffix .XA,$(basename $(XASRC)))
|
||||
VAGOUT := $(addsuffix .VAG,$(basename $(VAGSRC)))
|
||||
|
||||
.PHONY: clean ./build/engine.cue run configure chd cook iso elf debug cooktest purge rebuild repack packrun
|
||||
.PHONY: clean ${CUESHEET} run configure chd cook iso elf debug cooktest purge rebuild repack packrun
|
||||
|
||||
# Final product is CUE+BIN files
|
||||
all: iso
|
||||
|
||||
# Targets for producing ELF, CUE+BIN and CHD files
|
||||
elf: ./build/engine.elf
|
||||
iso: ./build/engine.cue
|
||||
chd: engine.chd
|
||||
elf: ./build/sonic.elf
|
||||
iso: ${CUESHEET}
|
||||
chd: ${CHD}
|
||||
|
||||
# Target for running the image
|
||||
run: ./build/engine.cue
|
||||
pcsx-redux-appimage \
|
||||
run: ${CUESHEET}
|
||||
pcsx-redux \
|
||||
-run -interpreter -fastboot -stdout \
|
||||
-iso $<
|
||||
-iso "$<"
|
||||
|
||||
# Target for running the image on Mednafen
|
||||
run-mednafen: ./build/engine.cue
|
||||
mednafen $<
|
||||
run-mednafen: ${CUESHEET}
|
||||
mednafen -force_module psx "$<"
|
||||
|
||||
# Target for running the image on PCSX-ReARMed
|
||||
run-rearmed: ./build/engine.cue
|
||||
pcsx -cdfile $<
|
||||
run-rearmed: ${CUESHEET}
|
||||
pcsx -cdfile "$<"
|
||||
|
||||
run-duckstation: ${CUESHEET}
|
||||
duckstation "$<"
|
||||
|
||||
# Run debugger
|
||||
debug:
|
||||
gdb-multiarch
|
||||
|
||||
# Build on release target
|
||||
release: purge cook
|
||||
cmake --preset release .
|
||||
cd build && make iso
|
||||
tochd -d . -- ./build/engine.cue
|
||||
|
||||
# =======================================
|
||||
# Targets for executable building
|
||||
# =======================================
|
||||
|
@ -58,16 +62,16 @@ release: purge cook
|
|||
./build: configure
|
||||
|
||||
# ELF PSX executable
|
||||
./build/engine.elf: ./build
|
||||
cd build && make engine
|
||||
./build/sonic.elf: ./build
|
||||
cd build && make sonic
|
||||
|
||||
# .CUE + .BIN (needs ELF and cooked assets)
|
||||
./build/engine.cue: cook ./build/engine.elf
|
||||
${CUESHEET}: cook ./build/sonic.elf
|
||||
cd build && make iso
|
||||
|
||||
# .CHD file (single-file CD image)
|
||||
engine.chd: ./build/engine.cue
|
||||
tochd -d . -- $<
|
||||
${CHD}: ${CUESHEET}
|
||||
tochd -d . -- "$<"
|
||||
|
||||
|
||||
# =======================================
|
||||
|
@ -104,10 +108,12 @@ mdls: $(MDLOUT)
|
|||
map16: $(MAP16OUT) $(COL16OUT)
|
||||
map128: $(MAP128OUT)
|
||||
lvl: $(LVLOUT)
|
||||
prl: $(PRLOUT)
|
||||
prl: $(PRLOUT)
|
||||
objs: $(OMPOUT)
|
||||
xa: $(XAOUT)
|
||||
vag: $(VAGOUT)
|
||||
|
||||
cook: mdls map16 map128 lvl objs prl
|
||||
cook: mdls map16 map128 lvl objs prl vag xa
|
||||
|
||||
cleancook:
|
||||
rm -rf assets/models/**/*.mdl \
|
||||
|
@ -121,38 +127,42 @@ cleancook:
|
|||
assets/levels/**/tilemap128.csv \
|
||||
assets/levels/**/tilemap128_solid.csv \
|
||||
assets/levels/**/tilemap128_oneway.csv \
|
||||
assets/levels/**/tilemap128_front.csv
|
||||
assets/levels/**/tilemap128_front.csv \
|
||||
assets/sfx/*.WAV \
|
||||
assets/sfx/*.VAG \
|
||||
assets/bgm/*.XA \
|
||||
assets/bgm/*.xa
|
||||
|
||||
# Object models
|
||||
# =========== Object models ===========
|
||||
%.mdl: %.rsd %.ply %.mat
|
||||
./tools/convrsd/convrsd.py $<
|
||||
|
||||
# 16x16 tile mapping
|
||||
# =========== 16x16 tile mapping ===========
|
||||
# (Depends on mapping generated on Aseprite)
|
||||
%/MAP16.MAP: %/map16.json
|
||||
./tools/framepacker.py --tilemap $< $@
|
||||
|
||||
# 16x16 collision
|
||||
# =========== 16x16 collision ===========
|
||||
# (Depends on tiles16.tsx tile map with collision data, generated on Tiled).
|
||||
%/MAP16.COL: %/tiles16.tsx
|
||||
tiled --export-tileset $< "$(dir $<)collision16.json"
|
||||
./tools/cookcollision.py "$(dir $<)collision16.json" $@
|
||||
rm "$(dir $@)collision16.json"
|
||||
|
||||
# 128x128 tile mapping
|
||||
# =========== 128x128 tile mapping ===========
|
||||
# Also generates 128.png to create a 128x128 tileset (should be done manually)
|
||||
# (Depends on tilemap128.tmx map generated on Tiled)
|
||||
%/MAP128.MAP: %/tilemap128.tmx
|
||||
tiled --export-map $< "$(basename $<).psxcsv"
|
||||
tiled --export-map $< "$(basename $<).cnk"
|
||||
tmxrasterizer $< "$(dir $<)128.png"
|
||||
./tools/chunkgen.py "$(basename $<).psxcsv" $@
|
||||
rm -f "$(basename $<).psxcsv"
|
||||
rm -f "$(basename $<)_solid.psxcsv"
|
||||
rm -f "$(basename $<)_oneway.psxcsv"
|
||||
rm -f "$(basename $<)_none.psxcsv"
|
||||
rm -f "$(basename $<)_front.psxcsv"
|
||||
./tools/chunkgen.py "$(basename $<).cnk" $@
|
||||
rm -f "$(basename $<).cnk"
|
||||
rm -f "$(basename $<)_solid.cnk"
|
||||
rm -f "$(basename $<)_oneway.cnk"
|
||||
rm -f "$(basename $<)_none.cnk"
|
||||
rm -f "$(basename $<)_front.cnk"
|
||||
|
||||
# Level maps
|
||||
# =========== Level maps ===========
|
||||
# These maps should use a tileset generated from "128.png".
|
||||
# (Depends on files such as Z1.tmx, Z2.tmx, etc., generated on Tiled)
|
||||
%.LVL: %.tmx
|
||||
|
@ -161,12 +171,34 @@ cleancook:
|
|||
rm "$(basename $@).psxlvl"
|
||||
|
||||
|
||||
# Object level placement
|
||||
# =========== Object level placement ===========
|
||||
# (Depends on files such as Z1.tmx, Z2.tmx, etc., generated on Tiled)
|
||||
%.OMP: %.tmx
|
||||
./tools/cookobj/cookobj.py $<
|
||||
|
||||
# Level parallax data
|
||||
# =========== Level parallax data ===========
|
||||
# (Depends on a specific file named parallax.toml within level directory)
|
||||
%/PRL.PRL: %/parallax.toml
|
||||
./tools/buildprl/buildprl.py $<
|
||||
|
||||
# =========== VAG audio encoding ===========
|
||||
%.VAG: %.ogg
|
||||
ffmpeg -loglevel quiet -y -i "$<" -acodec pcm_s16le -ac 1 -ar 22050 "$(basename $<).WAV"
|
||||
wav2vag "$(basename $<).WAV" "$@"
|
||||
@rm "$(basename $<).WAV"
|
||||
|
||||
# =========== XA audio encoding ===========
|
||||
# Individual file XA songs
|
||||
%.xa: %.flac
|
||||
psxavenc -f 37800 -t xa -b 4 -c 2 -F 1 -C 0 $< $@
|
||||
|
||||
# Dynamic rule for generating dependencies for a given .XA file.
|
||||
# These dependencies are then .xa files that are generated for individual .flac songs.
|
||||
define XA_RULE
|
||||
$T: $(shell cat "$(T:.XA=.txt)" | awk '{print $$3}' | awk 'NF {print "./assets/bgm/"$$1}' | paste -s -d ' ')
|
||||
endef
|
||||
$(foreach T,$(XAOUT),$(eval $(XA_RULE)))
|
||||
|
||||
# Interleaved XA songs
|
||||
%.XA: %.txt
|
||||
cd $(dir $<) && xainterleave 1 $(notdir $<) $(notdir $@)
|
||||
|
|
21
README.org
|
@ -101,6 +101,24 @@ even load the ELF file with proper debug symbols.
|
|||
|
||||
Have fun.
|
||||
|
||||
** A note on gdb-multiarch and Arch Linux
|
||||
|
||||
For some reason, =gdb-multiarch= right now cannot be installed from AUR. So
|
||||
you'll probably have to generate the package from a PKGBUILD by cloning the repo
|
||||
and building it:
|
||||
|
||||
#+begin_src bash
|
||||
git clone --depth=1 https://aur.archlinux.org/gdb-multiarch.git/
|
||||
cd gdb-multiarch
|
||||
makepkg -si
|
||||
#+end_src
|
||||
|
||||
Notice that you MIGHT Have to tweak download links and the =pkgver= variable as
|
||||
well! If you install the =gdb= package, take a look at the version of the
|
||||
package =gdb-common= which is also installed with it. (If you have other
|
||||
problems you can just pass =--skippgpcheck= to =makepkg=, but be wary of what
|
||||
you're doing)
|
||||
|
||||
* Running on real hardware
|
||||
|
||||
#+html: <center>
|
||||
|
@ -151,7 +169,8 @@ tochd -d . -- ./build/engine.cue
|
|||
|
||||
| Screenshot | Description |
|
||||
|-------------------------------------------------------+---------------------------------------------------------------------------------------------------------|
|
||||
| [[file:/screenshots/sonicxa-realhardware-xmas-24.gif]] | Beta engine [2024-12-25]. Christmas build. Showcasing Amazing Ocean running on AutoDemo. |
|
||||
| [[file:./screenshots/sonicxa-v0.1.gif]] | Version 0.1 [2025-04-24]. First tag featuring Sonic, Tails, Knuckles, and a bunch of other stuff. |
|
||||
| [[file:./screenshots/sonicxa-realhardware-xmas-24.gif]] | Beta engine [2024-12-25]. Christmas build. Showcasing Amazing Ocean running on AutoDemo. |
|
||||
| [[file:./screenshots/sonicxa-122224-aoz.gif]] | Beta engine [2024-12-22]. Amazing Ocean Zone. Much more mature with many objects and water implemented. |
|
||||
| [[file:./screenshots/sonicxa-110424-swz.gif]] | Beta engine [2024-11-04]. Like below. Showcasing Surely Wood Zone, springs, background, etc. |
|
||||
| [[file:./screenshots/sonicxa-110424-ghz.gif]] | Beta engine [2024-11-04]. Many changes, notably a HUD, improved collision, spikes and damage. |
|
||||
|
|
5
assets/bgm/BGM004.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
1 xa apotos.xa 1 0
|
||||
1 null
|
||||
1 null
|
||||
1 null
|
||||
|
BIN
assets/bgm/apotos.flac
Normal file
|
@ -1,11 +0,0 @@
|
|||
#!/bin/bash
|
||||
for f in *.flac; do
|
||||
psxavenc -f 37800 -t xa -b 4 -c 2 -F 1 -C 0 "$f" "${f%%.flac}.xa";
|
||||
done
|
||||
|
||||
echo "Interleaving..."
|
||||
|
||||
for f in *.txt; do
|
||||
xainterleave 1 "$f" "${f%%.txt}.XA";
|
||||
done
|
||||
|
|
@ -5,8 +5,7 @@
|
|||
"compatibilityVersion": 1100,
|
||||
"extensionsPath": "extensions",
|
||||
"folders": [
|
||||
".",
|
||||
"levels/R2"
|
||||
"."
|
||||
],
|
||||
"properties": [
|
||||
],
|
||||
|
|
7
assets/fmv/.gitignore
vendored
|
@ -1,7 +0,0 @@
|
|||
*.avi
|
||||
*.AVI
|
||||
*.wav
|
||||
*.WAV
|
||||
*.xa
|
||||
*.XA
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
#!/bin/bash
|
||||
|
||||
for f in *.mp4; do
|
||||
psxavenc -t str2 -f 37800 -b 4 -c 2 -s 320x240 -r 15 -x 2 "$f" "${f%%.mp4}.STR"
|
||||
done
|
||||
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 40 KiB |
|
@ -1,26 +1,26 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.11.0" orientation="orthogonal" renderorder="right-down" width="255" height="31" tilewidth="128" tileheight="128" infinite="0" backgroundcolor="#3f007f" nextlayerid="5" nextobjectid="190">
|
||||
<map version="1.10" tiledversion="1.11.2" orientation="orthogonal" renderorder="right-down" width="255" height="31" tilewidth="128" tileheight="128" infinite="0" backgroundcolor="#3f007f" nextlayerid="5" nextobjectid="195">
|
||||
<tileset firstgid="1" source="128x128.tsx"/>
|
||||
<tileset firstgid="61" source="../COMMON/objects_common.tsx"/>
|
||||
<tileset firstgid="97" source="../COMMON/objects_common.tsx"/>
|
||||
<layer id="1" name="LAYER0" width="255" height="31">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,10,39,12,12,12,38,9,39,12,12,12,12,12,12,12,12,12,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,12,12,12,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
31,31,0,0,0,0,0,10,11,0,0,0,0,10,9,9,9,9,39,12,38,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,12,12,12,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,12,12,12,12,12,12,12,38,9,39,12,12,12,12,12,12,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,12,12,12,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
31,31,0,9,0,0,0,0,0,0,0,0,0,10,9,9,9,9,9,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,12,12,12,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
29,29,0,0,0,0,0,0,0,0,0,0,20,20,33,2,2,5,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,12,12,12,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
12,38,9,9,39,3,0,0,0,6,2,2,32,32,32,29,12,12,12,12,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,12,12,12,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
12,20,0,0,0,10,9,9,9,9,39,12,9,39,12,32,38,11,0,7,12,12,13,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,12,12,12,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
12,18,0,0,0,0,0,0,0,0,0,12,0,0,0,29,2,5,0,0,0,0,7,12,13,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,0,0,0,0,0,0,12,12,12,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
12,3,0,45,0,4,12,3,43,42,0,12,2,0,4,17,12,12,2,12,2,12,0,12,12,12,13,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,30,27,0,0,0,0,0,0,7,12,12,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
12,12,46,2,14,12,12,38,0,9,9,9,41,0,9,18,9,0,0,0,0,0,0,7,12,12,12,12,3,0,0,0,0,0,0,0,0,0,0,6,2,14,38,9,11,0,0,6,2,2,2,2,5,0,10,39,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
12,29,29,29,0,0,0,20,31,0,6,2,0,0,0,17,0,2,0,0,0,0,0,0,0,0,0,0,10,12,12,9,17,6,2,2,28,38,9,11,0,0,0,0,0,4,38,11,0,0,0,12,12,3,0,0,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
12,29,29,29,6,30,30,32,32,14,12,12,2,12,12,12,12,12,12,12,13,2,5,0,0,0,0,0,0,29,29,6,44,11,0,0,0,0,0,0,0,0,0,0,4,8,0,20,20,20,20,12,12,38,0,0,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
12,0,9,9,11,0,0,0,0,0,10,9,9,9,9,9,9,11,0,0,0,0,10,9,9,9,9,9,9,9,9,11,0,0,0,0,0,0,0,0,0,0,0,4,8,0,0,0,24,0,0,12,8,0,0,4,23,0,0,0,0,0,0,0,0,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||
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<property name="Kind" value="1UP"/>
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@ -178,7 +177,6 @@
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</properties>
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@ -210,6 +208,8 @@
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@ -4,16 +4,16 @@
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@ -966,6 +974,10 @@
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|
@ -973,6 +985,10 @@
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@ -985,6 +1001,10 @@
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@ -992,6 +1012,10 @@
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@ -999,6 +1023,10 @@
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@ -1006,6 +1034,10 @@
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@ -1013,6 +1045,10 @@
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@ -1027,6 +1067,10 @@
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@ -1048,6 +1100,10 @@
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@ -1055,6 +1111,10 @@
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@ -1072,6 +1132,10 @@
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@ -1100,6 +1176,10 @@
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@ -1114,6 +1198,10 @@
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@ -1121,6 +1209,10 @@
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@ -1128,6 +1220,10 @@
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@ -1135,6 +1231,10 @@
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@ -1161,6 +1269,10 @@
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@ -1168,6 +1280,10 @@
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@ -1182,6 +1302,10 @@
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@ -1189,6 +1313,10 @@
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@ -1196,6 +1324,10 @@
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@ -1210,6 +1346,10 @@
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@ -1238,6 +1390,10 @@
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@ -1245,6 +1401,10 @@
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</data>
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</layer>
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<group id="2" name="OBJECTS">
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<objectgroup id="3" name="COMMON">
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<object id="4" gid="97" x="28.8331" y="3839.67" width="64" height="64"/>
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<object id="5" gid="93" x="280.833" y="3837.67" width="64" height="64"/>
|
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<object id="6" gid="93" x="648.167" y="3842.33" width="64" height="64"/>
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<object id="7" gid="90" x="2016" y="3920" width="64" height="64" rotation="-90"/>
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<object id="8" gid="89" x="2256" y="3872" width="64" height="64"/>
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<object id="9" gid="95" x="2255" y="3824" width="64" height="64"/>
|
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</objectgroup>
|
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</group>
|
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</map>
|
1
assets/levels/R9/map16.json
Normal file
113
assets/levels/R9/parallax.toml
Normal file
|
@ -0,0 +1,113 @@
|
|||
[clouds1]
|
||||
u0 = 0
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v0 = 256
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width = 256
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height = 41
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single = false
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scrollx = 0.07
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speedx = 0.07
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y0 = 0
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|
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[clouds2]
|
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u0 = 0
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v0 = 256
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width = 256
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height = 41
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single = false
|
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scrollx = 0.072
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||||
speedx = 0.072
|
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y0 = 41
|
||||
|
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# ===========
|
||||
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[high_city]
|
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u0 = 0
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v0 = 144
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width = 256
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height = 80
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single = false
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scrollx = 0.05
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speedx = 0.0
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y0 = 25
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|
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[water_surface]
|
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u0 = 0
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v0 = 224
|
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width = 256
|
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height = 8
|
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single = false
|
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scrollx = 0.055
|
||||
speedx = 0.0
|
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y0 = 105
|
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|
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[water1]
|
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u0 = 0
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v0 = 232
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width = 256
|
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height = 8
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single = false
|
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scrollx = 0.06
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speedx = 0.06
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y0 = 113
|
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|
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[water2]
|
||||
u0 = 0
|
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v0 = 239
|
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width = 256
|
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height = 10
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single = false
|
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scrollx = 0.07
|
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speedx = 0.07
|
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y0 = 121
|
||||
|
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[water3]
|
||||
u0 = 0
|
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v0 = 239
|
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width = 256
|
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height = 10
|
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single = false
|
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scrollx = 0.08
|
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speedx = 0.08
|
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y0 = 131
|
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|
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[water4]
|
||||
u0 = 0
|
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v0 = 239
|
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width = 256
|
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height = 10
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single = false
|
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scrollx = 0.09
|
||||
speedx = 0.09
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y0 = 141
|
||||
|
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# =========
|
||||
|
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[city1]
|
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u0 = 0
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v0 = 0
|
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width = 256
|
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height = 64
|
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single = false
|
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scrollx = 0.1
|
||||
speedx = 0.0
|
||||
y0 = 96
|
||||
|
||||
[city2]
|
||||
u0 = 0
|
||||
v0 = 0
|
||||
width = 128
|
||||
height = 64
|
||||
single = false
|
||||
scrollx = 0.12
|
||||
speedx = 0.0
|
||||
y0 = 120
|
||||
|
||||
[city3]
|
||||
u0 = 0
|
||||
v0 = 64
|
||||
width = 256
|
||||
height = 80
|
||||
single = false
|
||||
scrollx = 0.14
|
||||
speedx = 0.0
|
||||
y0 = 160
|
692
assets/levels/R9/tilemap128.tmx
Normal file
|
@ -0,0 +1,692 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.11.1" orientation="orthogonal" renderorder="right-down" width="32" height="168" tilewidth="16" tileheight="16" infinite="0" nextlayerid="5" nextobjectid="1">
|
||||
<tileset firstgid="1" source="tiles16.tsx"/>
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<layer id="1" name="solid" width="32" height="168">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,4,3,2,2,2,2,3,4,0,0,0,0,0,0,0,0,113,33,73,73,73,73,33,113,
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assets/levels/R9/tiles16.tsx
Normal file
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<objectgroup draworder="index" id="2">
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<objectgroup draworder="index" id="3">
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</tile>
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<tile id="320">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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</tileset>
|
BIN
assets/misc/CHARSEL.TIM
Normal file
Before Width: | Height: | Size: 24 KiB |
BIN
assets/misc/charsel.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
|
@ -1,13 +0,0 @@
|
|||
#!/bin/bash
|
||||
|
||||
for f in *.ogg; do
|
||||
ffmpeg -y -i "$f" -acodec pcm_s16le -ac 1 -ar 22050 "${f%%.ogg}.WAV";
|
||||
wav2vag "${f%%.ogg}.WAV" "${f%%.ogg}.VAG";
|
||||
rm "${f%%.ogg}.WAV";
|
||||
done
|
||||
|
||||
# for f in *.wav; do
|
||||
# ffmpeg -y -i "$f" -acodec pcm_s16le -ac 1 -ar 22050 "${f%%.wav}_2.WAV";
|
||||
# wav2vag "${f%%.wav}_2.WAV" "${f%%.wav}.VAG";
|
||||
# rm "${f%%.wav}_2.WAV";
|
||||
# done
|
BIN
assets/sprites/CHARA/KNUX.CHARA
Normal file
BIN
assets/sprites/CHARA/KNUX.TIM
Normal file
1
assets/sprites/CHARA/KNUX.json
Normal file
BIN
assets/sprites/CHARA/KNUX.png
Normal file
After Width: | Height: | Size: 45 KiB |
BIN
assets/sprites/CHARA/KNUX32.ase
Normal file
BIN
assets/sprites/CHARA/MILES.CHARA
Normal file
BIN
assets/sprites/CHARA/MILES.TIM
Normal file
1
assets/sprites/CHARA/MILES.json
Normal file
BIN
assets/sprites/CHARA/MILES.png
Normal file
After Width: | Height: | Size: 36 KiB |
BIN
assets/sprites/CHARA/MILES32.ase
Normal file
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 32 KiB |
BIN
assets/sprites/CHARA/SONIC32.ase
Normal file
Before Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 5.7 KiB |
|
@ -20,7 +20,6 @@ void font_flush();
|
|||
void font_draw_big(const char *text, int16_t vx, int16_t vy);
|
||||
void font_draw_sm(const char *text, int16_t vx, int16_t vy);
|
||||
void font_draw_hg(const char *text, int16_t vx, int16_t vy);
|
||||
void font_draw_logo(int16_t vx, int16_t vy, uint16_t w, uint16_t h);
|
||||
|
||||
uint16_t font_measurew_big(const char *text);
|
||||
uint16_t font_measurew_sm(const char *text);
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
|
||||
typedef enum {
|
||||
PLAYBACK_XA,
|
||||
PLAYBACK_STR,
|
||||
} PlaybackType;
|
||||
|
||||
void cd_set_callbacks(PlaybackType type);
|
||||
|
|
|
@ -34,8 +34,8 @@ typedef struct {
|
|||
|
||||
void load_chara(Chara *chara, const char *filename, TIM_IMAGE *tim);
|
||||
void free_chara(Chara *chara);
|
||||
|
||||
void chara_render_frame(Chara *chara, int16_t framenum,
|
||||
int16_t vx, int16_t vy, uint8_t flipx);
|
||||
void chara_draw_gte(Chara *chara, int16_t framenum,
|
||||
int16_t vx, int16_t vy,
|
||||
uint8_t flipx, int32_t angle);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,61 +0,0 @@
|
|||
#ifndef MDEC_H
|
||||
#define MDEC_H
|
||||
|
||||
#include "render.h"
|
||||
#include <psxcd.h>
|
||||
|
||||
//#define BLOCK_SIZE 24
|
||||
#define BLOCK_SIZE 16
|
||||
|
||||
typedef struct {
|
||||
uint16_t width, height;
|
||||
uint32_t bs_data[0x2000]; // Bitstream data read from the disc
|
||||
uint32_t mdec_data[0x8000]; // Decompressed data to be fed to the MDEC
|
||||
} StreamBuffer;
|
||||
|
||||
typedef struct {
|
||||
StreamBuffer frames[2];
|
||||
uint32_t slices[2][BLOCK_SIZE * SCREEN_YRES / 2];
|
||||
|
||||
int frame_id, sector_count;
|
||||
int dropped_frames;
|
||||
RECT slice_pos;
|
||||
int frame_width;
|
||||
|
||||
volatile int8_t sector_pending, frame_ready;
|
||||
volatile int8_t cur_frame, cur_slice;
|
||||
} StreamContext;
|
||||
|
||||
|
||||
typedef struct {
|
||||
uint16_t magic; // Always 0x0160
|
||||
uint16_t type; // 0x8001 for MDEC
|
||||
uint16_t sector_id; // Chunk number (0 = first chunk of this frame)
|
||||
uint16_t sector_count; // Total number of chunks for this frame
|
||||
uint32_t frame_id; // Frame number
|
||||
uint32_t bs_length; // Total length of this frame in bytes
|
||||
|
||||
uint16_t width, height;
|
||||
uint8_t bs_header[8];
|
||||
uint32_t _reserved;
|
||||
} STR_Header;
|
||||
|
||||
typedef enum {
|
||||
FMV_SONICTEAM = 0,
|
||||
FMV_PS30YRS = 1,
|
||||
FMV_NUM_VIDEOS = FMV_PS30YRS + 1,
|
||||
} FMVOption;
|
||||
|
||||
// Load all locations of FMVs on disc
|
||||
void mdec_fmv_init();
|
||||
|
||||
// Use this function as main playback entrypoint.
|
||||
// It will override the game loop and be stuck in a playback loop.
|
||||
// Do not call the other functions directly unless you know what you're doing.
|
||||
void mdec_play(FMVOption);
|
||||
|
||||
void mdec_start(volatile CdlLOC *loc);
|
||||
void mdec_stop();
|
||||
void mdec_loop();
|
||||
|
||||
#endif
|
|
@ -8,38 +8,26 @@
|
|||
#include "input.h"
|
||||
#include "player_constants.h"
|
||||
|
||||
/* #define X_ACCEL 0x000c0 */
|
||||
/* #define X_AIR_ACCEL 0x00180 */
|
||||
/* #define X_FRICTION 0x000c0 */
|
||||
/* #define X_DECEL 0x00800 */
|
||||
/* #define X_TOP_SPD 0x06000 */
|
||||
/* #define Y_GRAVITY 0x00380 */
|
||||
/* #define Y_HURT_GRAVITY 0x00300 */
|
||||
/* #define Y_MIN_JUMP 0x04000 */
|
||||
/* #define Y_JUMP_STRENGTH 0x06800 */
|
||||
/* #define X_MIN_ROLL_SPD 0x01000 */
|
||||
/* #define X_MIN_UNCURL_SPD 0x00800 */
|
||||
/* #define X_ROLL_FRICTION 0x00060 */
|
||||
/* #define X_ROLL_DECEL 0x00200 */
|
||||
/* #define X_SLOPE_MIN_SPD 0x000d0 */
|
||||
/* #define X_SLOPE_NORMAL 0x00200 */
|
||||
/* #define X_SLOPE_ROLLUP 0x00140 */
|
||||
/* #define X_SLOPE_ROLLDOWN 0x00500 */
|
||||
/* #define X_MAX_SPD 0x10000 */
|
||||
/* #define X_MAX_SLIP_SPD 0x02800 */
|
||||
/* #define X_DRPSPD 0x08000 */
|
||||
/* #define X_DRPMAX 0x0c000 */
|
||||
/* #define Y_HURT_FORCE 0x04000 */
|
||||
/* #define X_HURT_FORCE 0x02000 */
|
||||
|
||||
// Constants for adjusting hitbox and sensors
|
||||
#define WIDTH_RADIUS_NORMAL 9
|
||||
#define HEIGHT_RADIUS_NORMAL 19
|
||||
#define LEDGE_SENSOR_MAGNITUDE 26
|
||||
#define WIDTH_RADIUS_ROLLING 7
|
||||
#define HEIGHT_RADIUS_ROLLING 14
|
||||
#define PUSH_RADIUS 10
|
||||
|
||||
#define HEIGHT_RADIUS_CLIMB 10
|
||||
|
||||
#define PLAYER_HURT_IFRAMES 120
|
||||
#define PLAYER_FLY_MAXFRAMES 480
|
||||
|
||||
typedef enum {
|
||||
CHARA_SONIC = 0,
|
||||
CHARA_MILES = 1,
|
||||
CHARA_KNUCKLES = 2,
|
||||
} PlayerCharacter;
|
||||
|
||||
#define CHARA_MAX CHARA_KNUCKLES
|
||||
|
||||
typedef enum {
|
||||
ACTION_NONE,
|
||||
|
@ -49,45 +37,68 @@ typedef enum {
|
|||
ACTION_JUMPING,
|
||||
ACTION_ROLLING,
|
||||
ACTION_SPINDASH,
|
||||
ACTION_PEELOUT,
|
||||
ACTION_DROPDASH,
|
||||
ACTION_SPRING,
|
||||
ACTION_HURT,
|
||||
ACTION_GASP,
|
||||
// Miles actions
|
||||
ACTION_FLY,
|
||||
// Knuckles actions
|
||||
ACTION_GLIDE,
|
||||
ACTION_GLIDERECOVER,
|
||||
ACTION_DROP,
|
||||
ACTION_DROPRECOVER,
|
||||
ACTION_CLIMB,
|
||||
ACTION_CLAMBER,
|
||||
} PlayerAction;
|
||||
|
||||
// Alias to make things look less weird
|
||||
typedef LinecastDirection CollMode;
|
||||
|
||||
typedef enum {
|
||||
PC_DEFAULT,
|
||||
PC_UNDERWATER,
|
||||
PC_SPEEDSHOES,
|
||||
} PlayerConstantType;
|
||||
|
||||
// declared in player_constants.c
|
||||
PlayerConstants *getconstants(PlayerCharacter, PlayerConstantType);
|
||||
|
||||
typedef struct {
|
||||
InputState input;
|
||||
PlayerConstants *cnst;
|
||||
Chara chara;
|
||||
PlayerCharacter character;
|
||||
|
||||
CharaAnim *cur_anim;
|
||||
CharaAnim *tail_cur_anim;
|
||||
VECTOR pos;
|
||||
VECTOR vel; // vel.vz = ground speed
|
||||
int32_t angle;
|
||||
uint8_t anim_frame;
|
||||
uint8_t anim_timer;
|
||||
uint8_t tail_anim_frame;
|
||||
uint8_t tail_anim_timer;
|
||||
uint8_t frame_duration;
|
||||
uint8_t loopback_frame;
|
||||
int8_t anim_dir;
|
||||
uint8_t idle_timer;
|
||||
uint8_t grnd;
|
||||
uint8_t ceil;
|
||||
uint8_t push;
|
||||
uint32_t spinrev;
|
||||
uint32_t spinrev; // Also used as flight and glide direction toggle
|
||||
uint8_t ctrllock;
|
||||
uint8_t airdirlock;
|
||||
uint8_t framecount;
|
||||
uint16_t framecount; // Used for many purposes incl. flight and glide
|
||||
uint8_t holding_jump;
|
||||
uint16_t iframes;
|
||||
uint8_t shield;
|
||||
int32_t speedshoes_frames;
|
||||
|
||||
// TODO: Change this to player value modes.
|
||||
// For now we're only storing info on whether
|
||||
// player is underwater
|
||||
uint8_t underwater;
|
||||
uint16_t remaining_air_frames;
|
||||
uint8_t underwater;
|
||||
uint16_t remaining_air_frames;
|
||||
int8_t glide_turn_dir;
|
||||
uint8_t sliding;
|
||||
|
||||
// Collision modes
|
||||
CollMode gsmode;
|
||||
|
@ -95,6 +106,7 @@ typedef struct {
|
|||
|
||||
PlayerAction action;
|
||||
|
||||
uint8_t col_ledge;
|
||||
CollisionEvent ev_grnd1;
|
||||
CollisionEvent ev_grnd2;
|
||||
CollisionEvent ev_left;
|
||||
|
@ -102,10 +114,17 @@ typedef struct {
|
|||
CollisionEvent ev_ceil1;
|
||||
CollisionEvent ev_ceil2;
|
||||
|
||||
// Collision detectors for Knuckles.
|
||||
// Used for dropping of the bottom of a wall
|
||||
// or clambering it up.
|
||||
CollisionEvent ev_climbdrop;
|
||||
CollisionEvent ev_clamber;
|
||||
|
||||
VECTOR startpos;
|
||||
VECTOR respawnpos;
|
||||
} Player;
|
||||
|
||||
void load_player(Player *player, const char *chara_filename, TIM_IMAGE *sprites);
|
||||
void load_player(Player *player, PlayerCharacter character, const char *chara_filename, TIM_IMAGE *sprites);
|
||||
void free_player(Player *player);
|
||||
|
||||
void player_set_animation(Player *player, const char *name);
|
||||
|
@ -115,6 +134,7 @@ void player_set_frame_duration(Player *player, uint8_t duration);
|
|||
uint32_t player_get_current_animation_hash(Player *player);
|
||||
CharaAnim *player_get_animation(Player *player, uint32_t sum);
|
||||
CharaAnim *player_get_animation_by_name(Player *player, const char *name);
|
||||
void player_set_action(Player *player, PlayerAction action);
|
||||
|
||||
void player_update(Player *player);
|
||||
void player_draw(Player *player, VECTOR *screen_pos);
|
||||
|
|
|
@ -3,6 +3,15 @@
|
|||
|
||||
#include <stdint.h>
|
||||
|
||||
#define MILES_GRAVITY_FLYDOWN 0x00000080
|
||||
#define MILES_GRAVITY_FLYUP 0x00000200 // Fly up by SUBTRACTING this gravity
|
||||
|
||||
#define KNUX_GLIDE_X_ACCEL 0x00000040
|
||||
#define KNUX_GLIDE_X_TOPSPD 0x00018000
|
||||
#define KNUX_GLIDE_GRAVITY 0x00000200 // May be added or subtracted
|
||||
#define KNUX_GLIDE_TURN_STEP 0x00000020 // 20.12 scale for a range [0.5 -- 0]
|
||||
#define KNUX_GLIDE_FRICTION 0x00000200
|
||||
|
||||
// Constants for running the game at a fixed 60 FPS.
|
||||
// These constants are also in a 12-scale format for fixed point math.
|
||||
typedef struct {
|
||||
|
@ -29,7 +38,8 @@ typedef struct {
|
|||
x_drpspd,
|
||||
x_drpmax,
|
||||
y_hurt_force,
|
||||
x_hurt_force;
|
||||
x_hurt_force,
|
||||
x_peelout_spd;
|
||||
} PlayerConstants;
|
||||
|
||||
// SEE PLAYER_CONSTANTS.C FOR CONSTANTS DEFINITIONS!!!!
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#define OTZ_LAYER_LEVEL_FG_FRONT 2
|
||||
#define OTZ_LAYER_OBJECTS 3
|
||||
#define OTZ_LAYER_PLAYER 4
|
||||
#define OTZ_LAYER_UNDER_PLAYER 5
|
||||
#define OTZ_LAYER_LEVEL_FG_BACK (OT_LENGTH - 3)
|
||||
#define OTZ_LAYER_LEVEL_BG (OT_LENGTH - 2)
|
||||
|
||||
|
|
|
@ -7,11 +7,12 @@ typedef enum {
|
|||
SCREEN_DISCLAIMER,
|
||||
SCREEN_LEVELSELECT,
|
||||
SCREEN_LEVEL,
|
||||
/* SCREEN_FMV, */
|
||||
SCREEN_TITLE,
|
||||
SCREEN_MODELTEST,
|
||||
SCREEN_SLIDE,
|
||||
SCREEN_CREDITS,
|
||||
SCREEN_SPRITETEST,
|
||||
SCREEN_CHARSELECT,
|
||||
} ScreenIndex;
|
||||
|
||||
void scene_change(ScreenIndex scr);
|
||||
|
|
9
include/screens/charselect.h
Normal file
|
@ -0,0 +1,9 @@
|
|||
#ifndef SCREENS_CHARSELECT_H
|
||||
#define SCREENS_CHARSELECT_H
|
||||
|
||||
void screen_charselect_load();
|
||||
void screen_charselect_unload(void *);
|
||||
void screen_charselect_update(void *);
|
||||
void screen_charselect_draw(void *);
|
||||
|
||||
#endif
|
|
@ -1,15 +0,0 @@
|
|||
#ifndef SCREENS_FMV_H
|
||||
#define SCREENS_FMV_H
|
||||
|
||||
#include "screen.h"
|
||||
#include "mdec.h"
|
||||
|
||||
void screen_fmv_load();
|
||||
void screen_fmv_unload(void *);
|
||||
void screen_fmv_update(void *);
|
||||
void screen_fmv_draw(void *);
|
||||
|
||||
void screen_fmv_set_next(ScreenIndex next);
|
||||
void screen_fmv_enqueue(FMVOption);
|
||||
|
||||
#endif
|
|
@ -1,7 +1,7 @@
|
|||
#ifndef SCREENS_LEVEL_H
|
||||
#define SCREENS_LEVEL_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include "player.h"
|
||||
|
||||
typedef enum {
|
||||
LEVEL_MODE_NORMAL,
|
||||
|
@ -20,5 +20,7 @@ uint8_t screen_level_getlevel(void);
|
|||
void screen_level_setstate(uint8_t state);
|
||||
uint8_t screen_level_getstate();
|
||||
void screen_level_setmode(LEVELMODE mode);
|
||||
void screen_level_setcharacter(PlayerCharacter character);
|
||||
PlayerCharacter screen_level_getcharacter();
|
||||
|
||||
#endif
|
||||
|
|
|
@ -3,9 +3,8 @@
|
|||
|
||||
typedef enum {
|
||||
SLIDE_COMINGSOON = 0,
|
||||
SLIDE_PS30YRS = 1,
|
||||
SLIDE_SEGALOGO = 2,
|
||||
SLIDE_CREATEDBY = 3,
|
||||
SLIDE_SEGALOGO = 1,
|
||||
SLIDE_CREATEDBY = 2,
|
||||
|
||||
SLIDE_NUM_SLIDES = (SLIDE_CREATEDBY + 1),
|
||||
} SlideOption;
|
||||
|
|
13
include/screens/sprite_test.h
Normal file
|
@ -0,0 +1,13 @@
|
|||
#ifndef SCREEN_SPRITE_TEST_H
|
||||
#define SCREEN_SPRITE_TEST_H
|
||||
|
||||
#include "player.h"
|
||||
|
||||
void screen_sprite_test_load();
|
||||
void screen_sprite_test_unload(void *);
|
||||
void screen_sprite_test_update(void *);
|
||||
void screen_sprite_test_draw(void *);
|
||||
|
||||
void screen_sprite_test_setcharacter(PlayerCharacter character);
|
||||
|
||||
#endif
|
|
@ -95,7 +95,8 @@ typedef enum {
|
|||
BGM_DAWNCANYON = 11,
|
||||
BGM_AMAZINGOCEAN = 12,
|
||||
BGM_EGGMANLAND = 13,
|
||||
BGM_NUM_SONGS = BGM_EGGMANLAND + 1,
|
||||
BGM_WINDMILLISLE = 14,
|
||||
BGM_NUM_SONGS = BGM_WINDMILLISLE + 1,
|
||||
} BGMOption;
|
||||
|
||||
typedef struct {
|
||||
|
@ -110,4 +111,9 @@ void sound_bgm_play(BGMOption);
|
|||
const BGMTableEntry *sound_bgm_get_data(BGMOption);
|
||||
void sound_bgm_check_stop(BGMOption);
|
||||
|
||||
|
||||
|
||||
/* SFX audio */
|
||||
void sound_sfx_init();
|
||||
|
||||
#endif
|
||||
|
|
62
iso.xml
|
@ -14,7 +14,7 @@
|
|||
<!-- <license file="${PROJECT_SOURCE_DIR}/LCNSFILE/LICENSEJ.DAT" /> -->
|
||||
<directory_tree>
|
||||
<file name="SYSTEM.CNF" type="data" source="${PROJECT_SOURCE_DIR}/system.cnf" />
|
||||
<file name="ENGINE.EXE" type="data" source="engine.exe" />
|
||||
<file name="SONIC.EXE" type="data" source="sonic.exe" />
|
||||
|
||||
<dir name="SPRITES">
|
||||
<file name="SONIC.TIM"
|
||||
|
@ -23,6 +23,18 @@
|
|||
<file name="SONIC.CHARA"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/sprites/CHARA/SONIC.CHARA" />
|
||||
<file name="MILES.TIM"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/sprites/CHARA/MILES.TIM" />
|
||||
<file name="MILES.CHARA"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/sprites/CHARA/MILES.CHARA" />
|
||||
<file name="KNUX.TIM"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/sprites/CHARA/KNUX.TIM" />
|
||||
<file name="KNUX.CHARA"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/sprites/CHARA/KNUX.CHARA" />
|
||||
<file name="BASEFONT.TIM"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/sprites/BASEFONT.TIM" />
|
||||
|
@ -234,6 +246,36 @@
|
|||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/levels/R8/PRL.PRL" />
|
||||
</dir>
|
||||
|
||||
<dir name="R9">
|
||||
<file name="Z1.LVL"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/levels/R9/Z1.LVL" />
|
||||
<file name="Z1.OMP"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/levels/R9/Z1.OMP" />
|
||||
<file name="MAP128.MAP"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/levels/R9/MAP128.MAP" />
|
||||
<file name="MAP16.COL"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/levels/R9/MAP16.COL" />
|
||||
<file name="MAP16.MAP"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/levels/R9/MAP16.MAP" />
|
||||
<file name="TILES.TIM"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/levels/R9/TILES.TIM" />
|
||||
<file name="BG0.TIM"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/levels/R9/BG0.TIM" />
|
||||
<file name="BG1.TIM"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/levels/R9/BG1.TIM" />
|
||||
<file name="PRL.PRL"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/levels/R9/PRL.PRL" />
|
||||
</dir>
|
||||
|
||||
</dir> <!-- LEVELS -->
|
||||
|
||||
|
@ -258,9 +300,6 @@
|
|||
<file name="SOON.TIM"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/misc/SOON2.TIM" />
|
||||
<file name="PS30YRS.TIM"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/misc/PS30YRS.TIM" />
|
||||
<file name="SEGALOGO.TIM"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/misc/SEGALOGO.TIM" />
|
||||
|
@ -270,6 +309,9 @@
|
|||
<file name="LVLSEL.TIM"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/misc/LVLSEL.TIM" />
|
||||
<file name="CHARSEL.TIM"
|
||||
type="data"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/misc/CHARSEL.TIM" />
|
||||
</dir>
|
||||
|
||||
<dir name="SFX">
|
||||
|
@ -339,6 +381,9 @@
|
|||
<file name="BGM003.XA"
|
||||
type="xa"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/bgm/BGM003.XA" />
|
||||
<file name="BGM004.XA"
|
||||
type="xa"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/bgm/BGM004.XA" />
|
||||
<file name="MNU001.XA"
|
||||
type="xa"
|
||||
source="${PROJECT_SOURCE_DIR}/assets/bgm/MNU001.XA" />
|
||||
|
@ -350,15 +395,6 @@
|
|||
source="${PROJECT_SOURCE_DIR}/assets/bgm/EVENT001.XA" />
|
||||
</dir>
|
||||
|
||||
<!-- <dir name="FMV"> -->
|
||||
<!-- <file name="SONICT.STR" -->
|
||||
<!-- type="mixed" -->
|
||||
<!-- source="${PROJECT_SOURCE_DIR}/assets/fmv/SONICT.STR" /> -->
|
||||
<!-- <file name="PS30YRS.STR" -->
|
||||
<!-- type="mixed" -->
|
||||
<!-- source="${PROJECT_SOURCE_DIR}/assets/fmv/PS30YRS.STR" /> -->
|
||||
<!-- </dir> -->
|
||||
|
||||
<dummy sectors="1024"/>
|
||||
</directory_tree>
|
||||
</track>
|
||||
|
|
BIN
screenshots/sonicxa-v0.1.gif
Normal file
After Width: | Height: | Size: 19 MiB |
|
@ -56,6 +56,8 @@ static uint8_t glyph_info_big[] = {
|
|||
0xff, 0, 0, 0, // = (no char)
|
||||
0xff, 0, 0, 0, // ! (no char)
|
||||
0xff, 0, 0, 0, // ? (no char)
|
||||
115, 11, 6, 11, // <
|
||||
121, 11, 6, 11, // >
|
||||
};
|
||||
|
||||
static uint8_t glyph_info_sm[] = {
|
||||
|
@ -107,6 +109,8 @@ static uint8_t glyph_info_sm[] = {
|
|||
103, 29, 6, 7, // =
|
||||
110, 29, 4, 7, // !
|
||||
115, 29, 7, 7, // ?
|
||||
0xff, 0, 0, 0, // < (no char)
|
||||
0xff, 0, 0, 0, // > (no char)
|
||||
};
|
||||
|
||||
static uint8_t glyph_info_hg[] = {
|
||||
|
@ -159,6 +163,8 @@ static uint8_t glyph_info_hg[] = {
|
|||
0xff, 0, 0, 0, // =
|
||||
0xff, 0, 0, 0, // !
|
||||
0xff, 0, 0, 0, // ?
|
||||
0xff, 0, 0, 0, // < (no char)
|
||||
0xff, 0, 0, 0, // > (no char)
|
||||
};
|
||||
|
||||
void
|
||||
|
@ -197,29 +203,12 @@ _draw_glyph(
|
|||
setRGB0(sprt, font_color[0], font_color[1], font_color[2]);
|
||||
increment_prim(sizeof(SPRT));
|
||||
setXY0(sprt, vx, vy);
|
||||
sprt->w = w;
|
||||
sprt->h = h;
|
||||
setWH(sprt, w, h);
|
||||
setUV0(sprt, u0, v0);
|
||||
sprt->clut = getClut(0, 490);
|
||||
sort_prim(sprt, OTZ_LAYER_HUD);
|
||||
}
|
||||
|
||||
void
|
||||
font_draw_logo(
|
||||
int16_t vx, int16_t vy,
|
||||
uint16_t w, uint16_t h)
|
||||
{
|
||||
POLY_FT4 *poly = get_next_prim();
|
||||
setPolyFT4(poly);
|
||||
setRGB0(poly, font_color[0], font_color[1], font_color[2]);
|
||||
increment_prim(sizeof(POLY_FT4));
|
||||
setXYWH(poly, vx, vy, w, h);
|
||||
setUVWH(poly, 0, 195, 160, 60);
|
||||
poly->tpage = getTPage(font_mode & 0x3, 1, 960, 256);
|
||||
poly->clut = getClut(0, 490);
|
||||
sort_prim(poly, OTZ_LAYER_HUD);
|
||||
}
|
||||
|
||||
uint16_t
|
||||
_font_measurew_generic(const char *text,
|
||||
const uint8_t ws_w,
|
||||
|
@ -261,6 +250,8 @@ _font_measurew_generic(const char *text,
|
|||
case '=': offset = 40; break;
|
||||
case '!': offset = 41; break;
|
||||
case '?': offset = 42; break;
|
||||
case '<': offset = 43; break;
|
||||
case '>': offset = 44; break;
|
||||
default: offset = 0xff; break;
|
||||
}
|
||||
}
|
||||
|
@ -346,6 +337,8 @@ _font_draw_generic(const char *text, int16_t vx, int16_t vy,
|
|||
case '=': offset = 40; break;
|
||||
case '!': offset = 41; break;
|
||||
case '?': offset = 42; break;
|
||||
case '<': offset = 43; break;
|
||||
case '>': offset = 44; break;
|
||||
default: offset = 0xff; break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,8 +4,6 @@
|
|||
#include <psxetc.h>
|
||||
|
||||
extern void _xa_cd_event_callback(CdlIntrResult, uint8_t *);
|
||||
/* extern void _mdec_cd_event_callback(CdlIntrResult, uint8_t *); */
|
||||
/* extern void _mdec_dma_callback(void); */
|
||||
|
||||
void
|
||||
cd_set_callbacks(PlaybackType type)
|
||||
|
@ -15,10 +13,6 @@ cd_set_callbacks(PlaybackType type)
|
|||
case PLAYBACK_XA:
|
||||
CdReadyCallback(_xa_cd_event_callback);
|
||||
break;
|
||||
case PLAYBACK_STR:
|
||||
/* DMACallback(1, &_mdec_dma_callback); */
|
||||
/* CdReadyCallback(_mdec_cd_event_callback); */
|
||||
break;
|
||||
default: break; // ???????????
|
||||
}
|
||||
ExitCriticalSection();
|
||||
|
|
115
src/chara.c
|
@ -1,6 +1,7 @@
|
|||
#include "chara.h"
|
||||
#include "util.h"
|
||||
#include "render.h"
|
||||
#include "basic_font.h"
|
||||
#include <psxgpu.h>
|
||||
#include <inline_c.h>
|
||||
#include <stdlib.h>
|
||||
|
@ -97,16 +98,33 @@ free_chara(Chara *chara)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// Extern variables
|
||||
uint8_t frame_debug = 0;
|
||||
|
||||
void
|
||||
chara_render_frame(Chara *chara, int16_t framenum, int16_t vx, int16_t vy, uint8_t flipx)
|
||||
chara_draw_gte(Chara *chara, int16_t framenum,
|
||||
int16_t vx, int16_t vy,
|
||||
uint8_t flipx, int32_t angle)
|
||||
{
|
||||
CharaFrame *frame = &chara->frames[framenum];
|
||||
|
||||
int16_t left = frame->x >> 3;
|
||||
int16_t right = 7 - (frame->width >> 3) - left;
|
||||
|
||||
// Prepare position
|
||||
VECTOR pos = {
|
||||
.vx = vx - CENTERX,
|
||||
.vy = vy - CENTERY,
|
||||
.vz = frame_debug ? 0 : SCREEN_Z,
|
||||
};
|
||||
SVECTOR rotation = { 0, 0, angle, 0 };
|
||||
int otz;
|
||||
|
||||
MATRIX world = { 0 };
|
||||
TransMatrix(&world, &pos);
|
||||
RotMatrix(&rotation, &world);
|
||||
gte_SetTransMatrix(&world);
|
||||
gte_SetRotMatrix(&world);
|
||||
|
||||
for(uint16_t row = 0; row < frame->rows; row++) {
|
||||
for(uint16_t colx = 0; colx < frame->cols; colx++) {
|
||||
uint16_t col = flipx ? frame->cols - colx - 1 : colx;
|
||||
|
@ -114,51 +132,74 @@ chara_render_frame(Chara *chara, int16_t framenum, int16_t vx, int16_t vy, uint8
|
|||
idx = frame->tiles[idx];
|
||||
if(idx == 0) continue;
|
||||
|
||||
uint16_t precty = chara->precty;
|
||||
|
||||
// Get upper left UV from tile index on tileset
|
||||
uint16_t v0idx = idx >> 5; // divide by 32
|
||||
uint16_t u0idx = idx - (v0idx << 5);
|
||||
|
||||
uint8_t
|
||||
u0 = (u0idx << 3),
|
||||
v0 = (v0idx << 3);
|
||||
|
||||
SVECTOR xy0 = {
|
||||
vx + (colx << 3) + (flipx ? (right << 3) : frame->x) - (chara->width >> 1),
|
||||
vy + (row << 3) + frame->y - (chara->height >> 1),
|
||||
0, 0,
|
||||
};
|
||||
|
||||
// I don't know why, but it works
|
||||
uint8_t tw, th;
|
||||
tw = (u0 < 248 ? 8 : 7);
|
||||
th = (v0 < 248 ? 8 : 7);
|
||||
if(flipx) {
|
||||
if (u0 > 0) u0--;
|
||||
if (u0 + tw >= 254) tw--;
|
||||
uint16_t v0idx = idx / 28;
|
||||
uint16_t u0idx = idx - (v0idx * 28);
|
||||
uint16_t
|
||||
u0 = u0idx * 9,
|
||||
v0 = v0idx * 9;
|
||||
if((v0 + 9) >= 256) {
|
||||
// Go to TPAGE right below
|
||||
v0idx -= 28;
|
||||
v0 = v0idx * 9;
|
||||
precty = 256;
|
||||
}
|
||||
|
||||
// Use a textured quad since we need to reverse
|
||||
// our UVs manually
|
||||
POLY_FT4 *poly = (POLY_FT4 *) get_next_prim();
|
||||
POLY_FT4 *poly = (POLY_FT4 *)get_next_prim();
|
||||
increment_prim(sizeof(POLY_FT4));
|
||||
setPolyFT4(poly);
|
||||
setRGB0(poly, level_fade, level_fade, level_fade);
|
||||
setTPage(poly, 1, 1, chara->prectx, chara->precty); // 8-bit CLUT
|
||||
// 8-bit CLUT
|
||||
setTPage(poly, 1, 1, chara->prectx, precty);
|
||||
setClut(poly, chara->crectx, chara->crecty);
|
||||
setXYWH(poly, xy0.vx, xy0.vy, 8, 8);
|
||||
|
||||
|
||||
if(flipx) {
|
||||
setUV4(
|
||||
poly,
|
||||
u0 + tw, v0,
|
||||
u0, v0,
|
||||
u0 + tw, v0 + th,
|
||||
u0, v0 + th);
|
||||
if(u0 > 0) u0--;
|
||||
setUV4(poly,
|
||||
u0 + 8, v0,
|
||||
u0, v0,
|
||||
u0 + 8, v0 + 8,
|
||||
u0, v0 + 8);
|
||||
} else {
|
||||
setUVWH(poly, u0, v0, tw, th);
|
||||
setUV4(poly,
|
||||
u0, v0,
|
||||
u0 + 8, v0,
|
||||
u0, v0 + 8,
|
||||
u0 + 8, v0 + 8);
|
||||
}
|
||||
|
||||
int16_t tilex = (colx << 3) + (flipx ? (right << 3) : frame->x) - (chara->width >> 1) + 5;
|
||||
int16_t tiley = (row << 3) + frame->y - (chara->height >> 1) - 5;
|
||||
|
||||
SVECTOR vertices[] = {
|
||||
{ -4 + tilex, -4 + tiley, 0, 0 },
|
||||
{ 4 + tilex, -4 + tiley, 0, 0 },
|
||||
{ -4 + tilex, 4 + tiley, 0, 0 },
|
||||
{ 4 + tilex, 4 + tiley, 0, 0 },
|
||||
};
|
||||
|
||||
RotAverageNclip4(
|
||||
&vertices[0],
|
||||
&vertices[1],
|
||||
&vertices[2],
|
||||
&vertices[3],
|
||||
(uint32_t *)&poly->x0,
|
||||
(uint32_t *)&poly->x1,
|
||||
(uint32_t *)&poly->x2,
|
||||
(uint32_t *)&poly->x3,
|
||||
&otz);
|
||||
|
||||
sort_prim(poly, OTZ_LAYER_PLAYER);
|
||||
|
||||
if(frame_debug) {
|
||||
char buffer[10];
|
||||
sprintf(buffer, "%d\n", idx);
|
||||
if(!(idx % 2)) font_set_color(0, 128, 0);
|
||||
else font_set_color(0, 128, 128);
|
||||
font_draw_sm(buffer, poly->x0 + 4, poly->y0 + 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -21,11 +21,11 @@
|
|||
#include "memalloc.h"
|
||||
#include "screen.h"
|
||||
#include "basic_font.h"
|
||||
/* #include "mdec.h" */
|
||||
|
||||
/*
|
||||
Locations of common textures on frame buffer:
|
||||
================================================
|
||||
Title screen: 320x0 No CLUT
|
||||
Player 1: 320x0; CLUT: 0x480
|
||||
Common objects: 576x0; CLUT: 0x481 (8-bit only)
|
||||
Level tiles: 448x0; CLUT: 0x482 (4 or 8-bit CLUT)
|
||||
|
@ -68,8 +68,8 @@ main(void)
|
|||
|
||||
// Initial loads from disc
|
||||
render_loading_logo();
|
||||
sound_sfx_init();
|
||||
sound_bgm_init();
|
||||
/* mdec_fmv_init(); */
|
||||
|
||||
// Set first scene
|
||||
scene_change(SCREEN_DISCLAIMER);
|
||||
|
|
376
src/mdec.c.old
|
@ -1,376 +0,0 @@
|
|||
#include "mdec.h"
|
||||
#include <psxpress.h>
|
||||
#include <psxapi.h>
|
||||
#include <psxetc.h>
|
||||
#include <psxcd.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "input.h"
|
||||
|
||||
#include "cd_callback.h"
|
||||
#include "memalloc.h"
|
||||
#include "screen.h"
|
||||
|
||||
#define VRAM_X_COORD(x) ((x) * BLOCK_SIZE / 16)
|
||||
|
||||
#define MAX_FRAME_BUFFER_ATTEMPTS 10
|
||||
|
||||
// Since the stream context in this case can use approx. 320K of RAM,
|
||||
// it seems like a better choice to let it live on the heap.
|
||||
// No need to manage this using an arena allocator, though.
|
||||
static volatile StreamContext *str_ctx = NULL;
|
||||
|
||||
// MDEC lookup table, generally lives on the scratchpad
|
||||
// Using v2 because it looks much better after AVI conversion!
|
||||
static volatile VLC_TableV2 *lookup_table;
|
||||
|
||||
// Temporary area for CD sectors read from CD.
|
||||
// Accessed by DMA, therefore must not be on heap
|
||||
static volatile STR_Header sector_header;
|
||||
|
||||
static int decode_errors;
|
||||
static int frame_time;
|
||||
static volatile int should_abort;
|
||||
|
||||
// Extern structure and functions related to render buffers
|
||||
extern RenderContext ctx;
|
||||
extern int debug_mode;
|
||||
extern void render_mdec_prepare(void);
|
||||
extern void render_mdec_dispose(void);
|
||||
|
||||
// Forward declarations
|
||||
void _mdec_dma_callback(void);
|
||||
void _mdec_cd_event_callback(CdlIntrResult, uint8_t *);
|
||||
void _mdec_cd_sector_handler(void);
|
||||
StreamBuffer *_mdec_get_next_frame(void);
|
||||
int _mdec_should_abort();
|
||||
void _mdec_swap_buffers();
|
||||
|
||||
// FMV table register
|
||||
typedef struct {
|
||||
const char *filename;
|
||||
CdlLOC loc;
|
||||
} FMVTableEntry;
|
||||
|
||||
static volatile FMVTableEntry fmv_table[] = {
|
||||
{ "\\FMV\\SONICT.STR;1", (CdlLOC){ 0 } },
|
||||
{ "\\FMV\\PS30YRS.STR;1", (CdlLOC){ 0 } },
|
||||
};
|
||||
|
||||
void
|
||||
mdec_fmv_init()
|
||||
{
|
||||
CdlFILE file;
|
||||
for(int i = 0; i < FMV_NUM_VIDEOS; i++) {
|
||||
// Find file on CD.
|
||||
// We won't be using the util.h library since we need to find
|
||||
// the actual file position to stream
|
||||
if(!CdSearchFile((CdlFILE *)&file, fmv_table[i].filename)) {
|
||||
printf("Could not find .STR file %s.\n", fmv_table[i].filename);
|
||||
fmv_table[i].loc = (CdlLOC){ 0 };
|
||||
}
|
||||
fmv_table[i].loc = file.pos;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
mdec_play(FMVOption option)
|
||||
{
|
||||
mdec_start(&fmv_table[option].loc);
|
||||
mdec_loop();
|
||||
mdec_stop();
|
||||
}
|
||||
|
||||
void
|
||||
mdec_start(volatile CdlLOC *loc)
|
||||
{
|
||||
printf("Preparing MDEC playback.\n");
|
||||
should_abort = 0;
|
||||
DecDCTReset(0);
|
||||
|
||||
render_mdec_prepare();
|
||||
|
||||
// Hook MDEC callbacks
|
||||
cd_set_callbacks(PLAYBACK_STR);
|
||||
|
||||
// Copy MDEC lookup table to scratchpad
|
||||
lookup_table = fastalloc_malloc(sizeof(VLC_TableV2));
|
||||
DecDCTvlcCopyTableV2((VLC_TableV2 *)lookup_table);
|
||||
|
||||
// Setup stream context.
|
||||
// Use current screen storage for that
|
||||
if(!str_ctx) str_ctx = screen_alloc(sizeof(volatile StreamContext));
|
||||
|
||||
str_ctx->cur_frame = 0;
|
||||
str_ctx->cur_slice = 0;
|
||||
|
||||
decode_errors = 0;
|
||||
frame_time = 1;
|
||||
|
||||
// Prepare context
|
||||
str_ctx->frame_id = -1;
|
||||
str_ctx->dropped_frames = 0;
|
||||
str_ctx->sector_pending = 0;
|
||||
str_ctx->frame_ready = 0;
|
||||
|
||||
// Read at 2x speed to play any XA-ADPCM sectors that could be
|
||||
// interleaved with the data
|
||||
// Start reading in real-time mode (doesn't retry in case of errors).
|
||||
uint8_t mode = CdlModeRT | CdlModeSpeed | CdlModeAP;
|
||||
CdControl(CdlSetmode, (const uint8_t *)&mode, 0);
|
||||
CdControlF(CdlReadS, (const void *)loc);
|
||||
|
||||
// Wait for first frame to be buffered.
|
||||
_mdec_get_next_frame();
|
||||
}
|
||||
|
||||
void
|
||||
mdec_stop()
|
||||
{
|
||||
// Force playback end on context
|
||||
cd_detach_callbacks();
|
||||
str_ctx->frame_ready = -1;
|
||||
CdControl(CdlPause, 0, 0);
|
||||
|
||||
if(str_ctx) {
|
||||
str_ctx = NULL;
|
||||
}
|
||||
fastalloc_free();
|
||||
render_mdec_dispose();
|
||||
}
|
||||
|
||||
void
|
||||
mdec_loop()
|
||||
{
|
||||
int frame_start, decode_time, cpu_usage;
|
||||
frame_start = decode_time = cpu_usage = 0;
|
||||
|
||||
printf("Starting MDEC playback.\n");
|
||||
while(1) {
|
||||
if(debug_mode) frame_start = TIMER_VALUE(1);
|
||||
|
||||
// Wait for a full frame read from disc
|
||||
StreamBuffer *frame = _mdec_get_next_frame();
|
||||
if(!frame) { // If no frame was fetched, assume that playback ended
|
||||
should_abort = 1;
|
||||
printf("MDEC playback ended\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if(_mdec_should_abort()) {
|
||||
printf("MDEC playback aborted\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if((pad_pressing(PAD_L1) && pad_pressed(PAD_R1)) ||
|
||||
(pad_pressed(PAD_L1) && pad_pressing(PAD_R1))) {
|
||||
debug_mode = (debug_mode + 1) % 3;
|
||||
}
|
||||
|
||||
if(debug_mode) decode_time = TIMER_VALUE(1);
|
||||
|
||||
// Decompress bitstream into a format expected by the MDEC
|
||||
VLC_Context vlc_ctx;
|
||||
if(DecDCTvlcStart(
|
||||
&vlc_ctx,
|
||||
frame->mdec_data,
|
||||
sizeof(frame->mdec_data) / 4,
|
||||
frame->bs_data))
|
||||
{
|
||||
decode_errors++;
|
||||
printf("Error decoding FMV! (#%d)\n", decode_errors);
|
||||
continue;
|
||||
}
|
||||
|
||||
if(debug_mode) {
|
||||
decode_time = (TIMER_VALUE(1) - decode_time) & 0xffff;
|
||||
cpu_usage = decode_time * 100 / frame_time;
|
||||
}
|
||||
|
||||
// Wait for MDEC to finish decoding the previous frame
|
||||
// and manually flip the framebuffers
|
||||
VSync(0);
|
||||
DecDCTinSync(0);
|
||||
DecDCToutSync(0);
|
||||
|
||||
if(debug_mode) {
|
||||
// Draw overlay
|
||||
FntPrint(-1, "FRAME:%6d READ ERRORS: %6d\n",
|
||||
str_ctx->frame_id, str_ctx->dropped_frames);
|
||||
FntPrint(-1, "CPU: %6d%% DECODE ERRORS:%6d\n",
|
||||
cpu_usage, decode_errors);
|
||||
FntFlush(-1);
|
||||
}
|
||||
|
||||
// Manual buffer swap
|
||||
_mdec_swap_buffers();
|
||||
|
||||
// Feed newly compressed frame to the MDEC.
|
||||
// The MDEC will not actually start decoding it until an output
|
||||
// buffer is also configured by calling DecDCTout().
|
||||
//DecDCTin(frame->mdec_data, DECDCT_MODE_24BPP);
|
||||
DecDCTin(frame->mdec_data, DECDCT_MODE_16BPP);
|
||||
|
||||
// Place frame at the center of the currently active framebuffer,
|
||||
// then start decoding the first slice.
|
||||
// Decoded slices will be uploaded to VRAM in the background
|
||||
// by _mdec_dma_callback().
|
||||
RECT *clip = render_get_buffer_clip();
|
||||
int offsetx = (clip->w - frame->width) >> 1;
|
||||
int offsety = (clip->h - frame->height) >> 1;
|
||||
|
||||
str_ctx->slice_pos.x = clip->x + VRAM_X_COORD(offsetx);
|
||||
str_ctx->slice_pos.y = clip->y + offsety;
|
||||
str_ctx->slice_pos.w = BLOCK_SIZE;
|
||||
str_ctx->slice_pos.h = frame->height;
|
||||
str_ctx->frame_width = VRAM_X_COORD(frame->width);
|
||||
|
||||
DecDCTout(
|
||||
(uint32_t *)str_ctx->slices[str_ctx->cur_slice],
|
||||
BLOCK_SIZE * str_ctx->slice_pos.h / 2);
|
||||
|
||||
if(debug_mode) frame_time = (TIMER_VALUE(1) - frame_start) & 0xffff;
|
||||
}
|
||||
}
|
||||
|
||||
/* ========================================== */
|
||||
|
||||
// DMA callback for MDEC transfers.
|
||||
// NOTE: This is leveraged from cd_callback.h
|
||||
void
|
||||
_mdec_dma_callback(void)
|
||||
{
|
||||
// Handle sectors that were not processed by _mdec_cd_sector_handler
|
||||
// while a DMA transfer is in progress.
|
||||
// As the MDEC has just finished decoding a slice, they can be
|
||||
// safely handled now
|
||||
if(str_ctx->sector_pending) {
|
||||
_mdec_cd_sector_handler();
|
||||
str_ctx->sector_pending = 0;
|
||||
}
|
||||
|
||||
// Upload the decoded slice to VRAM and start decoding
|
||||
// the next slice into another buffer, if any
|
||||
LoadImage((const RECT *)&str_ctx->slice_pos, (const uint32_t *)str_ctx->slices[str_ctx->cur_slice]);
|
||||
|
||||
str_ctx->cur_slice ^= 0x1;
|
||||
str_ctx->slice_pos.x += BLOCK_SIZE;
|
||||
|
||||
if(str_ctx->slice_pos.x < str_ctx->frame_width) {
|
||||
DecDCTout(
|
||||
(uint32_t *)str_ctx->slices[str_ctx->cur_slice],
|
||||
BLOCK_SIZE * str_ctx->slice_pos.h / 2);
|
||||
}
|
||||
}
|
||||
|
||||
// CD event callback for FMV reading.
|
||||
// NOTE: This is leveraged from cd_callback.h
|
||||
void
|
||||
_mdec_cd_event_callback(CdlIntrResult event, uint8_t *)
|
||||
{
|
||||
// Ignore events that are not that of a sector being ready
|
||||
if(event != CdlDataReady) return;
|
||||
|
||||
// Only handle sectors immediately if the MDEC is not decoding
|
||||
// a frame, otherwise defer handling to _mdec_dma_callback.
|
||||
// This is a workaround for a hardware conflict between the
|
||||
// DMA channels used for the CD drive and MDEC output, which
|
||||
// do not run simultaneously.
|
||||
if(DecDCTinSync(1)) str_ctx->sector_pending = 1;
|
||||
else _mdec_cd_sector_handler();
|
||||
|
||||
}
|
||||
|
||||
// CD sector handler for processing sectors that were read from the CD.
|
||||
void
|
||||
_mdec_cd_sector_handler(void)
|
||||
{
|
||||
volatile StreamBuffer *frame = &str_ctx->frames[str_ctx->cur_frame];
|
||||
|
||||
// Fetch .STR header of the sector that has been read and
|
||||
// make sure it is valid. If not, assume the file has ended
|
||||
// and set frame_ready as a signal for the playback loop to
|
||||
// stop playback.
|
||||
CdGetSector((void *)§or_header, sizeof(STR_Header) >> 2);
|
||||
if(sector_header.magic != 0x0160) {
|
||||
str_ctx->frame_ready = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
// Ignore any non-MDEC sectors.
|
||||
if(sector_header.type != 0x8001) return;
|
||||
|
||||
// If this sector is part of a new frame, validate the sectors
|
||||
// that have been read so far and flip the bistream data buffers.
|
||||
// If the frame number is lower than the current one, assume the
|
||||
// drive has started another .STR file and stop playback.
|
||||
if((int)sector_header.frame_id < str_ctx->frame_id) {
|
||||
str_ctx->frame_ready = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
if((int)sector_header.frame_id > str_ctx->frame_id) {
|
||||
// Do not set ready flag if a sector has been missed.
|
||||
if(str_ctx->sector_count) str_ctx->dropped_frames++;
|
||||
else str_ctx->frame_ready = 1;
|
||||
|
||||
str_ctx->frame_id = sector_header.frame_id;
|
||||
str_ctx->sector_count = sector_header.sector_count;
|
||||
str_ctx->cur_frame ^= 0x1;
|
||||
|
||||
frame = &str_ctx->frames[str_ctx->cur_frame];
|
||||
|
||||
// Initialize the next frame; round up dimensions
|
||||
// to the nearest multiple of 16 since the MDEC
|
||||
// operates on 16x16 blocks
|
||||
frame->width = (sector_header.width + 15) & 0xfff0;
|
||||
frame->height = (sector_header.height + 15) & 0xfff0;
|
||||
}
|
||||
|
||||
// Append payload contained in this sector to the current buffer
|
||||
str_ctx->sector_count--;
|
||||
CdGetSector(
|
||||
(void *)&(frame->bs_data[2016 / 4 * sector_header.sector_id]),
|
||||
2016 / 4);
|
||||
}
|
||||
|
||||
StreamBuffer *
|
||||
_mdec_get_next_frame(void)
|
||||
{
|
||||
while(!str_ctx->frame_ready) {
|
||||
__asm__ volatile("");
|
||||
if(_mdec_should_abort()) {
|
||||
should_abort = 1;
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if(str_ctx->frame_ready < 0) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
str_ctx->frame_ready = 0;
|
||||
return (StreamBuffer *)&str_ctx->frames[str_ctx->cur_frame ^ 0x1];
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
_mdec_should_abort()
|
||||
{
|
||||
// Call this when the CPU isn't doing anything or
|
||||
// should check for user input.
|
||||
pad_update();
|
||||
return pad_pressed(PAD_CROSS) || pad_pressed(PAD_START);
|
||||
}
|
||||
|
||||
void
|
||||
_mdec_swap_buffers()
|
||||
{
|
||||
ctx.active_buffer ^= 1;
|
||||
DrawSync(0);
|
||||
PutDrawEnv(&ctx.buffers[ctx.active_buffer].draw_env);
|
||||
PutDispEnv(&ctx.buffers[ctx.active_buffer ^ 1].disp_env);
|
||||
SetDispMask(1);
|
||||
}
|
|
@ -26,7 +26,7 @@ alloc_arena_malloc(ArenaAllocator *arena, size_t size)
|
|||
{
|
||||
if(size == 0) return NULL;
|
||||
|
||||
// Align size so we don't get unaligned memory access
|
||||
// ALIGN SIZE so we don't get unaligned memory access
|
||||
size += 8 - (size % 8);
|
||||
|
||||
uintptr_t p = (uintptr_t)arena->ptr;
|
||||
|
|
|
@ -141,7 +141,7 @@ load_object_placement(const char *filename, void *lvl_data)
|
|||
case OBJ_DUMMY_STARTPOS:
|
||||
// Initialize player at position
|
||||
player.startpos = (VECTOR){ .vx = vx << 12, .vy = (vy - 8) << 12, .vz = 0 };
|
||||
player.pos = player.startpos;
|
||||
player.pos = player.respawnpos = player.startpos;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
|
@ -225,7 +225,7 @@ begin_render_routine:
|
|||
vx -= 32 + frame->h;
|
||||
vy -= (frame->w >> 1);
|
||||
} else {
|
||||
vx -= frame->w >> 1;
|
||||
vx -= (frame->w >> 1);
|
||||
if(flipmask & MASK_FLIP_FLIPY) vy -= 64 - frame->h;
|
||||
vy -= frame->h;
|
||||
}
|
||||
|
@ -298,7 +298,7 @@ begin_render_routine:
|
|||
|| (state->id == OBJ_EXPLOSION)
|
||||
|| (state->id == OBJ_BUBBLE))
|
||||
? OTZ_LAYER_OBJECTS
|
||||
: OTZ_LAYER_PLAYER;
|
||||
: OTZ_LAYER_UNDER_PLAYER;
|
||||
|
||||
// NOTABLE EXCEPTION: if this is a bubble object which animation has gone
|
||||
// beyond the first digit display, it should be rendered on text layer
|
||||
|
|
|
@ -16,11 +16,12 @@
|
|||
#include "screens/slide.h"
|
||||
|
||||
#define ANIM_WALKING 0x0854020e
|
||||
#define ANIM_ROLLING 0x08890218
|
||||
#define ANIM_GASP 0x02d9012c
|
||||
|
||||
// Extern elements
|
||||
extern Player player;
|
||||
extern Camera camera;
|
||||
extern PlayerConstants CNST_SPEEDSHOES;
|
||||
extern TileMap16 map16;
|
||||
extern TileMap128 map128;
|
||||
extern LevelData leveldata;
|
||||
|
@ -64,28 +65,30 @@ static void _bubble_update(ObjectState *state, ObjectTableEntry *, VECTOR *);
|
|||
|
||||
// Player hitbox information. Calculated once per frame.
|
||||
static int32_t player_vx, player_vy; // Top left corner of player hitbox
|
||||
static uint8_t player_attacking;
|
||||
|
||||
// TODO: ADJUST ACCORDING TO CHARACTER
|
||||
static int32_t player_width = 16;
|
||||
static int32_t player_height = HEIGHT_RADIUS_NORMAL << 1;
|
||||
static uint8_t player_attacking;
|
||||
|
||||
int player_hitbox_shown;
|
||||
|
||||
void
|
||||
_draw_player_hitbox()
|
||||
{
|
||||
if(player_hitbox_shown) return;
|
||||
player_hitbox_shown = 1;
|
||||
uint16_t
|
||||
rel_vx = player_vx - (camera.pos.vx >> 12) + CENTERX,
|
||||
rel_vy = player_vy - (camera.pos.vy >> 12) + CENTERY;
|
||||
POLY_F4 *hitbox = get_next_prim();
|
||||
increment_prim(sizeof(POLY_F4));
|
||||
setPolyF4(hitbox);
|
||||
setSemiTrans(hitbox, 1);
|
||||
setXYWH(hitbox, rel_vx, rel_vy, 16, player_height);
|
||||
setRGB0(hitbox, 0xfb, 0x94, 0xdc);
|
||||
sort_prim(hitbox, OTZ_LAYER_OBJECTS);
|
||||
}
|
||||
/* void */
|
||||
/* _draw_player_hitbox() */
|
||||
/* { */
|
||||
/* if(player_hitbox_shown) return; */
|
||||
/* player_hitbox_shown = 1; */
|
||||
/* uint16_t */
|
||||
/* rel_vx = player_vx - (camera.pos.vx >> 12) + CENTERX, */
|
||||
/* rel_vy = player_vy - (camera.pos.vy >> 12) + CENTERY; */
|
||||
/* POLY_F4 *hitbox = get_next_prim(); */
|
||||
/* increment_prim(sizeof(POLY_F4)); */
|
||||
/* setPolyF4(hitbox); */
|
||||
/* setSemiTrans(hitbox, 1); */
|
||||
/* setXYWH(hitbox, rel_vx, rel_vy, 16, player_height); */
|
||||
/* setRGB0(hitbox, 0xfb, 0x94, 0xdc); */
|
||||
/* sort_prim(hitbox, OTZ_LAYER_OBJECTS); */
|
||||
/* } */
|
||||
|
||||
void
|
||||
object_update(ObjectState *state, ObjectTableEntry *typedata, VECTOR *pos)
|
||||
|
@ -98,15 +101,16 @@ object_update(ObjectState *state, ObjectTableEntry *typedata, VECTOR *pos)
|
|||
player_attacking = (player.action == ACTION_JUMPING ||
|
||||
player.action == ACTION_ROLLING ||
|
||||
player.action == ACTION_SPINDASH ||
|
||||
player.action == ACTION_DROPDASH);
|
||||
player.action == ACTION_DROPDASH ||
|
||||
player.action == ACTION_GLIDE);
|
||||
player_height = (player_attacking
|
||||
? HEIGHT_RADIUS_ROLLING
|
||||
: HEIGHT_RADIUS_NORMAL) << 1;
|
||||
player_vy = (player.pos.vy >> 12) - (player_height >> 1) - 1;
|
||||
|
||||
if(debug_mode > 1) {
|
||||
_draw_player_hitbox();
|
||||
}
|
||||
/* if(debug_mode > 1) { */
|
||||
/* _draw_player_hitbox(); */
|
||||
/* } */
|
||||
|
||||
switch(state->id) {
|
||||
default: break;
|
||||
|
@ -251,7 +255,7 @@ _goal_sign_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos)
|
|||
// Set animation according to character
|
||||
state->timer = 360; // 6-seconds music
|
||||
state->anim_state.animation = 2;
|
||||
player.action = ACTION_NONE;
|
||||
player_set_action(&player, ACTION_NONE);
|
||||
screen_level_setmode(LEVEL_MODE_FINISHED);
|
||||
_goal_sign_change_score();
|
||||
}
|
||||
|
@ -272,13 +276,11 @@ _goal_sign_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos)
|
|||
screen_level_setstate(3);
|
||||
} else if(screen_level_getstate() == 4) {
|
||||
uint8_t lvl = screen_level_getlevel();
|
||||
// TODO: This is temporary and goes only upto R2Z1
|
||||
if(lvl < 10) {
|
||||
if(lvl == 4) {
|
||||
// Transition from GHZ1 to SWZ1
|
||||
// TODO: THIS IS TEMPORARY
|
||||
screen_level_setlevel(6);
|
||||
} else if(lvl == 6) {
|
||||
if(lvl == 3) {
|
||||
// Finished engine test
|
||||
scene_change(SCREEN_TITLE);
|
||||
} else if(lvl < 10) {
|
||||
if(lvl == 6) {
|
||||
// Transition from SWZ1 to AOZ1
|
||||
// TODO: THIS IS TEMPORARY
|
||||
screen_level_setlevel(10);
|
||||
|
@ -339,7 +341,7 @@ _monitor_update(ObjectState *state, ObjectTableEntry *entry, VECTOR *pos)
|
|||
{
|
||||
player.ev_grnd1.collided = player.ev_grnd2.collided = 1;
|
||||
player.ev_grnd1.angle = player.ev_grnd2.angle = 0;
|
||||
player.ev_grnd1.coord = player.ev_grnd2.coord = solidity_vy;
|
||||
player.ev_grnd1.coord = player.ev_grnd2.coord = solidity_vy + 4;
|
||||
} else if((player_vy + 8) > solidity_vy) {
|
||||
// Check for intersection on left/right
|
||||
if((player_vx + 8) < pos->vx) {
|
||||
|
@ -361,9 +363,9 @@ static void
|
|||
_spring_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos, uint8_t is_red)
|
||||
{
|
||||
if(state->anim_state.animation == 0) {
|
||||
int32_t solidity_vx = pos->vx - 16;
|
||||
int32_t solidity_vx = pos->vx - 15;
|
||||
int32_t solidity_vy = pos->vy - 16; // Spring is 32x16 solid
|
||||
int32_t solidity_w = 32;
|
||||
int32_t solidity_w = 31;
|
||||
int32_t solidity_h = 16;
|
||||
|
||||
if(state->flipmask & MASK_FLIP_ROTCW) {
|
||||
|
@ -398,6 +400,8 @@ _spring_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos, uint8_t is_r
|
|||
player.anim_dir = -1;
|
||||
state->anim_state.animation = 1;
|
||||
sound_play_vag(sfx_sprn, 0);
|
||||
if(player.action != ACTION_ROLLING)
|
||||
player_set_action(&player, ACTION_NONE);
|
||||
} else if(state->flipmask & MASK_FLIP_ROTCW) { // Right-pointing spring
|
||||
//player.pos.vx = (solidity_vx + solidity_w + player_width + 8) << 12;
|
||||
player.ev_left.collided = 0; // Detach player from left wall if needed
|
||||
|
@ -407,12 +411,15 @@ _spring_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos, uint8_t is_r
|
|||
player.anim_dir = 1;
|
||||
state->anim_state.animation = 1;
|
||||
sound_play_vag(sfx_sprn, 0);
|
||||
if(player.action != ACTION_ROLLING)
|
||||
player_set_action(&player, ACTION_NONE);
|
||||
} else if(state->flipmask == 0) { // Top-pointing spring
|
||||
player.pos.vy = (solidity_vy - (player_height >> 1)) << 12;
|
||||
player.grnd = 0;
|
||||
player.vel.vy = is_red ? -0x10000 : -0xa000;
|
||||
player.angle = 0;
|
||||
player.action = ACTION_SPRING;
|
||||
player.ctrllock = 0;
|
||||
player_set_action(&player, ACTION_SPRING);
|
||||
state->anim_state.animation = 1;
|
||||
sound_play_vag(sfx_sprn, 0);
|
||||
} else if(state->flipmask & MASK_FLIP_FLIPY) { // Bottom-pointing spring
|
||||
|
@ -420,7 +427,8 @@ _spring_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos, uint8_t is_r
|
|||
player.grnd = 0;
|
||||
player.vel.vy = is_red ? 0x10000 : 0xa000;
|
||||
player.angle = 0;
|
||||
player.action = ACTION_SPRING;
|
||||
player.ctrllock = 0;
|
||||
player_set_action(&player, ACTION_SPRING);
|
||||
state->anim_state.animation = 1;
|
||||
sound_play_vag(sfx_sprn, 0);
|
||||
}
|
||||
|
@ -444,6 +452,11 @@ _checkpoint_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos)
|
|||
state->props |= OBJ_FLAG_CHECKPOINT_ACTIVE;
|
||||
state->frag_anim_state->animation = 1;
|
||||
state->frag_anim_state->frame = 0;
|
||||
player.respawnpos = (VECTOR){
|
||||
.vx = pos->vx << 12,
|
||||
.vy = (pos->vy - 8) << 12,
|
||||
.vz = 0
|
||||
};
|
||||
sound_play_vag(sfx_chek, 0);
|
||||
}
|
||||
}
|
||||
|
@ -496,6 +509,8 @@ _spring_diagonal_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos, uin
|
|||
if(collision_side == OBJ_SIDE_NONE) return;
|
||||
|
||||
player.grnd = 0;
|
||||
player.pos.vx = pos->vx << 12;
|
||||
player.pos.vy = (pos->vy - 16) << 12;
|
||||
player.vel.vx = is_red ? SPRND_ST_R : SPRND_ST_Y;
|
||||
player.vel.vy = is_red ? SPRND_ST_R : SPRND_ST_Y;
|
||||
if(!(state->flipmask & MASK_FLIP_FLIPY)) player.vel.vy *= -1;
|
||||
|
@ -505,7 +520,7 @@ _spring_diagonal_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos, uin
|
|||
} else player.anim_dir = 1; // No flip on X: point player right
|
||||
player.angle = 0;
|
||||
player.airdirlock = 1;
|
||||
player.action = ACTION_SPRING;
|
||||
player_set_action(&player, ACTION_SPRING);
|
||||
state->anim_state.animation = 1;
|
||||
sound_play_vag(sfx_sprn, 0);
|
||||
|
||||
|
@ -606,7 +621,7 @@ _monitor_image_update(ObjectState *state, ObjectTableEntry *, VECTOR *)
|
|||
case MONITOR_KIND_SPEEDSHOES:
|
||||
// Start speed shoes count
|
||||
player.speedshoes_frames = 1200; // 20 seconds
|
||||
player.cnst = &CNST_SPEEDSHOES;
|
||||
player.cnst = getconstants(player.character, PC_SPEEDSHOES);
|
||||
sound_bgm_play(BGM_SPEEDSHOES);
|
||||
break;
|
||||
default: break;
|
||||
|
@ -629,6 +644,10 @@ _shield_update(ObjectState *state, ObjectTableEntry *, VECTOR *)
|
|||
state->freepos->vx = player.pos.vx;
|
||||
state->freepos->vy = player.pos.vy + (16 << 12);
|
||||
|
||||
if(player_get_current_animation_hash(&player) == ANIM_ROLLING) {
|
||||
state->freepos->vy += 4 << 12;
|
||||
}
|
||||
|
||||
// Compensate position since it is drawn before player update
|
||||
state->freepos->vx += player.vel.vx;
|
||||
state->freepos->vy += player.vel.vy;
|
||||
|
@ -844,9 +863,9 @@ _bubble_update(ObjectState *state, ObjectTableEntry *, VECTOR *pos)
|
|||
state->props |= OBJ_FLAG_DESTROYED;
|
||||
player.remaining_air_frames = 1800;
|
||||
// TODO: Cancel any drowning music.
|
||||
// TODO: Setup proper action.
|
||||
player.action = ACTION_NONE;
|
||||
player_set_animation_direct(&player, ANIM_WALKING); // TODO!!!
|
||||
player_set_action(&player, ACTION_GASP);
|
||||
player_set_animation_direct(&player, ANIM_GASP);
|
||||
player.ctrllock = player.grnd ? 15 : 10;
|
||||
player.grnd = 0;
|
||||
player.vel.vx = player.vel.vy = player.vel.vz = 0;
|
||||
sound_play_vag(sfx_bubble, 0);
|
||||
|
|
1028
src/player.c
|
@ -1,7 +1,8 @@
|
|||
#include "player_constants.h"
|
||||
#include "player.h"
|
||||
|
||||
// Default player values
|
||||
PlayerConstants CNST_DEFAULT = {
|
||||
static PlayerConstants CNST_DEFAULT = {
|
||||
.x_accel = 0x000c0,
|
||||
.x_air_accel = 0x00180,
|
||||
.x_friction = 0x000c0,
|
||||
|
@ -24,12 +25,13 @@ PlayerConstants CNST_DEFAULT = {
|
|||
.x_drpspd = 0x08000,
|
||||
.x_drpmax = 0x0c000,
|
||||
.y_hurt_force = 0x04000,
|
||||
.x_hurt_force = 0x02000
|
||||
.x_hurt_force = 0x02000,
|
||||
.x_peelout_spd = 0x0c000
|
||||
};
|
||||
|
||||
// Underwater player values.
|
||||
// Most values are simply halved from base defaults
|
||||
PlayerConstants CNST_UNDERWATER = {
|
||||
static PlayerConstants CNST_UNDERWATER = {
|
||||
.x_accel = 0x00060, // Changed
|
||||
.x_air_accel = 0x000c0, // Changed
|
||||
.x_friction = 0x00060, // Changed
|
||||
|
@ -52,11 +54,12 @@ PlayerConstants CNST_UNDERWATER = {
|
|||
.x_drpspd = 0x08000,
|
||||
.x_drpmax = 0x0c000,
|
||||
.y_hurt_force = 0x02000, // Changed
|
||||
.x_hurt_force = 0x01000 // Changed
|
||||
.x_hurt_force = 0x01000, // Changed
|
||||
.x_peelout_spd = 0x05fff // Changed
|
||||
};
|
||||
|
||||
// Speed shoes (only used outside water)
|
||||
PlayerConstants CNST_SPEEDSHOES = {
|
||||
static PlayerConstants CNST_SPEEDSHOES = {
|
||||
.x_accel = 0x00180, // Changed
|
||||
.x_air_accel = 0x00300, // Changed
|
||||
.x_friction = 0x00180, // Changed
|
||||
|
@ -79,5 +82,108 @@ PlayerConstants CNST_SPEEDSHOES = {
|
|||
.x_drpspd = 0x08000,
|
||||
.x_drpmax = 0x0c000,
|
||||
.y_hurt_force = 0x04000,
|
||||
.x_hurt_force = 0x02000
|
||||
.x_hurt_force = 0x02000,
|
||||
.x_peelout_spd = 0x0c000
|
||||
};
|
||||
|
||||
|
||||
/* Knuckles values */
|
||||
static PlayerConstants CNST_DEFAULT_K = {
|
||||
.x_accel = 0x000c0,
|
||||
.x_air_accel = 0x00180,
|
||||
.x_friction = 0x000c0,
|
||||
.x_decel = 0x00800,
|
||||
.x_top_spd = 0x06000,
|
||||
.y_gravity = 0x00380,
|
||||
.y_hurt_gravity = 0x00300,
|
||||
.y_min_jump = 0x04000,
|
||||
.y_jump_strength = 0x06000,
|
||||
.x_min_roll_spd = 0x01000,
|
||||
.x_min_uncurl_spd = 0x00800,
|
||||
.x_roll_friction = 0x00060,
|
||||
.x_roll_decel = 0x00200,
|
||||
.x_slope_min_spd = 0x000d0,
|
||||
.x_slope_normal = 0x00200,
|
||||
.x_slope_rollup = 0x00140,
|
||||
.x_slope_rolldown = 0x00500,
|
||||
.x_max_spd = 0x10000,
|
||||
.x_map_slip_spd = 0x02800,
|
||||
.x_drpspd = 0x08000,
|
||||
.x_drpmax = 0x0c000,
|
||||
.y_hurt_force = 0x04000,
|
||||
.x_hurt_force = 0x02000,
|
||||
.x_peelout_spd = 0x0c000
|
||||
};
|
||||
|
||||
static PlayerConstants CNST_UNDERWATER_K = {
|
||||
.x_accel = 0x00060, // Changed
|
||||
.x_air_accel = 0x000c0, // Changed
|
||||
.x_friction = 0x00060, // Changed
|
||||
.x_decel = 0x00400, // Changed
|
||||
.x_top_spd = 0x03000, // Changed
|
||||
.y_gravity = 0x00100, // Changed
|
||||
.y_hurt_gravity = 0x000c0, // Changed, not documented, y_gravity - half diff on default
|
||||
.y_min_jump = 0x02000, // Changed
|
||||
.y_jump_strength = 0x03000, // Changed
|
||||
.x_min_roll_spd = 0x01000,
|
||||
.x_min_uncurl_spd = 0x00800,
|
||||
.x_roll_friction = 0x00030, // Changed
|
||||
.x_roll_decel = 0x00200,
|
||||
.x_slope_min_spd = 0x000d0,
|
||||
.x_slope_normal = 0x00200,
|
||||
.x_slope_rollup = 0x00140,
|
||||
.x_slope_rolldown = 0x00500,
|
||||
.x_max_spd = 0x10000,
|
||||
.x_map_slip_spd = 0x02800,
|
||||
.x_drpspd = 0x08000,
|
||||
.x_drpmax = 0x0c000,
|
||||
.y_hurt_force = 0x02000, // Changed
|
||||
.x_hurt_force = 0x01000, // Changed
|
||||
.x_peelout_spd = 0x05fff // Changed
|
||||
};
|
||||
|
||||
static PlayerConstants CNST_SPEEDSHOES_K = {
|
||||
.x_accel = 0x00180, // Changed
|
||||
.x_air_accel = 0x00300, // Changed
|
||||
.x_friction = 0x00180, // Changed
|
||||
.x_decel = 0x00800,
|
||||
.x_top_spd = 0x0c000, // Changed
|
||||
.y_gravity = 0x00380,
|
||||
.y_hurt_gravity = 0x00300,
|
||||
.y_min_jump = 0x04000,
|
||||
.y_jump_strength = 0x06000,
|
||||
.x_min_roll_spd = 0x01000,
|
||||
.x_min_uncurl_spd = 0x00800,
|
||||
.x_roll_friction = 0x000c0, // Changed
|
||||
.x_roll_decel = 0x00200,
|
||||
.x_slope_min_spd = 0x000d0,
|
||||
.x_slope_normal = 0x00200,
|
||||
.x_slope_rollup = 0x00140,
|
||||
.x_slope_rolldown = 0x00500,
|
||||
.x_max_spd = 0x10000,
|
||||
.x_map_slip_spd = 0x02800,
|
||||
.x_drpspd = 0x08000,
|
||||
.x_drpmax = 0x0c000,
|
||||
.y_hurt_force = 0x04000,
|
||||
.x_hurt_force = 0x02000,
|
||||
.x_peelout_spd = 0x0c000
|
||||
};
|
||||
|
||||
|
||||
PlayerConstants *
|
||||
getconstants(PlayerCharacter c, PlayerConstantType pct)
|
||||
{
|
||||
if(c == CHARA_KNUCKLES) {
|
||||
switch(pct) {
|
||||
default: return &CNST_DEFAULT_K;
|
||||
case PC_UNDERWATER: return &CNST_UNDERWATER_K;
|
||||
case PC_SPEEDSHOES: return &CNST_SPEEDSHOES_K;
|
||||
}
|
||||
}
|
||||
|
||||
switch(pct) {
|
||||
default: return &CNST_DEFAULT;
|
||||
case PC_UNDERWATER: return &CNST_UNDERWATER;
|
||||
case PC_SPEEDSHOES: return &CNST_SPEEDSHOES;
|
||||
}
|
||||
}
|
||||
|
|
42
src/render.c
|
@ -4,7 +4,6 @@
|
|||
#include <inline_c.h>
|
||||
|
||||
RenderContext ctx;
|
||||
static int using_mdec = 0;
|
||||
|
||||
void
|
||||
setup_context()
|
||||
|
@ -22,7 +21,6 @@ setup_context()
|
|||
SetDefDispEnv(&ctx.buffers[1].disp_env, 0, SCREEN_YRES, SCREEN_XRES, SCREEN_YRES);
|
||||
|
||||
// Set the default background color and enable auto-clearing.
|
||||
using_mdec = 0;
|
||||
set_clear_color(0, 0, 0);
|
||||
ctx.buffers[0].draw_env.isbg = 1;
|
||||
ctx.buffers[1].draw_env.isbg = 1;
|
||||
|
@ -89,9 +87,7 @@ swap_buffers()
|
|||
// prevent screen tearing.
|
||||
DrawSync(0);
|
||||
|
||||
// Don't use vsync here on MDEC since MDEC playback handles it
|
||||
// accordingly
|
||||
if(!using_mdec) VSync(0);
|
||||
VSync(0);
|
||||
|
||||
RenderBuffer *draw_buffer = &ctx.buffers[ctx.active_buffer];
|
||||
RenderBuffer *disp_buffer = &ctx.buffers[ctx.active_buffer ^ 1];
|
||||
|
@ -99,17 +95,14 @@ swap_buffers()
|
|||
// Display the framebuffer the GPU has just finished drawing and start
|
||||
// rendering the display list that was filled up in the main loop.
|
||||
PutDispEnv(&disp_buffer->disp_env);
|
||||
if(!using_mdec)
|
||||
DrawOTagEnv(&draw_buffer->ot[OT_LENGTH - 1], &draw_buffer->draw_env);
|
||||
DrawOTagEnv(&draw_buffer->ot[OT_LENGTH - 1], &draw_buffer->draw_env);
|
||||
|
||||
// Switch over to the next buffer, clear it and reset the packet allocation
|
||||
// pointer.
|
||||
ctx.active_buffer ^= 1;
|
||||
ctx.next_packet = disp_buffer->buffer;
|
||||
|
||||
// No need if not using MDEC. Save those CPU cycles. :)
|
||||
if(!using_mdec)
|
||||
ClearOTagR(disp_buffer->ot, OT_LENGTH);
|
||||
ClearOTagR(disp_buffer->ot, OT_LENGTH);
|
||||
}
|
||||
|
||||
void *
|
||||
|
@ -168,35 +161,6 @@ render_get_buffer_clip(void)
|
|||
}
|
||||
|
||||
|
||||
void
|
||||
render_mdec_prepare(void)
|
||||
{
|
||||
using_mdec = 1;
|
||||
|
||||
// Disable buffer clearing to prevent flickering
|
||||
ctx.buffers[0].draw_env.isbg = 0;
|
||||
ctx.buffers[1].draw_env.isbg = 0;
|
||||
|
||||
// Set color mode to 24bpp
|
||||
//ctx.buffers[0].disp_env.isrgb24 = 1;
|
||||
//ctx.buffers[1].disp_env.isrgb24 = 1;
|
||||
}
|
||||
|
||||
void
|
||||
render_mdec_dispose(void)
|
||||
{
|
||||
using_mdec = 0;
|
||||
|
||||
// Enable buffer clearing
|
||||
ctx.buffers[0].draw_env.isbg = 1;
|
||||
ctx.buffers[1].draw_env.isbg = 1;
|
||||
|
||||
// Set color mode to 16bpp
|
||||
//ctx.buffers[0].disp_env.isrgb24 = 0;
|
||||
//ctx.buffers[1].disp_env.isrgb24 = 0;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
draw_quad(int16_t vx, int16_t vy,
|
||||
int16_t w, int16_t h,
|
||||
|
|
15
src/screen.c
|
@ -12,11 +12,12 @@
|
|||
#include "screens/disclaimer.h"
|
||||
#include "screens/levelselect.h"
|
||||
#include "screens/level.h"
|
||||
/* #include "screens/fmv.h" */
|
||||
#include "screens/title.h"
|
||||
#include "screens/modeltest.h"
|
||||
#include "screens/slide.h"
|
||||
#include "screens/credits.h"
|
||||
#include "screens/sprite_test.h"
|
||||
#include "screens/charselect.h"
|
||||
|
||||
// Start with 64k until we make the actual level scene
|
||||
// an object as well
|
||||
|
@ -75,11 +76,12 @@ scene_load()
|
|||
case SCREEN_DISCLAIMER: screen_disclaimer_load(); break;
|
||||
case SCREEN_LEVELSELECT: screen_levelselect_load(); break;
|
||||
case SCREEN_LEVEL: screen_level_load(); break;
|
||||
/* case SCREEN_FMV: screen_fmv_load(); break; */
|
||||
case SCREEN_TITLE: screen_title_load(); break;
|
||||
case SCREEN_MODELTEST: screen_modeltest_load(); break;
|
||||
case SCREEN_SLIDE: screen_slide_load(); break;
|
||||
case SCREEN_CREDITS: screen_credits_load(); break;
|
||||
case SCREEN_SPRITETEST: screen_sprite_test_load(); break;
|
||||
case SCREEN_CHARSELECT: screen_charselect_load(); break;
|
||||
default: break; // Unknown scene???
|
||||
}
|
||||
}
|
||||
|
@ -91,11 +93,12 @@ scene_unload()
|
|||
case SCREEN_DISCLAIMER: screen_disclaimer_unload(scene_data); break;
|
||||
case SCREEN_LEVELSELECT: screen_levelselect_unload(scene_data); break;
|
||||
case SCREEN_LEVEL: screen_level_unload(scene_data); break;
|
||||
/* case SCREEN_FMV: screen_fmv_unload(scene_data); break; */
|
||||
case SCREEN_TITLE: screen_title_unload(scene_data); break;
|
||||
case SCREEN_MODELTEST: screen_modeltest_unload(scene_data); break;
|
||||
case SCREEN_SLIDE: screen_slide_unload(scene_data); break;
|
||||
case SCREEN_CREDITS: screen_credits_unload(scene_data); break;
|
||||
case SCREEN_SPRITETEST: screen_sprite_test_unload(scene_data); break;
|
||||
case SCREEN_CHARSELECT: screen_charselect_unload(scene_data); break;
|
||||
default: break; // Unknown scene???
|
||||
}
|
||||
}
|
||||
|
@ -107,11 +110,12 @@ scene_update()
|
|||
case SCREEN_DISCLAIMER: screen_disclaimer_update(scene_data); break;
|
||||
case SCREEN_LEVELSELECT: screen_levelselect_update(scene_data); break;
|
||||
case SCREEN_LEVEL: screen_level_update(scene_data); break;
|
||||
/* case SCREEN_FMV: screen_fmv_update(scene_data); break; */
|
||||
case SCREEN_TITLE: screen_title_update(scene_data); break;
|
||||
case SCREEN_MODELTEST: screen_modeltest_update(scene_data); break;
|
||||
case SCREEN_SLIDE: screen_slide_update(scene_data); break;
|
||||
case SCREEN_CREDITS: screen_credits_update(scene_data); break;
|
||||
case SCREEN_SPRITETEST: screen_sprite_test_update(scene_data); break;
|
||||
case SCREEN_CHARSELECT: screen_charselect_update(scene_data); break;
|
||||
default: break; // Unknown scene???
|
||||
}
|
||||
}
|
||||
|
@ -124,11 +128,12 @@ scene_draw()
|
|||
case SCREEN_DISCLAIMER: screen_disclaimer_draw(scene_data); break;
|
||||
case SCREEN_LEVELSELECT: screen_levelselect_draw(scene_data); break;
|
||||
case SCREEN_LEVEL: screen_level_draw(scene_data); break;
|
||||
/* case SCREEN_FMV: screen_fmv_draw(scene_data); break; */
|
||||
case SCREEN_TITLE: screen_title_draw(scene_data); break;
|
||||
case SCREEN_MODELTEST: screen_modeltest_draw(scene_data); break;
|
||||
case SCREEN_SLIDE: screen_slide_draw(scene_data); break;
|
||||
case SCREEN_CREDITS: screen_credits_draw(scene_data); break;
|
||||
case SCREEN_SPRITETEST: screen_sprite_test_draw(scene_data); break;
|
||||
case SCREEN_CHARSELECT: screen_charselect_draw(scene_data); break;
|
||||
default: break; // Unknown scene???
|
||||
}
|
||||
}
|
||||
|
|
186
src/screen_charselect.c
Normal file
|
@ -0,0 +1,186 @@
|
|||
#include <stdlib.h>
|
||||
#include "screen.h"
|
||||
#include "screens/charselect.h"
|
||||
#include "player.h"
|
||||
#include "render.h"
|
||||
#include "util.h"
|
||||
#include "input.h"
|
||||
#include "basic_font.h"
|
||||
#include "sound.h"
|
||||
|
||||
#include "screens/level.h"
|
||||
|
||||
#define BG_PAUSE 90
|
||||
#define BG_FPS 4
|
||||
#define BG_FRAMES 4
|
||||
|
||||
#define CHARSEL_PADDING (SCREEN_XRES >> 2)
|
||||
|
||||
extern SoundEffect sfx_switch;
|
||||
|
||||
typedef struct {
|
||||
int8_t character;
|
||||
int32_t bg_prect_x;
|
||||
int32_t bg_prect_y;
|
||||
uint8_t bg_mode;
|
||||
uint8_t bg_frame;
|
||||
uint8_t bg_state;
|
||||
uint16_t bg_timer;
|
||||
uint8_t charsel_mode;
|
||||
} screen_charselect_data;
|
||||
|
||||
// TIM 15bpp -- TPAGE: 384x0
|
||||
// Sonic: 0x0+22+40
|
||||
// Tails: 22x0+40+40
|
||||
// Knuckles: 62x0+40+40
|
||||
|
||||
|
||||
void
|
||||
screen_charselect_load()
|
||||
{
|
||||
screen_charselect_data *data = screen_alloc(sizeof(screen_charselect_data));
|
||||
data->character = screen_level_getcharacter();
|
||||
|
||||
uint32_t length;
|
||||
TIM_IMAGE tim;
|
||||
uint8_t *img = file_read("\\MISC\\LVLSEL.TIM;1", &length);
|
||||
load_texture(img, &tim);
|
||||
data->bg_mode = tim.mode;
|
||||
data->bg_prect_x = tim.prect->x;
|
||||
data->bg_prect_y = tim.prect->y;
|
||||
free(img);
|
||||
|
||||
img = file_read("\\MISC\\CHARSEL.TIM;1", &length);
|
||||
load_texture(img, &tim);
|
||||
data->charsel_mode = tim.mode;
|
||||
free(img);
|
||||
|
||||
data->bg_frame = 0;
|
||||
data->bg_state = 0;
|
||||
data->bg_timer = BG_PAUSE;
|
||||
|
||||
sound_bgm_play(BGM_TITLESCREEN);
|
||||
}
|
||||
|
||||
void
|
||||
screen_charselect_unload(void *)
|
||||
{
|
||||
sound_stop_xa();
|
||||
screen_free();
|
||||
}
|
||||
|
||||
void
|
||||
screen_charselect_update(void *d)
|
||||
{
|
||||
screen_charselect_data *data = (screen_charselect_data *)d;
|
||||
|
||||
if((data->bg_state == 0) || (data->bg_state == 2)) {
|
||||
data->bg_timer--;
|
||||
if(data->bg_timer == 0) {
|
||||
data->bg_state++;
|
||||
data->bg_timer = BG_FPS;
|
||||
}
|
||||
} else if(data->bg_state == 1) {
|
||||
data->bg_timer--;
|
||||
if(data->bg_timer == 0) {
|
||||
data->bg_frame++;
|
||||
data->bg_timer = BG_FPS;
|
||||
if(data->bg_frame == BG_FRAMES - 1) {
|
||||
data->bg_state++;
|
||||
data->bg_timer = BG_PAUSE;
|
||||
}
|
||||
}
|
||||
} else if(data->bg_state == 3) {
|
||||
data->bg_timer--;
|
||||
if(data->bg_timer == 0) {
|
||||
data->bg_frame--;
|
||||
data->bg_timer = BG_FPS;
|
||||
if(data->bg_frame == 0) {
|
||||
data->bg_state = 0;
|
||||
data->bg_timer = BG_PAUSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(pad_pressed(PAD_RIGHT) && (data->character < CHARA_MAX)) {
|
||||
data->character++;
|
||||
sound_play_vag(sfx_switch, 0);
|
||||
}
|
||||
if(pad_pressed(PAD_LEFT) && (data->character > 0)) {
|
||||
data->character--;
|
||||
sound_play_vag(sfx_switch, 0);
|
||||
}
|
||||
|
||||
if(pad_pressed(PAD_CROSS) || pad_pressed(PAD_START)) {
|
||||
screen_level_setcharacter(data->character);
|
||||
// NOTE: screen_level_setlevel should have
|
||||
// been called from previous screen
|
||||
screen_level_setmode(LEVEL_MODE_NORMAL);
|
||||
scene_change(SCREEN_LEVEL);
|
||||
}
|
||||
}
|
||||
|
||||
const char *
|
||||
_get_char_name(int8_t character)
|
||||
{
|
||||
switch(character) {
|
||||
case CHARA_SONIC: return "SONIC";
|
||||
case CHARA_MILES: return "TAILS";
|
||||
case CHARA_KNUCKLES: return "KNUCKLES";
|
||||
}
|
||||
return "UNKNOWN";
|
||||
}
|
||||
|
||||
void
|
||||
screen_charselect_draw(void *d)
|
||||
{
|
||||
screen_charselect_data *data = (screen_charselect_data *)d;
|
||||
|
||||
static const char *title = "CHARACTER SELECT";
|
||||
|
||||
font_set_color(128, 128, 128);
|
||||
uint16_t text_hsize = font_measurew_big(title) >> 1;
|
||||
uint16_t text_xpos = CENTERX - text_hsize;
|
||||
font_draw_big(title, text_xpos, SCREEN_YRES >> 3);
|
||||
|
||||
// Draw characters
|
||||
for(uint16_t i = 0; i < 3; i++) {
|
||||
int16_t xpos = (CHARSEL_PADDING + (i * CHARSEL_PADDING));
|
||||
int16_t ypos = (SCREEN_YRES >> 1);
|
||||
uint8_t is_current_char = (data->character == i);
|
||||
uint8_t dim = is_current_char ? 128 : 64;
|
||||
POLY_FT4 *poly = (POLY_FT4 *)get_next_prim();
|
||||
increment_prim(sizeof(POLY_FT4));
|
||||
setPolyFT4(poly);
|
||||
setRGB0(poly, dim, dim, dim);
|
||||
setTPage(poly, data->charsel_mode & 0x3, 0, 384, 0);
|
||||
poly->clut = 0;
|
||||
setXYWH(poly, xpos - 20, ypos - 20, 40, 40);
|
||||
setUVWH(poly, 40 * i, 0, 40, 40);
|
||||
sort_prim(poly, OTZ_LAYER_PLAYER);
|
||||
|
||||
if(is_current_char) {
|
||||
const char *charname = _get_char_name(data->character);
|
||||
text_hsize = font_measurew_sm(charname) >> 1;
|
||||
font_draw_sm(charname, xpos - text_hsize, ypos + 30);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw background
|
||||
for(uint16_t y = 0; y < SCREEN_YRES; y += 32) {
|
||||
for(uint16_t x = 0; x < SCREEN_XRES; x += 48) {
|
||||
POLY_FT4 *poly = (POLY_FT4 *)get_next_prim();
|
||||
increment_prim(sizeof(POLY_FT4));
|
||||
setPolyFT4(poly);
|
||||
setRGB0(poly, 96, 96, 96);
|
||||
poly->tpage = getTPage(data->bg_mode & 0x3,
|
||||
0,
|
||||
data->bg_prect_x,
|
||||
data->bg_prect_y);
|
||||
poly->clut = 0;
|
||||
setXYWH(poly, x, y, 48, 32);
|
||||
setUVWH(poly, 0, 32 * data->bg_frame, 48, 32);
|
||||
sort_prim(poly, OTZ_LAYER_LEVEL_BG);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -90,6 +90,11 @@ static const char *creditstxt[] = {
|
|||
"By Richard Jacques",
|
||||
"\r",
|
||||
|
||||
"Windmill Isle",
|
||||
"Windmill Isle Day: Silent Dreams Remix",
|
||||
"By Silent Dreams",
|
||||
"\r",
|
||||
|
||||
/* SFX */
|
||||
"Sound Effects Ripping",
|
||||
"luksamuk",
|
||||
|
@ -98,9 +103,17 @@ static const char *creditstxt[] = {
|
|||
|
||||
|
||||
/* Graphics credits */
|
||||
"Character Sprites Ripping",
|
||||
"Triangly",
|
||||
"Paraemon",
|
||||
/* "Character Sprites Ripping", */
|
||||
/* "Triangly", */
|
||||
/* "Paraemon", */
|
||||
/* "TCRF Community", */
|
||||
/* "Sonic Retro Community", */
|
||||
/* "Devon", */
|
||||
/* "Vector T", */
|
||||
/* "\r", */
|
||||
|
||||
"Original Character Sprites",
|
||||
"CartoonsAnimate22",
|
||||
"\r",
|
||||
|
||||
"Level and Menu Graphics Ripping",
|
||||
|
@ -114,6 +127,7 @@ static const char *creditstxt[] = {
|
|||
"Techokami",
|
||||
"Blue Frenzy",
|
||||
"DerZocker",
|
||||
"Enrico Cartmanuel",
|
||||
"\r",
|
||||
|
||||
"Fonts Ripping",
|
||||
|
@ -146,7 +160,7 @@ static const char *creditstxt[] = {
|
|||
"\r",
|
||||
|
||||
"Special Thanks",
|
||||
"Gustavo Pezzi",
|
||||
"Pikuma.com",
|
||||
"PSXDEV Network",
|
||||
"The Spriters Resource",
|
||||
"Schnappy",
|
||||
|
|