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107 lines
3.8 KiB
C++
107 lines
3.8 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#pragma once
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typedef enum {
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L_STATBAR_NONE,
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L_STATBAR_HORIZONTAL,
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L_STATBAR_VERTICAL,
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L_STATBAR_VERTICAL_REVERSE,
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L_STATBAR_VERTICAL_STAGGER_EVEN,
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L_STATBAR_VERTICAL_STAGGER_ODD,
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L_STATBAR_CIRCULAR,
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L_STATBAR_NEEDLE,
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L_STATBAR_ROTATOR,
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L_STATBAR_COMPASS,
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L_STATBAR_SPINNER,
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L_STATBAR_HEADING_SPINNER
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} statbar_orientation_t;
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extern Event EV_ClearInvItemReference;
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class UIFakkLabel : public UILabel
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{
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protected:
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SafePtr<inventory_item_t> m_lastitem;
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int m_lastitemindex;
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int m_stat;
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int m_stat_alpha;
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int m_stat_configstring;
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int m_maxstat;
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int m_itemindex;
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int m_inventoryrendermodelindex;
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str m_sDrawModelName;
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qboolean m_rendermodel;
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statbar_orientation_t m_statbar_or;
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float m_statbar_min;
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float m_statbar_max;
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float m_lastfrac;
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float m_flashtime;
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vec3_t m_offset;
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vec3_t m_rotateoffset;
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vec3_t m_angles;
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float m_scale;
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str m_anim;
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UIReggedMaterial *m_statbar_material;
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UIReggedMaterial *m_statbar_material_flash;
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UIReggedMaterial *m_statbar_material_marker;
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public:
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CLASS_PROTOTYPE(UIFakkLabel);
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UIFakkLabel();
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void LayoutPlayerStat(Event *ev);
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void LayoutPlayerStatAlpha(Event *ev); // Added in 2.0
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void LayoutPlayerStatConfigstring(Event *ev);
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void LayoutMaxPlayerStat(Event *ev);
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void LayoutItemIndex(Event *ev);
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void InventoryRenderModelIndex(Event *ev);
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void LayoutModelName(Event *ev);
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void ClearInvItemReference(Event *ev);
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void LayoutStatbar(Event *ev);
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void LayoutStatbarShader(Event *ev);
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void LayoutStatbarTileShader(Event *ev);
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void LayoutStatbarShader_Flash(Event *ev);
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void LayoutStatbarShader_Marker(Event *ev); // Added in 2.0
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void LayoutStatbarEndAngles(Event *ev);
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void LayoutStatbarNeedleWidth(Event *ev);
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void LayoutStatbarRotatorSize(Event *ev);
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void LayoutStatbarTileShader_Flash(Event *ev);
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void LayoutRenderModel(Event *ev);
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void LayoutRenderModelOffset(Event *ev);
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void LayoutRenderModelRotateOffset(Event *ev);
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void LayoutRenderModelAngles(Event *ev);
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void LayoutRenderModelScale(Event *ev);
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void LayoutRenderModelAnim(Event *ev);
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void DrawStatbar(float frac);
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void DrawStatCircle(float frac);
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void DrawStatNeedle(float frac);
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void DrawStatRotator(float frac);
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void DrawStatCompass(float frac);
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void DrawStatSpinner(float frac);
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void StatCircleTexCoord(float fAng, vec3_t vTexCoord);
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void Draw(void) override;
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};
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