Fixed debug lines being always drawn

This commit is contained in:
smallmodel 2023-11-13 20:39:03 +01:00
parent 782c37c4fe
commit defa297a56
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GPG key ID: A96F163ED4891440

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@ -325,8 +325,10 @@ void PlayerBot::CheckJump(void)
dir = m_Path.CurrentDelta();
VectorNormalizeFast(dir);
G_DebugLine(origin + Vector(0, 0, STEPSIZE), origin + Vector(0, 0, STEPSIZE) + dir * 32, 1, 0, 1, 1);
G_DebugLine(origin + Vector(0, 0, 56), origin + Vector(0, 0, 56) + dir * 32, 1, 0, 1, 1);
if (ai_debugpath->integer) {
G_DebugLine(origin + Vector(0, 0, STEPSIZE), origin + Vector(0, 0, STEPSIZE) + dir * 32, 1, 0, 1, 1);
G_DebugLine(origin + Vector(0, 0, 56), origin + Vector(0, 0, 56) + dir * 32, 1, 0, 1, 1);
}
Vector vStart = origin + Vector(0, 0, STEPSIZE);
Vector vEnd = origin + Vector(0, 0, STEPSIZE) + dir * 4;