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Initialize m_iBadPlaceIndex to 0
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@ -2935,6 +2935,7 @@ Actor::Actor()
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m_iCurrentHistory = 0;
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m_bAnimating = false;
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m_bIgnoreBadPlace = false;
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m_iBadPlaceIndex = 0;
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m_bBecomeRunner = false;
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m_bEnemySwitch = true;
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m_iNationality = ACTOR_NATIONALITY_DEFAULT;
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