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Expose Moveable Scale (#1587)
* Done * Update CHANGELOG.md * Cleanup * Minor fixes * Update CHANGELOG.md --------- Co-authored-by: Lwmte <3331699+Lwmte@users.noreply.github.com>
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4 changed files with 27 additions and 5 deletions
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@ -32,10 +32,11 @@ TombEngine releases are located in this repository (alongside with Tomb Editor):
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* Added diary module.
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* Added View.GetFlyByPosition() and View.GetFlyByRotation() functions to get flyby sequence parameters at a specified time point.
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* Added Effects.EmitAirBubble() function to spawn air bubbles.
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* Added extra arguments for sprite object slots and starting rotation value for EmitParticle function.
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* Added Moveable:GetScale() and Movebale:SetScale() methods to set visible scale of moveables.
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* Added Rotation:Lerp() function to allow linear interpolation between rotations.
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* Added various Translate() methods to Vec2 and Vec3 script objects.
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* Added Lerp() function to the Rotation object to allow linear interpolation between rotations.
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* Added alpha transparency functionality for statics and moveables by using SetColor() method.
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* Added extra arguments for sprite object slots and starting rotation value for EmitParticle function.
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## [Version 1.7.1](https://github.com/TombEngine/TombEditorReleases/releases/tag/v1.7.4) - 2025-04-01
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@ -128,6 +128,8 @@ static constexpr char ScriptReserved_GetAmmoType[] = "GetAmmoType";
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static constexpr char ScriptReserved_GetAmmoCount[] = "GetAmmoCount";
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static constexpr char ScriptReserved_GetVehicle[] = "GetVehicle";
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static constexpr char ScriptReserved_GetTarget[] = "GetTarget";
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static constexpr char ScriptReserved_GetScale[] = "GetScale";
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static constexpr char ScriptReserved_SetScale[] = "SetScale";
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static constexpr char ScriptReserved_GetColor[] = "GetColor";
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static constexpr char ScriptReserved_SetColor[] = "SetColor";
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static constexpr char ScriptReserved_SetFlags[] = "SetFlags";
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@ -140,8 +142,6 @@ static constexpr char ScriptReserved_GetRotation[] = "GetRotation";
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static constexpr char ScriptReserved_SetRotation[] = "SetRotation";
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static constexpr char ScriptReserved_GetRotationY[] = "GetRotationY";
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static constexpr char ScriptReserved_SetRotationY[] = "SetRotationY";
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static constexpr char ScriptReserved_GetScale[] = "GetScale";
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static constexpr char ScriptReserved_SetScale[] = "SetScale";
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static constexpr char ScriptReserved_GetSolid[] = "GetSolid";
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static constexpr char ScriptReserved_SetSolid[] = "SetSolid";
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static constexpr char ScriptReserved_GetName[] = "GetName";
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@ -127,6 +127,7 @@ void Moveable::Register(sol::state& state, sol::table& parent)
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ScriptReserved_GetRoom, &Moveable::GetRoom,
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ScriptReserved_GetRoomNumber, &Moveable::GetRoomNumber,
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ScriptReserved_GetRotation, &Moveable::GetRotation,
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ScriptReserved_GetScale, &Moveable::GetScale,
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ScriptReserved_GetVelocity, &Moveable::GetVelocity,
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ScriptReserved_GetColor, &Moveable::GetColor,
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ScriptReserved_GetCollidable, &Moveable::GetCollidable,
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@ -153,6 +154,7 @@ void Moveable::Register(sol::state& state, sol::table& parent)
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ScriptReserved_SetName, &Moveable::SetName,
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ScriptReserved_SetObjectID, &Moveable::SetObjectID,
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ScriptReserved_SetPosition, &Moveable::SetPosition,
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ScriptReserved_SetScale, &Moveable::SetScale,
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ScriptReserved_SetRoomNumber, &Moveable::SetRoomNumber,
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ScriptReserved_SetRotation, &Moveable::SetRotation,
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ScriptReserved_SetColor, &Moveable::SetColor,
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@ -380,7 +382,7 @@ bool Moveable::SetName(const std::string& id)
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return true;
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}
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/// Get the object's position
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/// Get the moveable's position
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// @function Moveable:GetPosition
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// @treturn Vec3 a copy of the moveable's position
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Vec3 Moveable::GetPosition() const
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@ -496,6 +498,23 @@ void Moveable::SetRotation(const Rotation& rot)
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_moveable->DisableInterpolation = true;
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}
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/// Get the moveable's scale
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// @function Moveable:GetScale
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// @treturn Vec3 a copy of the moveable's visual scale.
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Vec3 Moveable::GetScale() const
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{
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return Vec3(_moveable->Pose.Scale);
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}
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/// Set the moveable's scale
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// Sets the scale of the moveable. It's only a visual effect and does not affect collision.
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// @function Moveable:SetScale
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// @tparam Vec3 new scale of the moveable
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void Moveable::SetScale(Vec3 scale)
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{
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_moveable->Pose.Scale = Vector3(scale.x, scale.y, scale.z);
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}
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/// Get current HP (hit points/health points)
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// @function Moveable:GetHP
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// @treturn int the amount of HP the moveable currently has
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@ -54,6 +54,7 @@ public:
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Vec3 GetJointPos(int jointID, sol::optional<Vec3> offset) const;
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Rotation GetJointRot(int index) const;
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Rotation GetRotation() const;
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Vec3 GetScale() const;
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int GetStateNumber() const;
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int GetTargetStateNumber() const;
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int GetAnimNumber() const;
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@ -84,6 +85,7 @@ public:
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std::unique_ptr<Room> GetRoom() const;
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int GetRoomNumber() const;
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void SetRotation(const Rotation& rot);
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void SetScale(Vec3 scale);
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void SetStateNumber(int stateNumber);
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void SetAnimNumber(int animNumber, sol::optional<int> slotIndex);
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void SetFrameNumber(int frameNumber);
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