mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 13:47:58 +03:00
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/*
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===========================================================================
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Copyright (C) 2025 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// cl_gamespy.h
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#ifndef __CL_GAMESPY_H__
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#define __CL_GAMESPY_H__
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#include "cl_ui.h"
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#include "keycodes.h"
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class GameSpyDialog : public UIFloatingWindow
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{
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private:
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UIButton *overlay;
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UILabel *label;
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UIButton *closeButton;
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protected:
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void FrameInitialized(void) override;
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public:
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GameSpyDialog();
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~GameSpyDialog();
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void
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Create(UIWidget *parent, const UIRect2D& rect, const char *title, const UColor& bgColor, const UColor& fgColor);
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CLASS_PROTOTYPE(GameSpyDialog);
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};
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void UI_LaunchGameSpy_f(void);
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#endif
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