Commit graph

235 commits

Author SHA1 Message Date
smallmodel
faf351a496
SurfIsOffScreen must only process faces + removed assertion 2023-10-01 11:36:54 +02:00
smallmodel
b3371b2d63
Fixed static models collapse array being wrong
This would cause static models to disappear
2023-09-09 17:56:47 +02:00
smallmodel
0bbf39660e
Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
smallmodel
6d2d35e82d
Fixed compile errors on newer versions of clang 2023-09-05 19:39:57 +02:00
smallmodel
7ad18a68f8
Rendering fog fixes
Fixed wrong fog flag being used (must be GLS_FOG) in RB_SetupFog().
R_SetupFrustum():
- Use skybox farplane and farplane bias
- RB_SetupFog() is now the only function who handle fog activation

RE_RenderScene():
- Set renderTerrain, skybox_farplane and farplane_bias parameters
- Set color overrides
- Use farclip when necessary

RB_StageIteratorLightmappedMultitextureUnfogged(): Fixed issue with fog being reset
2023-08-28 20:50:32 +02:00
smallmodel
56e0f5797e
Don't iterate the sky when tr.farclip is set 2023-08-28 19:52:12 +02:00
smallmodel
54c142ce78
Flag mistake, now using GLS_MULTITEXTURE_ENV instead of GLS_FOG_WHITE 2023-08-28 19:46:31 +02:00
smallmodel
c106aeef2b
Clear fog when drawing 2D window 2023-08-28 19:45:54 +02:00
smallmodel
66bde85807
Added GLS_COLOR_MASK and GLS_FOG_BITS 2023-08-28 19:45:40 +02:00
smallmodel
08363511a7
farclip must be an integer 2023-08-28 18:36:03 +02:00
smallmodel
24ea958748
Added R_ClearRealDlights() declaration 2023-08-28 17:45:11 +02:00
smallmodel
b6143ce54c
Better fog rendering
Implemented RB_SetupFog()
2023-08-28 17:36:57 +02:00
smallmodel
463ea7d34b
Using viewParms.isPortalSky 2023-08-28 17:36:34 +02:00
smallmodel
1015302a7f
Remove GLS_FOG_ENABLED if stateBits has GLS_FOG_WHITE 2023-08-28 17:36:19 +02:00
smallmodel
c73f5917f8
Removed image->UseCount 2023-08-28 17:36:01 +02:00
smallmodel
9315cfa488
Added mohaas/mohaab variables 2023-08-28 17:35:54 +02:00
smallmodel
4885c536c8
Fixed wrong RB_CHECKOVERFLOW call (maybe #67) 2023-08-28 15:20:31 +02:00
smallmodel
b6204dab78
Added LOD support 2023-08-28 02:32:33 +02:00
smallmodel
5b5951483a
Added GetLodCutoff() and GetToolLodCutoff() 2023-08-28 02:26:36 +02:00
smallmodel
194d53569f
Added foliage AFunc 2023-08-28 00:51:43 +02:00
smallmodel
5e8b54be7e
Added new cvars from mohaas/mohaab 2023-08-27 23:24:06 +02:00
smallmodel
8dc91e413e
Commented out GLS_MULTITEXTURE_ENV since it was removed in mohaas 2023-08-27 23:18:48 +02:00
smallmodel
57cf513b39
Added $bumpmap and normalmap (from mohaab) 2023-08-27 23:18:32 +02:00
smallmodel
bb1326860b
Added normalmap fields 2023-08-27 23:18:21 +02:00
smallmodel
136838e40b
Fixed R_ColorShiftLightingBytes()
The lighting bytes must use tr.overbrightShift instead of tr.overbrightBits.
This makes the rendering more colorful
2023-08-27 22:18:09 +02:00
smallmodel
30d9483504
Decreased SHADERNUM and STATICMODEL shift values
When the number of shaders reached >1023, some surfaces started to be have random shaders started on them
The number of sorted shaders in a single game can now be up to 2048
2023-08-27 22:17:16 +02:00
smallmodel
05d3c50866
Stage fixes
Initialize animation phase to 0
Made CollapseMultitexture() work for more shaders
2023-08-27 22:15:08 +02:00
smallmodel
2785a72789
Fixed R_GatherLightSources crash 2023-08-27 17:01:53 +02:00
smallmodel
c1ee0332e3
Fixed parameter of Draw_StretchPic2 2023-08-16 00:45:26 +02:00
smallmodel
5343949254
Implemented Draw_StretchPic2 2023-08-15 23:52:22 +02:00
smallmodel
0fea47bb69
Added Draw_StretchPic2 2023-08-15 22:44:37 +02:00
smallmodel
078223c1b6
Centerprint when screenshotting 2023-07-30 11:40:33 +02:00
smallmodel
3fe7cbf725
Fixed vertex colors spam 2023-07-30 11:38:59 +02:00
smallmodel
ae4ea14b35
Fixed crash related to backEnd.currentEntity being null 2023-07-29 19:56:36 +02:00
smallmodel
15633626fe
Implemented R_GatherLightSources, R_CheckAddLightToList and R_InsertLightIntoList 2023-07-25 22:01:28 +02:00
smallmodel
fc9cf41557
Implemented R_GetLightingGridValue (better lighting) 2023-07-25 20:03:07 +02:00
smallmodel
527131e513
R_LoadLightGrid: Set light grid size depending on the map version 2023-07-25 20:02:56 +02:00
smallmodel
b79163f998
Fixed sqrt non-constant expression 2023-07-25 18:46:05 +02:00
smallmodel
121aaa164a
Implemented sphere light 2023-07-24 20:18:14 +02:00
smallmodel
2522559a04
Implemented R_SphereInLeafs 2023-07-24 20:14:23 +02:00
smallmodel
cf61471b2d
Added MAX_REAL_LIGHTS 2023-07-24 20:14:16 +02:00
smallmodel
9ebdc6a238
Replaced 2 with RDF_HUD 2023-07-24 20:13:43 +02:00
smallmodel
087d0047b3
Implemented AGEN_DIST_FADE, AGEN_ONE_MINUS_DIST_FADE, AGEN_TIKI_DIST_FADE, AGEN_ONE_MINUS_TIKI_DIST_FADE and AGEN_HEIGHT_FADE 2023-07-23 19:08:57 +02:00
smallmodel
d6952b8915
Implemented RB_CalcAlphaFromHeightFade 2023-07-23 18:43:35 +02:00
smallmodel
396e543b74
Removed tess.numVertexes check from RB_CheckOverflow 2023-07-23 18:21:09 +02:00
smallmodel
cd3e9bec03
Don't draw NODRAW surface 2023-07-23 15:07:20 +02:00
smallmodel
a6c7f7d4e0
Fixed animation map 2023-07-23 13:44:30 +02:00
smallmodel
c2cc57fa6b
Made model check case-insensitive (this fixes thing like recaching, and this fixes cgame crashing with m_spawnthing being null during model parsing) 2023-07-22 21:27:56 +02:00
smallmodel
783cefacf9
Fixed surfaces crash 2023-07-21 23:42:09 +02:00
smallmodel
832067d967
Fixed (a little bit) R_RealDlightPatch 2023-07-21 23:36:02 +02:00