openmohaa/code/client
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Implement multi-master queries and heartbeats (#717)
Implement multi-master server list query and multi-master heartbeats. The server list is fetched from multiple masters to improve redundancy, reliability and performance. This improves multiplayer availability by implementing support for using multiple masters.
- The server sends an heartbeat to all masters at once
- The client can query up to 4 masters in parallel depending on their rate
2025-04-27 22:14:08 +02:00
..
new Expose methods for basic DMA (when OpenAL is unavailable) 2024-09-18 20:49:38 +02:00
cl_avi.cpp Added source files for OpenAL FAKK (unimplemented) 2024-01-07 20:10:53 +01:00
cl_cgame.cpp Add Cvar_CheckRange exports 2025-01-27 00:13:01 +01:00
cl_cin.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
cl_consolecmds.cpp Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
cl_curl.c ioquake3 porting 2023-05-24 19:29:36 +02:00
cl_curl.h ioquake3 porting 2023-05-24 19:29:36 +02:00
cl_input.cpp Set the minimum number to 30 for cl_maxpackets 2025-04-23 23:56:05 +02:00
cl_instantAction.cpp Implement Instant Action from Breakthrough (#712) 2025-04-15 00:31:34 +02:00
cl_instantAction.h Implement Instant Action from Breakthrough (#712) 2025-04-15 00:31:34 +02:00
cl_inv.cpp Reduced compilation warnings 2024-06-07 20:34:13 +02:00
cl_inv.h Added INV_ALIGN_NONE 2023-12-31 15:35:00 +01:00
cl_invrender.cpp Use UI definitions instead of cls.glconfig for UI code to get the resolution 2024-11-30 13:54:50 +01:00
cl_invrender.h Implemented cl_invrender 2023-12-31 22:02:47 +01:00
cl_keys.cpp [macOS / Compiler Fix] Alter offset for Mouse Buttons 2024-10-17 01:24:22 +02:00
cl_main.cpp Fix small typo 2025-03-12 00:02:44 +01:00
cl_net_chan.cpp Add network profiling tool from Spearhead and Breakthrough 2024-11-09 21:38:16 +01:00
cl_parse.cpp Use the server frametime when parsing baseline entities from the game state 2024-12-09 19:34:19 +01:00
cl_scrn.cpp Fix loading screen being incorrectly displayed 2024-09-27 17:59:03 +02:00
cl_ui.cpp Check for valid scoreboard menu 2025-04-15 18:37:35 +02:00
cl_ui.h Make chat message colors brighter 2025-01-07 00:39:45 +01:00
cl_uibind.cpp Added bindlistener events 2023-12-28 01:11:17 +01:00
cl_uibind.h Implemented CL_LoadBind 2023-12-27 22:53:49 +01:00
cl_uidmbox.cpp Localize dmbox and gmbox 2025-01-08 21:26:47 +01:00
cl_uidmbox.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
cl_uifilepicker.cpp Use UI definitions instead of cls.glconfig for UI code to get the resolution 2024-11-30 13:54:50 +01:00
cl_uifilepicker.h Use a const str& reference 2023-12-29 20:19:28 +01:00
cl_uigamespy.cpp Format document 2025-02-06 22:56:49 +01:00
cl_uigamespy.h Format document 2025-02-06 22:56:49 +01:00
cl_uigmbox.cpp Localize dmbox and gmbox 2025-01-08 21:26:47 +01:00
cl_uigmbox.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
cl_uilangame.cpp Also use the port when connecting to a server 2024-09-13 19:07:06 +02:00
cl_uilangame.h Formatted source files 2023-12-30 17:36:01 +01:00
cl_uiloadsave.cpp fix: fix elapsed time and logged date in loadgame ui 2025-02-04 22:14:52 +01:00
cl_uiloadsave.h Implemented FAKK Load game class 2023-12-30 19:09:48 +01:00
cl_uimaprotationsetup.cpp Properly move items in the map rotation list 2024-10-23 20:52:22 +02:00
cl_uimaprotationsetup.h Added UI map rotation from BT 2.40 2023-12-30 01:59:03 +01:00
cl_uimaprunner.cpp Fix assertion failures on str operations 2024-09-21 20:02:58 +02:00
cl_uimaprunner.h Use a const str& reference 2023-12-29 20:19:28 +01:00
cl_uiminicon.cpp Automatically scale UI elements for high resolutions 2024-11-30 22:40:00 +01:00
cl_uiminicon.h Implemented miniconsole 2024-01-01 14:53:16 +01:00
cl_uimpmappicker.cpp Use UI definitions instead of cls.glconfig for UI code to get the resolution 2024-11-30 13:54:50 +01:00
cl_uimpmappicker.h Implemented MP map picker 2023-12-29 22:06:36 +01:00
cl_uiplayermodelpicker.cpp Use UI definitions instead of cls.glconfig for UI code to get the resolution 2024-11-30 13:54:50 +01:00
cl_uiplayermodelpicker.h Exported PM_FilenameToDisplayname and PM_DisplaynameT 2023-12-30 17:23:11 +01:00
cl_uiradar.cpp Fix constant for screenOrg 2024-11-18 22:03:58 +01:00
cl_uiradar.h Implemented UIRadar::Draw() 2023-08-16 00:45:40 +02:00
cl_uiserverlist.cpp Implement multi-master queries and heartbeats (#717) 2025-04-27 22:14:08 +02:00
cl_uiserverlist.h Implement multi-master queries and heartbeats (#717) 2025-04-27 22:14:08 +02:00
cl_uisoundpicker.cpp Implemented cl_uisoundpicker 2023-12-29 20:23:42 +01:00
cl_uisoundpicker.h Use a const str& reference 2023-12-29 20:19:28 +01:00
cl_uistd.cpp Automatically scale UI elements for high resolutions 2024-11-30 22:40:00 +01:00
cl_uistd.h Added EV_ClearInvItemReference declaration 2023-12-31 15:34:53 +01:00
cl_uiview3d.cpp Automatically scale UI elements for high resolutions 2024-11-30 22:40:00 +01:00
cl_uiview3d.h Add network profiling tool from Spearhead and Breakthrough 2024-11-09 21:38:16 +01:00
client.h Apply client and server config tweaks when loading the original config 2025-01-21 22:56:05 +01:00
CMakeLists.txt Use functions that return master host information 2025-04-22 21:40:34 +02:00
keycodes.h ioq3 updates 2023-05-26 20:53:00 +02:00
keys.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
libmumblelink.c ioq3 changes 2023-05-24 19:40:02 +02:00
libmumblelink.h ioq3 changes 2023-05-24 19:40:02 +02:00
qal.c Move alext functions out of qal.h (#706) 2025-03-24 22:16:43 +01:00
qal.h Move alext functions out of qal.h (#706) 2025-03-24 22:16:43 +01:00
snd_adpcm.c New sound system 2023-05-24 19:42:48 +02:00
snd_altivec.c New sound system 2023-05-24 19:42:48 +02:00
snd_codec.c Added full MP3 support 2023-05-29 15:24:24 +02:00
snd_codec.h Add support for IMA-ADPCM sounds (4-bit) 2024-11-27 20:37:56 +01:00
snd_codec_mp3.c Add support for IMA-ADPCM sounds (4-bit) 2024-11-27 20:37:56 +01:00
snd_codec_ogg.c New sound system 2023-05-24 19:42:48 +02:00
snd_codec_opus.c New sound system 2023-05-24 19:42:48 +02:00
snd_codec_wav.c Add support for IMA-ADPCM sounds (4-bit) 2024-11-27 20:37:56 +01:00
snd_dma.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
snd_dma_new.cpp Set the default sound quality to 44 Hz 2024-12-08 12:37:59 +01:00
snd_info.cpp Define and use DEFAULT_SFX_NUMBER_PLAYING 2024-10-02 19:02:20 +02:00
snd_local.h Use OpenAL by default 2024-08-21 18:35:06 +02:00
snd_local_new.h Add support for IMA-ADPCM sounds (4-bit) 2024-11-27 20:37:56 +01:00
snd_main.c New sound system 2023-05-24 19:42:48 +02:00
snd_mem.c Increased *DEF_COMSOUNDMEGS* to 16 2023-06-11 12:49:19 +02:00
snd_mem_new.cpp Add support for IMA-ADPCM sounds (4-bit) 2024-11-27 20:37:56 +01:00
snd_miles_new.cpp Added snd_miles source files 2024-01-07 23:50:02 +01:00
snd_miles_new.h Added snd_miles source files 2024-01-07 23:50:02 +01:00
snd_mix.c New sound system 2023-05-24 19:42:48 +02:00
snd_openal.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
snd_openal_new.cpp Don't force HRTF if the speaker type is not "Headphones" 2025-04-21 21:26:33 +02:00
snd_openal_new.h Disable audio virtualization on special audio sources such as music and ambient sounds 2025-01-01 23:58:48 +01:00
snd_public.h Add tmvolume from Spearhead and Breakthrough 2024-11-11 14:24:57 +01:00
snd_wavelet.c New sound system 2023-05-24 19:42:48 +02:00
usignal.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00