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Fixed debug lines being always drawn
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parent
782c37c4fe
commit
defa297a56
1 changed files with 4 additions and 2 deletions
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@ -325,8 +325,10 @@ void PlayerBot::CheckJump(void)
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dir = m_Path.CurrentDelta();
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VectorNormalizeFast(dir);
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G_DebugLine(origin + Vector(0, 0, STEPSIZE), origin + Vector(0, 0, STEPSIZE) + dir * 32, 1, 0, 1, 1);
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G_DebugLine(origin + Vector(0, 0, 56), origin + Vector(0, 0, 56) + dir * 32, 1, 0, 1, 1);
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if (ai_debugpath->integer) {
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G_DebugLine(origin + Vector(0, 0, STEPSIZE), origin + Vector(0, 0, STEPSIZE) + dir * 32, 1, 0, 1, 1);
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G_DebugLine(origin + Vector(0, 0, 56), origin + Vector(0, 0, 56) + dir * 32, 1, 0, 1, 1);
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}
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Vector vStart = origin + Vector(0, 0, STEPSIZE);
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Vector vEnd = origin + Vector(0, 0, STEPSIZE) + dir * 4;
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