Update CHANGELOG.md

This commit is contained in:
Lwmte 2024-12-16 00:08:07 +01:00
parent 8d08a9feb5
commit 51a6b741db

View file

@ -57,20 +57,20 @@ TombEngine releases are located in this repository (alongside with Tomb Editor):
* Added Effects.GetWind() function to get current wind speed vector.
* Added Moveable:GetCollidable() and Moveable:SetCollidable() functions.
* Added Rotation:Direction() method to get directional vector.
* Added support for transparency value in DisplayString class.
* Added extra argument for SetAmbientTrack() function to specify if new ambient track should play from the beginning.
* Allow to use TR4-like load cameras by playing fixed camera from OnEnd() event and removing loadScreenFile field from level's gameflow entry.
* Added support for transparency value in Strings.DisplayString class.
* Added extra argument for Sound.SetAmbientTrack() function to specify if new ambient track should play from the beginning.
* Added CameraType.FLYBY and CameraType.OPTICS enum entries and return it by View.GetCameraType(), when flyby camera or binoculars/lasersight is active.
* Allow to use TR4-like load cameras by playing fixed camera from OnEnd() event and removing loadScreenFile field from level's gameflow entry.
* Renamed Flow.WeaponType enumeration to Objects.WeaponType, and removed similar Objects.LaraWeaponType enumeration for consistency.
* Renamed Objects.PlayerAmmoType to Objects.AmmoType for consistency.
* Fixed DisplayString class not supporting some Unicode characters and empty lines in multiline strings.
* Fixed DisplayString not being deallocated after showing.
* Fixed Strings.DisplayString class not supporting some Unicode characters and empty lines in multiline strings.
* Fixed Strings.DisplayString not being deallocated after showing.
* Fixed GameVars not transferring between levels in hub mode.
* Fixed incorrect behaviour of Moveable:GetJointRotation() function.
* Fixed incorrect behaviour of Logic.EnableEvent() and Logic.DisableEvent() functions.
* Fixed Util.HasLineOfSight() not taking static meshes into consideration.
* Fixed collision callbacks not properly clearing after leveljump.
* Fixed SetIntroImagePath() not using the correct path
* Fixed Flow.SetIntroImagePath() not using the correct path
## [Version 1.5](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.7.2) - 2024-11-03