2024-05-16 09:22:19 +01:00
# Changelog
2024-10-26 21:52:12 +03:00
The dates are in European standard format where date is presented as **YYYY-MM-DD** .
2024-05-16 09:41:48 +01:00
TombEngine releases are located in this repository (alongside with Tomb Editor): https://github.com/TombEngine/TombEditorReleases
2025-02-22 10:59:21 +00:00
## [Version 1.8](link to release) - yyyy-mm-dd
2025-01-05 15:09:41 +00:00
### Bug fixes
2025-02-11 18:05:07 +11:00
* Fixed bridges moving the player when the player is underwater.
2025-02-11 17:31:51 +11:00
* Fixed trigger triggerer not working.
2025-02-04 20:58:09 +01:00
* Fixed display pickup numeric string not being interpolated in high framerate mode.
2025-01-18 19:54:04 +11:00
* Fixed two block platform room portal traversal failing in some cases.
2025-02-01 20:01:55 +11:00
* Fixed incorrect handling of dynamic light shadows.
2025-01-21 20:55:57 +01:00
* Fixed ricochet flashes after using explosive weapons.
* Fixed incorrect flare draw in crawl state.
2025-03-08 02:51:19 +01:00
* Fixed starfield remaining active in the next level if it does not have a starfield specified.
2025-02-01 20:01:55 +11:00
* Fixed wetness player attribute not being preserved in savegames.
* Fixed invisible HK ammo in the inventory.
2025-01-24 23:18:14 +01:00
* Fixed flickering rat emitter.
2025-01-25 23:03:28 +01:00
* Fixed player model submerging into the floor while swimming underwater.
2025-02-05 08:04:23 +01:00
* Fixed custom shatter sounds with custom sound IDs not playing correctly.
2025-02-14 23:10:40 +01:00
* Fixed crashes with sound samples larger than 2 megabytes.
2025-01-05 15:09:41 +00:00
### New Features
2025-02-12 09:08:45 +01:00
* Added multithreading and an option for it to flow system settings.
2025-03-08 23:44:10 -05:00
* Added ability to use floor trapdoors, keys and puzzle items underwater.
2025-02-22 11:00:05 +00:00
- You must update your Lara object: https://github.com/TombEngine/Resources/raw/main/Wad2%20Objects/Lara/TEN_Lara.wad2
2025-01-10 23:27:48 +01:00
* Added a particle based waterfall emitter object and associated sprite slots.
2025-02-22 11:00:05 +00:00
- You must use this version: https://github.com/TombEngine/Resources/raw/refs/heads/main/Wad2%20Objects/Interactables/TEN_Waterfall_Emitter.wad2
2025-03-09 00:08:06 -05:00
* Added TR1 Hammer.
2025-03-08 23:20:18 -05:00
- You must use this version: < insert address here >
2025-03-09 00:08:06 -05:00
* Added TR3 Moving Laser.
* Added TR4 Statue Plinth.
2025-01-10 23:27:48 +01:00
2025-01-05 15:10:17 +00:00
### Lua API changes
2025-03-08 22:45:25 -05:00
2025-03-08 02:51:19 +01:00
* Added Collision.Probe class for basic room collision detection.
Tr4 statue plinth (#1580)
* Update to bug report form
* Update bug_report.yaml
* Update AUTHORS.md
- Tomo (general coding, special FX coding, bug fixing)
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update bug_report.yaml
* FirstComitt
* Committ
* Update
* MeshBit
* Backup
* Working
* Fixed
* Final
* Squashed commit of the following:
commit 77d0865c8a37dea33d2573b8079b8c9b59f2665a
Author: Nemoel-Tomo <tomo_669@hotmail.com>
Date: Sun Feb 16 08:20:58 2025 +0100
Waterfall emitter formatting fix (#1570)
commit 92329741adac17807a79850dfd401fbec988ce6b
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Feb 15 07:46:37 2025 +0100
Clarify EmitSpotLight description
commit 562637f5993f4bea2b883919fbd42fde497cc8ec
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Fri Feb 14 23:10:40 2025 +0100
Fixed #1574
commit a64825b6f166d5d1bb99304af32496bbea242f3e
Author: Sezz <sezzary@outlook.com>
Date: Fri Feb 14 04:30:00 2025 +1100
Add missing shift in EmitParticle()
commit 455d547de77975e881ef57d6643758d18a715838
Author: Sezz <sezzary@outlook.com>
Date: Fri Feb 14 04:25:55 2025 +1100
Add lock to parallel task class
commit 918237113f02d57a1535c99a9e4ff34b5c52f158
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 13 14:59:16 2025 +1100
Make script utils more idiomatic to C++
commit b78376b0abdec97fab0a0321a3d5005ec56b221f
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 13 12:44:06 2025 +1100
Use correct angle conversion in EmitPatricle()
commit 3e00302ade9a153024fba2ad0c6b15387c7d90b7
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 13 05:38:56 2025 +1100
Update Rotation.cpp
commit f1c1fd2f63d5ab7ef77779535d609a77617646d8
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 13 04:12:34 2025 +1100
Add Lerp() method to script Rotation class
commit 6ef9675bcbc93fe26044ead572e1d9612e642814
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Feb 12 09:08:45 2025 +0100
Update CHANGELOG.md
commit ca56f62f540a1e2616089010f779bfd3a472a4e5
Author: Sezz <sezzary@outlook.com>
Date: Wed Feb 12 18:59:54 2025 +1100
Multithreading (#1541)
* Create Worker class for multithreading
* Update TombEngine.vcxproj
* Rename GetWorkerCount() to GetThreadCount()
* Add ProcessInParallel template for vectors
* Add multiThreaded flag to settings, process sprites in parallel
* Update Flow.Settings.html
* Refine WorkerManager class conventions; deinit threads properly
* Don't require explicit destruction
* Address basic PR notes
* Update Worker.cpp
* Simplify ThreadManager class
* Add method for running single task
* Use singleton pattern; use more appropriate Controller suffix
* Update WorkerController template method
* Revise method
* Handle exception in ~WorkerController()
* Grammar
* Correctly init single-threaded mode
* Update CHANGELOG.md
* Defer thread init until g_GameFlow is valid
* unsigned int -> int
* Rename class
---------
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
commit d37ac17a39acf9ad255a7033ad6f3da3b5c9b173
Author: Sezz <sezzary@outlook.com>
Date: Wed Feb 12 17:36:12 2025 +1100
Formatting
commit 62ce2f043d53a45360fb51132561316d649980be
Author: Sezz <sezzary@outlook.com>
Date: Tue Feb 11 18:05:07 2025 +1100
Fix bridges moving the player when the player is underwater
commit 0bb9af989432a122a8d7a2185dec9b2d6f927f3e
Author: Sezz <sezzary@outlook.com>
Date: Tue Feb 11 17:31:51 2025 +1100
puzzle_keys.cpp formatting
commit 7d18d7506f7fe9ff4d542072b63607f3d73a7575
Author: davidmarr <116632612+davidmarr@users.noreply.github.com>
Date: Sun Feb 9 15:58:15 2025 +0100
Update Type module (#1569)
* Update VolumeObject.cpp
fixed Volume:GetActive() method
* Update CHANGELOG.md
* function description LevelFuncs.OnUseItem
* Revert "function description LevelFuncs.OnUseItem"
This reverts commit 2478afca68f1e0ce11c610f07da6c6588cc4f35f.
* Update Type.lua
commit 909f631c2f1d2cab7a46eeba8eb92ea1020efce9
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Feb 8 11:04:40 2025 +0100
Fixed mistake in electricity rendering
commit a840c2200c0f5b6a231d9d51d3539db25626d6b7
Merge: 2c6331f58 a31faffec
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 8 02:58:13 2025 +1100
Merge branch 'develop' of https://github.com/MontyTRC89/TombEngine into develop
commit 2c6331f583a7669a0ab6a645ead9623f967b4d29
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 8 02:58:03 2025 +1100
Deprecate CalculateDistance() script function
commit a31faffec52e93f3a1ef9ed04e03a8fe50d5cd2e
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Fri Feb 7 08:31:14 2025 +0100
Update CHANGELOG.md
commit 1f81ccf44dd126b53f757fca31fd97ae5f49c25b
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Thu Feb 6 18:05:25 2025 -0500
Diary module (TEN side) (#1509)
* Update to bug report form
* Update bug_report.yaml
* Update AUTHORS.md
- Tomo (general coding, special FX coding, bug fixing)
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update bug_report.yaml
* Add files via upload
* Add files via upload
* Add ID_DIARY_SPRITES (1384) and DIARY_ENTRY_SPRITES (1385)
* Delete Scripts/Engine/Diarymodule.lua
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Delete Scripts/Engine/CustomBar.lua
* Add files via upload
* Update CustomDiary.lua
* Add files via upload
* Add files via upload
* Add files via upload
* Update CustomDiary.lua
* Upload
* Update CHANGELOG.md
* Revisions
* Doc revisions
* Remove GameVars.Engine everywhere.
* Added error warnings by integrating type module
* Update bug_report.yaml
* Fixed the bug with GameVars resetting each level.
* Added .Engine back.
* Added missing checks.
* Removed nil from textOptions loop
* Added full TEN name for printlogs.
* LatestChanges
* Added section for import.
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
commit 34ff933e5bcf6fec469b88da4f128a7b6dfb3d63
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 18:48:45 2025 +1100
Update LogicHandler.cpp
commit 5500b13659896a63698d150fe26debfe722e9c2d
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 18:47:33 2025 +1100
Update LogicHandler.cpp
commit acb1bb15187d6f54bdaf177bbad7d7bc23c1071f
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 18:46:16 2025 +1100
Enforce proper convention for the few Lua table constants that didn't use it yet
commit 89d5b7429894338b694d3fa45f0dd2eea4f707db
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Thu Feb 6 02:09:53 2025 -0500
Fix Trigger Triggerer (#1565)
* Fix
* Update CHANGELOG.md
* Update trigger.cpp
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
commit 8316062e3a808912504075586f2f31a3a646a6fe
Merge: 5f447d95c 599a651b6
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Thu Feb 6 06:03:41 2025 +0000
Merge branch 'develop' of https://github.com/MontyTRC89/TombEngine into develop
commit 5f447d95c511d3eefd111298a3b37fd106d96eef
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Thu Feb 6 06:03:18 2025 +0000
Fix stopwatch display in inventory (due to removal of trademarked item)
Now the trademarked item from Tomb Raider Chronicles has been removed and replaced with the stopwatch from Tomb Raider III
commit 599a651b6fdb17eca7c8136c10af823de2c335ad
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 16:56:19 2025 +1100
Update lens flare and starfield Lua docs
commit 94ede801bc50500a1e0388f167752a19d76aacb8
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 16:35:59 2025 +1100
Misc. script doc tidying; move some script classes to namespaces
commit be8048407efc6aed145a1c28376100c1f4f99d13
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Feb 5 23:51:35 2025 -0500
Underwater keys/puzzles (#1529)
* Update to bug report form
* Update bug_report.yaml
* Update AUTHORS.md
- Tomo (general coding, special FX coding, bug fixing)
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update bug_report.yaml
* First Push
* Updae LaraStruct to use animation 280
* Update puzzles_keys.cpp
* Update CHANGELOG.md
* Squashed commit of the following:
commit e50a4f8c27091fcae1d22bfe91ed90d849fd8280
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Dec 25 20:07:56 2024 -0500
Doc Revision
commit 39a6e713ce51a2e55f4cacb30af28affacaf23b4
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Dec 25 20:02:47 2024 -0500
Doc revisions
commit c3303438205692a4f817cc0bd1c4d1c71cdaebbf
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Dec 25 19:52:59 2024 -0500
Update CHANGELOG.md
commit ad62d7b605a48e89087648d8b40948289eea96f6
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Dec 25 19:42:32 2024 -0500
Check
commit e135195641e463bb1013c7a1e2565f3a0ecb7eac
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Dec 25 19:26:23 2024 -0500
First Commit
commit 4a6c6ee2705dd3999681cf3b28b1593b2da60e44
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Dec 25 19:19:05 2024 -0500
Update EffectsFunctions.cpp
* Revert "Squashed commit of the following:"
This reverts commit ff2e49c6ed780f0aa6c87676cb2e0b27089b6fe0.
* Formatting.
* Formatting.
* Update CHANGELOG.md
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Nemoel-Tomo <tomo_669@hotmail.com>
Co-authored-by: Jakub <kubabilinski03@gmail.com>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
Co-authored-by: TrainWreck <barry@DESKTOP-HC53CPN>
commit 106787d911031d1b42ee3b07f9bddae354e2527f
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 04:34:28 2025 +1100
Doc corrections
commit 737f5aa742cf408c3309cba6748c760700462b1d
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 04:28:58 2025 +1100
Make getters const
commit 2b41ae743a2529c95de8a72e21488df99bde8135
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 02:35:16 2025 +1100
Tidy up Lua doc for Static class
commit 437ce7c139256f659363ada8b7ebd07ac95f5b25
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 01:22:59 2025 +1100
Complete short -> int conversions for Lua
commit 237ceca0f4cb25f4c0b256328d880b673cc06263
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Feb 5 08:04:23 2025 +0100
Fixed custom shatter sounds
commit 64e0c303ba644d56d06620f098084c405aa4bded
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Feb 4 20:58:09 2025 +0100
Update CHANGELOG.md
commit d2b692cb3bcce96a99ab3ba3aa7b6743ac3556b4
Author: Sezz <sezzary@outlook.com>
Date: Mon Feb 3 16:15:41 2025 +1100
ShadowMode::Lara -> ShadowMode::Player
commit ebb20121ac580e2b48a000f543b32418543fee94
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 23:57:54 2025 +1100
-1 -> NO_VALUE and other formatting
commit 4a6f30a152508d8bad9bad268d510ce2ecaf2254
Author: Jakub <80340234+Jakub768@users.noreply.github.com>
Date: Sat Feb 1 12:07:10 2025 +0000
Update LICENSE
commit 45d46e0e6b33c355fad3a37c2054de87c1e2d3c6
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 22:55:35 2025 +1100
Fix display pickup string not being interpolated in 60FPS mode
commit 903fdf288fc5524e6df9babac62302b2c2ad006b
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 22:40:50 2025 +1100
Optimise BitField class (#1511)
* Optimise BitField class
* DebugBuild -> DEBUG_BUILD
* Fix merge error
commit 48902b00a9d5d34cd0d9c4dd4f98000f3354315e
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Sat Feb 1 06:23:04 2025 -0500
Emit air bubble exposed (#1537)
* Update to bug report form
* Update bug_report.yaml
* Update AUTHORS.md
- Tomo (general coding, special FX coding, bug fixing)
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update bug_report.yaml
* Update EffectsFunctions.cpp
* First Commit
* Check
* Update CHANGELOG.md
* Doc revisions
* Doc Revision
* Update EffectsFunctions.cpp
* Remove room from arguements.
* Doc clarification.
* Make Size and Amplitude Optional
* Update EffectsFunctions.cpp
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Nemoel-Tomo <tomo_669@hotmail.com>
Co-authored-by: Jakub <kubabilinski03@gmail.com>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
commit fa0e125f59c77d09091b857edf394c0473d73a06
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Sat Feb 1 06:22:49 2025 -0500
Emit particle upgrade (#1542)
* Update to bug report form
* Update bug_report.yaml
* Update AUTHORS.md
- Tomo (general coding, special FX coding, bug fixing)
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update bug_report.yaml
* Expose ObjectSlot
* Docs
* Code Update
* FinalPush
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update CHANGELOG.md
* Expose startRot
* Expose startRot
* Remove Space.
* Code cleanup, revise doc comment
* Nicer defaults in doc
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Nemoel-Tomo <tomo_669@hotmail.com>
Co-authored-by: Jakub <kubabilinski03@gmail.com>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
commit bcbe21650818a60942a4baa0aa8a6e094c1df9c7
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 20:17:11 2025 +1100
Update Vec3.cpp
commit 06c33908d97a7b83999a0c6fd946d7626be8de2f
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 20:13:34 2025 +1100
Explicit conversion
commit c99b8abf2529a3a7c2704b38608cdb8ac6931491
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 20:01:55 2025 +1100
Add Translate() functions to script Vec2 and Vec3 classes
commit d8c646fabdf2c1ce698d5ba0d1ab6d1d58a756d1
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 17:47:29 2025 +1100
Start restructuring script Moveable class
commit 98b01ff64ada9227de8faa1da8374e08e2119d7f
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Thu Jan 30 22:25:57 2025 +0100
Fixed #1562
commit d163d1ec30729cd00890915d9a71e483f09fc7ed
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Mon Jan 27 19:27:08 2025 +0100
Fixed #1558
commit 6ef8a562e582abefae7bb9bd4b5eefda4a3e1364
Author: Sezz <sezzary@outlook.com>
Date: Tue Jan 28 04:10:12 2025 +1100
Update doc comment for moveable
commit d919e1679034b693f1448321a8478177fb046095
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Jan 25 23:03:28 2025 +0100
Fixed player model submerging into the floor while swimming underwater
commit faf17cd03adf2c32517c1e99ab6b8996b9bed128
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Fri Jan 24 23:18:14 2025 +0100
Fixed #1557
commit 5f402e380bc0e64d21b635cad99111a4daa5e4b7
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Fri Jan 24 22:55:08 2025 +0100
Fixed #1556
commit ae20a49eb2e8fe50fcb359d3b1be5b03e8afd99e
Author: Sezz <sezzary@outlook.com>
Date: Thu Jan 23 17:02:26 2025 +1100
Update VS hint comments for various classes
commit fb97628ac92133526e422cbfceb2c730dbb1d7c4
Author: Sezz <sezzary@outlook.com>
Date: Thu Jan 23 16:48:46 2025 +1100
Add `Scale` field to `Pose` class (#1546)
* Reapply "Add functional Scale field to Pose class"
This reverts commit 92305a5d25f3968531d703153fc37797c437db62.
* Update lara.cpp
commit fc0c260ea1cd3617f193bb9e454919ba1f076c37
Author: Sezz <sezzary@outlook.com>
Date: Thu Jan 23 15:25:09 2025 +1100
Update script Rotation class and its doc
commit 0dd0061a94a93ef7997edcf398da125dbf607b8d
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Jan 21 20:55:57 2025 +0100
Update CHANGELOG.md
commit 7735f660ab622e1ac9e7b18e4d1babe6df383650
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Jan 21 20:49:32 2025 +0100
Fixed #1553
commit 5764965230ffa1f513a6c40b296efdfa7d6b0633
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Jan 21 20:47:06 2025 +0100
Fixed #1554
commit b55675b9ced4e1f4a775aed69bc21ae58de3f87c
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Jan 21 20:46:47 2025 +0100
Fixed #1552
commit 7be096f86abd129725e75fe45d3142e9271f8933
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Jan 19 05:41:05 2025 +0100
Fixed dynamic light shadows not being handled correctly
commit db2649e93660628cf8d770d04cc061d42bc2a4b8
Author: Sezz <sezzary@outlook.com>
Date: Sat Jan 18 19:54:04 2025 +1100
Fix two block platform sometimes not traversing room portals correctly; cleanup
commit ff41900bd967a6955d120a13ec2e35019097f777
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sun Jan 12 16:35:44 2025 +0000
Updated to reflect develop branch after merging Pull Request
commit 2a89abe66d946fa425e2579daf06a99d72e75844
Author: Nemoel-Tomo <tomo_669@hotmail.com>
Date: Sun Jan 12 17:15:45 2025 +0100
Tr1 electric ball (#1413)
Implementation of the Electric Ball from Tomb Raider I, inside Level 5: St Francis Folly
commit a97548467e5c35e8416d47bc0f2b976e853e5ea0
Author: Nemoel-Tomo <tomo_669@hotmail.com>
Date: Fri Jan 10 23:27:48 2025 +0100
Waterfall_Emitter (#1359)
* waterfall emitter. warning for the test I changed waterfallmist object
* test
* update
* update
* update
* formatting
* formatting
* formatting
* update mist color
* import develop
* bugfix sprite
* added mor sprite particles
* waterfall intensity
* update waterfall to be more filled
* update
* Create a new sprite sequence for waterfall
* Fixed texture order
* removed GetParticleDistanceFade() from waterfall
* Order
* Update Particle struct; update waterfall
* Update Particle struct
* Simplify waterfall emitter
* Simplify waterfall emitter
* Simplify waterfall emitter
* Simplify
* Fix waterfall density; move sprite slot
* Update Waterfall.cpp
* fixed some small bugs with the waterfall after simplify
* commit
* imported develop 60fps branch
* fixed waterfall errors
* update
* commit
* update/test
* update Waterfall
* fixed last bugs
* formatting
* added option for sound
* update
* update, fixing errors
* update
* formatting
* Formatting
* fixed color issue, now only savegame is left
* formatting
* added new fields to savegame
* targetpos is now Vector3
* import develop
* Fixes according to GH notes + move waterfall-specific code out of effects.cpp
* Rollback object ID rename, add missing enum
* renamed ID_WATERFALL_ into ID_WATERFALL_SPRITES
* fixed SpriteSeqID for spark in spark.cpp
* Update CHANGELOG.md
* rewritten waterfall code
* Update waterfall impact point
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
commit bfe07f6e21c369d64d9256c6e31fe1b3af4946dd
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sun Jan 5 16:45:30 2025 +0000
Bump version in Lua API for development
commit 4dce1576651ee2b8663a6ae3c5fbb2949226d2eb
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sun Jan 5 16:27:38 2025 +0000
Bump Tomb Editor version for next dev cycle
Amended also in the Development branch for TE
commit c25c7a1c96a327adc82662368f4ff4e6cb09878f
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sun Jan 5 15:10:17 2025 +0000
Update CHANGELOG.md
commit 2da7401c28fa731c729356d100a421959f6ab67b
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sun Jan 5 15:09:41 2025 +0000
Update changelog with template for the next version.
commit 66d7e51f5d3218c72e281c16ea6bb11f258df1f8
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sat Jan 4 18:41:11 2025 +0000
Bump dev version to 1.7.2
This has been done to draw a line post-release and any commits after this to form the next release. Version number may change.
commit cebc0175c9f132f75d8b58cc9db26c2e12d4cf29
Author: Sezz <sezzary@outlook.com>
Date: Sat Jan 4 17:03:46 2025 +1100
Move splash effect to its own file
commit b81b28039c9ce4b84cfde14aea1791de0d5c2421
Author: Sezz <sezzary@outlook.com>
Date: Sat Jan 4 16:03:07 2025 +1100
Fix gravity being applied when vaulting on the same frame as the player lands
commit 5444ede2a8fd079c2793e792a09715ea561ddb05
Author: Sezz <sezzary@outlook.com>
Date: Sat Jan 4 15:51:52 2025 +1100
Reliably stop at edge when running at it while holding Walk
commit 43d5bb9639cc9667875c82f360684e03e565166a
Author: Sezz <sezzary@outlook.com>
Date: Fri Jan 3 23:31:59 2025 +1100
Update CHANGELOG.md
commit fb7e4dce70e9f5ed1882e45973a1ca30001315a3
Merge: 9baf5222f 12ac1219e
Author: Sezz <sezzary@outlook.com>
Date: Fri Jan 3 23:06:28 2025 +1100
Merge branch 'develop' of https://github.com/MontyTRC89/TombEngine into develop
commit 9baf5222f8cc315d5cf4c65a3f865187b0d78059
Author: Sezz <sezzary@outlook.com>
Date: Fri Jan 3 23:06:25 2025 +1100
Reset IsAirborne flag properly when exiting fly cheat
commit 12ac1219e959ecf18ae34e2a7b4229b15198930d
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Thu Jan 2 13:10:57 2025 +0100
Update spark.cpp
commit 7f071b5ec51e041cb0bd1e9a54756e9fb93c6f72
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Thu Jan 2 11:15:04 2025 +0100
Port additional ricochet effect from tomb4
* Revert "Squashed commit of the following:"
This reverts commit f4570211a5c304f2c7a50af52904adf8b0ada135.
* Update CHANGELOG.md
* Demagicify framenumber
* Fix Statue Plinth
* Fix bounds and add ItemFlag[0] for custom activation frame
* Rename files
* Cleanup
* Remove unnecessary includes
* Update documentation
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Nemoel-Tomo <tomo_669@hotmail.com>
Co-authored-by: Jakub <kubabilinski03@gmail.com>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
2025-03-08 23:36:56 -05:00
* Added advanced particle emitter allowing animations and other effects.
2025-02-12 09:08:45 +01:00
* Added diary module.
2025-03-08 23:59:49 -05:00
* Added custom bar module.
2025-03-08 23:30:07 -05:00
* Added Flow.Horizon class with and use two layers of horizons in a Flow.Level class.
2025-03-09 19:14:39 +01:00
* Added Flow.GetTotalSecretCount() function to get total amount of secrets in the game.
2025-02-23 03:36:04 +01:00
* Added View.GetFlyByPosition() and View.GetFlyByRotation() functions to get flyby sequence parameters at a specified time point.
2025-02-01 06:23:04 -05:00
* Added Effects.EmitAirBubble() function to spawn air bubbles.
2025-03-08 23:19:08 -05:00
* Added Effects.EmitStreamer() function to emit streamers.
2025-02-27 20:54:26 -05:00
* Added Moveable:GetScale() and Movebale:SetScale() methods to set visible scale of moveables.
* Added Rotation:Lerp() function to allow linear interpolation between rotations.
2025-02-04 20:58:09 +01:00
* Added various Translate() methods to Vec2 and Vec3 script objects.
Tr4 statue plinth (#1580)
* Update to bug report form
* Update bug_report.yaml
* Update AUTHORS.md
- Tomo (general coding, special FX coding, bug fixing)
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update bug_report.yaml
* FirstComitt
* Committ
* Update
* MeshBit
* Backup
* Working
* Fixed
* Final
* Squashed commit of the following:
commit 77d0865c8a37dea33d2573b8079b8c9b59f2665a
Author: Nemoel-Tomo <tomo_669@hotmail.com>
Date: Sun Feb 16 08:20:58 2025 +0100
Waterfall emitter formatting fix (#1570)
commit 92329741adac17807a79850dfd401fbec988ce6b
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Feb 15 07:46:37 2025 +0100
Clarify EmitSpotLight description
commit 562637f5993f4bea2b883919fbd42fde497cc8ec
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Fri Feb 14 23:10:40 2025 +0100
Fixed #1574
commit a64825b6f166d5d1bb99304af32496bbea242f3e
Author: Sezz <sezzary@outlook.com>
Date: Fri Feb 14 04:30:00 2025 +1100
Add missing shift in EmitParticle()
commit 455d547de77975e881ef57d6643758d18a715838
Author: Sezz <sezzary@outlook.com>
Date: Fri Feb 14 04:25:55 2025 +1100
Add lock to parallel task class
commit 918237113f02d57a1535c99a9e4ff34b5c52f158
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 13 14:59:16 2025 +1100
Make script utils more idiomatic to C++
commit b78376b0abdec97fab0a0321a3d5005ec56b221f
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 13 12:44:06 2025 +1100
Use correct angle conversion in EmitPatricle()
commit 3e00302ade9a153024fba2ad0c6b15387c7d90b7
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 13 05:38:56 2025 +1100
Update Rotation.cpp
commit f1c1fd2f63d5ab7ef77779535d609a77617646d8
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 13 04:12:34 2025 +1100
Add Lerp() method to script Rotation class
commit 6ef9675bcbc93fe26044ead572e1d9612e642814
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Feb 12 09:08:45 2025 +0100
Update CHANGELOG.md
commit ca56f62f540a1e2616089010f779bfd3a472a4e5
Author: Sezz <sezzary@outlook.com>
Date: Wed Feb 12 18:59:54 2025 +1100
Multithreading (#1541)
* Create Worker class for multithreading
* Update TombEngine.vcxproj
* Rename GetWorkerCount() to GetThreadCount()
* Add ProcessInParallel template for vectors
* Add multiThreaded flag to settings, process sprites in parallel
* Update Flow.Settings.html
* Refine WorkerManager class conventions; deinit threads properly
* Don't require explicit destruction
* Address basic PR notes
* Update Worker.cpp
* Simplify ThreadManager class
* Add method for running single task
* Use singleton pattern; use more appropriate Controller suffix
* Update WorkerController template method
* Revise method
* Handle exception in ~WorkerController()
* Grammar
* Correctly init single-threaded mode
* Update CHANGELOG.md
* Defer thread init until g_GameFlow is valid
* unsigned int -> int
* Rename class
---------
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
commit d37ac17a39acf9ad255a7033ad6f3da3b5c9b173
Author: Sezz <sezzary@outlook.com>
Date: Wed Feb 12 17:36:12 2025 +1100
Formatting
commit 62ce2f043d53a45360fb51132561316d649980be
Author: Sezz <sezzary@outlook.com>
Date: Tue Feb 11 18:05:07 2025 +1100
Fix bridges moving the player when the player is underwater
commit 0bb9af989432a122a8d7a2185dec9b2d6f927f3e
Author: Sezz <sezzary@outlook.com>
Date: Tue Feb 11 17:31:51 2025 +1100
puzzle_keys.cpp formatting
commit 7d18d7506f7fe9ff4d542072b63607f3d73a7575
Author: davidmarr <116632612+davidmarr@users.noreply.github.com>
Date: Sun Feb 9 15:58:15 2025 +0100
Update Type module (#1569)
* Update VolumeObject.cpp
fixed Volume:GetActive() method
* Update CHANGELOG.md
* function description LevelFuncs.OnUseItem
* Revert "function description LevelFuncs.OnUseItem"
This reverts commit 2478afca68f1e0ce11c610f07da6c6588cc4f35f.
* Update Type.lua
commit 909f631c2f1d2cab7a46eeba8eb92ea1020efce9
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Feb 8 11:04:40 2025 +0100
Fixed mistake in electricity rendering
commit a840c2200c0f5b6a231d9d51d3539db25626d6b7
Merge: 2c6331f58 a31faffec
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 8 02:58:13 2025 +1100
Merge branch 'develop' of https://github.com/MontyTRC89/TombEngine into develop
commit 2c6331f583a7669a0ab6a645ead9623f967b4d29
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 8 02:58:03 2025 +1100
Deprecate CalculateDistance() script function
commit a31faffec52e93f3a1ef9ed04e03a8fe50d5cd2e
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Fri Feb 7 08:31:14 2025 +0100
Update CHANGELOG.md
commit 1f81ccf44dd126b53f757fca31fd97ae5f49c25b
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Thu Feb 6 18:05:25 2025 -0500
Diary module (TEN side) (#1509)
* Update to bug report form
* Update bug_report.yaml
* Update AUTHORS.md
- Tomo (general coding, special FX coding, bug fixing)
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update bug_report.yaml
* Add files via upload
* Add files via upload
* Add ID_DIARY_SPRITES (1384) and DIARY_ENTRY_SPRITES (1385)
* Delete Scripts/Engine/Diarymodule.lua
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Delete Scripts/Engine/CustomBar.lua
* Add files via upload
* Update CustomDiary.lua
* Add files via upload
* Add files via upload
* Add files via upload
* Update CustomDiary.lua
* Upload
* Update CHANGELOG.md
* Revisions
* Doc revisions
* Remove GameVars.Engine everywhere.
* Added error warnings by integrating type module
* Update bug_report.yaml
* Fixed the bug with GameVars resetting each level.
* Added .Engine back.
* Added missing checks.
* Removed nil from textOptions loop
* Added full TEN name for printlogs.
* LatestChanges
* Added section for import.
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
commit 34ff933e5bcf6fec469b88da4f128a7b6dfb3d63
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 18:48:45 2025 +1100
Update LogicHandler.cpp
commit 5500b13659896a63698d150fe26debfe722e9c2d
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 18:47:33 2025 +1100
Update LogicHandler.cpp
commit acb1bb15187d6f54bdaf177bbad7d7bc23c1071f
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 18:46:16 2025 +1100
Enforce proper convention for the few Lua table constants that didn't use it yet
commit 89d5b7429894338b694d3fa45f0dd2eea4f707db
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Thu Feb 6 02:09:53 2025 -0500
Fix Trigger Triggerer (#1565)
* Fix
* Update CHANGELOG.md
* Update trigger.cpp
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
commit 8316062e3a808912504075586f2f31a3a646a6fe
Merge: 5f447d95c 599a651b6
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Thu Feb 6 06:03:41 2025 +0000
Merge branch 'develop' of https://github.com/MontyTRC89/TombEngine into develop
commit 5f447d95c511d3eefd111298a3b37fd106d96eef
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Thu Feb 6 06:03:18 2025 +0000
Fix stopwatch display in inventory (due to removal of trademarked item)
Now the trademarked item from Tomb Raider Chronicles has been removed and replaced with the stopwatch from Tomb Raider III
commit 599a651b6fdb17eca7c8136c10af823de2c335ad
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 16:56:19 2025 +1100
Update lens flare and starfield Lua docs
commit 94ede801bc50500a1e0388f167752a19d76aacb8
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 16:35:59 2025 +1100
Misc. script doc tidying; move some script classes to namespaces
commit be8048407efc6aed145a1c28376100c1f4f99d13
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Feb 5 23:51:35 2025 -0500
Underwater keys/puzzles (#1529)
* Update to bug report form
* Update bug_report.yaml
* Update AUTHORS.md
- Tomo (general coding, special FX coding, bug fixing)
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update bug_report.yaml
* First Push
* Updae LaraStruct to use animation 280
* Update puzzles_keys.cpp
* Update CHANGELOG.md
* Squashed commit of the following:
commit e50a4f8c27091fcae1d22bfe91ed90d849fd8280
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Dec 25 20:07:56 2024 -0500
Doc Revision
commit 39a6e713ce51a2e55f4cacb30af28affacaf23b4
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Dec 25 20:02:47 2024 -0500
Doc revisions
commit c3303438205692a4f817cc0bd1c4d1c71cdaebbf
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Dec 25 19:52:59 2024 -0500
Update CHANGELOG.md
commit ad62d7b605a48e89087648d8b40948289eea96f6
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Dec 25 19:42:32 2024 -0500
Check
commit e135195641e463bb1013c7a1e2565f3a0ecb7eac
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Dec 25 19:26:23 2024 -0500
First Commit
commit 4a6c6ee2705dd3999681cf3b28b1593b2da60e44
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Wed Dec 25 19:19:05 2024 -0500
Update EffectsFunctions.cpp
* Revert "Squashed commit of the following:"
This reverts commit ff2e49c6ed780f0aa6c87676cb2e0b27089b6fe0.
* Formatting.
* Formatting.
* Update CHANGELOG.md
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Nemoel-Tomo <tomo_669@hotmail.com>
Co-authored-by: Jakub <kubabilinski03@gmail.com>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
Co-authored-by: TrainWreck <barry@DESKTOP-HC53CPN>
commit 106787d911031d1b42ee3b07f9bddae354e2527f
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 04:34:28 2025 +1100
Doc corrections
commit 737f5aa742cf408c3309cba6748c760700462b1d
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 04:28:58 2025 +1100
Make getters const
commit 2b41ae743a2529c95de8a72e21488df99bde8135
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 02:35:16 2025 +1100
Tidy up Lua doc for Static class
commit 437ce7c139256f659363ada8b7ebd07ac95f5b25
Author: Sezz <sezzary@outlook.com>
Date: Thu Feb 6 01:22:59 2025 +1100
Complete short -> int conversions for Lua
commit 237ceca0f4cb25f4c0b256328d880b673cc06263
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Wed Feb 5 08:04:23 2025 +0100
Fixed custom shatter sounds
commit 64e0c303ba644d56d06620f098084c405aa4bded
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Feb 4 20:58:09 2025 +0100
Update CHANGELOG.md
commit d2b692cb3bcce96a99ab3ba3aa7b6743ac3556b4
Author: Sezz <sezzary@outlook.com>
Date: Mon Feb 3 16:15:41 2025 +1100
ShadowMode::Lara -> ShadowMode::Player
commit ebb20121ac580e2b48a000f543b32418543fee94
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 23:57:54 2025 +1100
-1 -> NO_VALUE and other formatting
commit 4a6f30a152508d8bad9bad268d510ce2ecaf2254
Author: Jakub <80340234+Jakub768@users.noreply.github.com>
Date: Sat Feb 1 12:07:10 2025 +0000
Update LICENSE
commit 45d46e0e6b33c355fad3a37c2054de87c1e2d3c6
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 22:55:35 2025 +1100
Fix display pickup string not being interpolated in 60FPS mode
commit 903fdf288fc5524e6df9babac62302b2c2ad006b
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 22:40:50 2025 +1100
Optimise BitField class (#1511)
* Optimise BitField class
* DebugBuild -> DEBUG_BUILD
* Fix merge error
commit 48902b00a9d5d34cd0d9c4dd4f98000f3354315e
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Sat Feb 1 06:23:04 2025 -0500
Emit air bubble exposed (#1537)
* Update to bug report form
* Update bug_report.yaml
* Update AUTHORS.md
- Tomo (general coding, special FX coding, bug fixing)
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update bug_report.yaml
* Update EffectsFunctions.cpp
* First Commit
* Check
* Update CHANGELOG.md
* Doc revisions
* Doc Revision
* Update EffectsFunctions.cpp
* Remove room from arguements.
* Doc clarification.
* Make Size and Amplitude Optional
* Update EffectsFunctions.cpp
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Nemoel-Tomo <tomo_669@hotmail.com>
Co-authored-by: Jakub <kubabilinski03@gmail.com>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
commit fa0e125f59c77d09091b857edf394c0473d73a06
Author: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Date: Sat Feb 1 06:22:49 2025 -0500
Emit particle upgrade (#1542)
* Update to bug report form
* Update bug_report.yaml
* Update AUTHORS.md
- Tomo (general coding, special FX coding, bug fixing)
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update bug_report.yaml
* Expose ObjectSlot
* Docs
* Code Update
* FinalPush
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update CHANGELOG.md
* Expose startRot
* Expose startRot
* Remove Space.
* Code cleanup, revise doc comment
* Nicer defaults in doc
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Nemoel-Tomo <tomo_669@hotmail.com>
Co-authored-by: Jakub <kubabilinski03@gmail.com>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
commit bcbe21650818a60942a4baa0aa8a6e094c1df9c7
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 20:17:11 2025 +1100
Update Vec3.cpp
commit 06c33908d97a7b83999a0c6fd946d7626be8de2f
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 20:13:34 2025 +1100
Explicit conversion
commit c99b8abf2529a3a7c2704b38608cdb8ac6931491
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 20:01:55 2025 +1100
Add Translate() functions to script Vec2 and Vec3 classes
commit d8c646fabdf2c1ce698d5ba0d1ab6d1d58a756d1
Author: Sezz <sezzary@outlook.com>
Date: Sat Feb 1 17:47:29 2025 +1100
Start restructuring script Moveable class
commit 98b01ff64ada9227de8faa1da8374e08e2119d7f
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Thu Jan 30 22:25:57 2025 +0100
Fixed #1562
commit d163d1ec30729cd00890915d9a71e483f09fc7ed
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Mon Jan 27 19:27:08 2025 +0100
Fixed #1558
commit 6ef8a562e582abefae7bb9bd4b5eefda4a3e1364
Author: Sezz <sezzary@outlook.com>
Date: Tue Jan 28 04:10:12 2025 +1100
Update doc comment for moveable
commit d919e1679034b693f1448321a8478177fb046095
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sat Jan 25 23:03:28 2025 +0100
Fixed player model submerging into the floor while swimming underwater
commit faf17cd03adf2c32517c1e99ab6b8996b9bed128
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Fri Jan 24 23:18:14 2025 +0100
Fixed #1557
commit 5f402e380bc0e64d21b635cad99111a4daa5e4b7
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Fri Jan 24 22:55:08 2025 +0100
Fixed #1556
commit ae20a49eb2e8fe50fcb359d3b1be5b03e8afd99e
Author: Sezz <sezzary@outlook.com>
Date: Thu Jan 23 17:02:26 2025 +1100
Update VS hint comments for various classes
commit fb97628ac92133526e422cbfceb2c730dbb1d7c4
Author: Sezz <sezzary@outlook.com>
Date: Thu Jan 23 16:48:46 2025 +1100
Add `Scale` field to `Pose` class (#1546)
* Reapply "Add functional Scale field to Pose class"
This reverts commit 92305a5d25f3968531d703153fc37797c437db62.
* Update lara.cpp
commit fc0c260ea1cd3617f193bb9e454919ba1f076c37
Author: Sezz <sezzary@outlook.com>
Date: Thu Jan 23 15:25:09 2025 +1100
Update script Rotation class and its doc
commit 0dd0061a94a93ef7997edcf398da125dbf607b8d
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Jan 21 20:55:57 2025 +0100
Update CHANGELOG.md
commit 7735f660ab622e1ac9e7b18e4d1babe6df383650
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Jan 21 20:49:32 2025 +0100
Fixed #1553
commit 5764965230ffa1f513a6c40b296efdfa7d6b0633
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Jan 21 20:47:06 2025 +0100
Fixed #1554
commit b55675b9ced4e1f4a775aed69bc21ae58de3f87c
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Tue Jan 21 20:46:47 2025 +0100
Fixed #1552
commit 7be096f86abd129725e75fe45d3142e9271f8933
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Sun Jan 19 05:41:05 2025 +0100
Fixed dynamic light shadows not being handled correctly
commit db2649e93660628cf8d770d04cc061d42bc2a4b8
Author: Sezz <sezzary@outlook.com>
Date: Sat Jan 18 19:54:04 2025 +1100
Fix two block platform sometimes not traversing room portals correctly; cleanup
commit ff41900bd967a6955d120a13ec2e35019097f777
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sun Jan 12 16:35:44 2025 +0000
Updated to reflect develop branch after merging Pull Request
commit 2a89abe66d946fa425e2579daf06a99d72e75844
Author: Nemoel-Tomo <tomo_669@hotmail.com>
Date: Sun Jan 12 17:15:45 2025 +0100
Tr1 electric ball (#1413)
Implementation of the Electric Ball from Tomb Raider I, inside Level 5: St Francis Folly
commit a97548467e5c35e8416d47bc0f2b976e853e5ea0
Author: Nemoel-Tomo <tomo_669@hotmail.com>
Date: Fri Jan 10 23:27:48 2025 +0100
Waterfall_Emitter (#1359)
* waterfall emitter. warning for the test I changed waterfallmist object
* test
* update
* update
* update
* formatting
* formatting
* formatting
* update mist color
* import develop
* bugfix sprite
* added mor sprite particles
* waterfall intensity
* update waterfall to be more filled
* update
* Create a new sprite sequence for waterfall
* Fixed texture order
* removed GetParticleDistanceFade() from waterfall
* Order
* Update Particle struct; update waterfall
* Update Particle struct
* Simplify waterfall emitter
* Simplify waterfall emitter
* Simplify waterfall emitter
* Simplify
* Fix waterfall density; move sprite slot
* Update Waterfall.cpp
* fixed some small bugs with the waterfall after simplify
* commit
* imported develop 60fps branch
* fixed waterfall errors
* update
* commit
* update/test
* update Waterfall
* fixed last bugs
* formatting
* added option for sound
* update
* update, fixing errors
* update
* formatting
* Formatting
* fixed color issue, now only savegame is left
* formatting
* added new fields to savegame
* targetpos is now Vector3
* import develop
* Fixes according to GH notes + move waterfall-specific code out of effects.cpp
* Rollback object ID rename, add missing enum
* renamed ID_WATERFALL_ into ID_WATERFALL_SPRITES
* fixed SpriteSeqID for spark in spark.cpp
* Update CHANGELOG.md
* rewritten waterfall code
* Update waterfall impact point
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
commit bfe07f6e21c369d64d9256c6e31fe1b3af4946dd
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sun Jan 5 16:45:30 2025 +0000
Bump version in Lua API for development
commit 4dce1576651ee2b8663a6ae3c5fbb2949226d2eb
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sun Jan 5 16:27:38 2025 +0000
Bump Tomb Editor version for next dev cycle
Amended also in the Development branch for TE
commit c25c7a1c96a327adc82662368f4ff4e6cb09878f
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sun Jan 5 15:10:17 2025 +0000
Update CHANGELOG.md
commit 2da7401c28fa731c729356d100a421959f6ab67b
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sun Jan 5 15:09:41 2025 +0000
Update changelog with template for the next version.
commit 66d7e51f5d3218c72e281c16ea6bb11f258df1f8
Author: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Date: Sat Jan 4 18:41:11 2025 +0000
Bump dev version to 1.7.2
This has been done to draw a line post-release and any commits after this to form the next release. Version number may change.
commit cebc0175c9f132f75d8b58cc9db26c2e12d4cf29
Author: Sezz <sezzary@outlook.com>
Date: Sat Jan 4 17:03:46 2025 +1100
Move splash effect to its own file
commit b81b28039c9ce4b84cfde14aea1791de0d5c2421
Author: Sezz <sezzary@outlook.com>
Date: Sat Jan 4 16:03:07 2025 +1100
Fix gravity being applied when vaulting on the same frame as the player lands
commit 5444ede2a8fd079c2793e792a09715ea561ddb05
Author: Sezz <sezzary@outlook.com>
Date: Sat Jan 4 15:51:52 2025 +1100
Reliably stop at edge when running at it while holding Walk
commit 43d5bb9639cc9667875c82f360684e03e565166a
Author: Sezz <sezzary@outlook.com>
Date: Fri Jan 3 23:31:59 2025 +1100
Update CHANGELOG.md
commit fb7e4dce70e9f5ed1882e45973a1ca30001315a3
Merge: 9baf5222f 12ac1219e
Author: Sezz <sezzary@outlook.com>
Date: Fri Jan 3 23:06:28 2025 +1100
Merge branch 'develop' of https://github.com/MontyTRC89/TombEngine into develop
commit 9baf5222f8cc315d5cf4c65a3f865187b0d78059
Author: Sezz <sezzary@outlook.com>
Date: Fri Jan 3 23:06:25 2025 +1100
Reset IsAirborne flag properly when exiting fly cheat
commit 12ac1219e959ecf18ae34e2a7b4229b15198930d
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Thu Jan 2 13:10:57 2025 +0100
Update spark.cpp
commit 7f071b5ec51e041cb0bd1e9a54756e9fb93c6f72
Author: Lwmte <3331699+Lwmte@users.noreply.github.com>
Date: Thu Jan 2 11:15:04 2025 +0100
Port additional ricochet effect from tomb4
* Revert "Squashed commit of the following:"
This reverts commit f4570211a5c304f2c7a50af52904adf8b0ada135.
* Update CHANGELOG.md
* Demagicify framenumber
* Fix Statue Plinth
* Fix bounds and add ItemFlag[0] for custom activation frame
* Rename files
* Cleanup
* Remove unnecessary includes
* Update documentation
---------
Co-authored-by: Stranger1992 <84292688+Stranger1992@users.noreply.github.com>
Co-authored-by: Nemoel-Tomo <tomo_669@hotmail.com>
Co-authored-by: Jakub <kubabilinski03@gmail.com>
Co-authored-by: Jakub <80340234+Jakub768@users.noreply.github.com>
Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
Co-authored-by: Sezz <sezzary@outlook.com>
2025-03-08 23:36:56 -05:00
* Added alpha transparency functionality for statics and moveables to be used with SetColor() method.
2025-02-27 20:54:26 -05:00
* Added extra arguments for sprite object slots and starting rotation value for EmitParticle function.
2025-03-08 23:30:07 -05:00
* Added ability to save Flow.Level fields such as fog or horizon to a savegame.
2025-03-09 19:29:45 +01:00
* Added pickups count to Flow.Statistics class.
* Fixed level medipacks count in Flow.Statistics class.
2025-03-08 23:30:07 -05:00
2025-02-22 10:59:21 +00:00
## [Version 1.7.1](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.7.4) - 2025-04-01
2024-12-25 11:13:17 +00:00
### Bug fixes
2024-12-26 11:19:19 +01:00
* Fixed static meshes with dynamic light mode not accepting room lights.
2025-01-03 23:31:59 +11:00
* Fixed silent crashes if no Visual C++ runtimes are installed and provide a dialog box to download them instead.
2024-12-27 14:45:18 +01:00
* Fixed issues with launching the engine from directories with non-Western characters in the path.
2024-12-27 18:16:36 +01:00
* Fixed rare case of not being able to start a new game or exit game from the main menu on very slow GPUs.
2024-12-27 16:50:32 +01:00
* Fixed occasional crashes with creatures stuck in a sector with no pathfinding set.
2024-12-30 08:33:00 +01:00
* Fixed occasional cases of underwater switch animation not playing, if player spams jump key while pulling the switch.
2025-01-03 23:31:59 +11:00
* Fixed player's blob shadows not rendering on moveables and static meshes.
2024-12-26 11:19:19 +01:00
* Fixed antialiasing quality not changing after changing it in display settings.
2024-12-26 18:52:24 +01:00
* Fixed endless explosion effect for Puna.
2024-12-28 11:20:25 +01:00
* Fixed diary pick-up item inventory state not preserved in the savegame.
2025-01-03 23:31:59 +11:00
* Fixed gravity being applied underwater when exiting the fly cheat.
2025-01-04 16:03:07 +11:00
* Fixed gravity being applied when vaulting on the same frame as the player lands.
2024-12-26 11:19:19 +01:00
2024-12-25 11:13:17 +00:00
### New Features
2024-12-26 11:19:19 +01:00
* Added realtime shader reloading in debug mode by pressing F9 key.
2024-12-28 11:20:25 +01:00
* Added load, save, stopwatch and compass as a functional pick-up items with ability to add or remove them from inventory.
2024-12-27 09:34:11 +01:00
* Increased particle limit from 1024 to 4096.
2025-01-04 15:51:52 +11:00
* Added ability for the player to more reliably stop at an edge when running at it while holding Walk.
2024-12-25 11:13:17 +00:00
### Lua API changes
2024-12-26 19:02:12 +01:00
* Fixed Flow.FreezeMode.FULL drawing incorrect background.
2024-12-26 16:45:55 +01:00
* Fixed DisplayString scale argument not being optional, as stated in documentation.
2024-12-25 11:13:17 +00:00
## [Version 1.7](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.7.3) - 2024-12-25
2024-11-03 14:17:12 +00:00
### Bug fixes
2024-12-06 00:18:29 +01:00
* Significantly improved renderer performance.
* Improved engine performance around bridges.
* Improved engine performance if weather or bubble effects are active.
2024-12-25 11:21:07 +03:00
* Improved engine start-up time.
2024-11-13 23:59:00 +01:00
* Fixed silent crashes if loaded level is corrupted or in incorrect format.
2024-11-18 23:32:35 +01:00
* Fixed occasional crashes if there are static meshes placed within room border walls.
2024-12-17 01:17:02 +01:00
* Fixed climbable pushables clipping Lara under the bridges when pulled.
2024-11-16 00:56:50 +01:00
* Fixed incorrect clipping of scaled off-centered static meshes.
2024-11-18 01:49:42 +01:00
* Fixed incorrect collision detection for off-centered moveables.
2024-12-06 00:18:29 +01:00
* Fixed incorrect slide directions for sub-click geometry.
2024-11-18 01:49:42 +01:00
* Fixed stutter during jumps between cameras in a flyby sequence.
2024-11-14 00:52:51 +01:00
* Fixed uzi targeting issues after using flycheat.
2024-12-14 12:25:50 +01:00
* Fixed hair object vertices not always linking properly.
2024-11-07 23:44:31 +01:00
* Fixed snow particles not always melting on the ground.
2024-12-02 02:48:28 +01:00
* Fixed enemies not damaging Lara if she is staying on the sector where enemies were triggered.
2024-11-07 08:23:58 +01:00
* Fixed enemy pickups dropping on death sectors.
2024-11-16 03:15:22 +01:00
* Fixed Sarcophagus and Search Object pickup triggers.
2024-11-11 09:10:54 +01:00
* Fixed vehicle transfer not happening for levels which were not previously visited.
2024-11-08 23:19:52 +01:00
* Fixed audio tracks placed in subfolders not restoring after loading savegame.
2024-11-16 09:58:09 +01:00
* Fixed initial position and lack of fade-in for looped audio track on level start.
2024-11-24 13:13:10 +01:00
* Fixed shatter debris spawning on incorrect position for the first frame.
2024-11-09 08:23:28 +01:00
* Fixed scripted input events not registering on the same game frame.
2024-11-10 08:07:18 +01:00
* Fixed incorrect object camera position.
2024-11-11 08:04:58 +01:00
* Fixed incorrect camera movement near walls after leaving look mode.
2024-11-11 08:50:53 +01:00
* Fixed binocular or lasersight camera not switching off correctly after flyby.
2024-12-25 11:21:07 +03:00
* Fixed binocular or lasersight camera transitions.
* Fixed target highlighter still being active in binocular or lasersight mode.
2024-11-08 23:26:15 +01:00
* Fixed Lara's Home entry not working.
2024-11-11 10:13:48 +01:00
* Fixed exploding TR3 bosses.
2024-11-16 00:56:50 +01:00
* Fixed original issue with deactivation of Dart Emitter.
2024-12-08 22:40:34 +01:00
* Fixed original issue with weapon hotkeys available in binoculars or lasersight mode.
2024-12-21 01:02:50 +01:00
* Fixed Electricity Wires object not doing instant kill when Lara is in close proximity.
2024-11-21 15:42:23 +01:00
* Fixed Lens Flare object not functioning properly.
* Fixed lens flares not being occluded by static meshes and moveables.
2024-11-29 00:09:29 +03:00
* Fixed spotlight shadows.
2024-11-13 22:29:52 +01:00
* Fixed Skeleton and Mummy not reacting to shotgun hits.
2024-11-06 09:18:13 +01:00
2024-11-21 00:11:40 +01:00
### New Features
2024-12-25 11:21:07 +03:00
* Added classic mirror effect with ability to reflect moveables and static meshes.
2024-12-15 19:24:49 +03:00
* Added ability to customize many hardcoded parameters, such as flare, weapon, and hair settings.
2024-12-11 00:11:53 +03:00
* Added dynamic shadow casting on objects and static meshes.
2024-12-25 11:21:07 +03:00
* Added fast savegame reloading.
2024-11-11 09:40:34 +01:00
* Added ricochet sounds and make the effect more prominent.
2024-12-09 01:37:06 +01:00
* Allow camera shake during flybys.
2024-11-13 23:59:00 +01:00
* Allow to run the engine without title level.
2024-11-12 11:27:29 +00:00
* Allow more than 1024 objects in a level.
2024-11-19 01:38:16 +01:00
* Allow more than 1000 static mesh slots in a level.
2024-11-11 09:40:34 +01:00
2024-11-03 14:17:12 +00:00
### Lua API changes
2024-12-15 19:24:49 +03:00
* Added Flow.Statistics class, Flow.GetStatistics() and Flow.SetStatistics() functions.
2024-11-20 23:54:39 +03:00
* Added Flow.GetFreezeMode() and Flow.SetFreezeMode() functions.
2024-11-29 00:09:29 +03:00
* Added Effects.EmitSpotLight() function for directional spotlights.
* Added optional cast shadow and name parameters for Effects.EmitLight() function.
2024-11-20 08:21:56 +01:00
* Added Effects.GetWind() function to get current wind speed vector.
2024-12-15 19:24:49 +03:00
* Added Moveable:GetCollidable() and Moveable:SetCollidable() functions.
2024-12-21 10:09:00 +01:00
* Added Moveable:GetAnimSlot() and optional second argument for Moveable:SetAnim() to access different animation slots.
2024-11-29 00:09:29 +03:00
* Added Rotation:Direction() method to get directional vector.
2024-12-16 00:08:07 +01:00
* Added support for transparency value in Strings.DisplayString class.
* Added extra argument for Sound.SetAmbientTrack() function to specify if new ambient track should play from the beginning.
2024-12-16 07:48:27 +01:00
* Added new View.CameraType enum entries and return it by View.GetCameraType(), when flyby camera or binoculars/lasersight is active.
2024-12-16 21:30:04 +01:00
* Added new primitive Time class, which allows to manipulate and format game time without precision loss.
2024-12-15 23:34:33 +01:00
* Renamed Flow.WeaponType enumeration to Objects.WeaponType, and removed similar Objects.LaraWeaponType enumeration for consistency.
* Renamed Objects.PlayerAmmoType to Objects.AmmoType for consistency.
2024-12-16 00:08:07 +01:00
* Fixed Strings.DisplayString class not supporting some Unicode characters and empty lines in multiline strings.
* Fixed Strings.DisplayString not being deallocated after showing.
2024-12-11 01:06:31 +01:00
* Fixed GameVars not transferring between levels in hub mode.
2024-12-21 10:09:00 +01:00
* Fixed incorrect return value of Moveable:GetAnim() function, if animation from another slot is currently playing.
2024-11-29 00:09:29 +03:00
* Fixed incorrect behaviour of Moveable:GetJointRotation() function.
2024-11-12 09:24:05 +01:00
* Fixed incorrect behaviour of Logic.EnableEvent() and Logic.DisableEvent() functions.
2024-11-21 11:10:22 +01:00
* Fixed Util.HasLineOfSight() not taking static meshes into consideration.
2024-11-16 10:20:28 +01:00
* Fixed collision callbacks not properly clearing after leveljump.
2024-12-17 01:39:11 +01:00
* Fixed Flow.SetIntroImagePath() not using the correct path.
2024-11-10 19:23:17 +03:00
2024-11-03 14:19:01 +00:00
## [Version 1.5](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.7.2) - 2024-11-03
2024-05-16 09:30:23 +01:00
### Bug fixes
2024-06-24 22:14:30 +01:00
* Fixed original issue with classic switch off trigger incorrectly activating some trigger actions.
2024-10-25 20:37:42 +02:00
* Fixed moveable status after antitriggering.
2024-09-23 01:17:15 +02:00
* Fixed leveljump vehicle transfer.
2024-10-10 14:15:43 +03:00
* Fixed weapons not properly hitting enemies.
2024-10-27 10:32:12 +01:00
* Fixed falling through dynamic bridges that are moving upwards.
2024-10-30 10:42:55 +01:00
* Fixed Laserhead teleporting Lara and making her invisible on death.
* Fixed pick-ups from Sarcophagus objects.
2024-10-16 00:11:51 +02:00
* Fixed issue with Lara not rotating together with bridges while picking up items.
2024-10-29 08:44:12 +01:00
* Fixed ghost collision with objects with zero bounds.
2024-10-05 00:25:36 +02:00
* Fixed several binocular bugs.
2024-10-05 11:40:12 +02:00
* Fixed faulty death sectors.
2024-11-01 08:47:02 +01:00
* Fixed shimmy softlocks around static meshes with soft collision.
2024-11-02 08:31:28 +01:00
* Fixed incorrect swing ledge grabs with steep grab angles.
2024-10-29 08:10:25 +01:00
* Fixed incorrect climbing out of water on bridge objects and in front of static meshes.
2024-05-16 09:30:23 +01:00
* Fixed incorrect diving animation when swandiving from a high place.
2024-11-02 19:51:40 +01:00
* Fixed room clipping when flyby path goes out of room bounds.
2024-06-24 22:14:30 +01:00
* Fixed camera rotating with the player's hips when climbing out of water.
2024-11-03 09:29:52 +01:00
* Fixed camera behaviour on sloped surfaces after player's death.
2024-10-29 21:16:46 +01:00
* Fixed camera position after loading a savegame.
2024-11-02 19:26:22 +01:00
* Fixed broken ropes after loading a savegame.
2024-10-30 10:42:55 +01:00
* Fixed AI for TR2 Skidoo driver and Worker with shotgun.
* Fixed Ember Emitter crashing when ocb is between -1 and -10.
* Fixed Electric Cleaner and Squishy Block not detecting collision with certain block heights.
* Fixed Squishy Blocks crashing the level.
2024-06-19 21:07:26 +10:00
* Fixed Larson and Pierre pathfinding.
2024-10-30 10:42:55 +01:00
* Fixed Dart Emitters failing with antitrigger.
* Fixed Homing Dart Emitter spawning darts continously when player is on its trigger.
* Fixed Four Blade Trap floor and ceiling collision.
* Fixed Joby Spikes collision and deformation.
* Fixed Sentry Gun joint rotation.
* Fixed Teeth Spikes not triggering the player impale animation.
* Fixed TR4 Mine crash with OCB 1 when triggered.
* Fixed cases where Atlantean Mutant's bombs cause the game to crash.
2024-06-19 21:07:26 +10:00
* Fixed torch flame delay when the player throws or drops a torch.
2024-10-29 08:10:25 +01:00
* Fixed display sprites and display strings rendering in the inventory background.
2024-09-23 00:23:49 +02:00
* Fixed young Lara hair drawing. https://tombengine.com/docs/level-settings/#young_lara
2024-05-16 09:30:23 +01:00
2024-11-21 00:11:40 +01:00
### New Features
2024-10-26 21:49:46 +02:00
* Added high framerate mode (also known as 60 FPS mode).
2024-09-15 15:13:36 +01:00
* Added a customisable global lensflare effect. https://tombengine.com/docs/level-settings/#lensflare
2024-10-30 10:42:55 +01:00
* Added a customisable starry sky and meteor effect. https://tombengine.com/docs/level-settings/#stars
2024-09-15 15:13:36 +01:00
* Added the ability to display "Lara's Home" entry in the main menu.
2024-10-26 21:52:12 +03:00
* Added the ability to change pickup item count by modifying item hit points.
2024-09-15 15:13:36 +01:00
* Added F12 as alternative to PrtSc for screenshots.
2024-11-02 14:30:24 +03:00
* Added ability to invoke load game dialog after death by pressing any key.
2024-10-28 00:29:39 +01:00
* Added visible mouse pointer in windowed mode.
2024-11-01 09:03:06 +01:00
* Added portal debug mode.
2024-10-26 21:49:46 +02:00
* Added new sound conditions: Quicksand and Underwater.
2024-09-15 15:13:36 +01:00
- Quicksand - sound effect plays when a moveable is in quicksand.
- Underwater - sound plays when the camera is submerged.
2024-10-27 10:32:12 +01:00
* Added TR3 Seal Mutant. https://tombengine.com/docs/ocb-and-setup-instructions/#sealmutant
- You must use this version: https://github.com/TombEngine/Resources/raw/main/Wad2%20Objects/Enemies/TEN_Seal_Mutant.wad2
2024-10-26 21:49:46 +02:00
* Added TR4 Enemy Jeep. https://tombengine.com/docs/ocb-and-setup-instructions/#enemy_jeep
2024-10-27 10:32:12 +01:00
- You must use this version: https://github.com/TombEngine/Resources/raw/main/Wad2%20Objects/Enemies/TR4_Enemy_Jeep.wad2
2024-10-26 21:49:46 +02:00
* Changed TR5 Rome Hammer to not hurt player whilst deactivated.
2024-10-26 21:50:23 +02:00
* Changed TR2 Statue with blade damage from 20 to 200.
2024-10-26 21:49:46 +02:00
* Changed sound effect that is triggered when using the `level.rumble` feature in a level (ID 359 in the soundmap).
* Changed hardcoded sound for Raising Block 1/2 back to the ID used in TRLE (ID 149).
* Enhanced TR2 Rolling Spindle detection to avoid them going down through pits.
* Enhanced Sentry Guns, with a new ItemFlags[3], to contain the ID of the inventory item that deactivates the sentry guns (Puzzle Item 5 by default).
* Enhanced Dart Emitter, with a new ItemFlags[0], to contain the number of frames between shots (by default 32 in Dart Emitter, and 24 in Homing-Dart Emitter).
* Enhanced Raptor behaviour and handling. https://tombengine.com/docs/ocb-and-setup-instructions/#raptor
2024-08-13 23:19:11 +01:00
- You must use this version: https://github.com/TombEngine/Resources/raw/main/Wad2%20Objects/Enemies/TEN_Raptor.wad2
2024-10-26 21:49:46 +02:00
* Removed original limit of 32 active Flame Emitters.
2024-09-15 15:13:36 +01:00
2024-05-16 09:30:23 +01:00
### Lua API changes
2024-10-02 00:16:26 +02:00
* Added Flow.EnableHomeLevel() function.
* Added Flow.IsStringPresent() function.
* Added Flow.LensFlare() and Flow.Starfield() classes.
2024-10-25 15:19:47 -04:00
* Added Inventory.GetUsedItem(), Inventory.SetUsedItem() and Inventory.ClearUsedItem() functions.
2024-10-02 00:16:26 +02:00
* Added Input.KeyClearAll() function.
2024-11-20 08:18:27 +01:00
* Added Moveable:GetJointRotation() and optional 'offset' parameter for Moveable.GetJointPosition().
* Added Moveable:GetTargetState() function.
2024-10-02 00:16:26 +02:00
* Added Room:GetRoomNumber() function.
2024-06-06 11:46:43 +10:00
* Removed anims.monkeyAutoJump. It is now a player menu configuration.
2024-10-02 00:16:26 +02:00
* Fixed Volume:GetActive() method.
2024-05-16 09:30:23 +01:00
2024-05-19 22:34:58 +01:00
## [Version 1.4](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.7.1) - 2024-04-21
2024-05-16 09:22:19 +01:00
2024-10-26 21:52:12 +03:00
### Bug fixes
2024-05-16 09:22:19 +01:00
* Fixed drawing of display sprites in title level.
* Fixed drawing of smoke sprites and various other sprites.
* Fixed drawing of transparent surfaces when debris are present in scene.
* Fixed player holster state and current vehicle not preserved correctly on level jump.
* Fixed diving when swimming over sinks.
* Fixed fire item effect not extinguishing in water.
* Fixed fade-in and fade-out effects not canceling correctly when next level is loaded.
* Fixed shadows still being visible after shattering a moveable.
* Fixed FOV interpolation at the end of the flyby sequence.
* Fixed sounds resuming in pause mode while switching between apps.
* Fixed slide directions.
* Fixed occasional collision warnings in a log when teeth spikes object was activated.
* Fixed climbable pushables collision during continuous pulling action.
* Fixed collision for solid static meshes with zero collision box.
* Fixed bottom collision for solid static meshes.
* Fixed T-Rex's head rotation.
2024-11-21 00:11:40 +01:00
### New Features
2024-05-16 09:22:19 +01:00
* Auto-switch to a crawl state if player start position is in a crawlspace.
* Allow directional flame emitter (negative OCBs) to be rotated at any angle.
* Revise wall spikes:
- Wall spikes now stop when they touch a pushable, another spike wall or a normal wall.
- Wall spikes will shatter any shatter in its path.
- Wall spikes can be stopped by normal antitrigger or with a volume.
* Added hub system to preserve level state on level jumps.
* Added ember emitter.
* Added fish emitter.
* Added laser beam object.
* Added TR2 dragon.
* Added TR3 Winston (requires updated TEN .wad2 on TombEngine.com).
* Added TR4 squishy blocks (requires updated TEN .wad2 on TombEngine.com).
2024-05-16 09:24:18 +01:00
### Lua API changes
2024-05-16 09:22:19 +01:00
* Added resetHub flag to Flow.Level, which allows to reset hub data.
* Added Flow.GetFlipMapStatus() function to get current flipmap status.
* Added Moveable:GetMeshCount() function to get number of moveable meshes.
* Added timeout parameter for Moveable:Enable() function.
* Added Static:GetHP() and Static:SetHP() functions to change shatterable static mesh hit points.
* Fixed Moveable:SetOnCollidedWithObject() callback.
2024-05-19 22:34:58 +01:00
## [Version 1.3](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.7) - 2024-01-06
2024-05-16 09:22:19 +01:00
2024-10-26 21:52:12 +03:00
### Bug fixes
2024-05-16 09:22:19 +01:00
* Fixed crash if title logo is removed from Textures folder.
* Fixed crash if unknown player state ID is encountered.
* Fixed bug with OCB 2 on pushables, and some other pushable bugs.
* Fixed pushable camera bug during edge slip.
* Fixed lever switch turn off alignment animation.
* Fixed lack of water splash in certain scenarios.
* Fixed hydra flame not showing when charging.
* Fixed shockwave light for hammer god.
* Fixed camera shaking in some cases when the player is in quicksand room.
* Fixed certain flame emitter OCBs emitting fire in wrong directions.
* Fixed player not being able to pick up a torch when crouching.
* Fixed jittery camera when performing crawl-to-hang.
* Fixed several issues with limited pistol ammo.
* Fixed player not being able to crawl if two-handed weapon is currently equipped.
* Fixed playback issues with audio tracks placed in subfolders.
* Fixed thin caustics outline on the edge of the blocks.
* Fixed big static objects affected wrongly by dynamic lights.
* Fixed legacy trigger leveljumps ignoring provided level index.
* Fixed incorrect light collection in some cases.
* Fixed normal mapping for rooms, items, and statics.'
2024-11-21 00:11:40 +01:00
### New Features
2024-05-16 09:22:19 +01:00
* Added ambient occlusion (SSAO).
* Added new post-process workflow (monochrome, negative, exclusion) with tinting.
* Added SMAA antialiasing instead of MSAA.
* Added previously missing player start position object functionality.
* Added fast speed for fly cheat by holding Sprint input action.
* Added speedometer to vehicles.
* Added global node events.
* Totally revised transparency handling.
* Increased the maximum frames for animated sequences from 128 to 256.
* Optimized the renderer.
* Separate underwater wall and ceiling switch objects into two slots each.
* Accurately rotate display sprites around the pivot defined by the align mode.
* Allow walking on slopes when wading in water (similar to quicksand).
* Allow player to pull certain levers with both hands when holding a flare.
* Ported twin auto gun from TR3.
* Revised keyhole OCBs to account for keeping or losing keys:
- OCB 0: Play default animation and lose key.
- Positive OCB: Play anim number and keep key.
- Negative OCB: Play anim number and lose key.
* Revised Wolf OCBs:
- OCB 0: Wolf starts in walking animation, ready to chase Lara.
- OCB 1: Wolf starts in sleeping animation.
2024-05-16 09:24:18 +01:00
### Lua API changes
2024-05-16 09:22:19 +01:00
* Added Lara:GetInteractedMoveable() which returns currently interacted moveable by Lara.
* Added Moveable:SetStatus() to set the current status of the moveable.
* Added Room:GetColor() to get room's ambient light color.
* Added Util.PickMoveableByDisplayPosition() and Util.PickStaticByDisplayPosition() functions.
* Added View.GetCameraPosition(), View.GetCameraTarget() and View.GetCameraRoom() functions.
* Added View.SetPostProcessMode(), View.SetPostProcessStrength() and View.SetPostProcessTint() functions.
2024-05-19 22:34:58 +01:00
## [Version 1.2](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6.9) - 2023-11-11
2024-05-16 09:22:19 +01:00
2024-10-26 21:52:12 +03:00
### Bug fixes
2024-05-16 09:22:19 +01:00
* Fix burning torch not working properly if there are more than 256 objects in a level.
* Fix grenade and rocket projectiles smoke offset in certain directions.
* Fix projectiles flying through animating objects.
* Fix harpoon gun doing enormous damage on enemies.
* Fix train death animation.
* Fix various camera issues with unique death animations.
* Fix zipline not following correct trajectory.
* Fix TR1 wolf damage value inflicted on a close bite attack.
* Fix TR1 bear various original AI issues.
* Fix TR2 knife thrower AI.
* Fix TR2 doberman crashing the game when killed by explosive weapons.
* Fix random crashes when killing exploding enemies.
* Fix random crashes in battle with more than 8 enemies.
* Fix volume change in settings not affecting voice track.
* Fix several lighting bugs.
* Fix double drawing additive faces.
* Fix savegame count not properly increasing.
* Fix regeneration of non-ammo pickups with OCB 128.
* Fix vault bug preventing the player from climbing onto ledges out of deeper sections of wade-depth water.
* Fix cold exposure status not recovering in non-cold wade-depth water.
* Fix non-elevated combat camera.
* Fix camera snap when disengaging the look-around mode.
* Fix TR4 mapper not being visible.
2024-11-21 00:11:40 +01:00
### New Features
2024-05-16 09:22:19 +01:00
* Improve head-on wall collision.
* Overhaul pushables:
2024-05-19 22:42:03 +01:00
- Separate climbable and non-climbable pushable object slots.
- Add new pushable OCB to manipulate pushable properties.
- Add new animations for pushing pushables off edgees (TR1-3 and TR4-5 versions).
- Fix pushables not working with raising blocks.
- Fix miscellaneous pushable bugs.
2024-05-16 09:22:19 +01:00
* Overhaul look-around feature:
2024-05-19 22:42:03 +01:00
- Allow for more consistent and wider viewing angles while crawling, crouching, and hanging.
- Improve look camera movement and control.
- Re-enable looking while performing up jump, backward jump, or backward crawl.
- Add functionality to rotate slowly when holding Walk while using binoculars or lasersight.
2024-05-16 09:22:19 +01:00
* Add target highlighter system with toggle in Sound and Gameplay settings.
* Add sprint slide state 191.
* Add swinging blade.
* Add crumbling platform and add new OCBs for behaviour:
2024-05-19 22:42:03 +01:00
- OCB 0: Default behaviour. When the player steps on the platform, it will shake and crumble after 1.2 seconds.
- OCB > 0: When the player steps on the platform, it will crumble after the number of frames set in the OCB.
- A positive value results in activation via player collision.
- A negative value requires a trigger to activate.
2024-05-16 09:22:19 +01:00
* Add basic mouse input handling. Allows for binding of mouse inputs in control settings.
* Add settings for Mouse Sensitivity and Mouse Smoothing (not used in-game yet).
2024-05-16 09:24:18 +01:00
### Lua API changes
2024-05-16 09:22:19 +01:00
* Split and organize functions in `Misc` namespace to appropriate new namespaces.
* Make Vec2 and Vec3 objects float-based instead of integer-based.
* Add DisplaySprite object.
* Add Flow.EnableLoadSave() function to disable savegames.
* Add Flow.EnablePointFilter() function to disable bilinear filtering.
* Add View.GetAspectRatio() function to get the screen resolution's aspect ratio.
* Add Logic.HandleEvent() function to call node events.
* Add Input.GetCursorDisplayPosition() function to get the cursor's position.
* Add functions to load, save, delete and check existence of savegames.
* Add Lara:GetAmmoType() function to read the ammo that player is using.
* Add Moveable:GetEndFrame() function to get the end frame number of a moveable's current animation.
* Add extra parameter to GiveItem() function to optionally display an inventory item given to the player in the pickup summary.
* Add DisplayStringOption.RIGHT and DisplayStringOption.BLINK flags for DisplayString.
* Add log messages warnings to functions AddCallback and RemoveCallback.
* Add Vec2 and Vec3 arithmetic for division with a number and multiplication with another Vec2 or Vec3.
* Add various Vec2 and Vec3 operators and methods, such as Normalize() and Lerp().
* Fix InventoryItem constructor, now it will accept compound values in Item Action parameter.
* Fix Moveable constructor forcing initial animation to 0 and hit points to 10, even if not specified.
* Fix activation of a flipped room when using SetPos() script command or position change node.
* Fix Sound:PlaySoundEffect() function when used without optional position argument.
* Update DisplayString constructor to take a "scale" parameter, allowing for the resizing of text.
* Make DisplayString constructor's "color" parameter optional.
* Add DisplayString::SetScale() function to resize text.
* Add DisplayString::GetScale() function to get text scale.
2024-05-19 22:34:58 +01:00
## [Version 1.1.0](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6.8) - 2023-07-29
2024-05-16 09:22:19 +01:00
2024-10-26 21:52:12 +03:00
### Bug fixes
2024-05-16 09:22:19 +01:00
* Fix enemies shooting Lara through static meshes and moveables.
* Fix skeletons and mummies not being affected by explosive weapons.
* Fix crash on loading if static meshes with IDs above maximum are present.
* Fix various crashes specific to 64-bit build.
* Fix random crashes when playing audio tracks with names longer than 15 symbols.
* Fix crashes when trying to play .wav audio tracks on some Windows 11 systems.
* Fix last selected gun type not preserved after level jump.
* Fix incorrect vertical position after reloading a savegame made while standing on a bridge.
* Fix sprint value going below zero.
* Fix fog bulb density formula.
* Fix clockwork beetle activation crashing the game.
* Fix corrupted vehicle positions after savegame reload.
* Fix default ambience overlapping current one when loading a savegame.
* Fix doppelganger being limited to a single room.
* Fix bat AI, damage value, and incorrect collision after death.
* Fix regeneration for pickups with OCB 128.
* Fix raising blocks still shaking without OCB.
* Fix spiky ceiling, improve collision, and allow setting velocity via OCB.
* Fix TR1 winged mutant pathfinding and damage issues and add new OCBs.
* Fix TR1 Natla facing angle, bomb and shard projectiles, shooting anim in the second phase.
* Fix last inventory item position not being saved.
* Fix some puzzle hole objects crashing the game on item insertion.
* Fix incorrect harpoon bolt speed and angle when shooting vertically.
* Fix black shatter debris.
* Fix Lara's shadow projecting only her joints on some occasions.
* Fix sun and spot bulbs direction and sheen casts.
* Fix room collector freezing game on some occasions.
* Fix incorrect culling for scaled static meshes.
* Fix normal mapping.
2024-11-21 00:11:40 +01:00
### New Features
2024-05-16 09:22:19 +01:00
* Add ability to save screenshot in the "Screenshots" subfolder by pressing the "Print screen" key.
* Implement separate audio track channel for playing voiceovers with subtitles in .srt format.
* Don't stop ambience when Lara dies.
* Pause all sounds when entering inventory or pause menu.
* Preserve hit points on level jump.
* Improve deflection against slopes.
* Move and rotate Lara and activated pickups together with dynamic bridge objects.
* Reduce camera bounce.
* Improve spiky wall collision accuracy.
* Expand control settings page.
* Allow key bindings for previously hardcoded actions (weapon hotkeys, vehicle controls).
* Add input actions for weapon scroll.
* Add splash effect to rockets and grenades when they enter water.
* Allow multiple doppelgangers by using the same OCB for the origin nullmesh and doppelganger.
* Add TR1 skateboard kid.
* Add TR1 Kold.
2024-05-16 09:24:18 +01:00
### Lua API changes
2024-05-16 09:22:19 +01:00
* Add soundtrack functions:
- Misc::GetAudioTrackLoudness() for getting current loudness of a given track type.
- Misc::IsAudioTrackPlaying() for checking if a given track type is playing.
- Misc::GetCurrentSubtitle() for getting current subtitle string for the voice track.
2024-05-19 22:34:58 +01:00
## [Version 1.0.9](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6.7) - 2023-06-03
2024-05-16 09:22:19 +01:00
2024-05-16 09:24:18 +01:00
### Bug fixes
2024-05-16 09:22:19 +01:00
* Fix cold bar triggered in non-water rooms.
* Fix spiky wall speed value and change it via OCB number or Lua (Moveable::SetItemFlags[0]).
* Fix bats emitter crashing the game if little beetle object does not exist in wad.
* Fix gunflash rendering and position for entities.
* Fix snowmobile driver crashing the game.
* Fix knifethrower not throwing knife.
* Fix classic rollingball rolling in place into some closed doors.
* Fix zipline not working properly.
* Fix missing heavytrigger checks for node events activated from classic triggers.
* Fix death flag burning enemies underwater.
* Fix pickups and object collision not working properly in flipped rooms without portals.
* Fix footprints not being cleared after level change.
* Fix thumbstick camera option sometimes producing jerky camera movements during object interaction.
* Fix soundtrack position not restoring if same track is already playing.
* Fix inventory input interference when entering inventory via puzzle.
* Fix gamepad still vibrating if Lara was poisoned prior to death.
* Fix flare brightness.
* Fix grenade firing angle.
* Fix rendering for static meshes with custom blending modes and alpha transparency.
* Fix inconsistent multiline string spacing on different display modes.
2024-11-21 00:11:40 +01:00
### New Features
2024-05-16 09:22:19 +01:00
* Remove search object 4 hardcoded meshswap activated with a flipmap.
* Add TR1 cowboy.
* Add TR3 wall mounted blade.
* Add TR3 claw mutant.
* Add TR5 lasers:
- Choose colour for the lasers via tint menu.
- Laser OCB means width of the laser in sectors.
- Negative OCB laser will trigger heavy trigger.
- Positive OCB kills Lara.
* Add removable puzzles from puzzle holes and puzzle dones:
- Employed by setting the trigger type as "Switch" for either puzzle hole or puzzle done.
- Can be mixed with puzzle done and puzzle holes of the same or different type.
* Add reusable keys for key holes:
- Employed by setting the trigger type as "Switch" for key hole.
* Allow key hole animation to be played via OCB number:
- Default OCB 0 will play Lara use key animation.
- Any positive OCB number will play the animation according to the OCB number.
* Reimplement fog bulbs.
* Add missing gunflash for some entities, also include dynamic light and smoke to all gunflashes.
* Add ability to pick up a single inactive flare as an inventory item.
* Add log reports if title level or other levels don't exist.
* Add better error handling for missing font, sprites or shaders.
* Add "Reset to defaults" entry to controls menu and automatically bind XBOX gamepad profile if connected.
* Add 64-bit executable and place both 32-bit and 64-bit versions into /Bin subdirectory.
2024-05-16 09:24:18 +01:00
### Lua API changes
2024-05-16 09:22:19 +01:00
* Add Vec2 class.
* Add function String::SetTranslated().
* Add function Misc::IsStringDisplaying().
* Add the following for use in AddCallback and RemoveCallback:
- PRESTART, POSTSTART
- PREEND, POSTEND
- PRESAVE, POSTSAVE
- PRELOAD, POSTLOAD
2024-05-19 22:34:58 +01:00
## [Version 1.0.8](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6.6) - 2023-04-10
2024-05-16 09:22:19 +01:00
2024-05-16 09:24:18 +01:00
### Bug fixes
2024-05-16 09:22:19 +01:00
* Fix bubbles phasing through ceilings.
* Fix object camera not clearing at level end.
* Fix double breath sound effect when coming up for air.
* Fix flickering hair.
* Fix harpoon gun triggering water and dry sounds when shooting and reholstering.
* Fix Z-fighting in inventory rendering.
* Fix transparent objects not displaying correctly in the Inventory.
* Fix dozy cheat always giving uzi weapons even if not present in WAD.
* Fix player getting launched when landing close to an edge.
* Fix player going through trapdoor/bridge while climbing up a climbable wall.
* Fix TR3 Sophia's charge ring drawing below floor.
* Fix TR5 imp collision handling and animations:
- OCB 1: Climbs up to player when triggered.
- OCB 2: Starts rolling on the floor when triggered.
- OCB 3: Will throw stones at player.
- Imp is also scared of of the player if holding a lit torch.
- Please note you must use the patched version found here: https://github.com/TombEngine/Resources/blob/main/Wad2%20Objects/tr5_Imp.wad2
* Fix and improve wraith tails.
2024-11-21 00:11:40 +01:00
### New Features/Amedments
2024-05-16 09:22:19 +01:00
* Add dedicated WRAITH_TRAP object with enhanced effects.
- OCB 0: Effect disabled.
- OCB 1: Effect enabled.
* Add TR1 slamming doors.
* Add TR3 mutant wasp (AI_MODIFY object won't allow it to land, the wasp will always fly).
* Add TR3 Corpse
- OCB 0: used for coprses targeted by the compsognathus dinosaur.
- OCB 1: used for corpses hung in the air to be used as piranha bait. Will fall when shot.
- Please note you must use the patched version found here: https://github.com/TombEngine/Resources/blob/main/Wad2%20Objects/tr3_Compsognathus_Cadavar.wad2
* Add cold exposure bar (employed by setting the "cold" flag in water rooms in Tomb Editor).
* Add water wakes for vehicles.
* Restored light effect nullmeshes (color, electrical, pulse, and strobe):
- Select the light color as object tint in the OCB menu in Tomb Editor.
- ELECTRICAL_LIGHT:
- Can have multiple meshes. Add mesh number to OCB to be renderd with the light.
- OCB + (mesh number): Light behaves like a neon light.
- OCB – (mesh number): Light flickers.
* Restored inventory compass.
* Allow dynamic segment count for hair object.
2024-05-16 09:24:18 +01:00
### Lua API changes
2024-05-16 09:22:19 +01:00
* Add function Misc::IsSoundPlaying()
* Add function DisplayString::SetFlags()
2024-05-19 22:34:58 +01:00
## [Version 1.0.7](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6.5) - 2023-02-26
2024-05-16 09:22:19 +01:00
2024-05-16 09:24:18 +01:00
### Bug fixes
2024-05-16 09:22:19 +01:00
* Fix spark particles not being cleared on level reload.
* Fix visible but inactive enemies (e.g. Shiva or Xian guardians) taking damage.
* Fix blockable LOT type enemies (e.g. T-Rex and Shiva) not being able to step up 1 click or drop 2 clicks.
* Fix valve switch unable to untrigger objects.
* Fix valve and wall hole switches (OCB 5 and 6) not working as a timed switches.
* Fix incorrect Lara alignment on monkeyswing autojump.
* Fix silent crash if hair object or skin joints are missing.
* Fix holster meshes not displaying for Lara's shadow.
* Use Lara object's own meshes if Lara skin object does not exist in level file.
* Fix TR3 Shiva not taking explosive damage (should still block it with the sword).
* Fix TR3 Puna boss not blocking projectiles (grenade, rocket, harpoon, bolt) with the shield.
* Fix TR3 Puna boss and TR5 Roman statue taking fire when shot by explosive ammo.
* Fix TR2 sword and spear guardian:
- Not doing transition from alive to stone and stone to alive.
- Taking damage in stone mode.
- Wrong joint index for rotating the head and torso.
- Spear guardian not using left and right spear attack when walking (had wrong state ID set as target).
- Killing move for spear used wrong value.
* Fix TR3 big gun spawning rocket with 0 life which caused an immediate explosion.
* Fix TR3 Tony and add boss effect for him.
2024-11-21 00:11:40 +01:00
### New Features
2024-05-16 09:22:19 +01:00
* Add TR3 civvy.
* Add TR3 electric cleaner.
* Add TR3 Sophia Leigh with following OCBs:
- 0 – Normal mode. Sophia behaves like a regular enemy.
- 1 – Tower mode. Behaviour matched from Tomb Raider III.
- 2 – Tower mode with volumes. Same as tower mode, but Sophia's ascent can be controlled using volumes in Tomb Editor.
* Add airlock switch object. Achieved by putting valve switch trigger and door trigger on the same sector (TR5 submarine door setup).
* Add OCB 7 for switches to be used with SetItemFlags Lua commands for customizing on/off animations and reachable distance.
* Add instant headshot to guards.
* Polish the distance position between Lara and switch objects.
* Adjust rocket ammo pickup from 10 to 1.
* Improve behaviour of tiger and lion enemies.
* Implement more realistic water bubble effects.
* Implement a new stacked pickup display inspired by OpenLara.
* Prevent Lara from drawing weapons during parallel bar swinging.
* Further renderer performance optimizations and bugfixes.
2024-05-16 09:24:18 +01:00
### Lua API changes
2024-05-16 09:22:19 +01:00
* Fix Camera:SetPosition not updating camera position when it is played simultaneously.
* Add Moveable:GetAirborne and Moveable:SetAirborne.
* Add Moveable:GetLocationAI and Moveable:SetLocationAI.
2024-05-19 22:34:58 +01:00
## [Version 1.0.6](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6.4) - 2023-01-29
2024-05-16 09:22:19 +01:00
2024-10-26 21:52:12 +03:00
### Bug fixes
2024-05-16 09:22:19 +01:00
* Fix major pathfinding bug which could have caused lots of issues with enemy behaviour.
* Fix potential random crashes due to incorrect rendering behaviour.
* Fix savegame crash for disabled enemies with partially set activation mask.
* Fix certain enemies not damaging Lara if binoculars or lasersight mode is active.
* Fix invisible Lara after starting a new game from title flyby with hidden Lara.
* Fix backholster weapons not updating their sound position together with player.
* Fix black screen bug when there was an obstacle between the fixed camera and the target.
* Fix underwater caustics not appearing without visiting options menu beforehand.
* Fix TR1 ape climbing.
* Fix TR1 rat which crashed the game when it was killed.
* Fix TR2 small spider climbing and pathfinding.
* Fix TR3 Shiva and TR4 baddy 2 not blocking bullets.
* Fix TR4 harpy's sting attack which was neither hurting nor poisoning Lara.
* Fix TR4 SAS teleporting over the blocks he walks by.
* Fix TR4 seth blades that were doing a double activation when used an OCB different than 0.
* Fix TR4 skeleton spawn when used with OCB 3.
* Fix TR4 sphinx solving his bugged behaviour that happened if it received a lot of damage.
* Fix TR5 Roman statue and its meshswap.
* Fix TR5 twogun laser guard.
* Fix enemy projectile effect colours.
* Fix enemy shadow position.
* Fix sound positions not updated during flybys.
* Fix grenade launcher super ammo emitting too many fragments.
* Fix grenade and rocket launcher lighting.
* Fix ceiling trapdoor and floor trapdoor that Lara couldn't open manually.
2024-11-21 00:11:40 +01:00
### New Features
2024-05-16 09:22:19 +01:00
* Make enemies drop pickups at first available bounding box corner point, not centerpoint.
* Restore original volumetric explosion effects.
* Add TR3 lizard and Puna.
* Add TR3 boss effects in ID_BOSS_SHIELD and ID_BOSS_SHOCKWAVE_EXPLOSION slots.
* Add an option to activate Lua or node events from legacy triggers.
* Add more warnings in logs to enemies which animation or required slot is missing.
* Antitriggering an enemy will now cause it to vanish and pause.
* Re-triggering an enemy will cause it to reappear and unpause.
* Lua Moveable functions Enable and Disable now correctly trigger and antitrigger the moveable.
* Improve level loading speed a lot.
2024-05-16 09:24:18 +01:00
### Lua API changes
2024-05-16 09:22:19 +01:00
* Moveable:SetVisible has been added. MakeInvisible is now an alias for SetVisible(false).
* Moveable:MeshIsVisible is now GetMeshVisible.
* Moveable:SetMeshVisible has been added to replace ShowMesh/HideMesh.
* Moveable:MeshIsSwapped is now GetMeshSwapped
* Camera:SetPosition now updates the position if it's called while it's being played.
* Primitive Classes (Color, Rotation, Vec3) can now be saved via Levelvars and Gamevars variables.
* OnSave function now gets called just before data is saved, rather than just after.
* Add new function CameraObject::PlayCamera()
* Add new function Misc::GetCameraType()
* Add new functions Moveable:GetAirborne() and Moveable:SetAirborne(bool input)
2024-05-19 22:34:58 +01:00
## [Version 1.0.5](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6.3) - 2022-12-30
2024-05-16 09:22:19 +01:00
2024-05-16 09:24:18 +01:00
### Bug fixes
2024-05-16 09:22:19 +01:00
* Fix combined items not existing in inventory upon game reload.
* Fix classic rollingball not behaving properly in rooms beyond the distance of 32 blocks.
* Fix rollingball not killing Lara under certain movement angles.
* Fix savegame crashes when rooms with static meshes are flipped.
* Fix discrepancies between statistics and save / load game time units.
* Fix draw key incorrectly working in binoculars / lasersight mode.
* Fix incorrect picking up from plinths concealed by raising blocks.
* Fix reversed grenade rotation.
* Fix flame emitter 3 not burning player.
* Fix TR2 yeti, TR3 civvy and MP with stick vault bugs.
* Fix TR2 worker with flamethrower and TR3 flamethrower baddy attack ranges and aiming issues.
* Fix TR3 tribeman with axe not attacking Lara.
* Fix TR3 tribeman with dart not shooting at Lara's direction.
* Fix TR3 crow and TR4 harpy death animations not performing correctly.
* Fix TR4 crocodile attack range and joint rotation speed.
* Fix TR4 Von Croy not using animation for 2 and 3 step down vaults.
* Fix TR4 baddies not using animation for 3 step down vaults.
* Fix TR5 laserhead guardian.
* Fix crash, water death and meshswap issues for TR5 cyborg.
* Fix pathfinding problems for first initialized enemy of every slot.
* Fix pathfinding of flying and water creatures (partial).
* Fix rare crash when smash item is inside a wall and add warning log for the scenario.
* Fix bone rotations of some entities.
* Fix Lara's animation for cog switch release.
2024-11-21 00:11:40 +01:00
### New Features
2024-05-16 09:22:19 +01:00
* Added new OCB to cog switch object:
- Use OCB 0 to have the traditional behaviour.
- Use any other OCB to can use the Cog Switch without need of any door linked.
* Allow to freely rotate dart emitter in all directions.
* Customize dart emitter damage with OCB. Negative number will additionally poison Lara.
* Draw real mesh for darts.
* Added warning log when one slot requires another slot which is missing.
2024-05-16 09:24:18 +01:00
### Lua API changes
2024-05-16 09:22:19 +01:00
* Add new Room class and several methods for it.
2024-05-19 22:34:58 +01:00
## [Version 1.0.4](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6.2) - 2022-12-16
2024-05-16 09:22:19 +01:00
2024-11-21 00:11:40 +01:00
### New Features
2024-05-16 09:22:19 +01:00
* Add generic assignable effects for moveables - fire, sparks, smoke and laser / electric ignite.
* Add ability to burn enemies with FLAME_EMITTER_1 and death blocks.
* Add wireframe mode and other visual debug information (switch by F10/F11 debug page scroll hotkeys).
* Activate Lara-bound volume triggers with mounted vehicles.
* Allow multiple individual activators for the same volume at the same time.
* Remove TRC remnant which added HK to inventory if pistols weren't available.
* Change default shatter sound to TR4_SMASH_ROCK (tomb4 default).
* Reduce idle pose time from 30 to 20 seconds.
* Automatically align pickups to floor surface.
* Minecart enhancements:
- Add landing / jump sound.
- Add falldamage.
- Explode in water below 2 click surface.
- Fix jump.
* Templar Knight enhancements:
- Restored spark effects.
- Can destroy statics in shatter slots.
- Fix crash when attacking.
* SAS enhancements:
- Fix grenade shooting.
- Fix AI_MODIFY and AI_GUARD behaviour.
2024-05-16 09:24:18 +01:00
### Bug fixes
2024-05-16 09:22:19 +01:00
* Fix choppy camera movement in several cases.
* Fix Lara's vertical position when shimmying around steep slope corners.
* Fix legacy pickup triggers not working in certain cases.
* Fix crawl pickup not actually doing any pickups.
* Fix demigod and harpy shooting in incorrect directions.
* Fix particle effects for seth and harpy magic attacks.
* Fix lasersight always displaying with HK, revolver and crossbow.
* Fix rapid ammo spending in HK lasersight mode.
* Fix incorrect string IDs for item combine, HK and revolver with lasersight.
* Fix puzzle holes not swapping to puzzle done objects.
* Fix several collision and sound source issues in flipped rooms.
* Fix several pushable sound and object collision bugs.
* Fix original bug with incorrect climb up behaviour on ladders under sloped ceilings.
* Fix original bug with reassigned control keys still triggering default events.
* Fix TR1 centaur bubble targeting.
* Fix TR5 autogun rotation.
* Fix occasional wrong rollingball collision in narrow pits.
* Fix classic rollingball and big rollingball not behaving properly.
* Fix caustics not turning off in display settings.
* Fix windowed mode not using real resolution when DPI scaling is active.
* Fix control lock not working in flyby sequences.
* Fix empty inventory when using build and play feature in TE.
* Fix non-pickupable thrown flares.
* Fix throwing flare without drawing any weapons if there are no weapons present.
* Fix several incorrect FOV reset issues.
* Fix current soundtrack fading into silence if incoming one doesn't exist.
* Fix crash if there is an attempt to display a string with missing characters.
2024-05-16 09:24:18 +01:00
### Lua API changes
2024-05-16 09:22:19 +01:00
* Add new Volume class and several methods for it.
* Add new Moveable functions: GetEffect, SetEffect and SetCustomEffect (for colored fire).
* Add new Lara functions: GetTarget, GetVehicle and TorchIsLit.
* Remove Lara functions: SetOnFire and GetOnFire (replaced with GetEffect and SetEffect).
* Add Gameflow.lua options:
- Flow.EnableMassPickup for mass pickup functionality.
- Flow.EnableLaraInTitle for displaying Lara in title flyby.
- Flow.EnableLevelSelect for title flyby level selection.
- level.secrets for level-specific secret count.
* Fix level.ambientTrack property not working for title flyby.
* Fix action key script functions not fully working in some cases.
* Fix mounted vehicles ignoring Disable, Shatter and Explode script commands.
* Fix SetPosition command not updating room number correctly.
* Fix Rotation class using integers under the hood which prevented using fractional rotation values.
* Fix distance tests failing on a very high distances.
2024-05-19 22:34:58 +01:00
## [Version 1.0.3](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6.1) - 2022-11-18
2024-05-16 09:22:19 +01:00
2024-11-21 00:11:40 +01:00
### New Features
2024-05-16 09:22:19 +01:00
* Add ledge jumps (Lara object must be updated with new animations to make it work).
* Allow any object slot to be used as a meshswap.
* Add OCB 1 for rollingball to make it silent.
* Customize waterfall mist colour and OCB (XXYY, where XX is width, and YY is size).
* Implement HK shooting modes from TR5.
* Implement sprite instancing to speed up rendering.
* Enable dynamic lights for swarm enemies (beetles, rats and bats).
* Re-enable underwater caustics.
* Increase amount of maximum secrets per level from 8 to 32.
* Improve game and inventory input handling.
* Adjust sprint jump timing.
* Backport DAMOCLES_SWORD from TR1.
2024-05-16 09:24:18 +01:00
### Bug fixes
2024-05-16 09:22:19 +01:00
* Fix going into inventory and load/save dialogs during fade-ins and fade-outs.
* Fix savegames not preserving save number and game timer.
* Fix dodgy weapon lock angle constraints.
* Fix wrong shotgun ammo pickup amount.
* Fix shotgun using 6 units of ammo with each shot.
* Fix rocket explosions near statics.
* Fix explosive crossbow bolts not damaging player.
* Fix poisoned crossbow bolts not damaging enemies.
* Fix TR3 monkey level crash.
* Fix occasional ejections when landing on a slope.
* Fix occasional ejections when climbing up on a ledge under a slope.
* Fix pushables not being pushable on top of bridges and other pushables.
* Fix pushables having incorrect collision when bounding box is bigger than 1 sector.
* Fix grabbing narrow ledges below ceilings.
* Fix slow centaur projectile velocity.
* Fix search animations - allow chest and shelf animations to play properly.
* Fix sarcophagus and its item pickup.
* Fix underwater door and double doors continuing to be interactable after opening.
* Fix underwater door being interactable when underwater switch is on the same square.
* Fix ability to turn when aligning to an object while standing.
* Fix left arm lock while picking up an item with a flare in hand.
* Fix potential crashes when exiting game.
* Fix secret soundtrack (which filename number should be the last) not playing.
* Fix distance fog not applying properly to additive and subtractive surfaces.
* Fix swarm enemies and projectiles occasionally drawn using incorrect meshes.
* Fix single-hand weapons not having a sound on draw and undraw.
* Fix waterfall mist - it can now be disabled with antitrigger.
* Fix underwater lever pull animation playing after interacting with underwater ceiling switch.
* Fix SAS_DRAG_BLOKE object interaction.
* Fix KILLER_STATUE not triggering.
2024-05-16 09:24:18 +01:00
### Lua API changes
2024-05-16 09:22:19 +01:00
* A new class has been added, LaraObject, for Lara-specific functions. The built-in "Lara" variable now uses this class.
* Add functions for Lara object:
- GetPoison / SetPoison
- GetAir / SetAir
- GetOnFire / SetOnFire
- GetSprintEnergy / SetSprintEnergy
- GetWet / SetWet
- GetWeaponType / SetWeaponType
- UndrawWeapon
- GetAmmoCount
- GetHandStatus
- ThrowAwayTorch
* Add FlipMap and PlayFlyBy script commands and node functions.
* Add GetMoveablesBySlot and GetStaticsBySlot script commands to select groups of items.
* Add FlyCheat option to gameflow script for disabling dozy mode.
* Add SetTotalSecretCount option to gameflow script to set overall amount of secrets.
* Raised the maximum value on Moveable.SetHP to 32767 (its internal numeric maximum).
2024-05-19 22:34:58 +01:00
## [Version 1.0.2](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.6) - 2022-09-16
2024-05-16 09:22:19 +01:00
2024-11-21 00:11:40 +01:00
### New Features
2024-05-16 09:22:19 +01:00
* Fix removing Pistols with TakeItem and SetItemCount.
* Allow saving and loading of Vec3s in LevelVars and GameVars.
* Support volume triggers made with node editor.
* Adjust max turn rate of idle state.
* Align Lara on slopes when crouching, crawling, and dying.
* Better slope alignment for large, flat enemies (i.e. big scorpion and crocodile).
* Lock turn rate when automatically aligning Lara to objects.
* Don't play Lara alignment animations if the interacted object is too close.
* Allow vertical pole mounts only when facing one directly.
* Allow vertical pole mounts while turning, walking, or running.
* Update monkey swing 180 turn animation.
* Update backward monkey swing animations.
* Added standing 180 turn. Activated with WALK+ROLL on dry ground, automatic when in wade-height water or swamp.
* Added crouch turn and crawl turn animations.
* Added new switch OCBs:
- 0 for wall switch
- 1 for small wall switch
- 2 for small button
- 3 for big button
- 4 for giant button (sequence switch)
- 5 for valve turn
- 6 for hole switch
- any other OCBs play corresponding switch on anim or OCB+1 switch off anim.
2024-05-16 09:24:18 +01:00
### Bug fixes
2024-05-16 09:22:19 +01:00
* Fix incorrect pole mounting.
* Fix zeroed forward velocity upon landing.
* Fix incorrect behaviour when falling on statics from the top after monkeyswing.
* Fix missing animcommand calls on first animation frame.
* Fix 1-frame turn rate delays.
* Fix occasional leave event calls when moving closer to volumes.
* Fix incorrect viewport size in windowed mode.
* Fix late landing animation dispatch in rare cases.
* Fix incorrect velocity calculations for death animations.
* Fix horseman's axe attack using his left foot as the damaging joint.
* Fix stargate blades needlessly pushing the player around while hardly doing any damage.
* Fix weapon hotkeys and add missing crossbow hotkey.
2024-05-16 09:24:18 +01:00
### Lua API changes
2024-05-16 09:22:19 +01:00
* Util.ShortenTENCalls no longer needs to be called; it is now automatic for both level scripts and Gameflow.lua.
* Flow.InvID has been removed; any function taking a pickup (e.g. GiveItem) now takes an Objects.ObjID instead.
* Add Enable, Disable, GetActive, Get/SetSolid functions for static meshes.
* Add FadeOutComplete, StopAudioTrack and StopAudioTracks functions.
* Account for objects in HasLineOfSight tests.
* Move Timer.lua, EventSequence.lua and Util.lua to a subfolder named "Engine".
* LevelFuncs can now contain tables as well as functions. These tables can contain functions and other tables, and so forth.
* Moveable functions SetOnHit, SetOnKilled, SetOnCollidedWithObject and SetOnCollidedWithRoom no longer take strings, and instead take function objects themselves.
* Don't require EventSequence and Timer to call Timer.UpdateAll in OnControlPhase.
* Add TEN.Logic.AddCallback and TEN.Logic.RemoveCallback.
* Rework GiveItem, TakeItem, and SetItemCount (e.g. SetItemCount with a value of -1 can give infinite ammo/consumables).
2024-05-19 22:34:58 +01:00
## [Version 1.0.1](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.5.2) - 2022-08-16
2024-05-16 09:22:19 +01:00
2024-11-21 00:11:40 +01:00
### New Features
2024-05-16 09:22:19 +01:00
* Added antialiasing support.
* Added static mesh scaling support.
* Added free rotation for teeth spikes instead of using OCB codes.
2024-05-16 09:24:18 +01:00
### Bug fixes
2024-05-16 09:22:19 +01:00
* Fix some issues with shimmying between diagonal ledges and walls.
* Fix rope transparency.
* Fix objects disappearing under certain angles at the edges of the screen.
* Fix incorrect polerope and jumpswitch grabbing.
* Fix camera behaviour with pushable blocks.
* Fix minecart unduck on inclines.
* Fix quadbike dismount with jump key and allow to shoot big gun with action key.
* Fix static meshes having wrong colors on savegame reload.
* Fix rollingball incorrectly killing Lara in water and in jump.
* Fix resurfacing on underwater death.
* Fix water to ladder animation not activating in all cases.
* Fix ripples not appearing on water connections higher than room bottom.
* Fix several problems with ropes (stumbling, rope length, etc).
* Fix several problems with teeth spikes.
* Fix falling through twoblock platform on room number change.
* Fix falling block breaking too early if placed on a vertical portal.
* Fix crashes when loading image files are missing.
2024-05-16 09:24:18 +01:00
### Amendments
2024-05-16 09:22:19 +01:00
* Disable trigger check for puzzle holes.
* Clear locusts and other swarm enemies on level reload.
* Enhance cobra AI and fix targeting.
* Fully decompile HAMMER object from TR4.
* Prevent title music audio from starting in a random place.
* Update harpoon speed on room change.
* Enable second sky layer rendering.
* Preserve inventory and flare on level jumps.
* Timer.Create now lets you choose the units to display remaining time.
* Fatal script errors now boot you to the title (it will crash if the title itself has these errors).
* SetFarView has been removed, and Flow.Level.farView is now uncapped.
* DisplayString text will now be cleared when a level is exited or reloaded.
* EventSequence.lua has been added and documented.
2024-05-19 22:34:58 +01:00
## [Version 1.0](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.5.1) - 2022-08-06
2024-05-16 09:22:19 +01:00
First beta release.