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Update CHANGELOG.md
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CHANGELOG.md
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CHANGELOG.md
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@ -57,20 +57,20 @@ TombEngine releases are located in this repository (alongside with Tomb Editor):
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* Added Effects.GetWind() function to get current wind speed vector.
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* Added Moveable:GetCollidable() and Moveable:SetCollidable() functions.
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* Added Rotation:Direction() method to get directional vector.
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* Added support for transparency value in DisplayString class.
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* Added extra argument for SetAmbientTrack() function to specify if new ambient track should play from the beginning.
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* Allow to use TR4-like load cameras by playing fixed camera from OnEnd() event and removing loadScreenFile field from level's gameflow entry.
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* Added support for transparency value in Strings.DisplayString class.
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* Added extra argument for Sound.SetAmbientTrack() function to specify if new ambient track should play from the beginning.
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* Added CameraType.FLYBY and CameraType.OPTICS enum entries and return it by View.GetCameraType(), when flyby camera or binoculars/lasersight is active.
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* Allow to use TR4-like load cameras by playing fixed camera from OnEnd() event and removing loadScreenFile field from level's gameflow entry.
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* Renamed Flow.WeaponType enumeration to Objects.WeaponType, and removed similar Objects.LaraWeaponType enumeration for consistency.
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* Renamed Objects.PlayerAmmoType to Objects.AmmoType for consistency.
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* Fixed DisplayString class not supporting some Unicode characters and empty lines in multiline strings.
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* Fixed DisplayString not being deallocated after showing.
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* Fixed Strings.DisplayString class not supporting some Unicode characters and empty lines in multiline strings.
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* Fixed Strings.DisplayString not being deallocated after showing.
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* Fixed GameVars not transferring between levels in hub mode.
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* Fixed incorrect behaviour of Moveable:GetJointRotation() function.
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* Fixed incorrect behaviour of Logic.EnableEvent() and Logic.DisableEvent() functions.
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* Fixed Util.HasLineOfSight() not taking static meshes into consideration.
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* Fixed collision callbacks not properly clearing after leveljump.
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* Fixed SetIntroImagePath() not using the correct path
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* Fixed Flow.SetIntroImagePath() not using the correct path
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## [Version 1.5](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.7.2) - 2024-11-03
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