Formatted source files

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smallmodel 2023-12-30 17:36:01 +01:00
parent 115647a8c0
commit fe04adee1d
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9 changed files with 406 additions and 604 deletions

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@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -22,43 +22,42 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cl_ui.h"
CLASS_DECLARATION( UIListCtrl, UILANGameClass, NULL )
{
{ NULL, NULL }
CLASS_DECLARATION(UIListCtrl, UILANGameClass, NULL) {
{NULL, NULL}
};
UILANGameClass::UILANGameClass()
{
// FIXME: stub
// FIXME: stub
}
void UILANGameClass::SetupServers( void )
void UILANGameClass::Draw(void)
{
// FIXME: stub
// FIXME: stub
}
void UILANGameClass::Draw( void )
void UILANGameClass::UpdateUIElement(void)
{
// FIXME: stub
// FIXME: stub
}
void UILANGameClass::SelectServer( Event *ev )
void UILANGameClass::SetupServers(void)
{
// FIXME: stub
// FIXME: stub
}
void UILANGameClass::JoinServer( Event *ev )
void UILANGameClass::SelectServer(Event *ev)
{
// FIXME: stub
// FIXME: stub
}
qboolean UILANGameClass::KeyEvent( int key, unsigned int time )
void UILANGameClass::JoinServer(Event *ev)
{
// FIXME: stub
return qfalse;
// FIXME: stub
}
void UILANGameClass::UpdateUIElement( void )
qboolean UILANGameClass::KeyEvent(int key, unsigned int time)
{
// FIXME: stub
// FIXME: stub
return qfalse;
}

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@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -20,29 +20,27 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __CL_UILANGAME_H__
#define __CL_UILANGAME_H__
#pragma once
class UILANGameClass : public UIListCtrl {
class UILANGameClass : public UIListCtrl
{
protected:
int m_iLastUpdateTime;
UIReggedMaterial *m_noservers_mat;
int m_iLastUpdateTime;
UIReggedMaterial *m_noservers_mat;
public:
CLASS_PROTOTYPE( UILANGameClass );
CLASS_PROTOTYPE(UILANGameClass);
private:
void SetupServers( void );
void SetupServers(void);
protected:
void Draw( void ) override;
void SelectServer( Event *ev );
void JoinServer( Event *ev );
qboolean KeyEvent( int key, unsigned int time ) override;
void UpdateUIElement( void ) override;
void Draw(void) override;
void SelectServer(Event *ev);
void JoinServer(Event *ev);
qboolean KeyEvent(int key, unsigned int time) override;
void UpdateUIElement(void) override;
public:
UILANGameClass();
UILANGameClass();
};
#endif /* __CL_UILANGAME_H__ */

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@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -22,62 +22,62 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cl_ui.h"
CLASS_DECLARATION( UIListCtrl, UIFAKKLoadGameClass, NULL )
{
{ NULL, NULL }
CLASS_DECLARATION(UIListCtrl, UIFAKKLoadGameClass, NULL) {
{NULL, NULL}
};
UIFAKKLoadGameClass::UIFAKKLoadGameClass()
{
// FIXME: stub
// FIXME: stub
}
void UIFAKKLoadGameClass::SelectGame( Event *ev )
void UIFAKKLoadGameClass::UpdateUIElement(void)
{
// FIXME: stub
// FIXME: stub
}
void UIFAKKLoadGameClass::LoadGame( Event *ev )
void UIFAKKLoadGameClass::SetupFiles(void)
{
// FIXME: stub
// FIXME: stub
}
void UIFAKKLoadGameClass::SaveGame( Event *ev )
void UIFAKKLoadGameClass::SelectGame(Event *ev)
{
// FIXME: stub
// FIXME: stub
}
void UIFAKKLoadGameClass::RemoveGame( Event *ev )
void UIFAKKLoadGameClass::RemoveGame(Event *ev)
{
// FIXME: stub
// FIXME: stub
}
void UIFAKKLoadGameClass::DeleteGame( Event *ev )
void UIFAKKLoadGameClass::NoDeleteGame(Event *ev)
{
// FIXME: stub
// FIXME: stub
}
void UIFAKKLoadGameClass::NoDeleteGame( Event *ev )
void UIFAKKLoadGameClass::DeleteGame(Event *ev)
{
// FIXME: stub
// FIXME: stub
}
qboolean UIFAKKLoadGameClass::KeyEvent( int key, unsigned int time )
void UIFAKKLoadGameClass::LoadGame(Event *ev)
{
// FIXME: stub
return qfalse;
// FIXME: stub
}
void UIFAKKLoadGameClass::UpdateUIElement( void )
void UIFAKKLoadGameClass::SaveGame(Event *ev)
{
// FIXME: stub
// FIXME: stub
}
void UIFAKKLoadGameClass::SetupFiles( void )
qboolean UIFAKKLoadGameClass::KeyEvent(int key, unsigned int time)
{
// FIXME: stub
// FIXME: stub
return qfalse;
}
void UI_SetupFiles( void ) {
// FIXME: stub
void UI_SetupFiles(void)
{
// FIXME: stub
}

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@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -22,23 +22,25 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#pragma once
class UIFAKKLoadGameClass : public UIListCtrl {
bool m_bRemovePending;
class UIFAKKLoadGameClass : public UIListCtrl
{
bool m_bRemovePending;
public:
CLASS_PROTOTYPE( UIFAKKLoadGameClass );
CLASS_PROTOTYPE(UIFAKKLoadGameClass);
protected:
void SelectGame( Event *ev );
void LoadGame( Event *ev );
void SaveGame( Event *ev );
void RemoveGame( Event *ev );
void DeleteGame( Event *ev );
void NoDeleteGame( Event *ev );
qboolean KeyEvent( int key, unsigned int time ) override;
void UpdateUIElement( void ) override;
public:
UIFAKKLoadGameClass();
void SelectGame(Event *ev);
void LoadGame(Event *ev);
void SaveGame(Event *ev);
void RemoveGame(Event *ev);
void DeleteGame(Event *ev);
void NoDeleteGame(Event *ev);
qboolean KeyEvent(int key, unsigned int time) override;
void UpdateUIElement(void) override;
void SetupFiles( void );
public:
UIFAKKLoadGameClass();
void SetupFiles(void);
};

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@ -22,423 +22,321 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "cl_ui.h"
CLASS_DECLARATION( UIWidget, View3D, NULL )
{
{ &W_Activated, &View3D::OnActivate },
{ &W_Deactivated, &View3D::OnDeactivate },
{ &W_LeftMouseDown, &View3D::Pressed },
{ NULL, NULL }
CLASS_DECLARATION(UIWidget, View3D, NULL) {
{&W_Activated, &View3D::OnActivate },
{&W_Deactivated, &View3D::OnDeactivate},
{&W_LeftMouseDown, &View3D::Pressed },
{NULL, NULL }
};
#define MAX_SUBTITLES 4
cvar_t* subs[MAX_SUBTITLES];
cvar_t* teams[MAX_SUBTITLES];
float fadeTime[MAX_SUBTITLES];
float subLife[MAX_SUBTITLES];
float alpha[MAX_SUBTITLES];
char oldStrings[MAX_SUBTITLES][2048];
cvar_t *subs[MAX_SUBTITLES];
cvar_t *teams[MAX_SUBTITLES];
float fadeTime[MAX_SUBTITLES];
float subLife[MAX_SUBTITLES];
float alpha[MAX_SUBTITLES];
char oldStrings[MAX_SUBTITLES][2048];
View3D::View3D()
{
// set as transparent
setBackgroundColor(UClear, true);
// no border
setBorderStyle(border_none);
AllowActivate(true);
// set as transparent
setBackgroundColor(UClear, true);
// no border
setBorderStyle(border_none);
AllowActivate(true);
m_printfadetime = 0.0;
m_print_mat = NULL;
m_locationprint = qfalse;
m_printfadetime = 0.0;
m_print_mat = NULL;
m_locationprint = qfalse;
}
void View3D::Draw
(
void
)
void View3D::Draw(void)
{
if (clc.state != CA_DISCONNECTED) {
SCR_DrawScreenField();
}
if (clc.state != CA_DISCONNECTED) {
SCR_DrawScreenField();
}
set2D();
set2D();
re.SavePerformanceCounters();
re.SavePerformanceCounters();
Draw2D();
Draw2D();
}
void View3D::DrawLetterbox
(
void
)
void View3D::DrawLetterbox(void)
{
float frac;
vec4_t col;
float frac;
vec4_t col;
col[0] = col[1] = col[2] = 0;
col[3] = 1;
col[0] = col[1] = col[2] = 0;
col[3] = 1;
frac = cl.snap.ps.stats[STAT_LETTERBOX] / 32767.0;
if (frac > 0.0) {
m_letterbox_active = true;
re.SetColor(col);
frac = cl.snap.ps.stats[STAT_LETTERBOX] / 32767.0;
if (frac > 0.0) {
m_letterbox_active = true;
re.SetColor(col);
re.DrawBox(0.0, 0.0, m_screenframe.size.width, m_screenframe.size.height);
re.DrawBox(0.0, m_screenframe.size.height - m_screenframe.size.height * frac, m_screenframe.size.width, m_screenframe.size.height);
} else {
m_letterbox_active = false;
}
re.DrawBox(0.0, 0.0, m_screenframe.size.width, m_screenframe.size.height);
re.DrawBox(
0.0,
m_screenframe.size.height - m_screenframe.size.height * frac,
m_screenframe.size.width,
m_screenframe.size.height
);
} else {
m_letterbox_active = false;
}
}
void View3D::DrawFades
(
void
)
void View3D::DrawFades(void)
{
if (cl.snap.ps.blend[3] > 0) {
re.SetColor(cl.snap.ps.blend);
if (cl.snap.ps.stats[STAT_ADDFADE]) {
re.AddBox(0.0, 0.0, m_screenframe.size.width, m_screenframe.size.height);
} else {
if (cl.snap.ps.blend[3] > 0) {
re.SetColor(cl.snap.ps.blend);
if (cl.snap.ps.stats[STAT_ADDFADE]) {
re.AddBox(0.0, 0.0, m_screenframe.size.width, m_screenframe.size.height);
} else {
re.DrawBox(0.0, 0.0, m_screenframe.size.width, m_screenframe.size.height);
}
}
}
}
}
void View3D::Draw2D
(
void
)
void View3D::Draw2D(void)
{
if (!cls.no_menus) {
DrawFades();
}
if (!cls.no_menus) {
DrawFades();
}
DrawLetterbox();
DrawLetterbox();
if ((cl_debuggraph->integer || cl_timegraph->integer) && !cls.no_menus)
{
SCR_DrawDebugGraph();
}
else if (!cls.no_menus)
{
if (cge) {
cge->CG_Draw2D();
}
if ((cl_debuggraph->integer || cl_timegraph->integer) && !cls.no_menus) {
SCR_DrawDebugGraph();
} else if (!cls.no_menus) {
if (cge) {
cge->CG_Draw2D();
}
if (m_locationprint) {
LocationPrint();
} else {
CenterPrint();
}
if (m_locationprint) {
LocationPrint();
} else {
CenterPrint();
}
if (!cls.no_menus)
{
DrawSoundOverlay();
DrawSubtitleOverlay();
}
}
if (!cls.no_menus) {
DrawSoundOverlay();
DrawSubtitleOverlay();
}
}
if (fps->integer && !cls.no_menus)
{
DrawFPS();
DrawProf();
}
if (fps->integer && !cls.no_menus) {
DrawFPS();
DrawProf();
}
}
void View3D::DrawFPS
(
void
)
void View3D::DrawFPS(void)
{
char string[128];
char string[128];
setFont("verdana-14");
if (fps->integer == 2)
{
re.SetColor(UBlack);
re.DrawBox(
0.0,
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 4.0,
m_frame.pos.x + m_frame.size.width,
m_font->getHeight(qfalse) * 4.0
);
}
setFont("verdana-14");
if (fps->integer == 2) {
re.SetColor(UBlack);
re.DrawBox(
0.0,
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 4.0,
m_frame.pos.x + m_frame.size.width,
m_font->getHeight(qfalse) * 4.0
);
}
sprintf(string, "FPS %4.1f", currentfps);
if (currentfps > 23.94) {
if (cl_greenfps->integer) {
m_font->setColor(UGreen);
} else {
m_font->setColor(UWhite);
}
} else if (currentfps > 18.0) {
m_font->setColor(UYellow);
} else {
// low fps
m_font->setColor(URed);
}
sprintf(string, "FPS %4.1f", currentfps);
if (currentfps > 23.94) {
if (cl_greenfps->integer) {
m_font->setColor(UGreen);
} else {
m_font->setColor(UWhite);
}
} else if (currentfps > 18.0) {
m_font->setColor(UYellow);
} else {
// low fps
m_font->setColor(URed);
}
m_font->Print(
m_font->getHeight(qfalse) * 10.0,
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 3.0,
string,
-1,
qfalse
);
m_font->Print(
m_font->getHeight(qfalse) * 10.0,
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 3.0,
string,
-1,
qfalse
);
// Draw elements count
if (cl_greenfps->integer) {
m_font->setColor(UGreen);
}
else {
m_font->setColor(UWhite);
}
// Draw elements count
if (cl_greenfps->integer) {
m_font->setColor(UGreen);
} else {
m_font->setColor(UWhite);
}
sprintf(string, "wt%5d wv%5d cl%d", cls.world_tris, cls.world_verts, cls.character_lights);
sprintf(string, "wt%5d wv%5d cl%d", cls.world_tris, cls.world_verts, cls.character_lights);
m_font->Print(
m_font->getHeight(qfalse) * 10.0,
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 2.0,
string,
-1,
qfalse
);
m_font->Print(
m_font->getHeight(qfalse) * 10.0,
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse) * 2.0,
string,
-1,
qfalse
);
sprintf(string, "t%5d v%5d Mtex%5.2f", cls.total_tris, cls.total_verts, (float)cls.total_texels * 0.00000095367432);
sprintf(string, "t%5d v%5d Mtex%5.2f", cls.total_tris, cls.total_verts, (float)cls.total_texels * 0.00000095367432);
m_font->Print(
m_font->getHeight(qfalse) * 10.0,
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse),
string,
-1,
qfalse
);
m_font->Print(
m_font->getHeight(qfalse) * 10.0,
m_frame.pos.y + m_frame.size.height - m_font->getHeight(qfalse),
string,
-1,
qfalse
);
m_font->setColor(UBlack);
m_font->setColor(UBlack);
}
void View3D::DrawProf
(
void
)
void View3D::DrawProf(void)
{
// Normal empty function
// Normal empty function
}
void View3D::PrintSound
(
int channel,
const char *name,
float vol,
int rvol,
float pitch,
float base,
int& line
)
void View3D::PrintSound(int channel, const char *name, float vol, int rvol, float pitch, float base, int& line)
{
// FIXME: unimplemented
// FIXME: unimplemented
}
void View3D::DrawSoundOverlay
(
void
)
void View3D::DrawSoundOverlay(void)
{
setFont("verdana-14");
m_font->setColor(UWhite);
setFont("verdana-14");
m_font->setColor(UWhite);
if (sound_overlay->integer) {
Com_Printf("sound_overlay isn't supported with OpenAL/SDL right now.\n");
Cvar_Set("sound_overlay", "0");
}
if (sound_overlay->integer) {
Com_Printf("sound_overlay isn't supported with OpenAL/SDL right now.\n");
Cvar_Set("sound_overlay", "0");
}
}
void View3D::CenterPrint
(
void
)
void View3D::CenterPrint(void)
{
// FIXME: unimplemented
// FIXME: unimplemented
}
void View3D::LocationPrint
(
void
)
void View3D::LocationPrint(void)
{
// FIXME: unimplemented
// FIXME: unimplemented
}
void View3D::OnActivate
(
Event *ev
)
void View3D::OnActivate(Event *ev)
{
UIWidget* wid;
UList<UIWidget*> widgets;
UIWidget *wid;
UList<UIWidget *> widgets;
UI_CloseInventory();
cls.keyCatchers &= ~KEYCATCH_UI;
for (wid = getParent()->getFirstChild(); wid; wid = getParent()->getNextChild(wid))
{
if (wid->getAlwaysOnBottom() && wid != this) {
widgets.AddTail(wid);
}
}
for (wid = getParent()->getFirstChild(); wid; wid = getParent()->getNextChild(wid)) {
if (wid->getAlwaysOnBottom() && wid != this) {
widgets.AddTail(wid);
}
}
widgets.IterateFromHead();
while (widgets.IsCurrentValid())
{
widgets.getCurrent()->BringToFrontPropogated();
widgets.IterateNext();
}
widgets.IterateFromHead();
while (widgets.IsCurrentValid()) {
widgets.getCurrent()->BringToFrontPropogated();
widgets.IterateNext();
}
}
void View3D::OnDeactivate
(
Event *ev
)
void View3D::OnDeactivate(Event *ev)
{
cls.keyCatchers |= KEYCATCH_UI;
cls.keyCatchers |= KEYCATCH_UI;
}
void View3D::DrawSubtitleOverlay
(
void
)
void View3D::DrawSubtitleOverlay(void)
{
// FIXME: unimplemented
// FIXME: unimplemented
}
void View3D::ClearCenterPrint
(
void
)
void View3D::ClearCenterPrint(void)
{
m_printfadetime = 0.0;
m_printfadetime = 0.0;
}
void View3D::UpdateCenterPrint
(
const char *s,
float alpha
)
void View3D::UpdateCenterPrint(const char *s, float alpha)
{
m_printstring = s;
m_printstring = s;
if (s[0] == '@') {
m_print_mat = uWinMan.RegisterShader(s + 1);
} else {
m_print_mat = NULL;
}
if (s[0] == '@') {
m_print_mat = uWinMan.RegisterShader(s + 1);
} else {
m_print_mat = NULL;
}
m_printalpha = alpha;
m_printfadetime = 4000.0;
m_locationprint = qfalse;
m_printalpha = alpha;
m_printfadetime = 4000.0;
m_locationprint = qfalse;
}
void View3D::UpdateLocationPrint
(
int x,
int y,
const char *s,
float alpha
)
void View3D::UpdateLocationPrint(int x, int y, const char *s, float alpha)
{
m_printstring = s;
m_printalpha = alpha;
m_printfadetime = 4000.0;
m_x_coord = x;
m_y_coord = y;
m_locationprint = qtrue;
m_printstring = s;
m_printalpha = alpha;
m_printfadetime = 4000.0;
m_x_coord = x;
m_y_coord = y;
m_locationprint = qtrue;
}
qboolean View3D::LetterboxActive
(
void
)
qboolean View3D::LetterboxActive(void)
{
return m_letterbox_active;
return m_letterbox_active;
}
float avWidth = 0.0;
void View3D::InitSubtitle
(
void
)
void View3D::InitSubtitle(void)
{
float totalWidth;
float totalWidth;
for (int i = 0; i < 4; i++) {
subs[i] = Cvar_Get(va("subtitle%d", i), "", 0);
teams[i] = Cvar_Get(va("subteam%d", i), "0", 0);
strcpy(oldStrings[i], subs[i]->string);
fadeTime[i] = 4000.0;
subLife[i] = 4000.0;
}
for (int i = 0; i < 4; i++) {
subs[i] = Cvar_Get(va("subtitle%d", i), "", 0);
teams[i] = Cvar_Get(va("subteam%d", i), "0", 0);
strcpy(oldStrings[i], subs[i]->string);
fadeTime[i] = 4000.0;
subLife[i] = 4000.0;
}
totalWidth = 0.0;
for (char j = 'A'; j <= 'Z'; j++) {
totalWidth += m_font->getCharWidth(j);
}
totalWidth = 0.0;
for (char j = 'A'; j <= 'Z'; j++) {
totalWidth += m_font->getCharWidth(j);
}
avWidth = totalWidth / 26.0;
avWidth = totalWidth / 26.0;
}
void View3D::FrameInitialized
(
void
)
void View3D::FrameInitialized(void)
{
Connect(this, W_Activated, W_Activated);
Connect(this, W_Deactivated, W_Deactivated);
Connect(this, W_Activated, W_Activated);
Connect(this, W_Deactivated, W_Deactivated);
}
void View3D::Pressed
(
Event *ev
)
void View3D::Pressed(Event *ev)
{
IN_MouseOff();
OnActivate(ev);
IN_MouseOff();
OnActivate(ev);
}
CLASS_DECLARATION( UIWidget, ConsoleView, NULL )
{
{ NULL, NULL }
CLASS_DECLARATION(UIWidget, ConsoleView, NULL) {
{NULL, NULL}
};
void ConsoleView::Draw
(
void
)
void ConsoleView::Draw(void)
{
// FIXME: unimplemented
// FIXME: unimplemented
}

View file

@ -22,16 +22,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "ui_local.h"
CLASS_DECLARATION( UILanGameList, UIGlobalGameList, NULL )
{
{ NULL, NULL }
CLASS_DECLARATION(UILanGameList, UIGlobalGameList, NULL) {
{NULL, NULL}
};
void UIGlobalGameList::UpdateServers
(
void
)
void UIGlobalGameList::UpdateServers(void)
{
// FIXME: stub
// FIXME: stub
}

View file

@ -20,18 +20,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __UIGLOBALGAMELIST_H__
#define __UIGLOBALGAMELIST_H__
#pragma once
#include "uilangamelist.h"
class UIGlobalGameList : public UILanGameList {
class UIGlobalGameList : public UILanGameList
{
public:
CLASS_PROTOTYPE( UIGlobalGameList );
CLASS_PROTOTYPE(UIGlobalGameList);
public:
virtual void UpdateServers() override;
virtual void UpdateServers() override;
};
#endif

View file

@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -22,228 +22,143 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "ui_local.h"
CLASS_DECLARATION( UIWidget, UILanGameList, NULL )
{
{ NULL, NULL }
CLASS_DECLARATION(UIWidget, UILanGameList, NULL) {
{NULL, NULL}
};
UILanGameList::UILanGameList()
{
// FIXME: stub
// FIXME: stub
}
void UILanGameList::CreateServerWidgets
(
void
)
void UILanGameList::FrameInitialized(void)
{
// FIXME: stub
// FIXME: stub
}
void UILanGameList::DestroyServerWidgets
(
void
)
void UILanGameList::AddColumn(str sName, UIReggedMaterial *pMaterial, int iWidth, Container<str> *csEntries)
{
// FIXME: stub
// FIXME: stub
}
void UILanGameList::RepositionServerWidgets
(
void
)
void UILanGameList::AddNoServer(void)
{
// FIXME: stub
// FIXME: stub
}
void UILanGameList::DrawNoServers
(
UIRect2D frame
)
void UILanGameList::CreateServerWidgets(void)
{
// FIXME: stub
// FIXME: stub
}
void UILanGameList::AddColumn
(
str sName,
UIReggedMaterial *pMaterial,
int iWidth,
Container<str> *csEntries
)
void UILanGameList::DestroyServerWidgets(void)
{
// FIXME: stub
// FIXME: stub
}
void UILanGameList::AddNoServer
(
void
)
void UILanGameList::RepositionServerWidgets(void)
{
// FIXME: stub
// FIXME: stub
}
void UILanGameList::UpdateServers
(
void
)
qboolean UILanGameList::KeyEvent(int key, unsigned int time)
{
// FIXME: stub
// FIXME: stub
return qfalse;
}
void UILanGameList::FrameInitialized
(
void
)
void UILanGameList::DrawNoServers(UIRect2D frame)
{
// FIXME: stub
// FIXME: stub
}
void UILanGameList::EventScanNetwork
(
Event *ev
)
void UILanGameList::Highlight(UIWidget *wid)
{
// FIXME: stub
// FIXME: stub
}
void UILanGameList::EventScaningNetwork
(
Event *ev
)
void UILanGameList::Connect(void)
{
// FIXME: stub
// FIXME: stub
}
bool UILanGameList::isDying
(
void
)
void UILanGameList::EventConnect(Event *ev)
{
// FIXME: stub
return false;
// FIXME: stub
}
void UILanGameList::Draw
(
void
)
qboolean UILanGameList::SetActiveRow(UIWidget *w)
{
// FIXME: stub
// FIXME: stub
return qfalse;
}
qboolean UILanGameList::KeyEvent
(
int key,
unsigned int time
)
void UILanGameList::UpdateServers(void)
{
// FIXME: stub
return qfalse;
// FIXME: stub
}
void UILanGameList::Highlight
(
UIWidget *wid
)
void UILanGameList::Draw(void)
{
// FIXME: stub
// FIXME: stub
}
void UILanGameList::Connect
(
void
)
void UILanGameList::Realign(void)
{
// FIXME: stub
// FIXME: stub
}
void UILanGameList::EventConnect
(
Event *ev
)
void UILanGameList::EventScanNetwork(Event *ev)
{
// FIXME: stub
// FIXME: stub
}
void UILanGameList::PlayEnterSound
(
void
)
void UILanGameList::EventScaningNetwork(Event *ev)
{
// FIXME: stub
// FIXME: stub
}
qboolean UILanGameList::SetActiveRow
(
UIWidget *w
)
bool UILanGameList::isDying(void)
{
// FIXME: stub
return qfalse;
// FIXME: stub
return false;
}
void UILanGameList::Realign
(
void
)
void UILanGameList::PlayEnterSound(void)
{
// FIXME: stub
// FIXME: stub
}
CLASS_DECLARATION( UILabel, UILanGameListLabel, NULL )
{
{ NULL, NULL }
CLASS_DECLARATION(UILabel, UILanGameListLabel, NULL) {
{NULL, NULL}
};
UILanGameListLabel::UILanGameListLabel()
{
m_list = NULL;
m_iLastPressedTime = 0;
}
UILanGameListLabel::UILanGameListLabel
(
UILanGameList *list
)
UILanGameListLabel::UILanGameListLabel(UILanGameList *list)
{
m_list = list;
m_iLastPressedTime = 0;
}
void UILanGameListLabel::Pressed
(
Event *ev
)
void UILanGameListLabel::Pressed(Event *ev)
{
if (m_list) {
m_list->Highlight(this);
if (uii.Sys_Milliseconds() - m_iLastPressedTime < 200) {
m_list->Connect();
}
}
}
void UILanGameListLabel::Unpressed
(
Event *ev
)
void UILanGameListLabel::Unpressed(Event *ev)
{
if (m_list) {
m_iLastPressedTime = uii.Sys_Milliseconds();
}
}

View file

@ -1,6 +1,6 @@
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
@ -20,71 +20,69 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __UILANGAMELIST_H__
#define __UILANGAMELIST_H__
#pragma once
class UILanGameList : public UIWidget {
bool m_created;
UIVertScroll *m_Vscroll;
class UIHorizScroll *m_Hscroll;
UIReggedMaterial *m_noservers_mat;
UILabel *m_noservers_wid;
UIReggedMaterial *m_fill_mat;
Container<UIWidget *> m_widgetlist;
Container<UIWidget *> m_titlewidgets;
Container<UIWidget *> m_miscwidgets;
int m_activerow;
int m_activeitem;
Container<serverInfo_t *> m_servers;
int m_iNumColumns;
int m_iPrevNumServers;
int m_iCurrNumServers;
float m_fCurColumnWidth;
class UILanGameList : public UIWidget
{
bool m_created;
UIVertScroll *m_Vscroll;
class UIHorizScroll *m_Hscroll;
UIReggedMaterial *m_noservers_mat;
UILabel *m_noservers_wid;
UIReggedMaterial *m_fill_mat;
Container<UIWidget *> m_widgetlist;
Container<UIWidget *> m_titlewidgets;
Container<UIWidget *> m_miscwidgets;
int m_activerow;
int m_activeitem;
Container<serverInfo_t *> m_servers;
int m_iNumColumns;
int m_iPrevNumServers;
int m_iCurrNumServers;
float m_fCurColumnWidth;
public:
CLASS_PROTOTYPE( UILanGameList );
CLASS_PROTOTYPE(UILanGameList);
private:
void CreateServerWidgets( void );
void DestroyServerWidgets( void );
void RepositionServerWidgets( void );
void DrawNoServers( UIRect2D frame );
void AddColumn( str sName, UIReggedMaterial *pMaterial, int iWidth, Container<str> *csEntries );
void AddNoServer( void );
virtual void UpdateServers( void );
void CreateServerWidgets(void);
void DestroyServerWidgets(void);
void RepositionServerWidgets(void);
void DrawNoServers(UIRect2D frame);
void AddColumn(str sName, UIReggedMaterial *pMaterial, int iWidth, Container<str> *csEntries);
void AddNoServer(void);
virtual void UpdateServers(void);
protected:
void FrameInitialized( void ) override;
void EventScanNetwork( Event *ev );
void EventScaningNetwork( Event *ev );
void FrameInitialized(void) override;
void EventScanNetwork(Event *ev);
void EventScaningNetwork(Event *ev);
public:
UILanGameList();
UILanGameList();
bool isDying( void );
void Draw() override;
qboolean KeyEvent( int key, unsigned int time ) override;
void Highlight( UIWidget *wid );
void Connect( void );
void EventConnect( Event *ev );
void PlayEnterSound( void );
qboolean SetActiveRow( UIWidget *w );
void Realign( void ) override;
bool isDying(void);
void Draw() override;
qboolean KeyEvent(int key, unsigned int time) override;
void Highlight(UIWidget *wid);
void Connect(void);
void EventConnect(Event *ev);
void PlayEnterSound(void);
qboolean SetActiveRow(UIWidget *w);
void Realign(void) override;
};
class UILanGameListLabel : public UILabel {
int m_iLastPressedTime;
UILanGameList *m_list;
class UILanGameListLabel : public UILabel
{
int m_iLastPressedTime;
UILanGameList *m_list;
public:
CLASS_PROTOTYPE( UILanGameListLabel );
CLASS_PROTOTYPE(UILanGameListLabel);
UILanGameListLabel();
UILanGameListLabel( UILanGameList *list );
UILanGameListLabel();
UILanGameListLabel(UILanGameList *list);
void Pressed( Event *ev );
void Unpressed( Event *ev );
void Pressed(Event *ev);
void Unpressed(Event *ev);
};
#endif