smallmodel
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c7c8d4580d
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Added missed archived variables and using a ScriptThreadLabel instead of an event for the killed handler
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2023-11-27 20:07:57 +01:00 |
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smallmodel
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2cc47e10f9
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Added missing iNextLandTime archived variable
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2023-11-27 20:06:19 +01:00 |
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smallmodel
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8fc5dacebf
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Removed bBindChilds unused variable + added more variables to archive
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2023-11-27 20:06:05 +01:00 |
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smallmodel
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cb23f3bb70
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Added missing weapon_class archived variable
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2023-11-27 20:05:36 +01:00 |
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smallmodel
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d7350d8629
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Added Clear() method in ScriptThreadLabel
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2023-11-27 20:05:21 +01:00 |
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smallmodel
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7fdd26c59e
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Added m_fHealRate archived variable
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2023-11-27 19:37:26 +01:00 |
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smallmodel
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fad555308b
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Archive ScriptVM and ScriptThread appropriately
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2023-11-27 19:30:40 +01:00 |
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smallmodel
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433305617c
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IsAlive: check if the given listener is an actual entity
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2023-11-26 20:38:14 +01:00 |
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smallmodel
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5418d84c7e
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Fixed m_fpsTiki being uninitialized when archiving
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2023-11-26 20:36:23 +01:00 |
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smallmodel
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0e9d83ee14
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Added a check to debug the total of archived items
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2023-11-26 20:31:58 +01:00 |
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smallmodel
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ecbf7f6caa
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Fixed Archive method not calling parent class archive method
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2023-11-26 20:00:12 +01:00 |
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smallmodel
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5a3638fa68
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Better for loop clarity
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2023-11-26 19:55:07 +01:00 |
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smallmodel
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111088b540
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Formatted document
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2023-11-26 19:54:07 +01:00 |
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smallmodel
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ba1703ebf0
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When loading an entity from archive, set the model only if the entity allows model to be archived
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2023-11-26 19:49:51 +01:00 |
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smallmodel
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e50a041c12
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SimpleEntity subclass flags name now starts with ECF_ prefix
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2023-11-16 23:17:06 +01:00 |
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smallmodel
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ce0e9fe77e
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Added portable turret anim blends + fixed anim blends
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2023-11-16 23:03:04 +01:00 |
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smallmodel
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1146c834fb
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Fixed bad bullet coords being sent
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2023-11-15 21:02:23 +01:00 |
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smallmodel
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9068264132
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Make sure to remove the view model and detach the player when the turret gun is being removed
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2023-11-15 20:42:16 +01:00 |
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smallmodel
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59ac8ea437
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Clear the partial immobile flag when initializing the player's physics
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2023-11-15 20:41:41 +01:00 |
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smallmodel
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baf451d2a2
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Cleaned up bg_public
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2023-11-15 20:39:09 +01:00 |
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smallmodel
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d588012168
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Don't use ANIM_MASK
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2023-11-15 19:45:58 +01:00 |
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smallmodel
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a3ed25cb2e
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Use WEAPON_CLASS_ITEM1 instead of raw 256 constant value
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2023-11-15 19:36:29 +01:00 |
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smallmodel
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c399f45841
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Weapon::SetItemSlot() fixed missing bitwise negate
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2023-11-15 19:36:09 +01:00 |
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smallmodel
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b852980842
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Fixed bullet tracer speed
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2023-11-14 17:55:08 +01:00 |
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smallmodel
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14f9acdb57
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Fixed "spin" event name
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2023-11-14 14:09:52 +01:00 |
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smallmodel
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8c64b7aa89
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Clear charge start time on respawn
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2023-11-14 14:06:39 +01:00 |
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smallmodel
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8d49f8935c
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Added mode parm for IS_WEAPONCLASS_READY_TO_FIRE
This fixes issues with animation being stuck on secondary grenade charge
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2023-11-14 14:04:37 +01:00 |
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smallmodel
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ff8ec63e95
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Call IsRepeatType() instead of checking the animFlags
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2023-11-14 14:03:23 +01:00 |
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smallmodel
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096692fec8
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Fixed usage of 2D vector array
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2023-11-14 01:07:23 +01:00 |
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smallmodel
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30a1ccb2e2
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Made stateString const char*
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2023-11-14 01:04:22 +01:00 |
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smallmodel
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7794ee8aea
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Mark Archive() method 'override'
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2023-11-14 00:54:20 +01:00 |
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smallmodel
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99a9022b53
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Fixed Italian player not switching to the Breda weapon after spawning
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2023-11-14 00:50:35 +01:00 |
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smallmodel
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1255964e6b
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Added a fix that prevent players from equipping weapons from the other team
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2023-11-14 00:49:32 +01:00 |
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smallmodel
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990aa5cdb2
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Initialize m_iBadPlaceIndex to 0
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2023-11-14 00:06:26 +01:00 |
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smallmodel
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0662359776
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Implemented DamageEvent() / EventGetActivator()
For example, the script in the training map waittill damage on the crate's trigger for bullets, DamageEvent() will unregister the damage event
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2023-11-13 22:20:16 +01:00 |
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smallmodel
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defa297a56
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Fixed debug lines being always drawn
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2023-11-13 20:39:03 +01:00 |
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smallmodel
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6f03c88ad5
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Formatted playerbot source file
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2023-11-13 20:33:06 +01:00 |
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smallmodel
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3ec980c8ec
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Fixed bots being blocked
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2023-11-13 20:31:50 +01:00 |
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smallmodel
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c0a50eb2ff
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Fixed infinite spectator switch loop
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2023-11-13 20:31:41 +01:00 |
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smallmodel
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f73e4b6f22
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Check if the turret is valid before detaching remote owner
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2023-11-13 20:30:51 +01:00 |
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smallmodel
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096972827e
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Fixed half of archived entities being deleted during restart
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2023-11-13 19:35:46 +01:00 |
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smallmodel
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08c040d4ea
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Reset smoke sprites during restart
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2023-11-13 19:34:13 +01:00 |
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smallmodel
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410f1c0ed8
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Only include listener.h when compiling C++
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2023-11-13 18:36:20 +01:00 |
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smallmodel
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cb73cfd57b
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Fixed "unknown game mode" error
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2023-11-13 18:23:26 +01:00 |
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smallmodel
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8cb8a7f370
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Fixed objectives being wrong
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2023-11-13 18:23:15 +01:00 |
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smallmodel
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8c893acfff
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Don't spawn the initial player if the game isn't single-player
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2023-11-13 18:23:01 +01:00 |
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smallmodel
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e453d1fa17
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Added "none" for teamwin argument
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2023-11-13 18:22:35 +01:00 |
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smallmodel
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a7301ed7b6
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Fixed teamwin not working on TOW and Liberation
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2023-11-13 18:21:08 +01:00 |
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smallmodel
|
42ebfd5394
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Added ScriptSimpleStrafingGunfire and ScriptAimedStrafingGunfire from moh 2.0 and above
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2023-11-13 17:46:33 +01:00 |
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smallmodel
|
cdf2f84b14
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Added ScriptModelRealDamage class
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2023-11-13 16:33:11 +01:00 |
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