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Expose methods for basic DMA (when OpenAL is unavailable)
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2 changed files with 29 additions and 0 deletions
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@ -592,4 +592,29 @@ void S_ReLoad(soundsystemsavegame_t* pSave) {
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// FIXME: unimplemented
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}
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/*
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==============
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S_StopMovieAudio
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==============
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*/
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void S_StopMovieAudio() {
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}
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/*
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==============
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S_CurrentMoviePosition
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==============
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*/
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int S_CurrentMoviePosition() {
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return 0;
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}
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/*
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==============
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S_SetupMovieAudio
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==============
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*/
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void S_SetupMovieAudio(const char* pszMovieName) {
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}
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#endif
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@ -86,6 +86,10 @@ const char* S_GetMusicFilename();
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int S_GetMusicLoopCount();
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unsigned int S_GetMusicOffset();
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void S_StopMovieAudio();
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int S_CurrentMoviePosition();
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void S_SetupMovieAudio(const char* pszMovieName);
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#ifdef __cplusplus
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}
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#endif
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