Commit graph

235 commits

Author SHA1 Message Date
OM
5b97245dd1 Reworked CMakeLists 2023-06-17 01:44:38 +02:00
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59ce9cb349 Added **TCGEN_ENVIRONMENT_MAPPED2** and **TCGEN_SUN_REFLECTION** (unimplemented) 2023-05-30 01:08:34 +02:00
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2506625e59 Added **RB_CalcEnvironmentTexCoords2** (not really implemented) 2023-05-30 01:06:52 +02:00
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1f053c2548 Set **tess.vertexColorValid** to true for polys 2023-05-30 00:22:15 +02:00
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418e84620c Removed useless statement 2023-05-29 21:14:55 +02:00
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8f6ba3261e Output vLight values even if unimplemented 2023-05-29 15:53:01 +02:00
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088434bfb3 Fixed **ParseVector** not working as intended (removed parenthesis)
Added "heightFade", "tikiDistFade" and "oneMinusTikiDistFade"
2023-05-29 15:26:37 +02:00
OM
629880e5ca Added **AGEN_TIKI_DIST_FADE**, **AGEN_ONE_MINUS_TIKI_DIST_FADE** and **AGEN_HEIGHT_FADE** 2023-05-29 15:25:54 +02:00
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3acda727d2 Added full sprite support 2023-05-29 14:27:36 +02:00
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d5c2c22dbb Using **RB_CHECKOVERFLOW** for **RB_DrawTerrainTris** 2023-05-29 13:50:17 +02:00
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eeae4c7da3 Added **animMapOnce** and **animMapPhase** 2023-05-29 13:49:46 +02:00
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a7f6c77b8d Mixed mipmap param fix 2023-05-29 13:49:19 +02:00
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b7f071f80d Added **R_AddSwipeSurfaces** 2023-05-29 13:48:01 +02:00
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c7138bfb92 Implemented **LightGlowDeform** 2023-05-29 13:47:41 +02:00
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b14e678bbe Fixed R_Shutdown not clearing gl values 2023-05-28 23:13:35 +02:00
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7536301d2e Using qgl functions 2023-05-28 22:55:29 +02:00
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7b79877516 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
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4a582cfbb5 Updated 2023-05-27 21:39:56 +02:00
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f3be59f64d update 2023-05-26 23:32:27 +02:00
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e54f4a65f9 altname fix 2023-05-22 13:44:37 +02:00
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55ad4dacdd Added DDS support 2023-05-22 13:01:52 +02:00
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c4aca55b1a Minor fixes 2023-05-22 02:38:43 +02:00
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9e7991f4b1 Load JPEG before TGA 2023-05-22 02:16:21 +02:00
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7085d60d02 Added Team Tactics features 2023-05-21 19:58:43 +02:00
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342552c349 Process lightmap coord array on static models 2023-05-21 02:48:57 +02:00
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9addff08ce Bind if the texture is a lightmap 2023-05-21 02:48:41 +02:00
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2ff1071115 Export *R_PrintInfoWorldtris* 2023-05-21 02:43:07 +02:00
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49f4ac66ab Added *R_DrawLensFlares* 2023-05-21 02:40:50 +02:00
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7761cbd74c Implemented *RB_SetupStaticModelGridLighting* and *RB_Static_BuildDLights* 2023-05-21 02:40:44 +02:00
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ac45f20fa6 Added *UploadCompressed* (although useless) + *force32bit* support in *Upload32* 2023-05-21 02:05:48 +02:00
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a45b36f2f3 *RB_BeginSurface*: Don't set the shadertime here 2023-05-21 02:05:22 +02:00
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bea35d28fc Added RefreshShaderNoMip 2023-05-21 02:05:06 +02:00
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bb71f84985 Fixed sky seams 2023-05-21 02:04:47 +02:00
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2f62e61dc8 Using 1.875 instead of 1.0 2023-05-21 02:04:09 +02:00
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dceceb976d Added qglCompressedTexImage 2023-05-21 02:03:38 +02:00
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93e56d968e Added clampmapx / clampmapy support
Don't determine sort order / fog color adjustment
2023-05-20 21:14:17 +02:00
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b4e22d3040 set *r_ignoreFastPath* to 0 by default 2023-05-20 21:12:00 +02:00
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d7c6cc0157 Removed scratchimage array 2023-05-20 19:33:16 +02:00
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f1b83f1dab Added more rgbgen support 2023-05-20 19:33:00 +02:00
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bb401d8d3c now sets tr.needsLightScale 2023-05-20 19:32:47 +02:00
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8bb9cd46f8 RB_SurfaceFace renders with dlight 2023-05-20 19:32:29 +02:00
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c27695247e drawSurf sprite check fix 2023-05-20 19:32:09 +02:00
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7b9835a118 Corrected terrain lightmap 2023-05-20 19:31:51 +02:00
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2dc75b7527 Added lightmap grid data support 2023-05-20 19:30:12 +02:00
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4dc60b9aa4 Added lighting-grid / sphere light basic implementation 2023-05-20 17:02:01 +02:00
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ce89399824 Fixed unix compilation errors 2023-05-20 16:14:53 +02:00
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d6fd337a07 Terrain crash fix 2023-05-20 14:57:14 +02:00
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b16ce90be3 Added *UI_LoadResource* calls 2023-05-19 23:15:24 +02:00
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cf51e14cf5 Added FPS counter 2023-05-19 20:52:10 +02:00
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6059063b67 Added "constant" parameter for "rgbGen" 2023-05-19 17:48:24 +02:00