smallmodel
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e306c415f0
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Only move the client if there is no turret or if the turret doesn't allow user's aim
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2023-11-01 20:15:44 +01:00 |
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smallmodel
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56a8c8d48d
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Set parm.owner, prevent to trigger non-use trigger with EV_USE, set projectile owner
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2023-11-01 20:10:57 +01:00 |
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smallmodel
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421f1d39a4
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SV_HitEntity must return true if something was hit
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2023-11-01 20:09:46 +01:00 |
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smallmodel
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7fe7a12167
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In CreateThreadInternal and CreateScriptInternal, use GetScriptClass() directly from ScriptThread
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2023-11-01 16:53:31 +01:00 |
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smallmodel
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f9487b0ba3
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Ignore CR in source line
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2023-11-01 16:53:09 +01:00 |
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smallmodel
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d09459f4bf
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Made Unpause() more explicit
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2023-10-31 23:24:11 +01:00 |
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smallmodel
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c0c6598151
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Actor::WeaponSound() was not properly working
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2023-10-31 23:23:29 +01:00 |
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smallmodel
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f52fcc6f0e
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Process the parent of each entity correctly
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2023-10-31 23:22:43 +01:00 |
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smallmodel
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2e9ef64bd2
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g_timescripts misspell
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2023-10-31 23:21:55 +01:00 |
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smallmodel
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abd757f3bc
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Actor health must be above to 0 for NPC to count
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2023-10-30 23:01:43 +01:00 |
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smallmodel
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c741591a36
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Syntax clarity
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2023-10-30 23:00:21 +01:00 |
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smallmodel
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78c481d725
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Added g_shownpc support
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2023-10-30 23:00:07 +01:00 |
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smallmodel
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b2ece37819
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Added G_ClientDrawTags()
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2023-10-30 22:59:39 +01:00 |
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smallmodel
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a557b29ecf
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Removed useless SetDirty() call in ScriptMaster::SetTime()
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2023-10-30 22:59:25 +01:00 |
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smallmodel
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220c82954c
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Don't execute script thread now if paused
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2023-10-30 22:46:50 +01:00 |
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smallmodel
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8879bacb1d
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Fixed Think_Curious() and LookAtCuriosity() small mistakes
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2023-10-30 22:04:09 +01:00 |
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smallmodel
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b0201aef5d
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Set number of arguments when constructing a new Event
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2023-10-29 20:20:56 +01:00 |
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smallmodel
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31014808c8
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Added and using AI_COVER_MASK
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2023-10-29 20:20:19 +01:00 |
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smallmodel
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0906124867
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Use CurrentThink() to get the current think
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2023-10-28 00:01:57 +02:00 |
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smallmodel
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7e66483b1a
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Added g_timescripts var
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2023-10-27 21:02:25 +02:00 |
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smallmodel
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f96b606a1a
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Fixed ScriptThread timing
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2023-10-27 21:02:18 +02:00 |
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smallmodel
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57e450a745
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Thread state fix
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2023-10-27 20:41:47 +02:00 |
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smallmodel
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24297bf396
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Added timescript in ScriptMaster::ExecuteRunning()
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2023-10-27 20:02:21 +02:00 |
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smallmodel
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bb97ec8933
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Added GetSourceAt() with code pos
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2023-10-27 19:59:15 +02:00 |
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smallmodel
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f01a0a17c1
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Added script traces
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2023-10-26 20:13:07 +02:00 |
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smallmodel
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98816156d7
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Delete created scriptclass / thread when there is an exception, in ScriptThreadLabel::Create()
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2023-10-26 19:58:26 +02:00 |
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smallmodel
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92bfb4c426
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Fixed clarity of conditions in Animate::UseSyncTime()
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2023-10-26 19:57:39 +02:00 |
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smallmodel
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cac883c4a0
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Drop error to main menu if an hard script exception was encountered while executing running scripts
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2023-10-24 23:18:44 +02:00 |
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smallmodel
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5a4fb90c96
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Fixed THINKSTATE_ATTACK animation inside ChangeAnim() + weight should be 2.0 for ChangeMotionAnim()
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2023-10-24 23:16:45 +02:00 |
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smallmodel
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c4f9eb65ae
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Use SetWeight() and SetOnceType() instead of setting the frameinfo directly
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2023-10-24 22:55:46 +02:00 |
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smallmodel
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9f5557b33c
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Initialize bHasThrowTarget
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2023-10-24 22:55:22 +02:00 |
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smallmodel
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4d876fdf5d
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Fixed wrong state being ended in EndState()
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2023-10-24 21:35:49 +02:00 |
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smallmodel
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978666c946
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AssertValidSquad() in DisbandSquadMate()
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2023-10-24 21:35:16 +02:00 |
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smallmodel
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9b9fa696e8
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Added Waypoint and TempWaypoint constructor to set the SimpleEntity subclass type
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2023-10-24 20:37:41 +02:00 |
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smallmodel
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088b22073c
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Formatted document
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2023-10-24 20:36:53 +02:00 |
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smallmodel
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4f9831faa4
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Formatted document
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2023-10-24 20:27:18 +02:00 |
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smallmodel
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3373caa939
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DebugNearestStartNode() should return a node only if node_count is higher than 0
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2023-10-24 19:37:48 +02:00 |
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smallmodel
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dc1be17b2a
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Added badPlaceTeam
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2023-10-24 19:35:42 +02:00 |
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smallmodel
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57e1920b9c
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G_SightTrace: only return true if the result is true
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2023-10-24 19:29:20 +02:00 |
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smallmodel
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ddb6236eb9
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simplified delta subtraction
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2023-10-23 22:55:35 +02:00 |
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smallmodel
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4e4af590e5
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Added m_pAnimThread assertion check
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2023-10-23 22:55:09 +02:00 |
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smallmodel
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a249f6b29b
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Fixed parm.previousthread not being actually set to the previous executing thread
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2023-10-23 19:31:01 +02:00 |
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smallmodel
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7787729b24
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Fixed standidentify scr file
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2023-10-23 19:26:57 +02:00 |
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smallmodel
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45c8c704af
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Fixed ai_debugpath having an infinite line
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2023-10-23 18:58:16 +02:00 |
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smallmodel
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31fde1ad94
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Unreachable node fix
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2023-10-23 18:57:56 +02:00 |
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smallmodel
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bfb0fbd656
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Fixed vision_distance being used even if it's 0
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2023-10-23 18:57:44 +02:00 |
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smallmodel
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8afb7457c2
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Fixed FindPotentialCover never setting found nodes
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2023-10-23 17:28:52 +02:00 |
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smallmodel
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0ae1c8f771
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Fixed origin_ratio uninitialized
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2023-10-23 17:28:36 +02:00 |
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smallmodel
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6ff046ae29
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When spawning pathnodes, use archived instance of pathnodes
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2023-10-23 17:17:56 +02:00 |
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smallmodel
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6f9f845bb2
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Set m_LoadIndex to 0 when loading archived nodes
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2023-10-23 17:16:54 +02:00 |
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