Lwmte
74401de755
Fixed #1540
2024-12-26 16:43:51 +01:00
Lwmte
c67e777271
Add bounds check for shaders
2024-12-26 16:13:41 +01:00
Lwmte
8fb4668dfc
Update CHANGELOG.md
2024-12-26 11:19:19 +01:00
Lwmte
575bf6cfb1
Shader manager ( #1534 )
...
* Squashed commit of the following:
commit 0543f9146a
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 25 13:49:12 2024 +0100
Fix bad merge
commit 529ffb50dd
Merge: 329bb52ec
a1c76af54
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 25 13:47:26 2024 +0100
Merge branch 'develop' into realtime_shader_reloading
commit 329bb52ec7
Merge: 3f749b485
ac800ff1e
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 25 13:40:38 2024 +0100
Merge branch 'develop_mirrors' into realtime_shader_reloading
commit ac800ff1e1
Author: Sezz <sezzary@outlook.com>
Date: Wed Dec 25 18:23:26 2024 +1100
Final formatting pass
commit c2b2756725
Author: Sezz <sezzary@outlook.com>
Date: Wed Dec 25 18:22:59 2024 +1100
Update RendererFrame.cpp
commit d32eeac7ab
Author: Sezz <sezzary@outlook.com>
Date: Wed Dec 25 18:15:45 2024 +1100
Reapply "Formatting pass"
This reverts commit becd24da93
.
commit becd24da93
Author: Sezz <sezzary@outlook.com>
Date: Wed Dec 25 18:12:43 2024 +1100
Revert "Formatting pass"
This reverts commit 88a8ba24de
.
commit 88a8ba24de
Author: Sezz <sezzary@outlook.com>
Date: Wed Dec 25 17:35:39 2024 +1100
Formatting pass
commit a56d487e30
Author: Jakub <80340234+Jakub768@users.noreply.github.com>
Date: Wed Dec 25 00:31:11 2024 +0000
Update CHANGELOG.md
commit 86aad7c7b1
Merge: daa65d4e3
e3ecc3acd
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 23:22:50 2024 +0100
Merge branch 'develop' into develop_mirrors
commit daa65d4e3c
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 20:46:01 2024 +0100
Update CHANGELOG.md
commit 58fc1a8ea0
Merge: 63ffb77bd
ee867fb9d
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 20:15:28 2024 +0100
Merge branch 'develop' into develop_mirrors
commit 63ffb77bd6
Merge: b3195ae83
3ea8978c6
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 20:07:53 2024 +0100
Merge branch 'develop' into develop_mirrors
commit b3195ae83f
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 20:01:11 2024 +0100
Update RendererInit.cpp
commit 3f749b4856
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 09:10:07 2024 +0100
Reload shaders on graphic settings change
commit f04dcd42cc
Merge: 63539e4f9
1118b2fb2
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 08:57:13 2024 +0100
Merge branch 'develop_mirrors' into realtime_shader_reloading
commit 1118b2fb22
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 08:47:33 2024 +0100
Disable self-shadowing for now, as it's causing visual glitches
commit 63539e4f98
Merge: ca25f8773
32f94c2f2
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 01:49:18 2024 +0100
Merge branch 'develop_mirrors' into realtime_shader_reloading
commit 32f94c2f2a
Merge: e6f4e9e24
c757422f2
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 01:35:17 2024 +0100
Merge branch 'develop' into develop_mirrors
commit e6f4e9e24b
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 01:07:20 2024 +0100
Implement proper soft shadows
commit 9fbcc7b8cf
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 00:52:32 2024 +0100
Fixed silent crash if several Lara objects are present in level near dynamic light with shadow
commit ca25f87738
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 24 00:51:11 2024 +0100
Work
commit 12dae8df99
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Dec 22 22:55:50 2024 +0100
Fixed #1524
commit 9df39696a2
Merge: 724953329
6d38bb361
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Dec 22 20:45:10 2024 +0100
Merge branch 'develop' into develop_mirrors
commit 7249533290
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Dec 22 20:42:06 2024 +0100
Fixed postprocessing order and precompile shaders to speed-up loading
commit b75d14184f
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Dec 22 19:57:12 2024 +0100
Fix #1525
commit bcf4dc5497
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Dec 22 16:11:53 2024 +0100
Interpolate Lara flare light, hide target highlighters in binos
commit 9e923a36bb
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Dec 22 15:06:27 2024 +0100
Fixed #1522
commit 1de0d48d58
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Dec 21 22:07:46 2024 +0100
Fixed #1521
commit 7076014c9b
Merge: af097017f
b62c8d7c4
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Dec 21 20:03:47 2024 +0100
Merge branch 'develop' into develop_mirrors
commit af097017f5
Merge: 4ed353000
04b659b41
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Dec 21 19:32:07 2024 +0100
Merge branch 'develop' into develop_mirrors
commit 4ed353000d
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Dec 21 12:20:05 2024 +0100
Update title.bin
commit 7a3aea07fa
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Dec 21 11:26:49 2024 +0100
Rename CamOldPos and use more consistent type for it
commit 1748eef34a
Merge: 839f05b3d
0ae388845
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Dec 21 10:25:23 2024 +0100
Merge branch 'develop' into develop_mirrors
commit 839f05b3d1
Merge: e4fe73ffd
d75bba698
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Dec 21 01:05:36 2024 +0100
Merge branch 'develop' into develop_mirrors
commit e4fe73ffd5
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Dec 21 00:02:53 2024 +0100
Don't perform binocular animations if binocular meshswap is not present
commit 3f7942eb76
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Fri Dec 20 23:55:15 2024 +0100
Fix meshswap, if object is not present
commit 40cfaaeb0d
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Fri Dec 20 23:43:27 2024 +0100
Fixed various binocular / lasersight issues
commit 1ef9a0e7e6
Merge: ca578885a
64c177702
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Thu Dec 19 22:36:14 2024 +0100
Merge branch 'develop' into develop_mirrors
commit ca578885a2
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Thu Dec 19 12:19:07 2024 +0100
Fixed 3D non-sorted sprites mirroring
commit 288a413400
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Thu Dec 19 08:59:37 2024 +0100
Continuation of previous fix
commit 60cfe1e2f4
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Thu Dec 19 08:47:24 2024 +0100
Fix Lara not mirroring when using binoculars
commit 2e17f7f8d9
Merge: a6687654b
625131fbb
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Thu Dec 19 01:40:19 2024 +0100
Merge branch 'develop' into develop_mirrors
commit a6687654b0
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 22:44:00 2024 +0100
Fixed mirrors on savegame reloading
commit 22460e0edf
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 17:01:19 2024 +0100
Update CHANGELOG.md
commit 842d6345fe
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 16:40:25 2024 +0100
Add option to reflect sprites
commit ab79156bfe
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 15:37:25 2024 +0100
Update RendererDraw.cpp
commit 8ba6a2c286
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 14:56:24 2024 +0100
Spawn mirrored dynamic lights in Lara rooms too
commit 1afa98169f
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 14:17:59 2024 +0100
Rename
commit 6d195dbb63
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 13:35:47 2024 +0100
Reorganize renderer code a little
commit 1f002745f3
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 13:14:08 2024 +0100
Rename fields for consistency
commit 79a8db0655
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 12:51:17 2024 +0100
Remove lambdas
commit b586dce76e
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 12:36:58 2024 +0100
Remove unrelated changes
commit 8cebdae0ef
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 12:23:23 2024 +0100
Draw reflections also when Lara is in any of mirrored rooms, not only camera
commit 38b210013f
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 11:55:00 2024 +0100
Fixed 3D sprites mirroring
commit 2705a5ae7b
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 11:09:56 2024 +0100
Update RendererDraw.cpp
commit 14f6ab36d0
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 10:57:59 2024 +0100
Fixed dynamic lights
commit 85469cb4d4
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 10:18:04 2024 +0100
Fixed billboards, reintroduce ReflectVectorOptionally
commit 3535eddf5d
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 03:12:13 2024 +0100
Remove unnecessary inline, dont reflect room lights
commit bf6ef08c57
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 02:44:49 2024 +0100
More decopypasting, rename inline function, remove unneeded arg
commit 569644f1d4
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 02:28:31 2024 +0100
Decopypaste more mirror-related code
commit 60a59caa53
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 01:09:47 2024 +0100
Update level.cpp
commit 5dd8db198c
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Dec 18 01:07:10 2024 +0100
Simplify renderer code, remove excessive if statements
commit 31d278a780
Merge: f09b81fc8
88bbe4862
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Dec 17 19:48:18 2024 +0100
Merge branch 'develop' into develop_mirrors
commit f09b81fc87
Merge: 3e6e9cb61
ab7e25aa7
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Sun Dec 15 06:56:26 2024 +0100
Merge branch 'develop' into develop_mirrors
commit 3e6e9cb61e
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Sun Dec 15 06:56:05 2024 +0100
Added logic for hiding selectively reflecting moveables and statics;
Added enabled flag for disabling mirrros in the future with LUA;
commit c5f10777e7
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Fri Dec 13 05:20:23 2024 +0100
Fixed random statics positions while shooting
commit 8978a51bfe
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Fri Dec 13 04:51:07 2024 +0100
Fixed ambient occlusion in mirrored rooms
commit f3afaf47cf
Merge: 4e08942d8
6198975be
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Thu Dec 12 06:10:39 2024 +0100
Merge branch 'develop' into develop_mirrors
commit 4e08942d86
Merge: 265283aac
e674b8526
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Wed Dec 11 13:43:19 2024 +0100
Merge branch 'develop' into develop_mirrors;
Removed RendererMirror references in methods calls;
commit 265283aacf
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Wed Dec 11 04:35:20 2024 +0100
Cached reflection matrix of mirrors at load time;
Fixed lighting in mirrored items;
Added bad cull mode after mirrore debrises drawing;
Added mirroring of dynamic lights;
commit f44a04d057
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Tue Dec 10 14:57:00 2024 +0100
Fixed items culling in mirror rooms;
Changed file format for having also virtual room;
commit 74c74042d5
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Dec 8 21:41:51 2024 +0100
Use emplace_back and camera room number
commit 41b16e5696
Merge: 39f0c131c
9a241dbc8
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Dec 8 21:07:44 2024 +0100
Merge branch 'develop' into develop_mirrors
commit 39f0c131c3
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Dec 8 21:02:00 2024 +0100
Use default argument value for ReadCount
commit c4330a777c
Merge: 374abb27d
d96bf4ba8
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Sat Dec 7 05:03:24 2024 +0100
Merge branch 'develop' into develop_mirrors
commit 374abb27d3
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Sat Dec 7 05:02:09 2024 +0100
Implemented mirrors in file format
commit 3e89391776
Merge: ec6ab6413
f9f1f59eb
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Fri Dec 6 15:10:05 2024 +0100
Merge branch 'develop' into develop_mirrors
commit ec6ab64131
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Fri Dec 6 15:08:54 2024 +0100
Added debris and effects drawing in mirrored rooms;
Some optimizations for early skip non mirrored items;
commit 2218dd3179
Merge: 92eb4af79
2ee37ea7d
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Thu Dec 5 11:54:59 2024 +0100
Merge branch 'develop' into develop_mirrors;
Added correct lights to reflected items;
commit 92eb4af796
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Thu Dec 5 11:19:11 2024 +0100
Fixed broken previous commit
commit bb3d0b993b
Author: MontyTRC89 <montyhammet@hotmail.it>
Date: Thu Dec 5 10:20:32 2024 +0100
WIP TR4 style mirrors
* Code etiquette
* Recompile AA shaders on graphics settings change
* Fixed code under ifdef
---------
Co-authored-by: Sezz <sezzary@outlook.com>
2024-12-26 11:48:14 +02:00
Lwmte
6105f707db
Update RendererFrame.cpp
2024-12-26 10:52:57 +01:00
Lwmte
a9af06e2fa
Revert light collector changes which caused static mesh lights to break
2024-12-26 10:52:13 +01:00
Sezz
e888b9d7e1
Move light effect functions to new file; lara_optics.cpp/h -> Optics.cpp/h; Trigger -> Spawn prefix for light effect functions
2024-12-26 15:31:43 +11:00
Jakub
749d6626f9
include description of OnUseItem and OnFreeze
2024-12-26 00:05:24 +00:00
Jakub
a1c76af546
Update CHANGELOG.md
2024-12-25 11:13:17 +00:00
Lwmte
74499ccef2
Revert variable shadow softness for performance reasons
2024-12-25 11:27:58 +01:00
Lwmte
d0527bf2dd
Remove GetNextLevel, as it is broken
2024-12-25 09:32:34 +01:00
Lwmte
222177f45b
Mirrors ( #1519 )
...
* WIP TR4 style mirrors
* Fixed broken previous commit
* Added debris and effects drawing in mirrored rooms;
Some optimizations for early skip non mirrored items;
* Implemented mirrors in file format
* Use default argument value for ReadCount
* Use emplace_back and camera room number
* Fixed items culling in mirror rooms;
Changed file format for having also virtual room;
* Cached reflection matrix of mirrors at load time;
Fixed lighting in mirrored items;
Added bad cull mode after mirrore debrises drawing;
Added mirroring of dynamic lights;
* Fixed ambient occlusion in mirrored rooms
* Fixed random statics positions while shooting
* Added logic for hiding selectively reflecting moveables and statics;
Added enabled flag for disabling mirrros in the future with LUA;
* Simplify renderer code, remove excessive if statements
* Update level.cpp
* Decopypaste more mirror-related code
* More decopypasting, rename inline function, remove unneeded arg
* Remove unnecessary inline, dont reflect room lights
* Fixed billboards, reintroduce ReflectVectorOptionally
* Fixed dynamic lights
* Update RendererDraw.cpp
* Fixed 3D sprites mirroring
* Draw reflections also when Lara is in any of mirrored rooms, not only camera
* Remove unrelated changes
* Remove lambdas
* Rename fields for consistency
* Reorganize renderer code a little
* Rename
* Spawn mirrored dynamic lights in Lara rooms too
* Update RendererDraw.cpp
* Add option to reflect sprites
* Update CHANGELOG.md
* Fixed mirrors on savegame reloading
* Fix Lara not mirroring when using binoculars
* Continuation of previous fix
* Fixed 3D non-sorted sprites mirroring
* Fixed various binocular / lasersight issues
* Fix meshswap, if object is not present
* Don't perform binocular animations if binocular meshswap is not present
* Rename CamOldPos and use more consistent type for it
* Update title.bin
* Fixed #1521
* Fixed #1522
* Interpolate Lara flare light, hide target highlighters in binos
* Fix #1525
* Fixed postprocessing order and precompile shaders to speed-up loading
* Fixed #1524
* Fixed silent crash if several Lara objects are present in level near dynamic light with shadow
* Implement proper soft shadows
* Disable self-shadowing for now, as it's causing visual glitches
* Update RendererInit.cpp
* Update CHANGELOG.md
* Update CHANGELOG.md
* Formatting pass
* Revert "Formatting pass"
This reverts commit 88a8ba24de
.
* Reapply "Formatting pass"
This reverts commit becd24da93
.
* Update RendererFrame.cpp
* Final formatting pass
---------
Co-authored-by: MontyTRC89 <montyhammet@hotmail.it>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
2024-12-25 10:21:07 +02:00
Jakub
4e41bb97de
Update CHANGELOG.md
2024-12-25 00:30:06 +00:00
Lwmte
e3ecc3acdb
Update docs, fix savegame formatting, bump version
2024-12-24 23:22:02 +01:00
Lwmte
ee867fb9dc
Don't try to draw debug box in non-debug mode
2024-12-24 20:15:12 +01:00
Lwmte
3ea8978c67
Rename traveledDistance to distanceTraveled
2024-12-24 20:04:13 +01:00
Sezz
96f41ef9e8
Draw interaction box in collision stats debug page
2024-12-24 13:13:45 +11:00
Lwmte
c757422f2d
Fixed #1526
2024-12-24 01:34:36 +01:00
Lwmte
6d38bb3617
Prevent log spam with fish swarm
2024-12-22 20:42:42 +01:00
Lwmte
b62c8d7c40
Minor changes
2024-12-21 20:01:55 +01:00
Lwmte
04b659b410
Revert joint connection code, fix compass needle
2024-12-21 19:31:24 +01:00
Lwmte
0620e83125
Don't give LDoc warning on compile
2024-12-21 12:40:24 +01:00
Lwmte
0ae3888456
Expose different animation slots to scripting API
2024-12-21 10:09:00 +01:00
Lwmte
d75bba698f
Fixed Electricity Wires object not doing instant kill when Lara is in close proximity
2024-12-21 01:02:50 +01:00
Lwmte
13bad20803
Fixed #1514 , #1515 , #1516
2024-12-21 00:31:10 +01:00
Lwmte
64c1777023
Use level time for volume timestamps, as using GlobalCounter may be inconsistent
2024-12-19 22:34:02 +01:00
Lwmte
625131fbb7
Use O1 optimizations
2024-12-19 01:26:39 +01:00
Lwmte
078a2ab07b
Remove unsafe reference usage
2024-12-19 00:58:48 +01:00
Lwmte
88bbe48621
Fixed infinite loop if bridges with zero thickness exist in level
2024-12-17 01:39:11 +01:00
Lwmte
dad63f98c5
Fixed climbable pushables clipping Lara under the bridges when pulled
2024-12-17 01:17:02 +01:00
Lwmte
db717658fc
Added references to Type module
2024-12-16 21:33:37 +01:00
davidmarr
e9f057eb64
Add Type module ( #1506 )
...
* Update VolumeObject.cpp
fixed Volume:GetActive() method
* Update CHANGELOG.md
* function description LevelFuncs.OnUseItem
* Revert "function description LevelFuncs.OnUseItem"
This reverts commit 2478afca68
.
* Add Type module
Allows to check the data type of a variable
* Update Type.lua
update description
* Update Type.lua
* Update Type.lua
* Update Type.lua
* Update Type.lua
* Update Type.lua
2024-12-16 22:25:17 +02:00
Lwmte
0bf151b8cf
Update CHANGELOG.md
2024-12-16 21:30:04 +01:00
Lwmte
86161f0922
Update Time.cpp
2024-12-16 21:23:26 +01:00
Lwmte
5ba92095f6
Fixed secrets display
2024-12-16 20:56:10 +01:00
Lwmte
ae79247979
Update docs
2024-12-16 08:10:26 +01:00
Lwmte
117a4962b3
Update WeaponTypes.h
2024-12-16 08:09:55 +01:00
Lwmte
f0ec62b888
Don't pollute native game enum with script-only entries
2024-12-16 07:48:27 +01:00
Sezz
be820cac3d
Some cleanup
2024-12-16 15:14:42 +11:00
Lwmte
0abb8981ba
Add separate binoculars/lasersight camera types, correct default gunflash ranges
2024-12-16 01:11:33 +01:00
Lwmte
51a6b741db
Update CHANGELOG.md
2024-12-16 00:08:07 +01:00
Lwmte
8d08a9feb5
Move statistics back to TEN classes
2024-12-15 23:59:31 +01:00
Lwmte
63a5464d00
Clarify documentation
2024-12-15 23:50:41 +01:00
Lwmte
773c5bb7bb
Remove obsolete mirror class, more cleanups in documentation
2024-12-15 23:47:59 +01:00
Lwmte
becadbf046
Fixed time reference
2024-12-15 23:40:58 +01:00
Lwmte
f97d257fd1
Add optics camera type, big enum cleanup and doc formatting
2024-12-15 23:34:33 +01:00
Lwmte
4f66f24bbd
Return flyby camera type, if flyby is active
2024-12-15 21:21:55 +01:00
Lwmte
f8dc369ccb
Update savegame.cpp
2024-12-15 19:49:10 +01:00
Lwmte
050142d3b6
Save time variables in savegames
2024-12-15 19:45:13 +01:00
Lwmte
f4763bd4a2
Customize global hardcoded parameters ( #1495 )
...
* Initial commit
* Update CHANGELOG.md
* Tint flare smoke
* Expose GetCustomizations
* Added lensflare and flicker customization options for flare
* Update LensFlare.cpp
* Remove unnecessary code
* Update lara_flare.cpp
* Massive refactor to merge animations, settings and customizations
* Add HUD customization options
* Customize weapons
* Fixed flare, renamed recoil to interval, fixed lensflare default
* Occlude flare lensflares
* Update Settings.cpp
* Use alternate damage for lasersight mode
* Added hair cust
* Fix comment
* Fix another comment
* Fix link
* Fix placeholder table names
* Reorganize types
* Add missing initializers for hair settings
* Added physics cust
* Clarify description
* Update settings.lua
* Update CHANGELOG.md
* Add gun smoke, gun shells and ammo pickup counts
* Fix naming ambiguity
* Remove missing features from documentation
* Fix comment
* Fix parameter name, change default settings file
* Fixed pitch black
* Rollback DoDistanceFogForVertex
* Add camera cust
* Change binocular/lasersight toggle to color
* Update lara_basic.cpp
* Add time and statistics classes and script API for it
* Fix comment
* Use DoDamage on Lara helpers to register with statistics
* Update Time.cpp
* Fix documentation
* Fix default flare timeout
* Update Settings.lua
* Add flare muzzle offset customization
* Remove young Lara limitations
* Fix lasersight color
* Push full settings.lua
* Update RendererCompatibility.cpp
* Allow to customize root meshes, decopypaste hair and joint init code
* Added sol Time operator overloads
* Some changes to docs, add meaningful error for unknown fields
* Use existing new index template, add gunflash color settings, add shotgun muzzle
* Remove excessive usage of GetSettings()
* Cleanups
* Update Settings.lua
* Clarify parameter name
* Fix InitializeWeaponInfo
* PR review code tidying
* Fix bad merge
* Update FlowHandler.cpp
* Remove tabs for LDoc comments
* Use different comment style to preserve formatting
* Update lara_fire.cpp
* Some cleanups
* Fixed GetTimeUnits
* Fix typo
* Update Time.cpp
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Co-authored-by: Sezz <sezzary@outlook.com>
2024-12-15 18:24:49 +02:00