smallmodel
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2592aeab8b
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Fixed improper bullet path on wood and metal
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2023-11-13 01:21:08 +01:00 |
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smallmodel
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34d4225ea0
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Trigger must have CONTENTS_CLAYPIDGEON content mask set if it has DAMAGE spawnflag set when setting the model
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2023-11-13 01:20:19 +01:00 |
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smallmodel
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17dcb4b00e
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Entity's clipmask must be MASK_SOLID
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2023-11-13 00:58:33 +01:00 |
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smallmodel
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eb1d096539
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Fixed vehicle turret gun indefinitely shaking
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2023-11-13 00:35:55 +01:00 |
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smallmodel
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05c74655be
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Fixed SimpleActor::SetPath not setting path correctly
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2023-11-13 00:35:32 +01:00 |
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smallmodel
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3e0e0ba3b1
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Fixed FindCover() wrong algorithm
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2023-11-13 00:35:11 +01:00 |
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smallmodel
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f90b6cd18c
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Fixed State_Turret_Wait() not checking if enemy can shoot, and fixed last enemy visible time not being set
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2023-11-13 00:34:26 +01:00 |
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smallmodel
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d6b7fecb69
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Refactored navigation with moh 2.0 features
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2023-11-09 23:44:53 +01:00 |
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smallmodel
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51a0ee56aa
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Refactored FindNearestSniperNode()
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2023-11-09 21:55:28 +01:00 |
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smallmodel
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2ed369568c
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Fixed AllocPathNode() and FreePathNode() not working as intended
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2023-11-09 21:10:43 +01:00 |
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smallmodel
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e5b7e16d1a
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Added AI_CONCEALMENT_MASK and use AI_LOW_WALL_ARC
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2023-11-09 21:10:20 +01:00 |
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smallmodel
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4a9f676d5d
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Tidied up FindPathX methods
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2023-11-09 21:01:30 +01:00 |
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smallmodel
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0e0da3d767
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Added MASK_CORNER_NODE
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2023-11-09 21:01:03 +01:00 |
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smallmodel
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343ce4a6a7
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Using vec3_t type for start/end/position
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2023-11-09 19:58:46 +01:00 |
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smallmodel
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df8b854cb7
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Cleaned up GeneratePath methods
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2023-11-09 19:52:53 +01:00 |
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smallmodel
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831dc770d8
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Added droptofloor()
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2023-11-09 19:37:25 +01:00 |
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smallmodel
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8a9285c64f
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Cleaned up navigate source files and added low-wall arc
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2023-11-09 19:31:20 +01:00 |
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smallmodel
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7e4e06b09d
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Fixed FinishReloading not working properly
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2023-11-08 22:24:07 +01:00 |
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smallmodel
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22eadf2c08
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Removed code that prevent pausing in debug builds
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2023-11-07 19:20:26 +01:00 |
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smallmodel
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3cea097b48
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Added EV_Turret_SetMaxUseAngle and EV_Turret_SetStartYaw to TurretGun's event responses
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2023-11-06 19:41:34 +01:00 |
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smallmodel
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d0ba1df4e0
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G_BroadcastAIEvent: ignore non-actor and non-bots
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2023-11-05 21:02:07 +01:00 |
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smallmodel
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2b92869683
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Moved eAIEvent enum to entity.h
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2023-11-05 21:00:41 +01:00 |
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smallmodel
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379a4b0ce4
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Fixed AI not being able to open doors
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2023-11-05 20:58:37 +01:00 |
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smallmodel
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d4c7d4a7e1
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Avoid broadcasting to AI if the entity has notarget set
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2023-11-05 20:58:25 +01:00 |
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smallmodel
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dcac24c9e2
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Fixed EventStopAtEnd() incorrectly stopping the vehicle
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2023-11-05 20:39:04 +01:00 |
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smallmodel
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753589d840
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Made TriggerSave only trigger once
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2023-11-05 20:37:37 +01:00 |
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smallmodel
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382903c9e1
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Added cSpline() constructor (sets points to 0)
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2023-11-05 20:09:39 +01:00 |
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smallmodel
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f29fec0b31
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Formatted spline source file
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2023-11-05 19:09:29 +01:00 |
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smallmodel
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c5e48c67bb
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Return "unarmed" for item prefix/name that cannot be found
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2023-11-04 19:02:08 +01:00 |
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smallmodel
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cc62ebcffc
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Don't display an error for viewmodelanim fps tiki
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2023-11-04 19:01:48 +01:00 |
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smallmodel
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0f36504959
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Implemented vote options for cgame module
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2023-11-04 18:43:10 +01:00 |
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smallmodel
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7899e5161e
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Add a newline at the end of dmmessage errors
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2023-11-04 00:20:27 +01:00 |
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smallmodel
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95603b1142
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Convert chat prefix for localization
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2023-11-04 00:08:53 +01:00 |
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smallmodel
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bf8e0eb812
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Other player was not receiving the private message
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2023-11-04 00:05:18 +01:00 |
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smallmodel
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0c04ffc1e8
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Added and implemented InfoLandmark
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2023-11-03 22:10:14 +01:00 |
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smallmodel
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6caa16444e
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Return an str for battle language instead of const char*
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2023-11-03 22:00:49 +01:00 |
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smallmodel
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94d4cbeb82
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Enhanced Player's dmmessage implementation (say + voice)
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2023-11-03 21:56:31 +01:00 |
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smallmodel
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b31f4bc00c
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Added and implemented CG_xxxVote functions
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2023-11-03 21:28:46 +01:00 |
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smallmodel
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cf0808e119
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Added client vote options code (partially implemented)
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2023-11-03 21:09:18 +01:00 |
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smallmodel
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9c68af92be
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Added more console commands to initialize
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2023-11-02 20:23:45 +01:00 |
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smallmodel
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bc5d7f5e93
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Added "reloadmap" console command from moh 2.0 and above
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2023-11-02 20:20:58 +01:00 |
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smallmodel
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f2ba9a88be
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Reimplemented G_ScriptCmd()
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2023-11-02 20:15:08 +01:00 |
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smallmodel
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81b711364e
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Use Event::Exists() instead of getting it, to see if an event exists
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2023-11-02 20:14:34 +01:00 |
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smallmodel
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554e0c7fac
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Formatted gamecmds source files
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2023-11-02 20:07:29 +01:00 |
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smallmodel
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2c3180813a
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Fixed improper path lookahead
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2023-11-02 19:33:10 +01:00 |
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smallmodel
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a262fe5d9d
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Removed pAnimThread assert as it can be NULL
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2023-11-02 19:11:44 +01:00 |
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smallmodel
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a69249ee22
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Fixed an issue where PathAvoidsSquadMates() would set bad coordinates for path
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2023-11-02 19:11:29 +01:00 |
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smallmodel
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3a6be342ce
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Added new ScriptModel functions from mohaas 2.0 and above
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2023-11-01 22:35:07 +01:00 |
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smallmodel
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6616bfe53e
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Formatted document
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2023-11-01 22:21:09 +01:00 |
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smallmodel
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bafe60f48f
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Move must fail if the Actor wants to become a runner but the idle think state is neither Runner nor Patrol
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2023-11-01 20:16:44 +01:00 |
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