smallmodel
|
33b403d6eb
|
Fixed MASK_CANSEE
|
2024-02-14 19:58:29 +01:00 |
|
smallmodel
|
a5c6654dcb
|
Fixed m_fMaxDistanceSquared initialization value
|
2024-02-14 19:22:19 +01:00 |
|
smallmodel
|
07ec6adecb
|
Fixed ViewJitter never being removed
|
2024-02-14 18:40:34 +01:00 |
|
smallmodel
|
651b86b066
|
Added comment for more clarity
|
2024-02-13 18:23:23 +01:00 |
|
smallmodel
|
a4003dd61c
|
Only execute anim/suppress.scr if targeting 2.0 and above
|
2024-02-13 18:16:52 +01:00 |
|
smallmodel
|
5e461786f9
|
Added a comment about FriendlyInLineOfFire
|
2024-02-13 18:15:54 +01:00 |
|
smallmodel
|
45108c6f4b
|
Fixed curious' finished animation global function
This fixes AI being permanently stuck in a curious animation
|
2024-02-13 17:38:11 +01:00 |
|
smallmodel
|
bc0d373dcd
|
Fixed AI getting blocked because of an obstacle
|
2024-02-13 17:37:28 +01:00 |
|
smallmodel
|
0f37a8f6ea
|
Fixed m_fLeashSquared initialization
|
2024-02-13 16:42:54 +01:00 |
|
smallmodel
|
1e5e5e24f6
|
Fixed entity monitoring never printing
|
2024-02-13 16:23:06 +01:00 |
|
smallmodel
|
eb993dbd43
|
Fixed grenade toss location and wall facing
|
2024-02-13 16:22:56 +01:00 |
|
smallmodel
|
4f5abb3412
|
Fixed int conversion when printing the awareness
|
2024-02-13 16:22:39 +01:00 |
|
smallmodel
|
6418d79d76
|
Call PostThink() in Think_Alarm()
|
2024-02-13 16:22:18 +01:00 |
|
smallmodel
|
7c33f98ae9
|
Use m_fFollowRelativeYaw
|
2024-02-13 00:57:37 +01:00 |
|
smallmodel
|
74e8a38c00
|
When idle, limit the turret's pitch to the max idle pitch
|
2024-02-12 16:59:20 +01:00 |
|
smallmodel
|
5a0aeb2f88
|
Fixed last fire time being incorrectly set in the future
|
2024-02-12 15:12:55 +01:00 |
|
smallmodel
|
b0e597cf55
|
Fixed vehicle collision orientation
|
2024-02-12 15:02:55 +01:00 |
|
smallmodel
|
3e190ca4b3
|
Added MASK_SHOT_FLUID (there are so many masks)
|
2024-02-12 00:02:28 +01:00 |
|
smallmodel
|
3853d1ef39
|
Properly map the CGM message depending on the protocol version
|
2024-02-11 23:38:24 +01:00 |
|
smallmodel
|
bf700186d0
|
Fixed bounce velocity reduction
|
2024-02-11 23:31:26 +01:00 |
|
smallmodel
|
ca7cacfdcc
|
Add a debug line when bouncing if enabled (for AI)
|
2024-02-11 23:27:21 +01:00 |
|
smallmodel
|
b893f4f89f
|
Properly stop if on ground
|
2024-02-11 23:20:52 +01:00 |
|
smallmodel
|
109686aca2
|
Reduce the velocity when bouncing
|
2024-02-11 23:14:08 +01:00 |
|
smallmodel
|
6840df4eca
|
backoff value should be 1.4 for bounce and 1.6 for Gib
|
2024-02-11 23:11:11 +01:00 |
|
smallmodel
|
ed3f212bd8
|
Also check for slide with bounce movetype
|
2024-02-11 23:10:21 +01:00 |
|
smallmodel
|
e1f2a51f2b
|
Only move angles if there is an angular velocity
|
2024-02-11 23:07:32 +01:00 |
|
smallmodel
|
d3870309fb
|
Fixed MASK_MONSTERSOLID
|
2024-02-11 22:56:44 +01:00 |
|
smallmodel
|
1fa2031f11
|
When a player is inside a vehicle, use the vehicle's health for the health stat
|
2024-02-08 20:41:33 +01:00 |
|
smallmodel
|
f0aad4bb21
|
Don't mark the driver slot as unused by default
|
2024-02-07 22:51:50 +01:00 |
|
smallmodel
|
8fe054b063
|
Fixed door open direction
|
2024-02-06 23:32:33 +01:00 |
|
smallmodel
|
ac63e6c627
|
Rotate the client when blocked, and make sure the checked's velocity doesn't reach the push move speed
|
2024-02-06 23:31:48 +01:00 |
|
smallmodel
|
434a48af7d
|
Initialize m_iNumShotsFired
|
2024-02-06 22:57:37 +01:00 |
|
smallmodel
|
c9aedf242d
|
Fixed scoreboard sending incorrect data for spectators
|
2024-02-05 21:03:10 +01:00 |
|
smallmodel
|
cf1dbf07c7
|
Corrected MASK_CLICK tracemask (especially for patches surface)
|
2024-02-04 20:46:05 +01:00 |
|
smallmodel
|
13ec3435b4
|
Fixed rain num shaders
|
2024-02-04 19:36:56 +01:00 |
|
smallmodel
|
2174f2ff85
|
For "delete" and "remove", use Listener::ScriptRemove
|
2024-02-04 19:09:08 +01:00 |
|
smallmodel
|
ac40373c09
|
Use RemoveVehicleSoundEntities() to remove sound entities
|
2024-02-04 19:08:37 +01:00 |
|
smallmodel
|
d5908bd75c
|
Fixed frag grenade spelling in SP
|
2024-02-04 16:30:31 +01:00 |
|
smallmodel
|
8cf3be3526
|
If in thinks, don't delete the object immediately
|
2024-02-04 16:30:22 +01:00 |
|
smallmodel
|
0290fa3351
|
Set default animation on the attached model if the tag was not found
|
2024-02-04 16:30:02 +01:00 |
|
smallmodel
|
d501285057
|
Play pain animation only in 2.0 and above
|
2024-02-04 15:47:48 +01:00 |
|
smallmodel
|
56044dd8f8
|
HideMouse doesn't take parameters
|
2024-02-03 23:19:55 +01:00 |
|
smallmodel
|
e73be7ef5c
|
Smoke grenades don't exist in vanilla Allied Assault
|
2024-02-03 21:19:04 +01:00 |
|
smallmodel
|
534176423e
|
Fixed trace error with Vehicle Hit(MV2)
|
2024-02-02 23:05:55 +01:00 |
|
smallmodel
|
ca2c2fb8fe
|
Use floating-point operation in CalculateBoxPoints()
|
2024-02-02 23:05:18 +01:00 |
|
smallmodel
|
4388b7b187
|
AI_ThinkActive() must be used if the owner is an Actor
|
2024-02-02 19:26:11 +01:00 |
|
smallmodel
|
368f94ce3b
|
Fixed spline improperly returning the number of points when appending
|
2024-02-02 19:23:09 +01:00 |
|
smallmodel
|
bf27caa61e
|
Fixed vehicle lacking gravity
|
2024-01-29 22:55:48 +01:00 |
|
smallmodel
|
808916029e
|
Formatted scriptthread source file
|
2024-01-29 00:03:51 +01:00 |
|
smallmodel
|
f83839e01b
|
Fixed crash with WhatIs command if the entity doesn't have a model
|
2024-01-28 23:32:43 +01:00 |
|