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78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015-2024 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#pragma once
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static constexpr unsigned int DMBOX_ITEM_FLAG_BOLD = 2u;
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static constexpr unsigned int DMBOX_ITEM_FLAG_DEATH = 4u;
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typedef enum { box_moving_out, box_moving_in, box_out, box_in } boxstate_t;
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class UIDMBox : public UIWidget {
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struct item_t {
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str string;
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UColor color;
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UIFont* font;
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int flags;
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};
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protected:
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item_t m_items[ 10 ];
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int m_numitems;
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bool m_reallyshown;
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UIFont *m_fontbold;
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bool m_boxmovingout;
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boxstate_t m_boxstate;
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int m_boxtime;
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int m_movespeed;
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int m_iBeginDecay;
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int m_iEndDecay;
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// Added in OPM
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bool m_drawoutline;
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public:
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CLASS_PROTOTYPE( UIDMBox );
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protected:
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void VerifyBoxOut( void );
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void ChangeBoxState( boxstate_t state );
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void HandleBoxMoving( void );
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void PostMoveinEvent( void );
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void PostDecayEvent( void );
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void setShowState( void );
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void RemoveTopItem( void );
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str CalculateBreaks( UIFont *font, str text, float max_width );
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float PrintWrap( UIFont *font, float x, float y , str text );
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float DrawItem( item_t *in, float x, float y, float alpha );
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public:
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UIDMBox();
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void Print( const char *text );
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void OnSizeChanged( Event *ev );
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void Create( const UIRect2D& rect, const UColor& fore, const UColor& back, float alpha );
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void MoveInEvent( Event *ev );
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void DecayEvent( Event *ev );
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void Draw( void ) override;
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void setRealShow( bool b );
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void Clear( void );
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};
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