mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-28 15:57:59 +03:00
Fixed leveljump vehicle transfer
This commit is contained in:
parent
d62ae232ee
commit
f8f20a071c
2 changed files with 5 additions and 1 deletions
|
@ -10,6 +10,7 @@ TombEngine releases are located in this repository (alongside with Tomb Editor):
|
|||
|
||||
### Bug fixes
|
||||
* Fixed original issue with classic switch off trigger incorrectly activating some trigger actions.
|
||||
* Fixed vehicle transfer on leveljump.
|
||||
* Fixed incorrect diving animation when swandiving from a high place.
|
||||
* Fixed camera rotating with the player's hips when climbing out of water.
|
||||
* Fixed AI for TR2 skidoo driver and worker with shotgun.
|
||||
|
@ -26,7 +27,7 @@ TombEngine releases are located in this repository (alongside with Tomb Editor):
|
|||
* Fixed teeth spikes not triggering the player impale animation.
|
||||
* Fixed TR4 mine crash with OCB 1 when triggered.
|
||||
* Fixed cases where Atlantean mutant's bombs cause the game to crash.
|
||||
* Fixed young hair drawing. https://tombengine.com/docs/level-settings/#young_lara
|
||||
* Fixed young Lara hair drawing. https://tombengine.com/docs/level-settings/#young_lara
|
||||
|
||||
### Features/Amendments
|
||||
|
||||
|
|
|
@ -122,6 +122,9 @@ void InitializeLaraAnims(ItemInfo* item)
|
|||
player.LeftArm.Locked = false;
|
||||
player.RightArm.Locked = false;
|
||||
|
||||
if (PlayerVehicleObjectID != GAME_OBJECT_ID::ID_NO_OBJECT)
|
||||
return;
|
||||
|
||||
if (TestEnvironment(ENV_FLAG_WATER, item))
|
||||
{
|
||||
SetAnimation(item, LA_UNDERWATER_IDLE);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue